Files
punktfunk/crates/punktfunk-core/src/packet/reassemble.rs
T
enricobuehler 93c8dc4712 refactor(core/W7): split packet.rs into packet/ facade + submodules
Turn the 1446-line packet.rs into a packet/ directory module (mod.rs facade
+ header/packetize/reassemble/tests) behind glob re-exports, so every
crate::packet::X path stays byte-stable. Pure move: the header consts +
PacketHeader -> header.rs; Packetizer -> packetize.rs; the Reassembler cluster
(kept WHOLE -- disjoint-borrow hot path) + loss-window consts -> reassemble.rs;
the inline #[cfg(test)] block -> tests.rs. Sole visibility change:
LOSS_WINDOW_NS -> pub(super) (a test imports it). No behavior change.

Verified on both platforms from a clean HEAD snapshot: Linux clippy
(--features quic and --no-default-features, --all-targets -D warnings) + full
cargo test; Windows clippy (both feature sets) + cargo test --lib (156 pass).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 12:48:48 +02:00

635 lines
31 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! Client side: buffer incoming shards, FEC-recover lost ones, and emit whole access units.
//! The per-packet [`Reassembler::push`] hot path is kept whole (disjoint field borrows).
use super::*;
use crate::config::Config;
use crate::error::Result;
use crate::fec::ErasureCoder;
use crate::session::Frame;
use crate::stats::StatsCounters;
use std::collections::HashMap;
use zerocopy::FromBytes;
/// How far behind the newest frame's capture pts an INCOMPLETE frame may sit before it is
/// declared lost (counted in `frames_dropped`, which triggers the client's recovery-keyframe
/// request). TIME-based, not frame-count-based, so the fuse is the same at every refresh rate: a
/// fixed index window is refresh-relative (4 frames = 66 ms at 60 fps but only 33 ms at 120 fps —
/// inside normal Wi-Fi retry/block-ack reorder timescales, where a delayed-not-lost shard can
/// trail newer frames). Observed live at 120 fps: the too-tight fuse declared merely-late frames
/// dead every few seconds, and each false loss cost a recovery-IDR burst + an inflated loss report
/// (FEC churn) — a self-sustaining latency/bitrate oscillation. 120 ms rides safely above radio
/// retry jitter while still detecting a real loss ~2× faster than the original 16-frame window did
/// at 60 fps.
pub(super) const LOSS_WINDOW_NS: u64 = 120_000_000;
/// Hard cap on how many frame INDICES behind the newest an incomplete frame may sit, whatever its
/// pts claims — bounds the reassembler's memory against a corrupt/hostile pts (which
/// [`LOSS_WINDOW_NS`] alone would trust) and against pathologically high frame rates. At 120 fps,
/// 120 ms ≈ 14 indices, so 64 leaves ample slack up to ~500 fps.
const HARD_LOSS_WINDOW: u32 = 64;
/// The much tighter fuse for PARTIAL-deliverable frames (chunk-aligned AUs with a consumer
/// that opted in): once anything newer exists and this much capture time passed, the frame
/// is delivered as-is — its stragglers can only make it less late, and each frame is
/// independently decodable, so waiting the full loss window (120 ms) would inject ancient
/// frames into a live stream. ~2 frame periods at 60 fps rides out normal reorder.
const PARTIAL_WINDOW_NS: u64 = 30_000_000;
/// How many frames behind the newest the reassembler remembers emitted/abandoned frame indices
/// (`completed`), so a straggler shard can neither resurrect an abandoned frame nor re-open an
/// emitted one. Must cover at least [`HARD_LOSS_WINDOW`]: stragglers can trickle in later than the
/// loss verdict.
const REORDER_WINDOW: u32 = 64;
// ---------------------------------------------------------------------------
// Client side: reassembly + FEC recovery
// ---------------------------------------------------------------------------
/// Per-block reassembly state. The block's DATA bytes live in the owning [`FrameBuf::buf`]
/// (each shard copied once, straight to its final AU offset); this tracks presence and holds
/// the received recovery shards until the block resolves.
struct BlockState {
/// The block's K/M — pinned by the frame geometry derived from `frame_bytes` and validated
/// against every packet of the block.
