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Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
112 lines
4.2 KiB
Markdown
112 lines
4.2 KiB
Markdown
---
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title: Ubuntu — KDE Plasma
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description: Set up a punktfunk host on Ubuntu with KDE Plasma (KWin).
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---
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Set up a punktfunk host on **Ubuntu** running **KDE Plasma**. The host uses KDE's KWin compositor to
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create a per-client virtual display. Needs **KWin 6.5.6 or newer**.
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> New to this? Skim [Requirements](/docs/requirements) first.
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## 1. NVIDIA driver
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Identical to the GNOME guide — follow **step 1** of
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[Ubuntu — GNOME](/docs/ubuntu-gnome#1-nvidia-driver): install the NVIDIA driver **and** the
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`libnvidia-gl-<version>` userspace, enable `nvidia-drm modeset=1`, reboot, and verify with
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`nvidia-smi`.
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## 2. Install the host (apt)
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The host is published as a `.deb` to the public Gitea apt registry — install and update with plain
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`apt`. Trust the repo's signing key, add the repo, and install:
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```sh
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sudo install -d -m 0755 /etc/apt/keyrings
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curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
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| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
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echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
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| sudo tee /etc/apt/sources.list.d/punktfunk.list
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sudo apt update
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sudo apt install punktfunk-host
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```
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This also pulls the web console (`punktfunk-web`) via `Recommends` (the pairing/status UI). The
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desktop *client* — `punktfunk-client`, for the machine you stream *to* — is a separate package, not
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needed on a host. The NVIDIA driver stays out of band (step 1). Updates later are just
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`sudo apt update && sudo apt upgrade`.
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## 3. Configure
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The package ships the systemd **user** unit, the udev rule, and the sysctl tuning. As the desktop
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user, grant gamepad access and write the KDE config:
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```sh
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sudo usermod -aG input "$USER" # /dev/uinput for virtual gamepads (re-login to apply)
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mkdir -p ~/.config/punktfunk
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cat > ~/.config/punktfunk/host.env <<'ENV'
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WAYLAND_DISPLAY=wayland-0
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XDG_CURRENT_DESKTOP=KDE
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PUNKTFUNK_COMPOSITOR=kwin
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PUNKTFUNK_VIDEO_SOURCE=virtual
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PUNKTFUNK_ZEROCOPY=1
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PUNKTFUNK_INPUT_BACKEND=libei
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ENV
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```
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> Make sure you're on a **KDE Wayland** session (not X11) — the picker on the login screen. The
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> virtual-display path is Wayland-only. See the [Configuration reference](/docs/configuration) for
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> every option.
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## 4. Run
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Start the host as a user service from **inside your Plasma session**:
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```sh
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systemctl --user enable --now punktfunk-host
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journalctl --user -u punktfunk-host -f # watch it come up + print its fingerprint
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```
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The host listens on UDP `9777` (native punktfunk/1) plus the GameStream ports and advertises over
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mDNS. It requires **PIN pairing** by default — arm pairing from the web console and pair once from
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your [client](/docs/clients).
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### Web console
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```sh
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systemctl --user enable --now punktfunk-web
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# read the auto-generated login password, then open http://<host-ip>:3000
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
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```
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To run it at boot — including fully **headless**, with KWin brought up automatically and no login —
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see [Running as a Service](/docs/running-as-a-service); the headless appliance is built around KDE.
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## Troubleshooting
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- **KWin too old:** virtual outputs need KWin **≥ 6.5.6**. Check with `kwin_wayland --version`.
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- **No picture / capture fails:** confirm you're on a Wayland session and the NVIDIA GL userspace is
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installed (`libnvidia-gl-<version>`). More in [Troubleshooting](/docs/troubleshooting).
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## Appendix — build from source
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If the apt registry has no build for your release, compile the host yourself (no clean updates / no
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packaged units). Install the build toolchain and runtime libraries — the same `apt` line as the
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[GNOME build-from-source appendix](/docs/ubuntu-gnome#appendix--build-from-source) — then:
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```sh
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
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git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
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cargo build --release -p punktfunk-host
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```
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Write `~/.config/punktfunk/host.env` as in step 3, then run it inside your Plasma session:
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```sh
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cargo run --release -p punktfunk-host -- serve --gamestream
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```
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(The native plane is always on; `--gamestream` adds the Moonlight-compat surface this guide's
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GameStream ports refer to — trusted LAN only. Drop it for a secure native-only host.)
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