//! Client side: buffer incoming shards, FEC-recover lost ones, and emit whole access units. //! The per-packet [`Reassembler::push`] hot path is kept whole (disjoint field borrows). use super::*; use crate::config::Config; use crate::error::Result; use crate::fec::ErasureCoder; use crate::session::Frame; use crate::stats::StatsCounters; use std::collections::HashMap; use zerocopy::FromBytes; /// How far behind the newest frame's capture pts an INCOMPLETE frame may sit before it is /// declared lost (counted in `frames_dropped`, which triggers the client's recovery-keyframe /// request). TIME-based, not frame-count-based, so the fuse is the same at every refresh rate: a /// fixed index window is refresh-relative (4 frames = 66 ms at 60 fps but only 33 ms at 120 fps — /// inside normal Wi-Fi retry/block-ack reorder timescales, where a delayed-not-lost shard can /// trail newer frames). Observed live at 120 fps: the too-tight fuse declared merely-late frames /// dead every few seconds, and each false loss cost a recovery-IDR burst + an inflated loss report /// (FEC churn) — a self-sustaining latency/bitrate oscillation. 120 ms rides safely above radio /// retry jitter while still detecting a real loss ~2× faster than the original 16-frame window did /// at 60 fps. pub(super) const LOSS_WINDOW_NS: u64 = 120_000_000; /// Hard cap on how many frame INDICES behind the newest an incomplete frame may sit, whatever its /// pts claims — bounds the reassembler's memory against a corrupt/hostile pts (which /// [`LOSS_WINDOW_NS`] alone would trust) and against pathologically high frame rates. At 120 fps, /// 120 ms ≈ 14 indices, so 64 leaves ample slack up to ~500 fps. const HARD_LOSS_WINDOW: u32 = 64; /// The much tighter fuse for PARTIAL-deliverable frames (chunk-aligned AUs with a consumer /// that opted in): once anything newer exists and this much capture time passed, the frame /// is delivered as-is — its stragglers can only make it less late, and each frame is /// independently decodable, so waiting the full loss window (120 ms) would inject ancient /// frames into a live stream. ~2 frame periods at 60 fps rides out normal reorder. const PARTIAL_WINDOW_NS: u64 = 30_000_000; /// How many frames behind the newest the reassembler remembers emitted/abandoned frame indices /// (`completed`), so a straggler shard can neither resurrect an abandoned frame nor re-open an /// emitted one. Must cover at least [`HARD_LOSS_WINDOW`]: stragglers can trickle in later than the /// loss verdict. const REORDER_WINDOW: u32 = 64; // --------------------------------------------------------------------------- // Client side: reassembly + FEC recovery // --------------------------------------------------------------------------- /// Per-block reassembly state. The block's DATA bytes live in the owning [`FrameBuf::buf`] /// (each shard copied once, straight to its final AU offset); this tracks presence and holds /// the received recovery shards until the block resolves. struct BlockState { /// The block's K/M — pinned by the frame geometry derived from `frame_bytes` and validated /// against every packet of the block. data_shards: usize, recovery_shards: usize, /// Per-data-shard presence: which ranges of the frame buffer hold received bytes (also the /// FEC input map — the codec reads only present slots). have_data: Vec, data_received: usize, /// Received recovery shards (pooled shard-sized buffers, reclaimed when the block resolves). recovery: Vec>>, recovery_received: usize, /// Terminal — either reconstructed (its buffer range is fully written) or unrecoverable /// (corrupt shards; the frame can never complete). Later shards for it are ignored. done: bool, /// The block resolved by actually consuming parity (`missing > 0` at reconstruct) — the only /// case where a data shard arriving after `done` was counted into `fec_recovered_shards` and /// must be netted back out as [`fec_late_shards`](crate::stats::Stats::fec_late_shards). reconstructed: bool, } struct FrameBuf { frame_bytes: usize, block_count: usize, pts_ns: u64, user_flags: u32, /// The whole frame's data region — `total_data_shards × shard_bytes` zeroed bytes. Data /// shards are copied to their final offset on arrival; FEC reconstruction writes only the /// missing shards' ranges. On