data_shards: usize,
recovery_shards: usize,
/// Per-data-shard presence: which ranges of the frame buffer hold received bytes (also the
/// FEC input map — the codec reads only present slots).
have_data: Vec<bool>,
data_received: usize,
/// Received recovery shards (pooled shard-sized buffers, reclaimed when the block resolves).
recovery: Vec<Option<Vec<u8>>>,
recovery_received: usize,
/// Terminal — either reconstructed (its buffer range is fully written) or unrecoverable
/// (corrupt shards; the frame can never complete). Later shards for it are ignored.
done: bool,
/// The block resolved by actually consuming parity (`missing > 0` at reconstruct) — the only
/// case where a data shard arriving after `done` was counted into `fec_recovered_shards` and
/// must be netted back out as [`fec_late_shards`](crate::stats::Stats::fec_late_shards).
reconstructed: bool,
}
struct FrameBuf {
frame_bytes: usize,
block_count: usize,
pts_ns: u64,
user_flags: u32,
/// The whole frame's data region — `total_data_shards × shard_bytes` zeroed bytes. Data
/// shards are copied to their final offset on arrival; FEC reconstruction writes only the
/// missing shards' ranges. On completion this Vec IS [`Frame::data`] (truncated to
/// `frame_bytes`) — the old shard→block→AU copy chain and its ~per-packet allocations are
/// gone (the 2026-07-14 sweeps pinned the client pump as the ~1.5 Gbps wall, ~85% userspace).
buf: Vec<u8>,
blocks: HashMap<u16, BlockState>,
/// Blocks fully reconstructed into `buf`. The frame completes when this reaches
/// `block_count` (a failed block never counts — the frame then ages out as dropped).
blocks_ok: usize,
}
/// Per-session bounds the reassembler enforces on every packet header *before*
/// allocating, so a hostile or corrupt header cannot drive unbounded memory use. All
/// derived from the negotiated [`Config`].
#[derive(Clone, Copy, Debug)]
pub struct ReassemblerLimits {
/// Expected shard payload length; every shard in the stream must match exactly.
pub shard_bytes: usize,
/// Max data shards per block (the negotiated `max_data_per_block`).
pub max_data_shards: usize,
/// Max total shards per block (data + recovery), capped by the FEC scheme ceiling.
pub max_total_shards: usize,
/// Max FEC blocks per frame.
pub max_blocks: usize,
/// Max accepted access-unit size.
pub max_frame_bytes: usize,
}
impl ReassemblerLimits {
pub fn from_config(c: &Config) -> Self {
let max_data = c.fec.max_data_per_block as usize;
let max_total =
(max_data + c.fec.recovery_for(max_data)).min(c.fec.scheme.max_total_shards());
let total_data = c.max_frame_bytes.div_ceil(c.shard_payload.max(1)).max(1);
ReassemblerLimits {
shard_bytes: c.shard_payload,
max_data_shards: max_data,
max_total_shards: max_total,
max_blocks: total_data.div_ceil(max_data).max(1),
max_frame_bytes: c.max_frame_bytes,
}
}
}
/// One frame-index space's reassembly state: the in-flight frames, the recently-emitted memory,
/// and the loss-window anchor. The [`Reassembler`] keeps two — video and speed-test probe filler —
/// because the two ride **separate index counters** on a [`VIDEO_CAP_PROBE_SEQ`]-aware host
/// (a probe burst must neither advance the video loss window nor be dropped as "stale" against
/// it). [`VIDEO_CAP_PROBE_SEQ`]: crate::quic::VIDEO_CAP_PROBE_SEQ
#[derive(Default)]
struct ReassemblyWindow {
frames: HashMap<u32, FrameBuf>,
/// Recently-terminated frames (emitted OR abandoned by the loss window), so stray/late shards
/// can't resurrect them. The value is the frame's parity-restored data shards (frame-wide
/// index `block × max_data_shards + shard`, usually empty): each was counted into
/// `fec_recovered_shards` at reconstruct, so when one ARRIVES after all — late, not lost —
/// it's removed here and counted into `fec_late_shards` for the loss windows to net out
/// (reordering alone must not read as packet loss). The removal makes the accounting exact:
/// a wire duplicate of a shard that did arrive matches nothing and counts nothing. Pruned to
/// the reorder window alongside `frames`.
