be09f9f345
The run loop grows a browse mode: the console library idles between streams in ONE window (no gamescope handoff), overlay actions launch sessions via run_browse's callback, session end returns to the library. The Overlay contract gains menu routing (MenuEvent → haptic pulse), action draining, and session-phase edges. pf-console-ui ports the GTK launcher wholesale: the coverflow's springs, cursor arithmetic and recede/tilt constants move verbatim with their tests (plus new projection tests — focused-card centering, the inner- edge-recedes corridor); paint order is draw order (the gtk::Fixed restack hack is gone); the aurora renders as an SkSL runtime shader at full rate on every box (the 30 Hz CPU-upscale path and its frozen-on- Deck fallback are deleted — the generated SkSL is compile-tested); titles/scenes shape through textlayout (CJK-safe). Poster art streams in as encoded bytes through the shared model and decodes renderer-side. The session binary wires --browse host[:port] [--mgmt PORT]: KnownHosts lookup (unpaired renders the pair-first scene), library + art fetch on threads, PUNKTFUNK_FAKE_LIBRARY dev hook, and a session_params helper shared with --connect. The minimal build refuses --browse cleanly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
46 lines
2.6 KiB
Markdown
46 lines
2.6 KiB
Markdown
# punktfunk-session
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The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
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no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
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presenter of the Linux client re-architecture (punktfunk-planning:
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`linux-client-rearchitecture.md`).
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```
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punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
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punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
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```
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`--browse` opens the console game library (the Skia coverflow over the animated aurora)
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instead of connecting: A launches the focused title as a stream in the same window,
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session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
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pairing is the desktop client / Decky plugin's job. `PUNKTFUNK_FAKE_LIBRARY=<file.json>`
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feeds canned entries with no host (portrait paths starting with `/` load from disk).
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Reads the same identity / known-hosts / settings stores as the desktop client
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(`punktfunk-client`) — pair there (or via its headless `--pair`) first; this binary never
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connects to a host it has no pinned fingerprint for (`--fp HEX` overrides the store).
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Stdout is the machine interface: `{"ready":true}` after the first presented frame,
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`stats: …` once per second (Ctrl+Alt+Shift+S toggles, `--stats` forces on), one
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`{"error"|"ended": …}` JSON line on the way out. Logs go to stderr. Exit codes: `0`
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clean end, `2` connect failed, `3` trust rejected / pairing required, `4` presenter
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init failed.
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In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q
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releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape
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chord (L1+R1+Start+Select, hold to disconnect) works the same.
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The default build carries the Skia console UI (`ui` feature): the stats OSD and capture
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hint render in-window (Ctrl+Alt+Shift+S toggles both the OSD and the stdout mirror).
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`--no-default-features` is the ~5 MB power-user build — same streaming, stats on stdout
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only, no Skia anywhere in the dependency tree.
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Decode follows the Settings preference: VAAPI frames import zero-copy into Vulkan
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(per-plane dmabuf + the stream's CICP-driven CSC shader); boxes whose driver can't
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import (NVIDIA proprietary by design) fall back to software decode automatically.
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Debug/bisect knobs: `PUNKTFUNK_DECODER=software|vaapi`, `PUNKTFUNK_PRESENT_MODE=
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mailbox|immediate` (default FIFO), `PUNKTFUNK_VK_DEVICE=<index>` (multi-GPU), and
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`PUNKTFUNK_HW_FAULT=import` (fault every dmabuf import — proves the three-strike
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demotion to software on healthy hardware). HDR/P010 and the Skia console UI
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(`--browse`) are later phases of the plan.
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