133e25849d
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit: Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split along the same seams. The gamepad mode is couch-complete, and now on macOS too (the living-room Mac case), not just iOS/iPadOS: - GamepadSettingsView: a console-style, fully controller-navigable settings screen (X from the launcher) — up/down moves focus, left/right steps values (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a one-line description. Backed by GamepadMenuList, the vertical sibling of GamepadCarousel, and SettingsOptions — the option lists hoisted out of SettingsView statics and shared by the touch, tvOS and gamepad settings. - GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad — field rows open an on-screen controller keyboard (dpad grid, A types, X backspaces, B done); the launcher carousel ends in an Add Host tile, so the dead-end "add one with touch first" empty state is gone. - Launcher polish: contextual hint bar with the pad's real button glyphs, controller name + battery chip, one shared console chrome. - GamepadScreenBackground: an animated aurora (TimelineView-driven drifting blobs in the brand's violet family, breathing radii, slow hue shift, legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a .metal library only bundles reliably in one of the two build systems (SPM vs the xcodeproj's synced folders) these sources compile under. - macOS port: settings/add-host/library present as sized sheets (a macOS sheet takes its content's IDEAL size, and the GeometryReader-driven screens collapsed to nothing), NSScreen-based mode lists, scroll indicators .never (the "always show scroll bars" setting overrides .hidden), tray scrims so scrolled rows dim under the pinned title/hints, extra title clearance, and a PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/ library render-verified live on a real Mac + LAN hosts. - GamepadMenuInput: X button support, and (re)start now snapshots held buttons so a controller handoff press never fires twice (the B that closed the keyboard no longer also cancels the screen underneath). - Cleanups: one "Connection failed" alert in ContentView instead of one per home screen; HostDiscovery.advertises/unsaved shared by both home screens. - host: can_encode_444 stub for the non-Linux/Windows host build (the macOS synthetic-source loopback used by the Swift tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
28 lines
1019 B
Swift
28 lines
1019 B
Swift
// Hex encode/decode for the trust surface — pinned certificate fingerprints and the mDNS `fp`
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// TXT value travel as lowercase hex.
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import Foundation
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extension Data {
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/// Lowercase hex, no separators — to compare a pinned fingerprint against the mDNS `fp`.
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var hexLower: String { map { String(format: "%02x", $0) }.joined() }
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/// Parse an even-length hex string into bytes; nil on any non-hex character or odd length.
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/// Used to turn an mDNS-advertised cert fingerprint into a connect pin.
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init?(hexString: String) {
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let chars = Array(hexString)
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guard chars.count.isMultiple(of: 2) else { return nil }
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var bytes = [UInt8]()
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bytes.reserveCapacity(chars.count / 2)
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var i = 0
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while i < chars.count {
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guard let hi = chars[i].hexDigitValue, let lo = chars[i + 1].hexDigitValue else {
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return nil
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}
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bytes.append(UInt8(hi << 4 | lo))
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i += 2
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}
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self = Data(bytes)
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}
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}
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