completed: HashMap<u32, Vec<u32>>,
/// The newest frame seen, as `(frame_index, capture pts)` — the loss-window anchor: an
/// incomplete frame is declared lost once it sits [`LOSS_WINDOW_NS`] behind this pts (or
/// [`HARD_LOSS_WINDOW`] indices, whichever trips first).
newest_frame: Option<(u32, u64)>,
}
/// Frame buffers are allocated whole (zeroed) at a frame's first shard, so bound how much a
/// window of tiny first-shards can commit: the sum of in-flight `FrameBuf::buf` bytes (both index
/// spaces) may not exceed `IN_FLIGHT_BUF_FACTOR × max_frame_bytes`. Honest streams hold 13
/// partially-arrived frames of ACTUAL size (≪ max); without this cap, [`HARD_LOSS_WINDOW`]
/// max-sized declarations from one header-sized packet each could commit gigabytes — an
/// amplification the old sparse per-shard allocation didn't have.
const IN_FLIGHT_BUF_FACTOR: usize = 4;
/// Recovery-shard buffer pool ceiling (shard-sized buffers): enough for several max-recovery
/// blocks in flight, small enough (~720 KB at a 1408-byte shard) to keep after a loss burst.
const RECOVERY_POOL_MAX: usize = 512;
/// Buffers incoming shards, recovers lost ones via FEC, and emits whole access units.
/// Client-side only.
pub struct Reassembler {
limits: ReassemblerLimits,
/// Deliver aged-out incomplete frames whose AUs are [`USER_FLAG_CHUNK_ALIGNED`] instead of
/// silently dropping them (client opt-in — the PyroWave decode path): the frame buffer is
/// already the right shape (received shards at their final offsets, zeros elsewhere).
/// They still count into `frames_dropped` — a partial IS lost data for the loss reports.
deliver_partial: bool,
/// The newest such partial awaiting pickup (newest-wins: partials are a lossy byproduct).
pending_partial: Option<Frame>,
/// The video stream's window — its aged-out incomplete frames count into `frames_dropped`
/// (the client's loss-recovery trigger).
video: ReassemblyWindow,
/// Speed-test probe filler ([`FLAG_PROBE`] in `user_flags`). Routed by the flag, so it also
/// captures an OLD host's probe frames (which still carry video-space indexes — they complete
/// fine here, and keeping them out of the video window means a burst can no longer advance the
/// video loss anchor). Aged-out probe frames are NOT `frames_dropped` — probe loss is measured
/// bytes-wise by the probe accumulator and must not fire video recovery.
probe: ReassemblyWindow,
/// Reusable shard-sized buffers for received recovery shards — the only shard bytes that
/// still need their own storage (data shards land straight in the frame buffer). Capped at
/// [`RECOVERY_POOL_MAX`].
recovery_pool: Vec<Vec<u8>>,
/// Sum of in-flight `FrameBuf::buf` bytes across both windows (see [`IN_FLIGHT_BUF_FACTOR`]).
in_flight_bytes: usize,
}
impl Reassembler {
pub fn new(limits: ReassemblerLimits) -> Self {
Reassembler {
limits,
deliver_partial: false,
pending_partial: None,
video: ReassemblyWindow::default(),
probe: ReassemblyWindow::default(),
recovery_pool: Vec::new(),
in_flight_bytes: 0,
}
}
/// Opt into partial delivery of chunk-aligned frames (see [`Reassembler::deliver_partial`]).
pub fn set_deliver_partial(&mut self, on: bool) {
self.deliver_partial = on;
if !on {
self.pending_partial = None;
}
}
/// Take the newest aged-out partial frame, if one is pending (see `set_deliver_partial`).
pub fn take_partial(&mut self) -> Option<Frame> {
self.pending_partial.take()
}
/// Ingest one (already-decrypted) packet. Returns the access unit when its last
/// block completes, otherwise `None`.
