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docs(arch): fish-safe repo setup, firewalld services, fix client label
The pacman-repo setup step used a bash heredoc (`<<'EOF'`), which fish — the
default shell on CachyOS — cannot parse ("expected a string, but found a
redirection"). Replace it with a cross-shell `printf | sudo tee -a` form in both
the Arch guide and packaging/arch/README.md; `$repo`/`$arch` stay literal for
pacman and the output is byte-identical to the old heredoc.

Firewall: stock Arch ships none (ports already open), but CachyOS enables
firewalld by default and an Arch package must never touch the running firewall.
Ship firewalld service definitions the host package installs to
/usr/lib/firewalld/services/ (punktfunk-gamestream, punktfunk-native), not
auto-enabled; the install scriptlet prints the enable command only when
firewall-cmd is present. Document it in the Arch guide (new section) and README.
The mgmt API (loopback) and web console ports are deliberately not opened.

Also fix the "GTK4 couch/Deck client" mislabel — it's the native
GTK4/libadwaita Linux client (desktop/laptop/Deck are targets; the
controller-optimized launcher is one view, not its identity) — across the Arch
PKGBUILD/README, Arch guide, and the Debian README.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 22:31:53 +00:00

7.4 KiB

title, description
title description
Arch Linux Install a punktfunk host on Arch (and Arch-derived distros) from the signed pacman binary repo.

Set up a punktfunk host on Arch Linux (or an Arch-derived distro like CachyOS/EndeavourOS). The host installs from a signed pacman binary repo, so it updates with pacman -Syu like the rest of your system — no building required. Host encode is NVENC on NVIDIA and VAAPI on AMD/Intel (PUNKTFUNK_ENCODER=auto picks per GPU).

New here? Read Security & Safe Use first — a streaming host is remote control of the machine, so keep it on a trusted LAN or VPN and require pairing.

Prefer to build it yourself? A split PKGBUILD (host + client + optional web console) is in the repo at packaging/arch/ — see the appendix. The binary repo below is the supported path.

1. GPU prerequisites

  • NVIDIA: sudo pacman -S --needed nvidia-utils (provides NVENC + the EGL/CUDA zero-copy path). Arch's stock ffmpeg already has NVENC built in — no RPM-Fusion-style swap like Fedora needs.
  • AMD / Intel: the Mesa stack (mesa, libva-mesa-driver for AMD, intel-media-driver for Intel) provides the VAAPI encoder — usually already installed on a desktop.

2. Add the signed repo

The registry signs its database and every package, so first trust its key once (after this, packages install signature-verified):

# Trust the registry signing key.
curl -fsS https://git.unom.io/api/packages/unom/arch/repository.key \
  | sudo pacman-key --add -
sudo pacman-key --lsign-key E0CA04465C99C936E0B0C6510A317015A34DDD69

# Add the repo (append to /etc/pacman.conf). No SigLevel line needed — pacman's default
# verifies signed packages against the key you just trusted. (printf, not a heredoc, so this
# works in fish too — CachyOS's default shell has no `<<EOF` support.)
printf '\n[punktfunk]\nServer = https://git.unom.io/api/packages/unom/arch/$repo/$arch\n' \
  | sudo tee -a /etc/pacman.conf >/dev/null

Stable vs canary. [punktfunk] is the stable channel — it moves only when a vX.Y.Z release is cut. For the latest main build, use [punktfunk-canary] instead (same Server line, just the repo name). Enable exactly one. See Release Channels.

3. Install the host

sudo pacman -Sy punktfunk-host      # the streaming host
sudo pacman -S  punktfunk-web       # optional: the browser management console (pairing + status)
sudo usermod -aG input "$USER"      # /dev/uinput access for virtual gamepads (re-login to apply)

punktfunk-client (the native GTK4 Linux client) is in the same repo if this box is also a client. The host package ships the systemd user units, the udev rule, the UDP socket-buffer sysctl tuning, and example configs. Updates later are just sudo pacman -Syu.

4. Configure and run

The host runs as a systemd --user service — it needs your session's PipeWire and D-Bus. Copy a starting config, enable the service, and enable linger so it starts at boot without a login:

mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.example ~/.config/punktfunk/host.env   # then edit
systemctl --user daemon-reload
systemctl --user enable --now punktfunk-host
sudo loginctl enable-linger "$USER"

Which compositor the host captures depends on your desktop — it drives a per-client virtual output via KWin (Plasma), Mutter (GNOME), or wlroots (Sway), or spawns a headless gamescope session per connect. For a headless appliance, the package also ships punktfunk-kde-session.service (a dedicated kwin --virtual session, same as the Fedora KDE guide — cp /usr/share/punktfunk/host.env.kde ~/.config/punktfunk/host.env and enable it alongside the host). See Configuration for every knob and Running as a Service for the service model.

Check it came up:

systemctl --user status punktfunk-host          # active
journalctl --user -u punktfunk-host -f          # watch a client connect

Web console

The console (status, paired devices, arm pairing) ships as punktfunk-web — enable it, then open http://<host-ip>:47992:

systemctl --user enable --now punktfunk-web

Console login password

On first start punktfunk-web-init generates a random login password and saves it to ~/.config/punktfunk/web-password (as PUNKTFUNK_UI_PASSWORD=…). Read it back at any time:

journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password

To set your own, edit that file and systemctl --user restart punktfunk-web. Forgot it? See Forgot your Password?.

5. Open the firewall (if you have one)

Stock Arch ships no firewall — every port is already open, so you can skip this. But CachyOS enables firewalld by default, and an Arch package never opens ports for you (it won't touch your running firewall), so on CachyOS the host is unreachable until you allow it.

The punktfunk-host package installs firewalld service definitions for exactly this, so enabling is one command. Reload once so firewalld sees the just-installed definition, add the service, then reload to apply:

sudo firewall-cmd --reload
sudo firewall-cmd --permanent --add-service=punktfunk-native       # the default native host
#                              --add-service=punktfunk-gamestream   # …or add this for Moonlight compat
sudo firewall-cmd --reload

punktfunk-native opens the QUIC control port (UDP 9777) + mDNS discovery; add punktfunk-gamestream as well if you run serve --gamestream (the fixed Moonlight ports + mDNS). The media data plane uses an ephemeral UDP port per session (nothing fixed to open); a restrictive firewall must also allow a UDP range. The web console (47992) and mgmt API (47990, loopback-only) are not opened by these — reach the console from the host box, or open 47992 yourself if you want it on the LAN. Not on firewalld? See packaging/arch/README.md for the ufw/nftables port lists.

6. Connect a client

From any client, --discover finds the host on the LAN. On first connect, complete the PIN pairing — arm it from the host's web console, which displays a 4-digit PIN to type into the client. (Pairing is required by default; pass serve --open only if you deliberately want to disable it.) See Clients and Pairing.

Appendix — build from source (PKGBUILD)

To build instead of using the binary repo, use the split PKGBUILD in packaging/arch/ (produces punktfunk-host + punktfunk-client; set PF_WITH_WEB=1 to also build punktfunk-web, which needs bun):

git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk/packaging/arch
# Build the working tree (no git fetch):
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
sudo pacman -U punktfunk-host-*.pkg.tar.zst

NVENC/EGL come from the NVIDIA driver (nvidia-utils); on a GPU-less builder, symlink the CUDA stub into the link path first (the PKGBUILD header documents this). Full details, the Fedora→Arch dependency map, and the SteamOS systemd-sysext path are in packaging/arch/README.md.