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Port 3000 collides with half the dev-server ecosystem; 47992 sits next to the mgmt API (47990) in the punktfunk port family. Updates the run scripts, systemd/scheduled-task units, Dockerfile, Windows firewall rule + installer, packaging, and every doc that referenced :3000. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
165 lines
7.6 KiB
Markdown
165 lines
7.6 KiB
Markdown
---
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title: Bazzite
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description: Set up a punktfunk host on Bazzite — it follows the box between Steam Gaming Mode (gamescope) and the KDE Plasma desktop automatically.
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---
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[Bazzite](https://bazzite.gg/) already ships everything a punktfunk host needs — the NVIDIA driver,
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NVENC, PipeWire, **gamescope**, and the **KDE Plasma desktop**. So a Bazzite host is the most
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"appliance-like" setup, and it streams **both** of Bazzite's faces:
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- **Steam Gaming Mode** (gamescope) — the couch/handheld game UI.
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- **The KDE Plasma desktop** — the full desktop you get from "Switch to Desktop".
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The host **auto-detects which one is live and follows the box across the switch** — including
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mid-stream. You flip between Gaming Mode and Desktop with Bazzite's normal Steam UI /
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"Switch to Desktop"; the host just re-targets whatever's running and keeps streaming. Nothing in
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`host.env` forces a mode.
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> Ideal for a dedicated game-streaming box that you also occasionally want as a remote desktop. For a
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> pure desktop machine, [Ubuntu/Fedora KDE](/docs/ubuntu-kde) or [GNOME](/docs/ubuntu-gnome) are
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> simpler.
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## Install
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The host ships as an RPM in punktfunk's **Gitea RPM registry** (public), so a Bazzite / Fedora
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Atomic box layers and updates it with `rpm-ostree`. Add the repo, then layer the host plus the web
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console and reboot:
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```sh
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# Add the repo. Packages are GPG-signed (gpgcheck=1, the packages@unom.io key) AND the repo
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# metadata is Gitea-signed (repo_gpgcheck=1); gpgkey lists both keys so dnf imports each.
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sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
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[gitea-unom-bazzite]
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name=punktfunk (unom, Bazzite)
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baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite
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enabled=1
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gpgcheck=1
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repo_gpgcheck=1
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gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
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https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
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REPO
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# Layer the host + the web console, then reboot into the new deployment.
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# (punktfunk Recommends punktfunk-web; list it explicitly so it's pulled regardless of weak-dep
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# settings — the Gitea registry carries punktfunk-web, which COPR can't build.)
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rpm-ostree install punktfunk punktfunk-web
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systemctl reboot
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```
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`rpm-ostree upgrade` then tracks new builds automatically (Bazzite's auto-update timer does this
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for you). For a fully baked appliance image there's also a **bootc** Containerfile that installs
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the same RPMs from this registry — see `packaging/bootc/` and `packaging/rpm/README.md` in the repo.
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Building from source works too (Bazzite is Fedora Atomic underneath, and its FFmpeg builds the host
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fine — same steps as [Fedora KDE](/docs/fedora-kde)), but the registry is the supported path.
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## Allow controller input
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Gamepad and DualSense input needs your user in the `input` group. On Bazzite, don't use
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`usermod` — the base is immutable and the group is managed by a recipe. Use:
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```sh
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ujust add-user-to-input-group
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```
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Then **log out and back in**. (A controller that's "detected but does nothing" is almost always this
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permission, not a client problem.)