pub fn push(
&mut self,
pkt: &[u8],
coder: &dyn ErasureCoder,
stats: &StatsCounters,
) -> Result<Option<Frame>> {
// On a lossy datagram link a malformed or non-video packet is dropped, never
// fatal: it must not abort `poll_frame`. A FEC reconstruction failure (corrupt or
// incompatible shards that passed the header checks) likewise drops the block rather
// than killing the whole session — the stream recovers at the next keyframe/RFI.
if pkt.len() < HEADER_LEN {
StatsCounters::add(&stats.packets_dropped, 1);
return Ok(None);
}
let hdr = match PacketHeader::read_from_bytes(&pkt[..HEADER_LEN]) {
Ok(h) => h,
Err(_) => {
StatsCounters::add(&stats.packets_dropped, 1);
return Ok(None);
}
};
// Disjoint field borrows: the window (`video`/`probe`), the recovery pool, and the
// in-flight budget are all touched while a frame entry is mutably borrowed.
let Reassembler {
limits,
deliver_partial,
pending_partial,
video,
probe,
recovery_pool,
in_flight_bytes,
} = self;
let lim = *limits;
let shard_bytes = hdr.shard_bytes as usize;
let data_shards = hdr.data_shards as usize;
let recovery_shards = hdr.recovery_shards as usize;
let total = data_shards + recovery_shards;
let shard_index = hdr.shard_index as usize;
let block_count = hdr.block_count as usize;
let frame_bytes = hdr.frame_bytes as usize;
// Bound every attacker-controllable header field against the negotiated limits
// BEFORE allocating anything keyed on it — this is the firewall against a tiny
// datagram triggering a huge `vec![None; total]` / `Vec::with_capacity`.
let drop = |stats: &StatsCounters| {
StatsCounters::add(&stats.packets_dropped, 1);
};
if hdr.magic != PUNKTFUNK_MAGIC
|| shard_bytes != lim.shard_bytes
|| pkt.len() < HEADER_LEN + shard_bytes
|| data_shards == 0
|| data_shards > lim.max_data_shards
|| total == 0
|| total > lim.max_total_shards
|| shard_index >= total
|| block_count == 0
|| block_count > lim.max_blocks
|| hdr.block_index as usize >= block_count
|| frame_bytes > lim.max_frame_bytes
{
drop(stats);
return Ok(None);
}
// Derived-geometry firewall: every sender (our Packetizer, any version) slices a frame
// into consecutive blocks of exactly `max_data_per_block` data shards with only the LAST
// block smaller, and stamps the exact `frame_bytes` in every header. That makes every
// data shard's final AU offset computable on arrival —
// offset = (block_index × max_data_per_block + shard_index) × shard_bytes
// — which is what lets shards land straight in the frame buffer below. Enforce the
// invariant so a header lying about its geometry is dropped instead of scribbling into
// another shard's range.
let total_data = frame_bytes.div_ceil(shard_bytes).max(1);
let expect_blocks = total_data.div_ceil(lim.max_data_shards).max(1);
let block_idx = hdr.block_index as usize;
let expect_data_shards = if block_idx + 1 == expect_blocks {
total_data - (expect_blocks - 1) * lim.max_data_shards
} else {
lim.max_data_shards
};
if block_count != expect_blocks || data_shards != expect_data_shards {
drop(stats);
return Ok(None);
}
let body = &pkt[HEADER_LEN..HEADER_LEN + shard_bytes];
// Route by index space: speed-test probe filler (FLAG_PROBE in user_flags) reassembles in
// its own window so its indexes never interact with the video loss window — a probe burst
// can neither advance the video anchor nor be dropped as stale against it (and its aged-out
// frames never count as `frames_dropped`, which would fire video loss recovery).
let is_probe = hdr.user_flags & (FLAG_PROBE as u32) != 0;
let win = if is_probe { probe } else { video };
win.advance_window(
hdr.frame_index,
hdr.pts_ns,
stats,
!is_probe,
recovery_pool,
in_flight_bytes,
lim.max_data_shards,
(*deliver_partial && !is_probe).then_some(pending_partial),
);
// Drop shards for frames already terminated (emitted — e.g. the recovery shards of a
// frame that completed early via the all-originals-present fast path — or abandoned by
// the loss window) and for frames that have fallen out of the loss window entirely.
