89d45f2a55
punktfunk-session streams one --connect session in an SDL3 window: ash
swapchain with a transfer-only letterboxed blit of the software-decode
path (no graphics pipeline until the phase-2 dmabuf/CSC pass), the
ui_stream input-capture state machine on SDL events (scancode→VK table
cross-checked against the evdev one), gamepads via a new caller-pumped
GamepadService mode (SDL video owns the main thread here), and the
shell↔session stdout contract: {"ready":true}, per-window stats:
lines, JSON error + exit codes 0/2/3/4. Strict trust — no pin, no
connect. Design: punktfunk-planning linux-client-rearchitecture.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
822 B
TOML
23 lines
822 B
TOML
[package]
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name = "punktfunk-client-session"
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description = "punktfunk/1 Vulkan session binary — SDL3 window, ash presenter, terminal stats; the power-user / gamescope stream client"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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[[bin]]
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name = "punktfunk-session"
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path = "src/main.rs"
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# Same Linux gating as the rest of the client stack; elsewhere this is a stub binary.
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[target.'cfg(target_os = "linux")'.dependencies]
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pf-presenter = { path = "../../crates/pf-presenter" }
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pf-client-core = { path = "../../crates/pf-client-core" }
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punktfunk-core = { path = "../../crates/punktfunk-core", features = ["quic"] }
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anyhow = "1"
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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