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Adds an LG webOS TV entry to Clients and Install a Client, pointing at the community-maintained pf-webos project (dyptan-io) and its sideload steps (Homebrew Channel + .ipk) — not an official punktfunk client.
134 lines
7.1 KiB
Markdown
134 lines
7.1 KiB
Markdown
---
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title: Clients
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description: The ways to connect to a punktfunk host — the Apple app, Moonlight, or the Linux client.
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---
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A punktfunk host accepts clients over its own `punktfunk/1` protocol (the macOS, Linux, Windows, and
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Android apps) and over GameStream (Moonlight). Pick whichever fits the device you're streaming *to*.
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Ready to install?
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**[Install a Client](/docs/install-client)** has the step-by-step for every device.
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## Apple app (Mac, iPhone, iPad, Apple TV)
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The native app for Apple devices speaks punktfunk's own [`punktfunk/1`](/docs/how-it-works#two-protocols)
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protocol — the lowest-latency, most resilient path, with the full feature set:
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- **Automatic host discovery** — hosts on your network appear under *On this network*; no IP typing.
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- **PIN pairing** built in, and pinned reconnects after that.
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- **Controllers**, including DualSense — rumble, adaptive triggers, lightbar, motion, and touchpad.
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- A live **stats overlay** (resolution, fps, bitrate, latency) and a built-in **network speed test**
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to pick a bitrate for your link.
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Open the app, pick your host, [pair](/docs/pairing) once, and stream. It builds from the
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`clients/apple` directory in the repo (Swift / VideoToolbox / Metal).
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## Moonlight (anything else)
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punktfunk also speaks the **GameStream** protocol, so any [Moonlight](https://moonlight-stream.org/)
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client — a browser, a smart TV, an old phone, a games console — connects with no punktfunk-specific
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software. (Most platforms also have a native punktfunk app below — Moonlight is the catch-all.) See
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[Connect with Moonlight](/docs/moonlight).
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This is the broadest-compatibility option and great for couch gaming. It doesn't use the native
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protocol's FEC/encryption extensions, but for a healthy LAN that rarely matters.
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## Linux desktop client (GTK4)
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`punktfunk-client` is the native graphical Linux client — a GTK4 / libadwaita app that speaks
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`punktfunk/1` directly, with hardware decode via Vulkan Video on every GPU vendor (including
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NVIDIA), falling back to VAAPI dmabuf and then software, PipeWire audio, and SDL3 controllers
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(rumble, lightbar, DualSense touchpad/motion). Like the Apple app it discovers hosts on your network
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automatically, does PIN pairing, and pins reconnects.
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It ships as a real package, not just a source build — full steps in
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[Install a Client](/docs/install-client#linux-desktop-flatpak):
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- **Any Flatpak distro (recommended)** — `flatpak install https://flatpak.unom.io/io.unom.Punktfunk.flatpakref`
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from the hosted [`flatpak.unom.io`](/docs/install-client#linux-desktop-flatpak) repo, then
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`flatpak update`; this is also what the [Decky plugin](/docs/steam-deck) launches.
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- **Ubuntu / Debian** — `apt install punktfunk-client` from the punktfunk apt registry.
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- **Fedora / Bazzite** — `rpm-ostree install punktfunk-client` from the Gitea RPM registry.
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- **Arch** — `sudo pacman -Sy punktfunk-client` from the signed binary repo (see [Arch Linux](/docs/arch)).
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Launch it, pick your host from the list, and stream. For scripting you can skip the host list and
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connect straight away:
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```sh
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punktfunk-client --connect <host>:9777 # skip the picker, start a session immediately
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```
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## Android app (phone + Android TV)
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The native Android app speaks `punktfunk/1` directly, on both phones and Android TV. It does hardware
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HEVC decode (including HDR10), Opus audio with a mic uplink, game controllers with rumble and
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DualSense feedback, automatic host discovery, PIN pairing with pinned reconnects, and a live stats
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overlay — with D-pad and game-controller focus navigation for the couch. It builds from the
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`clients/android` directory (Kotlin + a shared Rust core).