if let Some(reconstructed) = win.completed.get_mut(&hdr.frame_index) {
// A data shard the parity reconstruct already restored (and counted into
// `fec_recovered_shards`) was late, not lost: count the arrival so the loss windows
// net it out (`recovered - late`), or plain reordering reads as packet loss and
// spooks adaptive FEC + the bitrate controller. Removing the match keeps it exact —
// wire duplicates of delivered shards match nothing, recovery shards are never in
// the list. No probe/video split: `fec_recovered_shards` counts both windows.
if shard_index < data_shards {
let fw = block_idx as u32 * lim.max_data_shards as u32 + shard_index as u32;
if let Some(pos) = reconstructed.iter().position(|&s| s == fw) {
reconstructed.swap_remove(pos);
StatsCounters::add(&stats.fec_late_shards, 1);
}
}
drop(stats);
return Ok(None);
}
if win.is_stale(hdr.frame_index, hdr.pts_ns) {
drop(stats);
return Ok(None);
}
// First packet of a frame allocates its whole (zeroed) buffer, budget-gated; later
// packets must agree with its geometry.
let buf_len = total_data * shard_bytes;
let frame = match win.frames.entry(hdr.frame_index) {
std::collections::hash_map::Entry::Occupied(e) => e.into_mut(),
std::collections::hash_map::Entry::Vacant(e) => {
if *in_flight_bytes + buf_len > IN_FLIGHT_BUF_FACTOR * lim.max_frame_bytes {
// Budget exhausted (several max-size frames all partially in flight) — a
// stream this bites is already deep in loss; dropping the packet is strictly
// milder than what the loss window would do to the frame moments later.
drop(stats);
return Ok(None);
}
*in_flight_bytes += buf_len;
e.insert(FrameBuf {
frame_bytes,
block_count,
pts_ns: hdr.pts_ns,
user_flags: hdr.user_flags,
buf: vec![0; buf_len],
blocks: HashMap::new(),
blocks_ok: 0,
})
}
};
if frame.block_count != block_count || frame.frame_bytes != frame_bytes {
drop(stats);
return Ok(None);
}
let FrameBuf {
buf,
blocks,
blocks_ok,
..
} = frame;
// First packet of a block sizes its state; `data_shards` is already pinned by the
// derived geometry above, but `recovery_shards` is per-block wire input (adaptive FEC
// varies it per frame) — later packets must match the block's first.
let block = blocks.entry(hdr.block_index).or_insert_with(|| BlockState {
data_shards,
recovery_shards,
have_data: vec![false; data_shards],
data_received: 0,
recovery: vec![None; recovery_shards],
recovery_received: 0,
done: false,
reconstructed: false,
});
if block.recovery_shards != recovery_shards {
drop(stats);
return Ok(None);
}
if block.done {
// A data shard the parity reconstruct already restored (`!have_data`) was late, not
// lost — net it out of the `fec_recovered_shards` it was counted into (see the
// completed-frame twin above; this arm covers multi-block frames whose other blocks
// are still in flight). `have_data == true` = wire duplicate; a failed reconstruct
// (`!reconstructed`) never counted its missing shards, so neither do we.
if block.reconstructed
&& shard_index < block.data_shards
&& !block.have_data[shard_index]
{
block.have_data[shard_index] = true; // it HAS arrived now — dedups a re-dup
StatsCounters::add(&stats.fec_late_shards, 1);
}
return Ok(None);
}
if shard_index < data_shards {
// A data shard lands at its final AU offset — the only copy its bytes ever make
// past decrypt.
if !block.have_data[shard_index] {
let off = (block_idx * lim.max_data_shards + shard_index) * shard_bytes;
buf[off..off + shard_bytes].copy_from_slice(body);
block.have_data[shard_index] = true;
block.data_received += 1;
}
} else {
let slot = shard_index - data_shards;
if block.recovery[slot].is_none() {
let mut rb = recovery_pool.pop().unwrap_or_default();
rb.clear();
rb.extend_from_slice(body);
block.recovery[slot] = Some(rb);
block.recovery_received += 1;
}
}
// Reconstruct as soon as we hold enough shards.
