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Port 3000 collides with half the dev-server ecosystem; 47992 sits next to the mgmt API (47990) in the punktfunk port family. Updates the run scripts, systemd/scheduled-task units, Dockerfile, Windows firewall rule + installer, packaging, and every doc that referenced :3000. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
91 lines
5.1 KiB
Markdown
91 lines
5.1 KiB
Markdown
# punktfunk-host
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The **streaming host** — the program you run on the machine whose desktop or games you want to
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stream. For each client that connects, it spins up a **virtual display sized to that device**,
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captures it on the GPU, encodes with hardware NVENC/VAAPI/AMF/QSV, and sends it out over a
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low-latency transport — no physical monitor, no letterboxing, no rearranging your real screens.
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It speaks two protocols from **one process**:
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- **GameStream** — so any [Moonlight](https://moonlight-stream.org/) / Artemis client works day one.
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- **`punktfunk/1`** — punktfunk's own faster protocol (QUIC control plane, GF(2¹⁶) FEC + AES-GCM data
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plane) that the native clients use.
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Runs on **Linux** (the primary, most battle-tested path) and **Windows** (x64). The shared protocol,
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FEC, and crypto live in [`punktfunk-core`](../punktfunk-core/README.md); this crate is everything
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platform-facing around it.
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## What it does
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- **Per-client virtual displays at the exact WxH@Hz.** Linux uses per-compositor backends — **KWin**,
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**gamescope**, **Mutter**, and **Sway/wlroots**; Windows uses its own all-Rust IddCx virtual display,
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even on the secure desktop (UAC / lock screen).
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- **GPU zero-copy capture → encode.** dmabuf → CUDA/Vulkan → NVENC on Linux; DXGI/WGC → GPU encode on
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Windows. Encoders auto-select by GPU vendor: **NVENC** (NVIDIA), **VAAPI** (Linux AMD/Intel),
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**AMF/QSV** (Windows AMD/Intel), or software H.264 as a floor. HDR/10-bit and HEVC 4:4:4 supported.
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- **Input injection.** Mouse/keyboard (libei / gamescope EIS / wlr / Windows SendInput) and virtual
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**gamepads** — Xbox 360/One, DualSense, DualShock 4 — with rumble and HID feedback back-channels.
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- **Audio both ways.** Opus audio host→client, plus a virtual microphone the client can talk into.
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- **Trust & discovery.** A persistent host identity, **SPAKE2 PIN pairing** (default) or TOFU, and
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mDNS auto-advertisement so clients find the host without typing an IP.
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- **Management API + web console.** A REST API (`mgmt.rs`, OpenAPI at
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[`api/openapi.json`](../../api/openapi.json)) drives status, paired devices, and on-demand pairing;
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the browser UI is in [`web/`](../../web/README.md).
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## Run it
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`punktfunk-host serve` runs inside your desktop session. Bare `serve` is the **secure native-only
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default** (`punktfunk/1` + the management API); add `--gamestream` on a trusted LAN to also accept
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stock Moonlight clients.
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```sh
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# Linux, from the repo root (see the repo README "Running on this box" for the headless recipe):
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cargo run -rp punktfunk-host -- serve # native-only (secure default)
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cargo run -rp punktfunk-host -- serve --gamestream # + Moonlight compatibility
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```
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Then pair from the web console (`https://<host-ip>:47992`) or the client app.
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Most people should install a **package** rather than run from source — see
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[`packaging/`](../../packaging/README.md) (apt · rpm/COPR/bootc · Arch/sysext · Windows installer) and
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the per-platform guides at **[docs.punktfunk.unom.io/docs/install](https://docs.punktfunk.unom.io/docs/install)**.
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### Subcommands
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| Command | Purpose |
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| `serve` | The host (native `punktfunk/1` + mgmt API; `--gamestream` adds Moonlight). |
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| `punktfunk1-host` | Standalone native-protocol listener for testing/measurement (`--source virtual`, `--max-sessions`). |
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| `openapi` | Print the management-API OpenAPI spec (regenerates `api/openapi.json`). |
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| `library` | Inspect the multi-store game library. |
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| `service` · `driver` · `web` | Windows: SCM service, driver install, bundled web console. |
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| `*-test` / `*-selftest` / `*-probe` | Diagnostics (input, zero-copy, HDR, compositor, gamepads). |
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`--help` lists them all.
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## Layout
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```
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src/
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main.rs CLI + subcommand dispatch
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config.rs · session_plan.rs · session_tuning.rs · pipeline.rs session setup + the frame pipeline
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vdisplay/ per-compositor virtual outputs (kwin · gamescope · mutter · wlroots)
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capture/ · capture.rs screen/dmabuf capture (+ Windows DXGI/WGC)
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encode/ · encode.rs per-GPU encoders (nvenc · vaapi · ffmpeg_win (AMF/QSV) · sw)
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zerocopy/ dmabuf → CUDA → NVENC bridges (EGL/GL tiled, Vulkan LINEAR)
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inject/ · inject.rs input backends (libei · wlr · uinput gamepads · UHID DualSense/DS4)
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audio/ · audio.rs Opus out + virtual mic (PipeWire / WASAPI)
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gamestream/ Moonlight compat: nvhttp · pairing · rtsp · control · stream · gamepad · apps
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punktfunk1.rs the native punktfunk/1 host (QUIC control + native-thread UDP data plane)
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mgmt.rs · native_pairing.rs · stats_recorder.rs management API, pairing, perf capture
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hdr.rs · library.rs HDR metadata; multi-store game library
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linux/ · windows/ platform-confined backends
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```
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## Related
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- **[`punktfunk-core`](../punktfunk-core/README.md)** — the shared protocol · FEC · crypto core
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- **[Clients](../../clients/)** — the apps that connect (Apple · Linux · Windows · Android · probe)
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- **[Packaging](../../packaging/README.md)** & **[docs](https://docs.punktfunk.unom.io)** — install & operate
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- **[`design/`](../../design/README.md)** — architecture rationale and deep-dive plans
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