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Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
44 lines
2.6 KiB
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44 lines
2.6 KiB
Plaintext
---
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title: Introduction
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description: Low-latency desktop and game streaming from a Linux host to any of your devices.
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---
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import { Cards, Card } from 'fumadocs-ui/components/card'
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**punktfunk** streams your Linux desktop or games to your other devices — a laptop, a Mac, a tablet,
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a TV — at low latency and at **each device's own resolution and refresh rate**. Run the host on a
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Linux machine with an NVIDIA GPU, connect a client, and you're streaming.
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It's built for the things that make streaming feel native:
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- **Your device's exact mode.** The host spins up a virtual display sized to the client that's
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connecting — 1080p60 to your laptop, 1440p120 to your desktop, 4K to your TV — at the same time.
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No letterboxing, no scaling, no juggling your real monitors.
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- **Low latency, GPU end to end.** Frames go straight from the compositor to the GPU encoder
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(NVENC) with zero CPU copies, and over a transport tuned for responsiveness rather than throughput.
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- **Works with the apps you already have.** punktfunk speaks the GameStream protocol, so any
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**Moonlight** client connects out of the box — and a faster **native protocol** with dedicated apps
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for **macOS, iOS, tvOS, Linux, Windows, and Android**.
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- **Secure by default.** Hosts require a one-time PIN pairing; after that, devices reconnect on a
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pinned identity. No accounts, no cloud.
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## Pick your path
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<Cards>
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<Card title="How It Works" href="/docs/how-it-works" description="The ideas behind punktfunk in a few minutes — virtual displays, the two protocols, pairing." />
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<Card title="Quick Start" href="/docs/quickstart" description="From nothing to streaming: set up a host and connect your first client." />
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<Card title="Host Setup" href="/docs/requirements" description="Install the host on Ubuntu (GNOME or KDE), Fedora (KDE), or Bazzite." />
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<Card title="Connect a Client" href="/docs/clients" description="Stream with the native app for your device — macOS, Linux, Windows, Android — or any Moonlight client." />
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</Cards>
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## What you need
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- A **Linux host** with an **NVIDIA GPU** (for the NVENC hardware encoder) running one of the
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[supported setups](/docs/requirements): **Ubuntu** (GNOME or KDE), **Fedora** (KDE), or **Bazzite**.
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A native [**Windows host**](/docs/windows-host) (NVIDIA-only) is also available.
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- A **client device** to stream to — there are native apps for **macOS, iOS/iPadOS, tvOS, Linux,
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Windows, and Android**, plus any device that runs **Moonlight**.
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- Both on the **same network** (LAN or VPN). punktfunk is designed for a trusted local network.
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Ready? Head to the [Quick Start](/docs/quickstart).
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