if block.data_received + block.recovery_received >= block.data_shards {
let missing = block.data_shards - block.data_received;
let outcome = if missing == 0 {
Ok(()) // every original arrived — its bytes are already in place
} else {
let base = block_idx * lim.max_data_shards * shard_bytes;
let region = &mut buf[base..base + block.data_shards * shard_bytes];
let mut slots: Vec<&mut [u8]> = region.chunks_mut(shard_bytes).collect();
let parity: Vec<(usize, &[u8])> = block
.recovery
.iter()
.enumerate()
.filter_map(|(j, s)| s.as_deref().map(|b| (j, b)))
.collect();
coder.reconstruct_into(block.recovery_shards, &mut slots, &block.have_data, &parity)
};
// The parity buffers are spent either way — reclaim them for the next block.
for slot in block.recovery.iter_mut() {
if let Some(rb) = slot.take() {
if recovery_pool.len() < RECOVERY_POOL_MAX {
recovery_pool.push(rb);
}
}
}
block.done = true;
match outcome {
Ok(()) => {
// With in-order delivery `missing` is exactly the block's lost shards; under
// reordering the early trigger also "recovers" shards that are merely still
// in flight — their later arrival counts `fec_late_shards` (both arms above)
// so loss estimators can net the two (`window_loss_ppm`).
block.reconstructed = missing > 0;
StatsCounters::add(&stats.fec_recovered_shards, missing as u64);
*blocks_ok += 1;
}
Err(_) => {
// Corrupt/incompatible shards that slipped past the header checks: discard
// this block (done, but never counted ok — the frame can't complete and ages
// out) and keep the session alive; the client recovers at the next
// keyframe/RFI.
StatsCounters::add(&stats.packets_dropped, 1);
return Ok(None);
}
}
}
// Whole frame ready?
if *blocks_ok == block_count {
let mut done = win.frames.remove(&hdr.frame_index).unwrap();
win.completed.insert(
hdr.frame_index,
reconstructed_shards(&done.blocks, lim.max_data_shards),
);
*in_flight_bytes -= done.buf.len();
done.buf.truncate(done.frame_bytes); // trim trailing-shard zero padding
return Ok(Some(Frame {
data: done.buf,
frame_index: hdr.frame_index,
pts_ns: done.pts_ns,
flags: done.user_flags,
complete: true,
}));
}
Ok(None)
}
/// Drop all in-flight state — every partially-assembled frame and the completed/abandoned
/// index memory, in both index spaces — as if the session just started. Used by the client's
/// backlog flush ([`Session::flush_backlog`](crate::session::Session::flush_backlog)): after
/// the socket backlog is discarded wholesale, the partial frames here can never complete
/// (their remaining shards were just thrown away) and the window anchors (`newest_frame`)
/// point into the discarded past.
pub fn reset(&mut self) {
self.video = ReassemblyWindow::default();
self.probe = ReassemblyWindow::default();
// The dropped frames' buffers (and their parity bufs) go back to the allocator, not the
// pool — a flush is the rare path. The budget resets with them.
self.in_flight_bytes = 0;
}
}
/// The data shards of a terminating frame that only exist because parity restored them
/// (`reconstructed` blocks' still-absent originals), as frame-wide indexes
/// (`block × max_data_shards + shard`) for the [`ReassemblyWindow::completed`] late-shard
/// memory. Empty (no allocation) for the overwhelmingly common clean frame.
fn reconstructed_shards(blocks: &HashMap<u16, BlockState>, max_data_shards: usize) -> Vec<u32> {
let mut v = Vec::new();
for (&bi, b) in blocks {
if b.reconstructed {
for (i, have) in b.have_data.iter().enumerate() {
if !have {
v.push(bi as u32 * max_data_shards as u32 + i as u32);
}
}
}
}
v
}
impl ReassemblyWindow {
/// Track the newest frame, declare incomplete frames that fell out of the loss window
/// ([`LOSS_WINDOW_NS`] behind the newest pts, or [`HARD_LOSS_WINDOW`] indices) lost — for the
/// video window (`count_drops`) counting them dropped, which is what drives the client's
/// recovery-keyframe request — and prune the completed-index memory to [`REORDER_WINDOW`].
