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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
62 lines
3.7 KiB
Bash
62 lines
3.7 KiB
Bash
# punktfunk host configuration (~/.config/punktfunk/host.env) — consumed by punktfunk-host.service.
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#
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# The compositor + input backend are AUTO-DETECTED per connect from the live session (the host
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# probes which compositor is actually running and retargets WAYLAND_DISPLAY/XDG_CURRENT_DESKTOP/
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# DBUS at it), so a box that flips between Steam Gaming Mode and a KDE/GNOME desktop is followed
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# automatically. The blocks below are OPTIONAL OVERRIDES — uncomment one only to force a backend
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# (this also skips the per-connect env retargeting). The anchors XDG_RUNTIME_DIR + DBUS stay.
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# Session / compositor environment (headless KWin example).
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XDG_RUNTIME_DIR=/run/user/1000
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DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
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WAYLAND_DISPLAY=wayland-kde
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XDG_CURRENT_DESKTOP=KDE
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# Video source: `virtual` creates a per-client virtual output at the client's exact
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# resolution+refresh (the flagship mode); `portal` captures an existing monitor.
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PUNKTFUNK_VIDEO_SOURCE=virtual
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# GPU zero-copy capture (EGL/Vulkan → CUDA → NVENC). Falls back to CPU automatically.
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PUNKTFUNK_ZEROCOPY=1
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# --- Bazzite / SteamOS-like host: host-managed Steam-Deck-UI session -----------------------
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# The host LAUNCHES gamescope-session-plus headless AT THE CLIENT'S mode (so games see the
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# client's exact resolution + refresh, not the box's TV), and relaunches it when the mode
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# changes. Requires the headless-appliance prereqs (linger + multi-user.target — see
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# punktfunk-steam-session.service header) and NO physical gaming session running.
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#PUNKTFUNK_COMPOSITOR=gamescope
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#PUNKTFUNK_GAMESCOPE_SESSION=steam # host owns a gamescope-session-plus session at the client mode
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#PUNKTFUNK_INPUT_BACKEND=gamescope
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# Mutually exclusive with the above: ATTACH to a gamescope session something ELSE owns (fixed mode):
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#PUNKTFUNK_GAMESCOPE_NODE=auto # discover + capture a running gamescope (do NOT combine with SESSION)
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# --- GNOME / Mutter host (e.g. an Ubuntu desktop) -----------------------------------------
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# Attach to a running GNOME (Wayland) session — its default socket is wayland-0, not wayland-kde.
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# Mutter creates the per-client virtual output via its `RecordVirtual` D-Bus API (a virtual
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# monitor alongside any real one), and input goes through the RemoteDesktop portal (libei). On a
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# real desktop the host runs as the logged-in user; headless GNOME also works (gnome-shell
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# --headless). Needs GNOME ≥ 48 for the zero-copy RecordVirtual path.
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#WAYLAND_DISPLAY=wayland-0
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#XDG_CURRENT_DESKTOP=GNOME
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#PUNKTFUNK_COMPOSITOR=mutter
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#PUNKTFUNK_VIDEO_SOURCE=virtual
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#PUNKTFUNK_INPUT_BACKEND=libei
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# Optional overrides (apps.json is the primary mechanism for per-app settings):
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#PUNKTFUNK_COMPOSITOR=kwin # kwin | mutter | gamescope | wlroots
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#PUNKTFUNK_GAMESCOPE_APP=vkcube # nested command for ad-hoc bare-gamescope sessions
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#PUNKTFUNK_INPUT_BACKEND=libei # wlr | libei | gamescope | uinput
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#PUNKTFUNK_FEC_PCT=20 # video FEC overhead percent
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#PUNKTFUNK_PERF=1 # per-stage timing logs
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# Full-chroma 4:4:4 (HEVC Range Extensions) — sharper text/desktop, no chroma loss. Honored only on
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# the punktfunk/1 native path when the client advertises 4:4:4 AND the GPU supports it (probed; else
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# the session stays 4:2:0). HEVC-only; independent of 10-bit. NVENC (NVIDIA) is the validated path;
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# VAAPI/AMF/QSV decline (4:2:0). GameStream/Moonlight always stays 4:2:0.
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#PUNKTFUNK_444=1
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#PUNKTFUNK_10BIT=1 # HEVC Main10 / HDR (when the client advertises 10-bit)
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#RUST_LOG=info
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# Management API bearer token. The mgmt API is HTTPS + token-authenticated ALWAYS (even on
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# loopback); if unset it is auto-generated + persisted to ~/.config/punktfunk/mgmt-token (which the
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# bundled web console sources). Set here only to pin a specific token.
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#PUNKTFUNK_MGMT_TOKEN=
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