completion this Vec IS [`Frame::data`] (truncated to /// `frame_bytes`) — the old shard→block→AU copy chain and its ~per-packet allocations are /// gone (the 2026-07-14 sweeps pinned the client pump as the ~1.5 Gbps wall, ~85% userspace). buf: Vec, blocks: HashMap, /// Blocks fully reconstructed into `buf`. The frame completes when this reaches /// `block_count` (a failed block never counts — the frame then ages out as dropped). blocks_ok: usize, } /// Per-session bounds the reassembler enforces on every packet header *before* /// allocating, so a hostile or corrupt header cannot drive unbounded memory use. All /// derived from the negotiated [`Config`]. #[derive(Clone, Copy, Debug)] pub struct ReassemblerLimits { /// Expected shard payload length; every shard in the stream must match exactly. pub shard_bytes: usize, /// Max data shards per block (the negotiated `max_data_per_block`). pub max_data_shards: usize, /// Max total shards per block (data + recovery), capped by the FEC scheme ceiling. pub max_total_shards: usize, /// Max FEC blocks per frame. pub max_blocks: usize, /// Max accepted access-unit size. pub max_frame_bytes: usize, } impl ReassemblerLimits { pub fn from_config(c: &Config) -> Self { let max_data = c.fec.max_data_per_block as usize; let max_total = (max_data + c.fec.recovery_for(max_data)).min(c.fec.scheme.max_total_shards()); let total_data = c.max_frame_bytes.div_ceil(c.shard_payload.max(1)).max(1); ReassemblerLimits { shard_bytes: c.shard_payload, max_data_shards: max_data, max_total_shards: max_total, max_blocks: total_data.div_ceil(max_data).max(1), max_frame_bytes: c.max_frame_bytes, } } } /// One frame-index space's reassembly state: the in-flight frames, the recently-emitted memory, /// and the loss-window anchor. The [`Reassembler`] keeps two — video and speed-test probe filler — /// because the two ride **separate index counters** on a [`VIDEO_CAP_PROBE_SEQ`]-aware host /// (a probe burst must neither advance the video loss window nor be dropped as "stale" against /// it). [`VIDEO_CAP_PROBE_SEQ`]: crate::quic::VIDEO_CAP_PROBE_SEQ #[derive(Default)] struct ReassemblyWindow { frames: HashMap, /// Recently-terminated frames (emitted OR abandoned by the loss window), so stray/late shards /// can't resurrect them. The value is the frame's parity-restored data shards (frame-wide /// index `block × max_data_shards + shard`, usually empty): each was counted into /// `fec_recovered_shards` at reconstruct, so when one ARRIVES after all — late, not lost — /// it's removed here and counted into `fec_late_shards` for the loss windows to net out /// (reordering alone must not read as packet loss). The removal makes the accounting exact: /// a wire duplicate of a shard that did arrive matches nothing and counts nothing. Pruned to /// the reorder window alongside `frames`. completed: HashMap>, /// The newest frame seen, as `(frame_index, capture pts)` — the loss-window anchor: an /// incomplete frame is declared lost once it sits [`LOSS_WINDOW_NS`] behind this pts (or /// [`HARD_LOSS_WINDOW`] indices, whichever trips first). newest_frame: Option<(u32, u64)>, } /// Frame buffers are allocated whole (zeroed) at a frame's first shard, so bound how much a /// window of tiny first-shards can commit: the sum of in-flight `FrameBuf::buf` bytes (both index /// spaces) may not exceed `IN_FLIGHT_BUF_FACTOR × max_frame_bytes`. Honest streams hold 1–3 /// partially-arrived frames of ACTUAL size (≪ max); without this cap, [`HARD_LOSS_WINDOW`] /// max-sized declarations from one header-sized packet each could commit gigabytes — an /// amplification the old sparse per-shard allocation didn't have. const IN_FLIGHT_BUF_FACTOR: usize = 4; /// Recovery-shard buffer pool ceiling (shard-sized buffers): enough for several max-recovery /// blocks in flight, small enough (~720 KB at a 1408-byte shard) to keep after a loss burst. const RECOVERY_POOL_MAX: usize = 512; /// Buffers incoming shards, recovers lost ones via FEC, and emits whole access units. /// Client-side only. pub struct Reassembler { limits: ReassemblerLimits, /// Deliver aged-out incomplete frames whose AUs are [`USER_FLAG_CHUNK_ALIGNED`] instead of /// silently dropping them (client opt-in — the PyroWave decode path): the frame buffer is /// already the right shape (received shards at their final offsets, zeros elsewhere). /// They still count into `frames_dropped` — a partial IS lost data for the loss reports. deliver_partial: bool, /// The newest such partial awaiting pickup (newest-wins: partials are a lossy byproduct). pending_partial: Option, /// The video stream's window — its aged-out incomplete frames count into `frames_dropped` /// (the client's loss-recovery trigger). video: ReassemblyWindow, /// Speed-test probe filler ([`FLAG_PROBE`] in `user_flags`). Routed by the flag, so it also /// captures an OLD host's probe frames (which still carry video-space indexes — they complete /// fine here, and keeping them out of the video window means a burst can no longer advance the /// video loss anchor). Aged-out probe frames are NOT `frames_dropped` — probe loss is measured /// bytes-wise by the probe accumulator and must not fire video recovery. probe: ReassemblyWindow, /// Reusable shard-sized buffers for received recovery shards — the only shard bytes that /// still need their own storage (data shards land straight in the frame buffer). Capped at /// [`RECOVERY_POOL_MAX`]. recovery_pool: Vec>, /// Sum of in-flight `FrameBuf::buf` bytes across both windows (see [`IN_FLIGHT_BUF_FACTOR`]). in_flight_bytes: usize, } impl Reassembler { pub fn new(limits: ReassemblerLimits) -> Self { Reassembler { limits, deliver_partial: false, pending_partial: None, video: ReassemblyWindow::default(), probe: ReassemblyWindow::default(), recovery_pool: Vec::new(), in_flight_bytes: 0, } } /// Opt into partial delivery of chunk-aligned frames (see [`Reassembler::deliver_partial`]). pub fn set_deliver_partial(&mut self, on: bool) { self.deliver_partial = on; if !on { self.pending_partial = None; } } /// Take the newest aged-out partial frame, if one is pending (see `set_deliver_partial`). pub fn take_partial(&mut self) -> Option { self.pending_partial.take() } /// Ingest one (already-decrypted) packet. Returns the access unit when its last /// block completes, otherwise `None`. pub fn push( &mut self, pkt: &[u8], coder: &dyn ErasureCoder, stats: &StatsCounters, ) -> Result> { // On a lossy datagram link a malformed or non-video packet is dropped, never // fatal: it must not abort `poll_frame`. A FEC reconstruction failure (corrupt or // incompatible shards that passed the header checks) likewise drops the block rather // than killing the whole session — the stream recovers at the next keyframe/RFI. if pkt.len() < HEADER_LEN { StatsCounters::add(&stats.packets_dropped, 1); return Ok(None); } let hdr = match PacketHeader::read_from_bytes(&pkt[..HEADER_LEN]) { Ok(h) => h, Err(_) => { StatsCounters::add(&stats.packets_dropped, 1); return Ok(None); } }; // Disjoint field borrows: the window (`video`/`probe`), the recovery pool, and the // in-flight budget are all touched while a frame entry is mutably borrowed. let Reassembler { limits, deliver_partial, pending_partial, video, probe, recovery_pool, in_flight_bytes, } = self; let lim = *limits; let shard_bytes = hdr.shard_bytes as usize; let data_shards = hdr.data_shards as usize; let recovery_shards = hdr.recovery_shards as usize; let total = data_shards + recovery_shards; let shard_index = hdr.shard_index as usize; let block_count = hdr.block_count as usize; let frame_bytes = hdr.frame_bytes as usize; // Bound every attacker-controllable header field against the negotiated limits // BEFORE allocating anything keyed on it — this is the firewall against a tiny // datagram triggering a huge `vec![None; total]` / `Vec::with_capacity`. let drop = |stats: &StatsCounters| { StatsCounters::add(&stats.packets_dropped, 1); }; if hdr.magic != PUNKTFUNK_MAGIC || shard_bytes != lim.shard_bytes || pkt.len() < HEADER_LEN + shard_bytes || data_shards == 0 || data_shards > lim.max_data_shards || total == 0 || total > lim.max_total_shards || shard_index >= total || block_count == 0 || block_count > lim.max_blocks || hdr.block_index as usize >= block_count || frame_bytes > lim.max_frame_bytes { drop(stats); return Ok(None); } // Derived-geometry firewall: every sender (our Packetizer, any version) slices a frame // into consecutive blocks of exactly `max_data_per_block` data shards with only the LAST // block smaller, and stamps the exact `frame_bytes` in every header. That makes