a9cca82fb8
windows-drivers-provision / provision (push) Successful in 13s
windows-drivers / probe-and-proto (push) Successful in 17s
android / android (push) Failing after 40s
apple / swift (push) Successful in 1m0s
ci / web (push) Successful in 58s
windows-drivers / driver-build (push) Successful in 1m9s
ci / docs-site (push) Successful in 1m18s
ci / rust (push) Successful in 4m25s
apple / screenshots (push) Successful in 5m24s
deb / build-publish (push) Successful in 2m29s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 29s
ci / bench (push) Successful in 4m48s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
windows-host / package (push) Successful in 6m38s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m31s
docker / deploy-docs (push) Successful in 18s
Now that the drivers build from source in CI, remove the dead checked-in binaries and
the toolchain cruft they left behind:
- Delete packaging/windows/{pf-vdisplay,gamepad-drivers}/ (the prebuilt .dll/.inf/.cat/.cer).
pack-host-installer.ps1 builds + signs all three drivers from the drivers/ workspace and
nothing reads the vendored dirs anymore; stage-pf-vdisplay.ps1's -VendorDir is now a
mandatory build-output path, not a vendored default.
- Drop the LLVM-21 pin. The vendored bindgen 0.71->0.72 bump (the shipping pack already
builds green on the runner-default clang 22) retired the bindgen-0.71 layout-test overflow
that needed LLVM 21.1.2, so windows-drivers.yml + provision-windows-wdk.ps1 no longer
install/point at C:\llvm-21 (~898 MB off a fresh provision) - both driver builds now use one
toolchain (clang 22 + bindgen 0.72).
- pack -SkipBuild on the gamepad build (build-pf-vdisplay.ps1 already builds the whole
workspace), build-web.ps1 reaps a stale node too, deploy-dev.ps1 nefconc path + comments.
- Reword the vendored-driver references (build scripts, .iss, READMEs, the vite web-bundle
comment) to the build-from-source reality.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
65 lines
2.9 KiB
Markdown
65 lines
2.9 KiB
Markdown
# Windows host build/deploy scripts
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Helper scripts for the Windows host box (the RTX `.173` lab box, repo at
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`C:\Users\Public\punktfunk-native`). Run them from the repo root in an **elevated** PowerShell.
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## One-time: persist the build environment
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\setup-build-env.ps1
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```
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Persists (Machine scope) the three vars the NVENC build needs:
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| var | value | why |
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| `PUNKTFUNK_NVENC_LIB_DIR` | `C:\Users\Public\nvenc` | NVENC import lib (`nvencodeapi.lib`) |
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| `LIBCLANG_PATH` | `C:\Program Files\LLVM\bin` | bindgen (`libclang.dll`) |
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| `CMAKE_POLICY_VERSION_MINIMUM` | `3.5` | `audiopus_sys` / cmake crates |
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`FFMPEG_DIR` is **not** set — the `--features nvenc` build the RTX box uses does not link
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libavcodec (that is only the `amf-qsv` feature). The VS C++ toolchain is loaded per-build via
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`vcvars64.bat` (auto-discovered with `vswhere`).
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## Rebuild + redeploy the host service
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
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```
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Stops `PunktfunkHost`, backs up the current binary (`punktfunk-host.exe.bak`), builds
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`--release -p punktfunk-host --features nvenc` from the current source, then restarts the
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service on the new binary — **with automatic rollback** if the build fails or the new binary
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won't start. The service is down only for the build duration.
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## Web management console
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On an **installed** host (the `setup.exe`) the console is set up automatically — no manual steps.
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The installer bundles the built (self-contained, no-`node_modules`) `.output` server + a portable
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bun and runs `scripts\windows\web-setup.ps1`, which registers the **`PunktfunkWeb`** scheduled task
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(at boot, as SYSTEM, restart-on-failure) running `{app}\web\web-run.cmd` →
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`bun …\.output\server\index.mjs` on `:3000`, opens inbound TCP 3000, and writes the login password to
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`%ProgramData%\punktfunk\web-password` (ACL'd to Administrators + SYSTEM). The mgmt bearer token it
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proxies with is the host's own `%ProgramData%\punktfunk\mgmt-token`. Browse `http://<host-ip>:3000`
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and log in with the password the installer shows on its final page. To change it, edit
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`web-password` and re-run the task: `schtasks /run /tn PunktfunkWeb`.
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### Rebuild + restart the console (dev box)
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
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```
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`bun install && bun run build` (Nitro `noExternals` -> a self-contained `.output`, no
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`node_modules`/`.npmrc`), then restarts the `PunktfunkWeb` task and checks `:3000/login`. Use
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this to iterate on the console against an installed host - `web-setup.ps1` (or a fresh install) is
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what creates the task in the first place.
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## Typical flow after pulling new code
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```powershell
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git pull
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
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```
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