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The app is in **Google Play Internal Testing** — request a tester invite on our
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[**Discord**](https://discord.gg/kaPNvzMuGU) and we'll add you (see
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[Install a Client](/docs/install-client#android)). Once added, open the app, pick your host,
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[pair](/docs/pairing) once, and stream.
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## Windows desktop client
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`punktfunk-client` for Windows (`clients/windows`) is the native graphical client for Windows — pure
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Rust, the same `punktfunk/1` core as the Apple, Linux, and Android apps, with a **WinUI 3** UI (host
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list, settings, PIN pairing); the stream itself runs in punktfunk's Vulkan presenter. Its decoder
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tries **Vulkan Video, then D3D11VA, then software**, with 10-bit/HDR present, WASAPI audio + mic,
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SDL3 controllers (rumble, lightbar, DualSense), network discovery, and the full PIN-pairing trust
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surface. It builds for both `x86_64` and `aarch64` and ships as a **signed MSIX**. Launch it and
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pick a host from the list, just like the other native apps.
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> Hardware decode is validated on NVIDIA and Intel GPUs; HDR10 is implemented with on-glass
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> validation still pending. If anything misbehaves, **[Moonlight](/docs/moonlight)** is a proven
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> alternative for Windows.
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A headless CLI path exists for scripting/measurement:
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```sh
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punktfunk-client # open the WinUI 3 window (host list / settings)
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punktfunk-client --discover # list hosts on the network
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punktfunk-client --headless --connect <host>:9777 # no window: connect, count frames, print stats
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```
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Prefer the broadest compatibility, or no install? **Moonlight** also streams to Windows (see below).
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## webOS (LG TV) — community
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[`pf-webos`](https://github.com/dyptan-io/pf-webos) is a native client for LG webOS TVs, built and
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maintained by the community ([dyptan-io](https://github.com/dyptan-io)) on top of punktfunk's
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`punktfunk/1` protocol and core. It's not an official punktfunk app, but it speaks the real protocol
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directly (not Moonlight/GameStream) — LAN discovery or add-by-IP, PIN pairing with pinned reconnects,
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hardware video decode via webOS's NDL DirectMedia API, and a browsable game library with cover art,
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navigable with the Magic Remote.
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It ships as a sideloadable `.ipk` (homebrew package) rather than through the LG Content Store — see
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[Install a Client](/docs/install-client#lg-webos-tv-community) for the sideload steps.
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## Linux reference client (headless)
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`punktfunk-probe` (in the repo) is a command-line client for the native protocol, used for
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testing, development, and latency measurement — not an everyday client. It connects, streams to a
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file, runs the speed test, and can discover hosts:
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```sh
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punktfunk-probe --discover # list hosts on the network
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punktfunk-probe --connect <host>:9777 --pin <fp> # connect to one
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```
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## Which should I use?
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| You're streaming to… | Use |
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|---|---|
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| A Mac, iPhone, iPad, or Apple TV | The **Apple app** |
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| A Linux desktop or laptop | **`punktfunk-client`** (GTK4) |
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| A **Steam Deck** | The **[Decky plugin](/docs/steam-deck)** in Gaming Mode, or the GTK4 client in Desktop Mode |
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| An Android phone or TV | The **Android app** |
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| Windows | The native **`punktfunk-client`** (signed MSIX) or **Moonlight** |
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| An **LG webOS TV** | The community **[`pf-webos`](https://github.com/dyptan-io/pf-webos)** client, or **Moonlight** |
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| A browser, another smart TV, or any other device | **Moonlight** |
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| Automated tests / latency measurement | **`punktfunk-probe`** (headless) |
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Whichever you choose, the first connection needs a one-time [pairing](/docs/pairing).
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