every // data shard's final AU offset computable on arrival — // offset = (block_index × max_data_per_block + shard_index) × shard_bytes // — which is what lets shards land straight in the frame buffer below. Enforce the // invariant so a header lying about its geometry is dropped instead of scribbling into // another shard's range. let total_data = frame_bytes.div_ceil(shard_bytes).max(1); let expect_blocks = total_data.div_ceil(lim.max_data_shards).max(1); let block_idx = hdr.block_index as usize; let expect_data_shards = if block_idx + 1 == expect_blocks { total_data - (expect_blocks - 1) * lim.max_data_shards } else { lim.max_data_shards }; if block_count != expect_blocks || data_shards != expect_data_shards { drop(stats); return Ok(None); } let body = &pkt[HEADER_LEN..HEADER_LEN + shard_bytes]; // Route by index space: speed-test probe filler (FLAG_PROBE in user_flags) reassembles in // its own window so its indexes never interact with the video loss window — a probe burst // can neither advance the video anchor nor be dropped as stale against it (and its aged-out // frames never count as `frames_dropped`, which would fire video loss recovery). let is_probe = hdr.user_flags & (FLAG_PROBE as u32) != 0; let win = if is_probe { probe } else { video }; win.advance_window( hdr.frame_index, hdr.pts_ns, stats, !is_probe, recovery_pool, in_flight_bytes, lim.max_data_shards, (*deliver_partial && !is_probe).then_some(pending_partial), ); // Drop shards for frames already terminated (emitted — e.g. the recovery shards of a // frame that completed early via the all-originals-present fast path — or abandoned by // the loss window) and for frames that have fallen out of the loss window entirely. if let Some(reconstructed) = win.completed.get_mut(&hdr.frame_index) { // A data shard the parity reconstruct already restored (and counted into // `fec_recovered_shards`) was late, not lost: count the arrival so the loss windows // net it out (`recovered - late`), or plain reordering reads as packet loss and // spooks adaptive FEC + the bitrate controller. Removing the match keeps it exact — // wire duplicates of delivered shards match nothing, recovery shards are never in // the list. No probe/video split: `fec_recovered_shards` counts both windows. if shard_index < data_shards { let fw = block_idx as u32 * lim.max_data_shards as u32 + shard_index as u32; if let Some(pos) = reconstructed.iter().position(|&s| s == fw) { reconstructed.swap_remove(pos); StatsCounters::add(&stats.fec_late_shards, 1); } } drop(stats); return Ok(None); } if win.is_stale(hdr.frame_index, hdr.pts_ns) { drop(stats); return Ok(None); } // First packet of a frame allocates its whole (zeroed) buffer, budget-gated; later // packets must agree with its geometry. let buf_len = total_data * shard_bytes; let frame = match win.frames.entry(hdr.frame_index) { std::collections::hash_map::Entry::Occupied(e) => e.into_mut(), std::collections::hash_map::Entry::Vacant(e) => { if *in_flight_bytes + buf_len > IN_FLIGHT_BUF_FACTOR * lim.max_frame_bytes { // Budget exhausted (several max-size frames all partially in flight) — a // stream this bites is already deep in loss; dropping the packet is strictly // milder than what the loss window would do to the frame moments later. drop(stats); return Ok(None); } *in_flight_bytes += buf_len; e.insert(FrameBuf { frame_bytes, block_count, pts_ns: hdr.pts_ns, user_flags: hdr.user_flags, buf: vec![0; buf_len], blocks: HashMap::new(), blocks_ok: 0, }) } }; if frame.block_count != block_count || frame.frame_bytes != frame_bytes { drop(stats); return Ok(None); } let FrameBuf { buf, blocks, blocks_ok, .. } = frame; // First packet of a block sizes its state; `data_shards` is already pinned by the // derived geometry above, but `recovery_shards` is per-block wire input (adaptive FEC // varies it per frame) — later packets must match the block's first. let block = blocks.entry(hdr.block_index).or_insert_with(|| BlockState { data_shards, recovery_shards, have_data: vec![false; data_shards], data_received: 0, recovery: vec![None; recovery_shards], recovery_received: 0, done: false, reconstructed: false, }); if block.recovery_shards != recovery_shards { drop(stats); return Ok(None); } if block.done { // A data shard the parity reconstruct already