Much of design/ described work that has since shipped. Trim each doc to
its durable rationale + still-open items (the code is the source of truth
for shipped detail; git history holds the full originals).
- Shipped plans -> status stubs: stats-capture, gamestream-host-plan,
apple-stage2-presenter, windows-service.
- Trimmed completed-out / open-kept: implementation-plan, hdr-pipeline,
host-latency, gpu-contention (fixed stale status table), game-library,
linux-setup (fixed m0->spike + stale zero-copy claim),
session-aware-host-followups, windows-client-bootstrap,
windows-dualsense-{scoping,game-detection}, windows-virtual-display,
security-review (per-finding status table; #12 still open),
apollo-comparison (shipped backlog collapsed to one-liners).
- Windows-host cluster consolidated: windows-host.md -> redirect into
windows-host-rewrite.md (whose stale scorecard is corrected -- goal1 is
merged, M4 done); windows-secure-desktop.md archived (now a fallback
behind IDD-push primary).
- Kept evergreen: ci.md, gamescope-multiuser.md, windows-build-and-packaging.md.
- New design/README.md: per-doc status table + consolidated open-items
roll-up so nothing is tracked in only one buried doc.
- Repoint 5 code comments to the archived secure-desktop doc path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
8.6 KiB
Linux host setup — NVIDIA GPU VM (pipeline spike + GameStream host)
Status: Setup guide — still current and in active use (referenced from
clients/apple/README.md). The pipeline spike and the GameStream host are shipped (seedesign/gamestream-host-plan.md+CLAUDE.md). This doc is trimmed to the bring-up steps + gotchas; the §4 crate-API walkthrough was folded intoCLAUDE.md"Pinned crate facts".
How to bring up the build environment for the punktfunk Linux host on an NVIDIA-GPU Ubuntu VM
and run the pipeline spike (capture→encode). punktfunk-core already builds and is tested
cross-platform; this is about the platform backends in crates/punktfunk-host.
Target Ubuntu 24.04 (noble): Sway 1.9, FFmpeg 6.1.1, xdg-desktop-portal 1.18. 22.04 (jammy) ships Sway 1.7 / FFmpeg 4.4 — too old for this path; build from source or upgrade. Package names/versions below were verified against the live Ubuntu archive.
1. Bootstrap
git clone git@git.unom.io:unom/punktfunk.git && cd punktfunk && git checkout m1-punktfunk-core
bash scripts/bootstrap-ubuntu.sh
It verifies the (already-installed) NVIDIA + NVENC stack, installs the Rust toolchain
(rustup) and the build/runtime deps (PipeWire, xdg-desktop-portal + the wlroots backend,
Sway, Wayland/DRM/EGL/GBM/VA dev libs, capture tools), gates the FFmpeg -dev
headers so it can't clobber your custom NVENC FFmpeg, and drops headless-Sway + portal
config templates into ~/.config (only if absent). It does not reboot or edit GRUB.
After it runs, sanity-check the core on Linux:
cargo test --workspace # 21 tests; same suite that's green on macOS
2. NVIDIA prerequisites (one-time, may need a reboot)
Wayland on NVIDIA requires KMS modeset. The bootstrap checks it; if it isn't Y:
echo 'options nvidia-drm modeset=1 fbdev=1' | sudo tee /etc/modprobe.d/nvidia-drm.conf
sudo update-initramfs -u && sudo reboot
cat /sys/module/nvidia_drm/parameters/modeset # must print Y after reboot
- Driver ≥ 535 is the floor for headless wlroots (EGL/dmabuf); 550+ recommended.
- Install the NVIDIA GL/EGL userspace, not just
nvidia-utils:sudo apt install libnvidia-gl-<NNN>(matching the driver, e.g.libnvidia-gl-595).nvidia-utils-NNNships nvidia-smi + NVENC but notlibEGL_nvidia.so.0or the GLVND vendor JSON (/usr/share/glvnd/egl_vendor.d/10_nvidia.json). Without them libglvnd falls back to Mesa, wlroots can't init EGL on the GPU and drops to the pixman software renderer — and the ScreenCast portal then fails to negotiate a buffer format (unable to receive a valid format from wlr_screencopy). Verify after install:ls /usr/share/glvnd/egl_vendor.d/10_nvidia.json && ldconfig -p | grep libEGL_nvidia. A correct GPU Sway logsEGL vendor: NVIDIAand a list of DMA-BUF formats. - Join the
render+videogroups:sudo usermod -aG render,video $USER, then re-login (group changes only apply to new logins). wlroots opens/dev/dri/renderD128(grouprender) and/dev/dri/card*(groupvideo), both 0660; without membership Sway aborts withPermission denied. (scripts/headless/*.shbridge a not-yet-re-logged-in shell withsg render, but re-login is the clean fix.) - A headless VM GPU exposes no DRM connectors — that's expected. We don't use the DRM
backend;
WLR_BACKENDS=headlessrenders to an offscreen GBM/EGL surface and creates a virtualHEADLESS-1output. Use the render node/dev/dri/renderD128. - NVENC in a VM: full PCI passthrough = bare-metal NVENC, no license. vGPU needs a valid license (vWS) or NVENC runs degraded — the bootstrap's smoke-encode tells you if it actually works. Consumer GeForce cards also cap concurrent NVENC sessions (~8); datacenter/RTX-pro are effectively unlimited — relevant once we serve many clients.
