a9cca82fb8
windows-drivers-provision / provision (push) Successful in 13s
windows-drivers / probe-and-proto (push) Successful in 17s
android / android (push) Failing after 40s
apple / swift (push) Successful in 1m0s
ci / web (push) Successful in 58s
windows-drivers / driver-build (push) Successful in 1m9s
ci / docs-site (push) Successful in 1m18s
ci / rust (push) Successful in 4m25s
apple / screenshots (push) Successful in 5m24s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
deb / build-publish (push) Successful in 2m29s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 29s
ci / bench (push) Successful in 4m48s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
windows-host / package (push) Successful in 6m38s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m31s
docker / deploy-docs (push) Successful in 18s
Now that the drivers build from source in CI, remove the dead checked-in binaries and
the toolchain cruft they left behind:
- Delete packaging/windows/{pf-vdisplay,gamepad-drivers}/ (the prebuilt .dll/.inf/.cat/.cer).
pack-host-installer.ps1 builds + signs all three drivers from the drivers/ workspace and
nothing reads the vendored dirs anymore; stage-pf-vdisplay.ps1's -VendorDir is now a
mandatory build-output path, not a vendored default.
- Drop the LLVM-21 pin. The vendored bindgen 0.71->0.72 bump (the shipping pack already
builds green on the runner-default clang 22) retired the bindgen-0.71 layout-test overflow
that needed LLVM 21.1.2, so windows-drivers.yml + provision-windows-wdk.ps1 no longer
install/point at C:\llvm-21 (~898 MB off a fresh provision) - both driver builds now use one
toolchain (clang 22 + bindgen 0.72).
- pack -SkipBuild on the gamepad build (build-pf-vdisplay.ps1 already builds the whole
workspace), build-web.ps1 reaps a stale node too, deploy-dev.ps1 nefconc path + comments.
- Reword the vendored-driver references (build scripts, .iss, READMEs, the vite web-bundle
comment) to the build-from-source reality.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
36 lines
1.5 KiB
PowerShell
36 lines
1.5 KiB
PowerShell
<#
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Rebuild the web mgmt console from the CURRENT web/ source and restart the PunktfunkWeb task.
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
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bun is both the build tool AND the runtime: vite.config's Nitro noExternals bundles every dep
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into the self-contained .output (no node_modules, nothing for bun to fail to resolve), so the
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PunktfunkWeb task runs web\web-run.cmd -> bun .output\server\index.mjs on :3000.
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#>
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$ErrorActionPreference = 'Stop'
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$repo = Split-Path (Split-Path $PSScriptRoot)
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$web = Join-Path $repo 'web'
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$bun = 'C:\Users\Public\bun\bin\bun.exe'
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$task = 'PunktfunkWeb'
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if (-not (Test-Path $bun)) { throw "bun not found at $bun" }
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Set-Location $web
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Write-Host "bun install + build ..."
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& $bun install
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& $bun run build
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if ($LASTEXITCODE -ne 0) { throw "web build failed (exit $LASTEXITCODE)" }
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# No .output/server install: noExternals means the output has no externalized deps to resolve.
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Write-Host "restarting $task ..."
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& schtasks /end /tn $task 2>$null | Out-Null
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Get-CimInstance Win32_Process -Filter "Name='bun.exe' OR Name='node.exe'" -ErrorAction SilentlyContinue |
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Where-Object { $_.CommandLine -match 'index\.mjs' } |
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ForEach-Object { Stop-Process -Id $_.ProcessId -Force -ErrorAction SilentlyContinue }
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Start-Sleep 2
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& schtasks /run /tn $task | Out-Null
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Start-Sleep 5
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try {
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$r = Invoke-WebRequest 'http://127.0.0.1:3000/login' -UseBasicParsing -TimeoutSec 10
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Write-Host "DONE - web /login -> HTTP $($r.StatusCode)"
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} catch { Write-Warning "web restarted but /login check failed: $($_.Exception.Message)" }
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