bda5556d37
Remediates the two web-console residuals from the 2026-07-05 posture audit: - Brute-force throttle (loginThrottle.ts): per-IP exponential backoff after 5 free attempts, plus a global floor for spread-out floods, keyed on the socket peer IP (not spoofable X-Forwarded-For) with a size-capped map. The constant-time compare already stopped the timing leak; this bounds guess *volume* against a by-design LAN-exposed console. - Session seal key now derives from the high-entropy mgmt token instead of the low-entropy login password, so a captured cookie is no longer an offline password oracle. Falls back to the password only when no token is configured (dev/local). Rotating the token now invalidates sessions. - Replace the process-wide NODE_TLS_REJECT_UNAUTHORIZED=0 with per-request Bun TLS scoped to the loopback proxy hop; a non-loopback mgmt URL now verifies normally. Dropped the env var from the systemd unit, Steam Deck installer, Windows run scripts, env examples, and web README. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
59 lines
1.9 KiB
TypeScript
59 lines
1.9 KiB
TypeScript
// POST /_auth/login {password} — verify the shared password (constant-time), then seal an
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// authenticated session cookie. Public (allowlisted in the gate) so an unauthenticated user
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// can actually log in. Brute force is bounded by an in-memory per-IP throttle (loginThrottle):
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// the constant-time compare stops a timing leak, the throttle stops guessing at volume.
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import {
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createError,
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defineEventHandler,
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getRequestIP,
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readBody,
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setResponseHeader,
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useSession,
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} from "h3";
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import {
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type SessionData,
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sessionConfig,
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timingSafeEqual,
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uiPassword,
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} from "../../util/auth";
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import {
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recordLoginFailure,
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recordLoginSuccess,
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throttleRetryAfterMs,
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} from "../../util/loginThrottle";
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export default defineEventHandler(async (event) => {
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const expected = uiPassword();
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if (!expected) {
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throw createError({
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statusCode: 503,
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statusMessage: "auth not configured",
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});
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}
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// The socket peer address — deliberately NOT trusting X-Forwarded-For (spoofable unless we sit
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// behind a known proxy, which the packaged console does not). Falls back to a single shared bucket
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// if the address is somehow unavailable, so the throttle still applies.
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const ip = getRequestIP(event) ?? "unknown";
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// Throttle BEFORE touching the password so a locked-out client can't keep the guess loop spinning.
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const wait = throttleRetryAfterMs(ip);
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if (wait > 0) {
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setResponseHeader(event, "Retry-After", Math.ceil(wait / 1000));
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throw createError({
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statusCode: 429,
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statusMessage: "too many attempts — try again shortly",
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});
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}
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const body = await readBody<{ password?: string }>(event);
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const password = String(body?.password ?? "");
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if (!timingSafeEqual(password, expected)) {
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recordLoginFailure(ip);
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throw createError({ statusCode: 401, statusMessage: "invalid password" });
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}
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recordLoginSuccess(ip);
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const session = await useSession<SessionData>(event, sessionConfig());
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await session.update({ authenticated: true });
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return { ok: true };
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});
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