Flip the `pyrowave` cargo feature into the default set across punktfunk-host, pf-client-core, pf-presenter and the session client — every packaged build (flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)" in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features and keeps skipping it (decode is Linux-native + Apple Metal today). Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab override on NVIDIA: host_wire_caps sets the bit whenever the feature is present and the host isn't the GPU-less software pref, and SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes; the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on NVIDIA (true zero-copy without the env's global capture policy) stays a follow-up. On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides): host advertises + negotiates PyroWave, the CPU-capture fallback engages, 60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| PyroWave (wired-LAN codec) | The opt-in ultra-low-latency wavelet codec for wired links — what it is, the bandwidth it needs, and how to turn it on. |
PyroWave is an opt-in video codec mode for links that can afford real bandwidth: wired Ethernet, a docked Steam Deck, a 2.5GbE LAN. It trades bitrate for latency — instead of H.264/HEVC/AV1 on the GPU's video engine, frames are compressed with PyroWave, an intra-only wavelet codec running as plain Vulkan compute. Punktfunk vendors a pinned copy and runs it on both ends.
It is never selected automatically. HEVC/AV1 remain the codecs for Wi-Fi and everything else; PyroWave engages only when you pick it on the client and the host supports it. If either side can't, the session silently falls back to the normal codec ladder.
Why you'd want it
- Codec latency drops by an order of magnitude. Encode and decode each take a fraction of a millisecond of GPU compute (measured ~0.15 ms encode / ~0.07 ms decode at 1080p on an RTX 5070 Ti), versus one-to-several milliseconds per side for the hardware H.26x pipelines.
- Every frame is a keyframe. There is no GOP, no reference chain, no keyframe round-trip after packet loss — a lost frame costs exactly that frame, and the next one is already a complete picture. The whole IDR/recovery apparatus that produces loss-time stutter simply doesn't exist in this mode.
- Uniform frame sizes. The rate control hits its per-frame byte budget exactly, so the pacer sees a flat load instead of 20–40× keyframe spikes.
What it costs
Bandwidth. At the codec's ~1.6 bits-per-pixel operating point (4:2:0, 60 fps):
| Mode | Bitrate |
|---|---|
| 1280×800 @ 60 (Deck) | ≈ 100 Mbps |
| 1920×1080 @ 60 | ≈ 200 Mbps |
| 2560×1440 @ 60 | ≈ 355 Mbps |
| 3840×2160 @ 60 | ≈ 800 Mbps |
120 Hz doubles these. Gigabit Ethernet tops out around 940 Mbps of payload, so 4K60 wants 2.5GbE (or a lower rate). Do not run this over Wi-Fi — that's what HEVC/AV1 are for.
Also: PyroWave is 8-bit SDR only. An HDR session stays on HEVC/AV1 regardless of this setting.
Turning it on
- Host (Linux): nothing to do — default builds ship the codec and every Linux GPU host advertises it. AMD/Intel hosts encode from the capture dmabuf zero-copy; on an NVIDIA host a PyroWave session currently captures via CPU RGB (a modest host-side cost that only affects sessions that picked this codec — everything else keeps its zero-copy path).
- Client:
- Linux session client: set Settings → Video codec → PyroWave (wired LAN) in the
gamepad console, or launch with
PUNKTFUNK_PREFER_PYROWAVE=1. - Apple (Mac, Apple TV 4K, iPad — wired networking strongly recommended): set Settings → Codec → PyroWave (wired LAN). The option appears only on devices whose GPU passes the decode probe (Apple Silicon and A13-class or newer); picking it forces the session SDR.
- Linux session client: set Settings → Video codec → PyroWave (wired LAN) in the
gamepad console, or launch with
- Leave the bitrate on Automatic: a PyroWave session pins itself to the ~1.6 bpp rate for your mode (≈200 Mbps at 1080p60). An explicit bitrate is honored if you set one, but the adaptive-bitrate controller stays off either way — this codec has no useful low-rate regime, so under sustained loss the right move is switching back to HEVC, not degrading. The pin follows the resolution: a mid-stream resize (e.g. Match window) re-pins the rate for the new mode, so resizing a window down also cuts the bandwidth.
The stats overlay shows pyrowave as the decode path when the mode is active.
Current limits
- Linux host + Linux client (including docked Deck) and Apple clients (native Metal decode on Mac / Apple TV 4K / iPad) today; the Windows host is tracked on the roadmap.
- 8-bit SDR, 4:2:0 only.