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A DEBUG-only "shot mode" renders one mock-populated screen full-bleed (PUNKTFUNK_SHOT_SCENE=<name> -> ScreenshotHostView instead of ContentView), so the OS can screenshot the REAL, fully-rendered UI. tools/screenshots.sh drives it: screencapture for the mac window, `simctl io booted screenshot` for the iOS/iPad/tvOS Simulators, at exactly the App Store Connect sizes. ImageRenderer was tried first and rejected: it can't rasterize this app's chrome (NavigationStack, Form/TabView, Liquid-Glass/NSVisualEffect all render black or the "can't render" placeholder). Capturing the live window/Simulator avoids that. Only the stream hero is synthetic (StreamView needs a live connection) - a synthwave frame + the real glass HUD, overridable via PUNKTFUNK_SHOT_HERO. CI: a new `screenshots` job in apple.yml builds the iOS (+ tvOS best-effort) xcframework slices, runs the harness per platform best-effort, and attaches the result as a single zip artifact (punktfunk-appstore-screenshots). It is isolated from the build/test job and skipped on PRs, so a capture gap (missing Simulator runtime, or no Screen Recording grant for the mac window capture) never reds the core signal. Generated PNGs (clients/apple/screenshots/) are gitignored. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
57 lines
1.8 KiB
Swift
57 lines
1.8 KiB
Swift
// PunktfunkClient — the macOS client app (also runs unbundled via swift run).
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// Hosts grid → trust-on-first-use → StreamView (AVSampleBufferDisplayLayer HEVC) + input.
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#if os(macOS)
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import AppKit
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#endif
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import SwiftUI
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@main
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struct PunktfunkClientApp: App {
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#if os(macOS)
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@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate
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#endif
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var body: some Scene {
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WindowGroup("Punktfunk") {
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#if DEBUG
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// PUNKTFUNK_SHOT_SCENE=<name> → show that single mock-populated screen full-bleed for
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// the App Store screenshot capture (tools/screenshots.sh). Normal launch otherwise;
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// the whole path is absent from Release builds.
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if let scene = ScreenshotMode.requestedScene {
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ScreenshotHostView(scene: scene)
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} else {
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ContentView()
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}
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#else
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ContentView()
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#endif
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}
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// The Stream menu (Disconnect ⌘D, Show/Hide Statistics ⌘⇧S) — a real menu bar on
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// macOS, hardware-keyboard shortcuts on iPad. tvOS has neither.
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#if !os(tvOS)
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.commands { StreamCommands() }
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#endif
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#if os(macOS)
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Settings {
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SettingsView()
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}
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#endif
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}
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}
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#if os(macOS)
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final class AppDelegate: NSObject, NSApplicationDelegate {
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func applicationDidFinishLaunching(_ notification: Notification) {
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// `swift run` launches an unbundled binary; promote it to a regular app so the
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// window fronts and receives keyboard/mouse focus (GameController needs focus).
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NSApp.setActivationPolicy(.regular)
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NSApp.activate(ignoringOtherApps: true)
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}
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func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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true
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}
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}
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#endif
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