restored (`!have_data`) was late, not // lost — net it out of the `fec_recovered_shards` it was counted into (see the // completed-frame twin above; this arm covers multi-block frames whose other blocks // are still in flight). `have_data == true` = wire duplicate; a failed reconstruct // (`!reconstructed`) never counted its missing shards, so neither do we. if block.reconstructed && shard_index < block.data_shards && !block.have_data[shard_index] { block.have_data[shard_index] = true; // it HAS arrived now — dedups a re-dup StatsCounters::add(&stats.fec_late_shards, 1); } return Ok(None); } if shard_index < data_shards { // A data shard lands at its final AU offset — the only copy its bytes ever make // past decrypt. if !block.have_data[shard_index] { let off = (block_idx * lim.max_data_shards + shard_index) * shard_bytes; buf[off..off + shard_bytes].copy_from_slice(body); block.have_data[shard_index] = true; block.data_received += 1; } } else { let slot = shard_index - data_shards; if block.recovery[slot].is_none() { let mut rb = recovery_pool.pop().unwrap_or_default(); rb.clear(); rb.extend_from_slice(body); block.recovery[slot] = Some(rb); block.recovery_received += 1; } } // Reconstruct as soon as we hold enough shards. if block.data_received + block.recovery_received >= block.data_shards { let missing = block.data_shards - block.data_received; let outcome = if missing == 0 { Ok(()) // every original arrived — its bytes are already in place } else { let base = block_idx * lim.max_data_shards * shard_bytes; let region = &mut buf[base..base + block.data_shards * shard_bytes]; let mut slots: Vec<&mut [u8]> = region.chunks_mut(shard_bytes).collect(); let parity: Vec<(usize, &[u8])> = block .recovery .iter() .enumerate() .filter_map(|(j, s)| s.as_deref().map(|b| (j, b))) .collect(); coder.reconstruct_into(block.recovery_shards, &mut slots, &block.have_data, &parity) }; // The parity buffers are spent either way — reclaim them for the next block. for slot in block.recovery.iter_mut() { if let Some(rb) = slot.take() { if recovery_pool.len() < RECOVERY_POOL_MAX { recovery_pool.push(rb); } } } block.done = true; match outcome { Ok(()) => { // With in-order delivery `missing` is exactly the block's lost shards; under // reordering the early trigger also "recovers" shards that are merely still // in flight — their later arrival counts `fec_late_shards` (both arms above) // so loss estimators can net the two (`window_loss_ppm`). block.reconstructed = missing > 0; StatsCounters::add(&stats.fec_recovered_shards, missing as u64); *blocks_ok += 1; } Err(_) => { // Corrupt/incompatible shards that slipped past the header checks: discard // this block (done, but never counted ok — the frame can't complete and ages // out) and keep the session alive; the client recovers at the next // keyframe/RFI. StatsCounters::add(&stats.packets_dropped, 1); return Ok(None); } } } // Whole frame ready? if *blocks_ok == block_count { let mut done = win.frames.remove(&hdr.frame_index).unwrap(); win.completed.insert( hdr.frame_index, reconstructed_shards(&done.blocks, lim.max_data_shards), ); *in_flight_bytes -= done.buf.len(); done.buf.truncate(done.frame_bytes); // trim trailing-shard zero padding return Ok(Some(Frame { data: done.buf, frame_index: hdr.frame_index, pts_ns: done.pts_ns, flags: done.user_flags, complete: true, })); } Ok(None) } /// Drop all in-flight state — every partially-assembled frame and the completed/abandoned /// index memory, in both index spaces — as if the session just started. Used by the client's /// backlog flush ([`Session::flush_backlog`](crate::session::Session::flush_backlog)): after /// the socket backlog is discarded wholesale, the partial frames here can never complete /// (their remaining shards were just thrown away) and the window anchors (`newest_frame`) /// point into the discarded past. pub fn reset(&mut self) { self.video = ReassemblyWindow::default(); self.probe = ReassemblyWindow::default(); // The dropped frames' buffers (and their parity bufs) go back to the allocator, not the // pool — a flush is the rare path. The budget resets with them. self.in_flight_bytes = 0; } } /// The data shards of a terminating frame that only exist because parity restored them /// (`reconstructed` blocks' still-absent originals), as