3. Bring up the headless compositor + prove capture→NVENC
# shell 1 — start headless GPU Sway on the shared user bus (blocks; -d for debug log)
bash scripts/headless/run-headless-sway.sh # success logs "EGL vendor: NVIDIA"
# shell 2 — same user: set the client mode, import the portal env, write the env file
bash scripts/headless/prepare-session.sh 2560x1440@60Hz
source /tmp/punktfunk-sway-env.sh
swaymsg -t get_outputs # confirm HEADLESS-1 active
swaymsg exec foot # optional: animated content to capture
bash scripts/headless/capture-smoke-test.sh # wf-recorder (wlr-screencopy) -> hevc_nvenc
ffprobe /tmp/punktfunk-headless-test.mkv # confirm a real H.265 stream
wf-recorder uses wlr-screencopy directly (no portal/D-Bus) — the fastest way to
de-risk the GPU encode path. Note: screencopy encodes straight to a file and cannot
feed PipeWire; the real integration uses the ScreenCast portal (see the pipeline spike). If shell 1 logged
a Mesa/EGL fallback (or Sway dropped to pixman) instead of EGL vendor: NVIDIA, install the
NVIDIA GL userspace (§2) — the portal cannot capture a pixman output.
An idle headless output produces no frames (its frame clock is driven by damage); give
it a real refresh mode (prepare-session.sh does) and run something animated
(swaymsg exec foot) or the capture will be ~1 frame.
The wlroots-on-NVIDIA env workarounds (WLR_RENDERER=gles2, WLR_NO_HARDWARE_CURSORS=1,
GBM_BACKEND=nvidia-drm, sway --unsupported-gpu, …) live in
scripts/headless/env.sh — source it before launching anything Wayland.
4. The spike proper — wire it into punktfunk-core
Goal (plan §8): headless output → PipeWire ScreenCast → NVENC → a playable file, then feed
the encoded access units into a punktfunk_core::Session (host role). The module seams exist
in crates/punktfunk-host/src/{vdisplay,capture,encode,inject,pipeline}.rs.
Status: implemented and verified end-to-end in crates/punktfunk-host (spike.rs,
capture/linux.rs, encode/linux.rs). After the §3 bring-up:
source /tmp/punktfunk-sway-env.sh
swaymsg exec foot # animated content
# Live portal capture → NVENC HEVC → playable file, with each AU also round-tripped
# through a punktfunk_core host→client Session (FEC + packetize + reassemble) and verified:
cargo run -p punktfunk-host -- spike --source portal --seconds 5 --out /tmp/punktfunk-spike.h265
ffprobe /tmp/punktfunk-spike.h265
# No capture session needed (encode + core only): --source synthetic
Verified result: 1920x1080 HEVC, ~300 frames in 5s, punktfunk-core loopback … 0 mismatches.
The portal negotiates packed RGB (24-bit, 3 bpp) on wlroots; the encoder expands it to
rgb0 (one pad byte/pixel, no colour math) since NVENC accepts rgb0/bgr0 but not
rgb24. GPU zero-copy is now implemented on all paths (tiled dmabuf → EGL/GL → CUDA;
LINEAR dmabuf → Vulkan bridge → CUDA → NVENC — see CLAUDE.md); the capture module keeps a
cpu_bytes fallback for inputs that can't be imported.
Crate/API details (ashpd 0.13 screencast handshake, pipewire 0.9 frame pull, ffmpeg-next
8.x encoder selection, reis/uinput input) now live in CLAUDE.md "Pinned crate facts" — they
are the source of truth, with the FFmpeg-prefix override export FFMPEG_DIR=/that/prefix and
the bindgen LIBCLANG_PATH knob in the troubleshooting table below.
The GameStream host built on this spike is shipped — serverinfo/RTSP/pairing for a stock
Moonlight client, a per-compositor virtual output created on connect, input via reis/uinput.
See design/gamestream-host-plan.md + CLAUDE.md.
Troubleshooting
| Symptom | Fix |
|---|---|
| Sway aborts on NVIDIA | add --unsupported-gpu (the helper scripts do) |
not a KMS device / no connectors |
expected on a headless VM GPU — use WLR_BACKENDS=headless, not the DRM backend |
| Sway won't start at all | WLR_RENDERER_ALLOW_SOFTWARE=1 WLR_RENDERER=pixman to prove the pipeline, then fix EGL |
| ScreenCast portal finds no output | ensure xdg-desktop-portal-wlr is running in the same session, XDG_CURRENT_DESKTOP=sway, and ~/.config/xdg-desktop-portal-wlr/config has output_name=HEADLESS-1 |
Cannot load libnvidia-encode.so.1 |
NVENC runtime lib missing (driver) or unlicensed vGPU |
cargo build can't find FFmpeg |
export FFMPEG_DIR=$(pkg-config --variable=prefix libavcodec) or point PKG_CONFIG_PATH at the custom build |
| bindgen: libclang not found | export LIBCLANG_PATH=$(llvm-config --libdir) |
Open items
None — the pipeline spike and the GameStream host it seeds are both shipped (see
design/gamestream-host-plan.md + CLAUDE.md). This file remains as the host-box bring-up guide.