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Replace the dev/agent-log pages with a proper user-facing doc set: - Getting Started: Introduction (rewritten), How It Works, Quick Start. - Host Setup: Requirements, then clean per-platform guides — Ubuntu GNOME, Ubuntu KDE, Fedora KDE (new), Bazzite (rewritten) — plus Running as a Service (desktop / headless GNOME / headless KDE). - Connecting: Clients overview, Moonlight, Pairing & Trust. - Configuration: host.env reference, Host CLI, Troubleshooting. - The dev/design notes (architecture, roadmap, the deferred design specs, CI) move to a clearly-separated "Project & Internals" nav section. Removes the superseded box-specific pages (gnome-box, headless-box, linux-setup, overview). status.md (the internal progress tracker, with box IPs) is kept as a file but dropped from the public nav. Site builds clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
63 lines
3.0 KiB
Markdown
63 lines
3.0 KiB
Markdown
---
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title: Configuration
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description: The host.env settings — compositor, resolution, bitrate, input — and how to tune them.
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---
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The host reads its settings from **`~/.config/punktfunk/host.env`** (a simple `KEY=value` file). Your
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[setup guide](/docs/requirements) gives you a starting `host.env` for your desktop; this page is the
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reference.
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## Session settings
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These tell the host which desktop session to attach to. Your setup guide sets them for you.
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| Setting | What it does |
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| `WAYLAND_DISPLAY` | The Wayland socket of your session (`wayland-0` for a normal desktop). |
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| `XDG_CURRENT_DESKTOP` | Your desktop (`GNOME`, `KDE`). |
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| `XDG_RUNTIME_DIR`, `DBUS_SESSION_BUS_ADDRESS` | Needed when the host runs outside your interactive session (e.g. as a service). |
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## Core settings
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| Setting | Values | Meaning |
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|---|---|---|
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| `PUNKTFUNK_COMPOSITOR` | `mutter` · `kwin` · `gamescope` · `wlroots` | Which backend creates the virtual display. Match your desktop. |
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| `PUNKTFUNK_VIDEO_SOURCE` | `virtual` · `portal` | `virtual` creates a per-client display at its exact mode (the normal choice). `portal` captures an existing monitor instead. |
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| `PUNKTFUNK_ZEROCOPY` | `1` · `0` | GPU zero-copy capture→encode. Leave on; it falls back to a CPU path automatically. |
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| `PUNKTFUNK_INPUT_BACKEND` | `libei` · `gamescope` · `wlr` · `uinput` | How input is injected. `libei` for GNOME/KDE, `gamescope` for Bazzite. |
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## Resolution and refresh rate
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You don't set these on the host — **the client chooses them**. When a device connects, the host
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creates a virtual display at that device's resolution and refresh rate. A 1080p60 laptop and a
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1440p120 desktop each get their own. (With Moonlight, set the mode in Moonlight's settings; with the
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Apple app, it uses the device's display.)
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## Bitrate
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The client requests a bitrate; the host encodes to it. To find a good value for your link:
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- **Apple app:** use the built-in **speed test** (a host card's menu → *Test Network Speed*). It
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measures your link and suggests a bitrate, then applies it.
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- **Moonlight:** set the bitrate in Moonlight's settings. Start moderate and raise it.
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## Multiple devices at once
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A host can stream to several clients simultaneously — each gets its own virtual display at its own
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resolution. This is the natural way to put your desktop on a laptop *and* a TV at the same time (both
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see and control the same desktop).
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The number of simultaneous streams is bounded by your GPU's encoder. Cap it with
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`--max-concurrent N` on the host command line (default 4); extra clients wait until a slot frees.
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## Codec and FEC
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- The host encodes **HEVC (H.265)** by default; **AV1** is available for clients that support it.
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- The native protocol adds forward error correction for lossy links. `PUNKTFUNK_FEC_PCT=N` sets the
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redundancy percentage (the default is sensible for a normal LAN).
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## Diagnostics
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- `PUNKTFUNK_PERF=1` logs per-stage timing (capture, encode, send) — handy when tuning latency.
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- `RUST_LOG=info` (or `debug`) controls log verbosity.
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