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Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
108 lines
4.7 KiB
Markdown
108 lines
4.7 KiB
Markdown
# punktfunk-host — Debian/Ubuntu package (apt)
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`punktfunk-host` is published as a `.deb` to **Gitea's Debian package registry** in the public
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`unom` org, so the Ubuntu hosts update with plain `apt`. CI (`.gitea/workflows/deb.yml`) builds
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and publishes on every push to `main` (a rolling `0.2.0~ciN.g<sha>` build) and on `host-v*` tags
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(a clean `X.Y.Z`) — the rolling builds outrank the stray `0.1.1`, so plain `apt upgrade` always
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gets the latest (no version pin needed).
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The same workflow also publishes **`punktfunk-web`** (the browser management console — pairing +
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status) and **`punktfunk-client`** (the GTK4 couch/Deck client). `punktfunk-host` **Recommends**
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`punktfunk-web`, so a default `apt install punktfunk-host` pulls the console too (alongside the
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udev/sysctl bits) unless you've disabled weak deps; `punktfunk-client` is independent — install it
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on the box you stream *to*. (`punktfunk-probe` is the headless reference/test tool, not packaged
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here.)
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Package layout mirrors the Fedora RPM (`../rpm/punktfunk.spec`): the host binary, the `/dev/uinput`
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udev rule, the systemd **user** unit, headless session helpers, the example config, and the OpenAPI
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doc. Runtime `Depends` are computed by `dpkg-shlibdeps` from the binary itself (built in the Ubuntu
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26.04 rust-ci image, so the lib soname package names match the target). The NVIDIA driver
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(`libnvidia-encode` / `libEGL_nvidia` / `libcuda`) is **not** a dependency — it's installed out of
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band, like on the RPM side.
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## Install on a host (one-time)
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The registry is public, so no apt auth is needed — just trust the repo's signing key:
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```sh
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sudo install -d -m 0755 /etc/apt/keyrings
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curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
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| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
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echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
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| sudo tee /etc/apt/sources.list.d/punktfunk.list
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sudo apt update
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sudo apt install punktfunk-host
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```
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Then, as the desktop user:
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```sh
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sudo usermod -aG input "$USER" # virtual gamepads (re-login to take effect)
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mkdir -p ~/.config/punktfunk
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cp /usr/share/punktfunk-host/host.env.example ~/.config/punktfunk/host.env # then edit
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systemctl --user enable --now punktfunk-host
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# Web console — enable it and read the auto-generated login password (then open http://<host-ip>:3000):
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systemctl --user enable --now punktfunk-web
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
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```
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## Firewall
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Open the ports the host listens on. The **native `punktfunk/1`** plane:
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- **QUIC control plane: UDP 9777** (`serve --native-port N` to change).
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- **Data plane: an *ephemeral* UDP port** — negotiated per session, so there is no fixed port to
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open. For a restrictive firewall you'd need to allow a UDP range (the repo does not pin one).
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And the **GameStream / Moonlight** ports (fixed) — only needed if you run the host with
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`serve --gamestream` (opt-in, trusted LAN only); bare `serve` is native-only and doesn't open these:
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| Port | Proto | Purpose |
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|---|---|---|
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| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
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| 47989 | TCP | HTTP nvhttp (`/serverinfo`, `/pair` PIN flow) |
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| 48010 | TCP | RTSP handshake |
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| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
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| 5353 | UDP | mDNS auto-discovery |
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The mgmt API (TCP 47990) binds to loopback by default — leave it closed unless you move it off
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loopback with `--mgmt-bind IP:PORT` (which then requires `--mgmt-token`).
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With `ufw`:
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```sh
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sudo ufw allow 9777/udp # punktfunk/1 control plane
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sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
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sudo ufw allow 47998:48010/udp
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sudo ufw allow 5353/udp
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# plus the ephemeral punktfunk/1 data port — open a UDP range you reserve for it.
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```
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With raw `nftables` (add to your `inet filter input` chain):
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```
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udp dport 9777 accept # punktfunk/1 control plane
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tcp dport { 47984, 47989, 48010 } accept
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udp dport { 47998-48010, 5353 } accept
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# plus the ephemeral punktfunk/1 data port (a reserved UDP range).
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```
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## Updates
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```sh
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sudo apt update && sudo apt upgrade # picks up the newest published build
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systemctl --user restart punktfunk-host # if the unit was already running
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```
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## Build a `.deb` locally
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```sh
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VERSION=0.0.1 bash packaging/debian/build-deb.sh # -> dist/punktfunk-host_0.0.1_amd64.deb
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```
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Needs `dpkg-dev` (`dpkg-shlibdeps`, `dpkg-deb`). It builds the release binary first if missing.
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Build it in the rust-ci image (or on an Ubuntu 26.04 box) so the resolved `Depends` match the
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hosts; building on a GPU box is fine — the NVIDIA driver lib is filtered out either way.
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