6f77574876
ci / web (push) Successful in 26s
ci / docs-site (push) Successful in 29s
apple / swift (push) Successful in 1m16s
ci / bench (push) Successful in 1m34s
deb / build-publish (push) Successful in 4m32s
ci / rust (push) Successful in 7m2s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 7s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 5m23s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 5m26s
docker / deploy-docs (push) Successful in 18s
Bazzite/SteamOS boxes flip between Steam Gaming Mode (gamescope) and a KDE/GNOME desktop. The host statically read PUNKTFUNK_COMPOSITOR / XDG_CURRENT_DESKTOP once, so switching to Desktop Mode failed the stream, and the gamescope managed-session path stopped+relaunched the autologin per connect — leaking GPU context on F44 (reconnect → black screen). Replace the static read with a runtime probe of the live session and route each connect to the right backend, churn-free: - vdisplay::detect_active_session() probes /proc for the running compositor of our uid (gamescope|kwin_wayland|gnome-shell|sway, desktop outranks a leftover gamescope) + scans the runtime dir for the live wayland-* socket. Returns an ActiveKind + the SessionEnv (WAYLAND_DISPLAY/XDG_RUNTIME_DIR/DBUS/ XDG_CURRENT_DESKTOP) that targets it. - apply_session_env() writes that into the process env per connect (host serves one session at a time), so every backend (capture + input) opens against the live session; apply_input_env() points input at the matching backend and selects gamescope ATTACH (no managed restart) unless PUNKTFUNK_GAMESCOPE_MANAGED. - resolve_compositor() (native path) auto-detects + applies; explicit PUNKTFUNK_COMPOSITOR still wins (legacy/CI/forcing). detect() is now active-aware for the GameStream/mgmt callers too. - Bazzite host.env drops the static gamescope force; documents auto-detection + the optional overrides. Result: Desktop Mode → KWin/Mutter virtual output at the client's mode (churn-free, the reliable path); Gaming Mode → attach to the running gamescope (no SIGSEGV/GPU leak on reconnect). Compiles + clippy-clean; 78 host tests pass. Live validation on the Bazzite box pending (box offline). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
52 lines
3.0 KiB
Bash
52 lines
3.0 KiB
Bash
# punktfunk host configuration (~/.config/punktfunk/host.env) — consumed by punktfunk-host.service.
|
|
#
|
|
# The compositor + input backend are AUTO-DETECTED per connect from the live session (the host
|
|
# probes which compositor is actually running and retargets WAYLAND_DISPLAY/XDG_CURRENT_DESKTOP/
|
|
# DBUS at it), so a box that flips between Steam Gaming Mode and a KDE/GNOME desktop is followed
|
|
# automatically. The blocks below are OPTIONAL OVERRIDES — uncomment one only to force a backend
|
|
# (this also skips the per-connect env retargeting). The anchors XDG_RUNTIME_DIR + DBUS stay.
|
|
|
|
# Session / compositor environment (headless KWin example).
|
|
XDG_RUNTIME_DIR=/run/user/1000
|
|
DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
|
|
WAYLAND_DISPLAY=wayland-kde
|
|
XDG_CURRENT_DESKTOP=KDE
|
|
|
|
# Video source: `virtual` creates a per-client virtual output at the client's exact
|
|
# resolution+refresh (the flagship mode); `portal` captures an existing monitor.
|
|
PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
|
|
# GPU zero-copy capture (EGL/Vulkan → CUDA → NVENC). Falls back to CPU automatically.
|
|
PUNKTFUNK_ZEROCOPY=1
|
|
|
|
# --- Bazzite / SteamOS-like host: host-managed Steam-Deck-UI session -----------------------
|
|
# The host LAUNCHES gamescope-session-plus headless AT THE CLIENT'S mode (so games see the
|
|
# client's exact resolution + refresh, not the box's TV), and relaunches it when the mode
|
|
# changes. Requires the headless-appliance prereqs (linger + multi-user.target — see
|
|
# punktfunk-steam-session.service header) and NO physical gaming session running.
|
|
#PUNKTFUNK_COMPOSITOR=gamescope
|
|
#PUNKTFUNK_GAMESCOPE_SESSION=steam # host owns a gamescope-session-plus session at the client mode
|
|
#PUNKTFUNK_INPUT_BACKEND=gamescope
|
|
# Mutually exclusive with the above: ATTACH to a gamescope session something ELSE owns (fixed mode):
|
|
#PUNKTFUNK_GAMESCOPE_NODE=auto # discover + capture a running gamescope (do NOT combine with SESSION)
|
|
|
|
# --- GNOME / Mutter host (e.g. an Ubuntu desktop) -----------------------------------------
|
|
# Attach to a running GNOME (Wayland) session — its default socket is wayland-0, not wayland-kde.
|
|
# Mutter creates the per-client virtual output via its `RecordVirtual` D-Bus API (a virtual
|
|
# monitor alongside any real one), and input goes through the RemoteDesktop portal (libei). On a
|
|
# real desktop the host runs as the logged-in user; headless GNOME also works (gnome-shell
|
|
# --headless). Needs GNOME ≥ 48 for the zero-copy RecordVirtual path.
|
|
#WAYLAND_DISPLAY=wayland-0
|
|
#XDG_CURRENT_DESKTOP=GNOME
|
|
#PUNKTFUNK_COMPOSITOR=mutter
|
|
#PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
#PUNKTFUNK_INPUT_BACKEND=libei
|
|
|
|
# Optional overrides (apps.json is the primary mechanism for per-app settings):
|
|
#PUNKTFUNK_COMPOSITOR=kwin # kwin | mutter | gamescope | wlroots
|
|
#PUNKTFUNK_GAMESCOPE_APP=vkcube # nested command for ad-hoc bare-gamescope sessions
|
|
#PUNKTFUNK_INPUT_BACKEND=libei # wlr | libei | gamescope | uinput
|
|
#PUNKTFUNK_FEC_PCT=20 # video FEC overhead percent
|
|
#PUNKTFUNK_PERF=1 # per-stage timing logs
|
|
#RUST_LOG=info
|