enricobuehler 7e4ae05944
ci / rust (push) Has been cancelled
refactor(web): switch to Bun + Nitro v2 (bun preset) — proper TanStack Start deploy
The earlier "render the shell with a custom script" was a hack. The real issues were a
version matrix and a missing server target:

- TanStack Start's start-plugin-core peer-requires Vite >= 7; on Vite 6 the build's
  prerender/post-build buildApp plugin hook silently doesn't run (Vite 6 lets a
  config-level builder.buildApp suppress plugin buildApp hooks; Vite 7 runs both). Pinned
  Vite ^7 + @vitejs/plugin-react ^5 (v5 ↔ Vite 7; v6 needs Vite 8 / vite/internal).
- Added @tanstack/nitro-v2-vite-plugin with the `bun` preset — the server/deploy target.
  `bun run build` → .output/ (bun-runnable server + .output/public). `bun run start` =
  `bun run .output/server/index.mjs`.
- Full SSR instead of SPA mode: SPA-shell prerender points its preview server at the old
  dist/server/server.js path that Nitro relocates, breaking the build. The Nitro server
  renders the shell per request; React Query fetches client-side after hydration.
- Nitro routeRules proxy /api/** → PUNKTFUNK_MGMT_URL (default 127.0.0.1:47990), so the
  browser stays same-origin (bearer token rides along, no CORS).

Toolchain is now Bun (package manager + runtime): bun.lock replaces pnpm-lock.yaml;
scripts/prepare/start use bun. Validated live: bun build → .output, bun server SSR-renders
the console on :3000 and proxies the API (health/host return through it). tsc clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:46:47 +00:00

punktfunk

A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust protocol core and native clients per platform.

punktfunk is a placeholder codename. The bet: ship a Linux virtual-display streaming host that speaks the existing Moonlight protocol (every Moonlight/Artemis client works day one), then break the ~1 Gbps FEC wall with a GF(2¹⁶) Leopard-RS transport as a negotiated extension. See docs/implementation-plan.md.

Status

Milestone State
M1 — punktfunk-core + C ABI done & tested (FEC, packetization, crypto, session, punktfunk_core.h)
M0 — pipeline spike (wlroots→PipeWire→NVENC→file→punktfunk-core) done & verified on NVIDIA (RTX 5070 Ti / driver 595)
M2 — P1 host → stock Moonlight 🟡 capture+encode landed in M0; pairing/RTSP/vdisplay pending
M3 — measurement harness 🟡 tools/loss-harness runs; latency-probe scaffolded
M4 — P2 transport + Rust client 🟡 GF(2¹⁶) core done; punktfunk-client-rs scaffolded
M5 — Apple client 🟡 macOS first light: HEVC on glass + input over punktfunk/1 (clients/apple)

punktfunk-core is complete and verified: it builds and its full test suite (FEC recovery, loopback round-trip under loss, property tests, and a C ABI harness) passes on macOS/aarch64. M0 is done: punktfunk-host captures a headless wlroots output via the ScreenCast portal + PipeWire, encodes it with NVENC, writes a playable H.265 file, and round-trips every access unit through a punktfunk_core host→client session (see docs/linux-setup.md). M2 is in flight: the GameStream control plane (gamestream/) and the management REST API (mgmt.rs, OpenAPI spec in docs/api/) are implemented; the remaining Linux host backends (KWin/Mutter virtual displays, libei input) are #[cfg(target_os = "linux")] seams — defined and compiling, implementations pending.

Layout

crates/
  punktfunk-core/        protocol · FEC · pacing · crypto — the C ABI (lib + cdylib + staticlib)
  punktfunk-host/        Linux host: vdisplay · capture · encode · inject · gamestream · mgmt
  punktfunk-client-rs/   reference client (M4): VAAPI decode + wgpu present
clients/{apple,android}/   native client scaffolds (import punktfunk_core.h)
include/punktfunk_core.h       cbindgen-generated C header (checked in)
tools/{latency-probe,loss-harness}/   measurement (plan §10)
docs/implementation-plan.md

Build & test

cargo build --workspace          # green on Linux and macOS
cargo test  --workspace          # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets

cargo run -p loss-harness        # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh   # standalone C-ABI link+round-trip proof

The C header regenerates from crates/punktfunk-core/src/abi.rs on every build (cbindgen via build.rs) into include/punktfunk_core.h.

Design invariants

  • One core, linked everywhere. Protocol/FEC/crypto/pacing live in punktfunk-core exactly once, exposed over a stable, versioned C ABI (punktfunk_abi_version(), PunktfunkConfig carries its own struct_size).
  • No async on the hot path. The per-frame pipeline uses native threads only; tokio/quinn are gated behind the off-by-default quic feature (control plane only).
  • FEC is the wall-breaker. GF(2⁸) (≤255 shards/block) for Moonlight compat; GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.

License

MIT OR Apache-2.0.

S
Description
next gen game streaming - built using rust, back compatible with game stream clients, and supporting virtual displays for kde/kwin, gnome and gamescope.
Readme 16 MiB
v0.2.1 Latest
2026-06-28 12:51:55 +00:00
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