frame-wide indexes /// (`block × max_data_shards + shard`) for the [`ReassemblyWindow::completed`] late-shard /// memory. Empty (no allocation) for the overwhelmingly common clean frame. fn reconstructed_shards(blocks: &HashMap, max_data_shards: usize) -> Vec { let mut v = Vec::new(); for (&bi, b) in blocks { if b.reconstructed { for (i, have) in b.have_data.iter().enumerate() { if !have { v.push(bi as u32 * max_data_shards as u32 + i as u32); } } } } v } impl ReassemblyWindow { /// Track the newest frame, declare incomplete frames that fell out of the loss window /// ([`LOSS_WINDOW_NS`] behind the newest pts, or [`HARD_LOSS_WINDOW`] indices) lost — for the /// video window (`count_drops`) counting them dropped, which is what drives the client's /// recovery-keyframe request — and prune the completed-index memory to [`REORDER_WINDOW`]. #[allow(clippy::too_many_arguments)] fn advance_window( &mut self, frame_index: u32, pts_ns: u64, stats: &StatsCounters, count_drops: bool, recovery_pool: &mut Vec>, in_flight_bytes: &mut usize, max_data_shards: usize, // `Some(sink)` = deliver aged-out CHUNK_ALIGNED frames instead of only dropping them. mut partial_sink: Option<&mut Option>, ) { let (newest, newest_pts) = match self.newest_frame { // `frame_index` is newer iff it's within the forward half of the index space. Some((n, p)) if frame_index.wrapping_sub(n) > u32::MAX / 2 => (n, p), _ => (frame_index, pts_ns), }; self.newest_frame = Some((newest, newest_pts)); let before = self.frames.len(); let completed = &mut self.completed; let partial_on = partial_sink.is_some(); self.frames.retain(|&idx, f| { // Partial-deliverable frames age out on the TIGHT fuse (see PARTIAL_WINDOW_NS); // everything else keeps the full loss window. let window_ns = if partial_on && f.user_flags & USER_FLAG_CHUNK_ALIGNED != 0 { PARTIAL_WINDOW_NS } else { LOSS_WINDOW_NS }; let keep = newest.wrapping_sub(idx) <= HARD_LOSS_WINDOW && newest_pts.saturating_sub(f.pts_ns) <= window_ns; if !keep { // Remember the abandoned index so a straggler shard is dropped (below, and in // `push`) instead of resurrecting the frame — which would re-allocate its buffers // and double-count the drop when it aged out again. Blocks that reconstructed // before the frame died still counted `fec_recovered_shards`, so their restored // shards join the late-shard memory exactly like an emitted frame's. completed.insert(idx, reconstructed_shards(&f.blocks, max_data_shards)); // Release its buffer budget and reclaim its parity bufs for the pool. *in_flight_bytes -= f.buf.len(); // Partial delivery (chunk-aligned AUs only): the buffer is already exactly // what the consumer needs — received shards at their final offsets, zeros // where shards are missing (the codec's block walk skips zero windows). // Newest-wins if several age out in one prune. Still counted dropped below. if let Some(sink) = partial_sink.as_deref_mut() { if f.user_flags & USER_FLAG_CHUNK_ALIGNED != 0 { let mut buf = std::mem::take(&mut f.buf); buf.truncate(f.frame_bytes); let newer = sink .as_ref() .is_none_or(|p| idx.wrapping_sub(p.frame_index) <= u32::MAX / 2); if newer { *sink = Some(Frame { data: buf, frame_index: idx, pts_ns: f.pts_ns, flags: f.user_flags, complete: false, }); } } } for block in f.blocks.values_mut() { for slot in block.recovery.iter_mut() { if let Some(rb) = slot.take() { if recovery_pool.len() < RECOVERY_POOL_MAX { recovery_pool.push(rb); } } } } } keep }); let pruned = before - self.frames.len(); if pruned > 0 && count_drops { StatsCounters::add(&stats.frames_dropped, pruned as u64); } self.completed .retain(|&idx, _| newest.wrapping_sub(idx) <= REORDER_WINDOW); } /// True if this packet's frame lies outside the loss window (behind the newest frame by more /// than [`LOSS_WINDOW_NS`] of capture time or [`HARD_LOSS_WINDOW`] indices) — its shards /// arrive too late to be useful, and accepting one would only create a frame buffer the next /// [`advance_window`](Self::advance_window) immediately declares lost. fn is_stale(&self, frame_index: u32, pts_ns: u64) -> bool { match self.newest_frame { Some((n, newest_pts)) => { let behind = n.wrapping_sub(frame_index); behind <= u32::MAX / 2 && (behind > HARD_LOSS_WINDOW || newest_pts.saturating_sub(pts_ns) > LOSS_WINDOW_NS) } None => false, } } }