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## Configure
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The RPM ships a Bazzite-tuned config you can copy as your starting point:
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```sh
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mkdir -p ~/.config/punktfunk
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cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env
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```
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The template is deliberately minimal — it does **not** force a compositor, because the host
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auto-detects Gaming Mode (gamescope) vs Desktop (KWin) on every connect and follows the switch
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mid-stream. The only settings that matter are the session anchors plus zero-copy:
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```sh
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XDG_RUNTIME_DIR=/run/user/1000
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DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
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PUNKTFUNK_VIDEO_SOURCE=virtual
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PUNKTFUNK_ZEROCOPY=1 # GPU zero-copy (dmabuf → CUDA → NVENC); auto-falls back to CPU
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PUNKTFUNK_GAMESCOPE_ATTACH=1 # Gaming Mode = attach to the box's own session (see below)
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```
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### Gaming Mode: attach vs managed
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For Gaming Mode there are two models (pick one; the shipped default is **attach**):
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- **Attach** (`PUNKTFUNK_GAMESCOPE_ATTACH=1`, the default) — the **box** owns its gamescope session
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and decides Gaming vs Desktop via the normal Steam UI. The host just attaches to whatever's live
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and never tears it down, so switching Desktop ↔ Game is rock-solid and disconnecting leaves the box
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where it was. The streamed game-mode resolution is the box's gamescope mode
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(`SCREEN_WIDTH/HEIGHT` in `/etc/gamescope-session-plus/sessions.d/steam`), not the client's.
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- **Managed** (`PUNKTFUNK_GAMESCOPE_MANAGED=1`, and remove the attach line) — the host tears the
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box's gamescope down on connect and launches its **own** at the *client's* exact resolution and
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refresh, restoring on idle. Client-mode-following, but it can't coexist with a box-owned game-mode
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session, and there must be **no physical gaming session already running**.
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Mid-stream Gaming ↔ Desktop following (`PUNKTFUNK_SESSION_WATCH`) is **on by default** on
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Bazzite/SteamOS. See [Configuration](/docs/configuration) for the full list of knobs.
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### Streaming the KDE Plasma desktop
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The **virtual output** (video) for the Desktop session needs no config — the host package ships an
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`io.unom.Punktfunk.Host.desktop` file whose `X-KDE-Wayland-Interfaces` grants the host KWin's
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restricted screencast protocol on a normal interactive Plasma session (least-privilege, the same
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mechanism krfb/krdp use). After a **fresh host install, log out and back into the Desktop session
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once** so KWin re-reads that grant.
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The one thing a normal KDE login lacks is the RemoteDesktop grant for headless **input** injection.
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Seed it once (as the streaming user, no root) so the host auto-approves instead of popping an
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un-answerable dialog:
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```sh
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bash /usr/share/punktfunk/bazzite/kde-desktop-setup.sh
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```
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Gaming Mode needs none of this — it auto-attaches.
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## Run as an always-on host
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Bazzite hosts are typically headless. Enable the host service and linger so it starts at boot — see
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[Running as a Service](/docs/running-as-a-service). One host service covers both Gaming Mode and the
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Desktop; it follows whichever the box is in.
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```sh
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systemctl --user enable --now punktfunk-host
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# Web console (pairing + status) — enable it and read the auto-generated login password,
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# then open http://<host-ip>:47992:
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systemctl --user enable --now punktfunk-web
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
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```
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### Console login password
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The console is password-protected. On first start `punktfunk-web-init` generates a random login
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password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
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back at any time — from the init service's journal, or straight from the file:
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```sh
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
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sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
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```
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To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
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console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
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the console login screen — see [Forgot your Password?](/docs/forgot-password).
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## Good to know
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These apply to the **Gaming Mode (gamescope)** path; the KDE Desktop path is unaffected:
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- **gamescope 3.16.22 or newer is required.** Older versions can deadlock during capture. Bazzite's
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current gamescope is fine; this only bites if you've pinned an old one.
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- **The mouse cursor isn't included in the captured image** — a gamescope limitation for now. (The
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KDE Desktop path renders the cursor normally.)
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- **HDR isn't supported yet** on the gamescope path — gamescope's capture output is 8-bit. SDR streams
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normally.
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Then [connect a client](/docs/clients) — Moonlight works great for couch gaming, and the Apple app for
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Apple TV / iPad.
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