#[allow(clippy::too_many_arguments)]
fn advance_window(
&mut self,
frame_index: u32,
pts_ns: u64,
stats: &StatsCounters,
count_drops: bool,
recovery_pool: &mut Vec<Vec<u8>>,
in_flight_bytes: &mut usize,
max_data_shards: usize,
// `Some(sink)` = deliver aged-out CHUNK_ALIGNED frames instead of only dropping them.
mut partial_sink: Option<&mut Option<Frame>>,
) {
let (newest, newest_pts) = match self.newest_frame {
// `frame_index` is newer iff it's within the forward half of the index space.
Some((n, p)) if frame_index.wrapping_sub(n) > u32::MAX / 2 => (n, p),
_ => (frame_index, pts_ns),
};
self.newest_frame = Some((newest, newest_pts));
let before = self.frames.len();
let completed = &mut self.completed;
let partial_on = partial_sink.is_some();
self.frames.retain(|&idx, f| {
// Partial-deliverable frames age out on the TIGHT fuse (see PARTIAL_WINDOW_NS);
// everything else keeps the full loss window.
let window_ns = if partial_on && f.user_flags & USER_FLAG_CHUNK_ALIGNED != 0 {
PARTIAL_WINDOW_NS
} else {
LOSS_WINDOW_NS
};
let keep = newest.wrapping_sub(idx) <= HARD_LOSS_WINDOW
&& newest_pts.saturating_sub(f.pts_ns) <= window_ns;
if !keep {
// Remember the abandoned index so a straggler shard is dropped (below, and in
// `push`) instead of resurrecting the frame — which would re-allocate its buffers
// and double-count the drop when it aged out again. Blocks that reconstructed
// before the frame died still counted `fec_recovered_shards`, so their restored
// shards join the late-shard memory exactly like an emitted frame's.
completed.insert(idx, reconstructed_shards(&f.blocks, max_data_shards));
// Release its buffer budget and reclaim its parity bufs for the pool.
*in_flight_bytes -= f.buf.len();
// Partial delivery (chunk-aligned AUs only): the buffer is already exactly
// what the consumer needs — received shards at their final offsets, zeros
// where shards are missing (the codec's block walk skips zero windows).
// Newest-wins if several age out in one prune. Still counted dropped below.
if let Some(sink) = partial_sink.as_deref_mut() {
if f.user_flags & USER_FLAG_CHUNK_ALIGNED != 0 {
let mut buf = std::mem::take(&mut f.buf);
buf.truncate(f.frame_bytes);
let newer = sink
.as_ref()
.is_none_or(|p| idx.wrapping_sub(p.frame_index) <= u32::MAX / 2);
if newer {
*sink = Some(Frame {
data: buf,
frame_index: idx,
pts_ns: f.pts_ns,
flags: f.user_flags,
complete: false,
});
}
}
}
for block in f.blocks.values_mut() {
for slot in block.recovery.iter_mut() {
if let Some(rb) = slot.take() {
if recovery_pool.len() < RECOVERY_POOL_MAX {
recovery_pool.push(rb);
}
}
}
}
}
keep
});
let pruned = before - self.frames.len();
if pruned > 0 && count_drops {
StatsCounters::add(&stats.frames_dropped, pruned as u64);
}
self.completed
.retain(|&idx, _| newest.wrapping_sub(idx) <= REORDER_WINDOW);
}
/// True if this packet's frame lies outside the loss window (behind the newest frame by more
/// than [`LOSS_WINDOW_NS`] of capture time or [`HARD_LOSS_WINDOW`] indices) — its shards
/// arrive too late to be useful, and accepting one would only create a frame buffer the next
/// [`advance_window`](Self::advance_window) immediately declares lost.
fn is_stale(&self, frame_index: u32, pts_ns: u64) -> bool {
match self.newest_frame {
Some((n, newest_pts)) => {
let behind = n.wrapping_sub(frame_index);
behind <= u32::MAX / 2
&& (behind > HARD_LOSS_WINDOW
|| newest_pts.saturating_sub(pts_ns) > LOSS_WINDOW_NS)
}
None => false,
}
}
}