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Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.
Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).
Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
190 lines
10 KiB
Markdown
190 lines
10 KiB
Markdown
# punktfunk Decky plugin (SteamOS / Steam Deck)
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A **[Decky Loader](https://decky.xyz/)** plugin that adds a **punktfunk** panel to the Steam
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Deck's Quick Access Menu (the QAM, opened with the `…` button), so you can launch the
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punktfunk streaming client from **Gaming Mode** without dropping to the desktop.
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Because Decky plugins run inside Steam's CEF, the panel is built from real Steam UI
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primitives (`@decky/ui`: `PanelSection`, `PanelSectionRow`, `ButtonItem`, `Field`,
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`Spinner`) — so it looks and feels native to Gaming Mode.
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> **Full Gaming-Mode client.** Discovery, a fullscreen page, in-UI SPAKE2 PIN pairing,
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> stream settings, and a stream that actually launches fullscreen under gamescope (via a
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> Steam shortcut, MoonDeck-style). The video itself is the existing GTK4 flatpak client
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> (`io.unom.Punktfunk`) — the plugin discovers, pairs, configures, and *launches it the
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> right way* so gamescope focuses it. The Steam-shortcut launch + pairing need a real Deck
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> in Gaming Mode to fully confirm.
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## What it does
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1. **Discover** — browses the LAN over mDNS for punktfunk/1 hosts (`_punktfunk._udp`,
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backend `discover()` via `avahi-browse`). Shown in both the QAM panel and a **fullscreen
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page** (Decky route `/punktfunk`, via `routerHook.addRoute`).
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2. **Pair** — for a `pair=required` host: a gamepad-navigable PIN keypad. The operator arms
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pairing on the host (it shows a 4-digit PIN), the user enters it on the Deck, and the
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backend runs the SPAKE2 ceremony headlessly via the flatpak client's `--pair` mode
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(`pair()`), persisting the host as paired so the stream then connects silently.
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3. **Stream** — launches fullscreen in Gaming Mode. The plugin registers ONE hidden
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non-Steam shortcut pointing at `bin/punktfunkrun.sh`, passes `PF_HOST` as the shortcut's
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Steam launch options, and starts it with `SteamClient.Apps.RunGame` — so gamescope
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focuses + fullscreens it. (A flatpak launched directly from the backend is invisible:
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gamescope only focuses the process tree Steam launched via `reaper` — gamescope#484.)
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The wrapper then execs `flatpak run io.unom.Punktfunk --connect <host>`.
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4. **Settings** — resolution / refresh / bitrate / gamepad / mic, written to the client's
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`client-gtk-settings.json` (`get_settings`/`set_settings`), which the launched client reads.
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To leave the stream: the in-client controller chord (**L1+R1+Start+Select**) or close the
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"game" from the Steam overlay — exiting the client ends the Steam game and returns to
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Gaming Mode automatically.
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## Architecture
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| File | Role |
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| --- | --- |
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| `src/index.tsx` | Frontend: QAM panel + the `/punktfunk` fullscreen page (host list, PIN keypad modal, settings). |
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| `src/steam.ts` | Steam-shortcut launch (`AddShortcut` / `SetAppLaunchOptions` / `RunGame`) — the focus-correct stream start. |
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| `src/backend.ts` | Typed `callable` bridges to `main.py`. |
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| `bin/punktfunkrun.sh` | The launch wrapper the Steam shortcut targets (so the window is focusable). |
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| `main.py` | Backend: `discover` / `pair` / `runner_info` / `get_settings` / `set_settings` / `kill_stream` / `check_update`. |
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| `plugin.json` | Decky plugin manifest. |
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| `update.json` | CI-baked `{channel, manifest}` — where `check_update()` polls (absent on dev builds). |
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| `decky.pyi` | Type stub for the injected `decky` module (vendored from the template). |
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### Discovery (`discover()`)
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Shells out to **`avahi-browse -rpt _punktfunk._udp`** (SteamOS and Bazzite ship
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`avahi-daemon`; this avoids bundling python-zeroconf):
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- `-r` resolve services, `-p` parseable output, `-t` terminate after the cache dump.
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- Resolved records start with `=` and are semicolon-separated:
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`=;iface;protocol;name;type;domain;hostname;address;port;txt`.
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- The `txt` column is space-separated, quoted `"key=value"` tokens. We read the keys the
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host advertises (`crates/punktfunk-host/src/discovery.rs`): `proto`, `fp`, `pair`, `id`.
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- Records are deduped on the `id` TXT key (a host re-advertises per interface and across
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IPv4/IPv6), preferring the IPv4 address for the user-facing host string.
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### Client launch (`connect()`)
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The client binary `punktfunk-client` is resolved in order: `PATH` → `/usr/bin` →
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`/usr/local/bin` → `~/.local/bin` → a `flatpak run io.unom.Punktfunk` fallback. The resolved
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argv and a clear `client-not-found` error surface to the UI. The child PID is tracked so
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`disconnect()` (and plugin `_unload`) can terminate it.
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> On the **Steam Deck** the client install is the flatpak `io.unom.Punktfunk`
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> (`packaging/flatpak/`) — SteamOS `/usr` is read-only and lacks `libadwaita`/`libSDL3`, so
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> the flatpak (which bundles them) is the canonical path; the resolver's flatpak fallback
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> launches exactly that.
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## Prerequisites
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- **Decky Loader** installed on the Deck (https://decky.xyz/).
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- **`punktfunk-client`** (the GTK4/libadwaita Linux client, crate `punktfunk-client-linux`)
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installed and runnable on the Deck — via `.deb`/RPM/flatpak, or symlinked into
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`~/.local/bin`.
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- **avahi** (`avahi-daemon` + `avahi-browse`) for discovery — present on SteamOS/Bazzite.
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- A punktfunk/1 host on the LAN (`punktfunk-host serve` or `punktfunk1-host`).
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## Build
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```sh
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pnpm install
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pnpm build # rollup → dist/index.js
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```
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(`npm install && npm run build` also works.)
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## Install on the Deck
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### Option A — Decky "install from URL" (recommended; published by CI)
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CI (`.gitea/workflows/decky.yml`) builds the plugin into a store-layout zip and publishes it to
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Gitea's **generic package registry** on every push to `main` and on `v*` tags, exposing a stable
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URL. In Decky's settings → **Developer Mode** → **Install Plugin from URL**, paste:
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```
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https://git.unom.io/api/packages/unom/generic/punktfunk-decky/latest/punktfunk.zip
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```
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(or a pinned version: `.../punktfunk-decky/<version>/punktfunk.zip`). On tags the same zip is
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also attached to the Gitea release. The zip's layout is the store-required one — a single
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top-level `punktfunk/` dir holding `plugin.json`, `package.json`, `main.py`, `dist/index.js`,
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`README.md`, and `LICENSE`.
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### Option B — manual dev copy (sideload)
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Decky's `~/homebrew/plugins/` is **root-owned** (PluginLoader runs as root and manages it), so a
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plain `rsync` into it fails — stage to a writable temp dir, then `sudo`-install and restart the
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loader. The two helper scripts do exactly this:
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```sh
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cd clients/decky
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pnpm install
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pnpm run package # → out/punktfunk/ + out/punktfunk-v<ver>.zip
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DECK=deck@<deck-ip> pnpm run deploy # rsync → /tmp, sudo cp into plugins/, chown root, restart
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```
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`deploy.sh` prompts for the Deck's sudo password interactively (via `ssh -t`); set `DECKPASS=…`
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to run it non-interactively. Equivalent by hand:
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```sh
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cd clients/decky && pnpm build && bash scripts/package.sh
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rsync -azp --delete out/punktfunk/ deck@<deck-ip>:/tmp/punktfunk/
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ssh -t deck@<deck-ip> 'sudo sh -c "rm -rf ~deck/homebrew/plugins/punktfunk && \
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cp -r /tmp/punktfunk ~deck/homebrew/plugins/punktfunk && \
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chown -R root:root ~deck/homebrew/plugins/punktfunk && systemctl restart plugin_loader"'
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```
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A loader restart is required for an out-of-band install to appear. The **punktfunk** panel then
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shows up in the Quick Access Menu.
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> The plugin launches the client via the flatpak `io.unom.Punktfunk` (see
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> [`../../packaging/flatpak/README.md`](../../packaging/flatpak/README.md)) — install that on
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> the Deck too, or the panel's Connect surfaces a `client-not-found` error.
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## Updating (self-update, no store)
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The plugin updates itself without the official Decky store. CI (`decky.yml`) publishes a tiny
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per-channel `manifest.json` next to the zip in the Gitea registry:
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```json
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{"version":"0.3.123","artifact":".../punktfunk-decky/0.3.123/punktfunk.zip","sha256":"…"}
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```
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and bakes an `update.json` (`{channel, manifest}`) into the plugin so it knows which channel it was
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installed from. The backend `check_update()` reads the **installed** version from `package.json` —
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the value Decky itself reports (it does **not** read `plugin.json`) — fetches the channel manifest,
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and compares. When a newer build exists the frontend shows an **Update to vX** button that drives
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Decky Loader's own install RPC:
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```ts
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window.DeckyBackend.callable("utilities/install_plugin")(artifact, "punktfunk", version, hash, /*UPDATE=*/2)
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```
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The loader (root) downloads the immutable per-version zip, **SHA-256-verifies** it against `hash`,
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replaces `~/homebrew/plugins/punktfunk`, and hot-reloads — the unprivileged backend never writes the
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root-owned plugins dir itself. `window.DeckyBackend` / `utilities/install_plugin` are loader
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internals (not `@decky/api`), so every access is guarded; missing them, the button falls back to a
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toast pointing at **Install Plugin from URL**.
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> CI stamps a **plain numeric** semver per channel (`0.3.<run>` canary, `X.Y.Z` stable) into
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> `package.json`. Decky's `compare-versions` orders pre-release identifiers lexically (so `ci10 < ci9`)
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> — a `-ciN` suffix would mis-detect updates.
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**Optional — native Updates tab:** Decky's store is single-source (a custom store URL *replaces* the
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official catalog), so punktfunk doesn't ship one by default. A user who wants the native update badge
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can point Decky → Settings → **Custom store** at a punktfunk-only store JSON — not recommended if you
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use other plugins, since it hides the official catalog.
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## Limitations / next steps
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- **Needs on-Deck validation in Gaming Mode**: the Steam-shortcut launch (`AddShortcut` /
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`RunGame` / the `gameId` encoding) and the headless pairing env are coded to MoonDeck's
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proven pattern but verified only at build time here.
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- mDNS discovery depends on `avahi-browse`; no manual "add host by IP" entry yet.
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- No in-stream overlay (latency/bitrate HUD) inside the plugin — the client owns the session
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once launched; leave it with the L1+R1+Start+Select chord.
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- Pairing requires the operator to **arm pairing on the host** (so it shows the PIN); the
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plugin can't arm it remotely (no host mgmt token on the Deck).
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- Settings are written to the flatpak's sandbox config path; if the client ever moves its
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config location, that path mapping must follow.
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