Files
punktfunk/clients/windows/README.md
T
enricobuehlerandClaude Fable 5 35c61fee64 chore(client): the windows-rs pin moves a month forward, onto the SDK-metadata bindings
The July 2026 windows-rs brings a reconciler keyed-child-order fix (#4728), widget
validation (#4727), a DPI collision fix (#4751), icon elements (#4736), multi-window
support (#4730) and scroll virtualization (#4710) — the re-render fixes the Windows
client has been working around at the architecture level. All three pinned deps
(windows-reactor, windows, windows-reactor-setup) move together so windows-core
stays unified across the swap-chain hand-off, and pf-client-core moves with them.

The bulk of the diff is #4689: windows/windows-sys now generate straight from the
Windows SDK, so the `Win32_*` namespace features became one feature per SDK header
(winuser, dxgi, d3d11, …), the PascalCase namespace modules became header-named
modules, struct-returning COM methods take explicit out-params and return HRESULT,
Win32 functions return their raw BOOL/HANDLE instead of Result, and flag constants
are plain integers. Both crates' Win32 code is rewritten to that shape; behaviour
is unchanged on every path.

Riding along, all already stale before the bump: the README and the three Windows
workflows stop claiming windows-reactor's build.rs needs CARGO_WORKSPACE_DIR (that
build.rs no longer exists — staging moved to windows-reactor-setup via OUT_DIR);
the README layout section stops describing modules that moved into the session
binary long ago and gains the manual smoke checklist; the notices generator learns
the SPDX for crates that ship license files without a `license` field, which turns
windows-reactor-setup's UNKNOWN into MIT OR Apache-2.0; and the crate records its
real rust-version (1.96) instead of inheriting the workspace's 1.82.

Verified: cargo check/clippy/fmt clean on punktfunk-client-windows, pf-client-core
and punktfunk-client-session; both bins build; --discover finds the LAN hosts; the
GUI shell comes up (WinAppSDK bootstrap intact under the new reactor-setup).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 18:31:47 +02:00

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Markdown

# punktfunk — Windows client
The native **Windows** app for streaming a punktfunk host to your PC. A modern WinUI 3 app that
discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and
refresh rate — with a hardware-accelerated D3D11 video path and HDR.
It's **pure Rust**: the UI is WinUI 3 driven through [windows-reactor](https://github.com/microsoft/windows-rs)
(a declarative, React-like framework), and it links the shared **`punktfunk-core`** directly to speak
the fast **`punktfunk/1`** protocol.
## Features
- **Hardware decode, GPU present** — FFmpeg HEVC with a **D3D11VA zero-copy path** (decoder and
presenter share one D3D11 device; NV12/P010 textures sampled straight into a `SwapChainPanel`
composition swapchain), with a robust software-decode fallback.
- **HDR10** — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to `R10G10B10A2` +
ST.2084 with HDR10 metadata.
- **Your display's native mode** — the host builds a virtual display at exactly your WxH@Hz.
- **Audio both ways** — WASAPI render + mic capture.
- **Full controller support** — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
- **Your display's native mode, really** — "Native display" resolves the actual size + refresh of
the monitor the window is on at connect time.
- **Find hosts automatically** — mDNS discovery lists hosts on your LAN, alongside saved and manual
entries. First connect does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then
reconnects on a pinned identity. Saved hosts carry per-host actions: a **network speed test**
(probe burst over the real data plane → recommended bitrate, applied in one tap) and **forget**.
- **Polished shell** — host cards, settings (resolution / refresh / host compositor / decoder /
codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels /
mic / stats-overlay level), the tiered stats overlay (Off / Compact / Normal / Detailed —
Ctrl+Alt+Shift+S cycles it live in the session window), and the full trust surface. Stream input uses Win32 low-level
hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream
re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.
Builds and ships for both **x64** and **ARM64** as a signed **MSIX**.
## Get it
Install the signed MSIX from the package registry — see
**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
A stock [Moonlight](https://moonlight-stream.org/) client also works over GameStream if you prefer.
## Build from source
Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need
the MSVC toolchain, an `FFMPEG_DIR` FFmpeg tree, and CMake (SDL3 builds from source). The Windows
App SDK runtime bootstrap is staged next to the exe by `windows-reactor-setup` from this crate's
own `build.rs` — no extra environment needed.
```sh
cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc
# CLI paths for testing (no window):
punktfunk-client --discover # list hosts on the LAN
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
punktfunk-client --headless --speed-test --connect host[:port] # probe burst → recommended bitrate
```
> `CARGO_HOME` must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header
> build. Packaging (MSIX manifest, signing) lives in [`packaging/`](packaging/).
## Layout
Decode/present/input live in the spawned `punktfunk-session` binary (`clients/session`), not here —
this crate is the shell that discovers, pairs, and launches it.
```
src/
main.rs entry point + CLI paths (--discover · --headless · --speed-test)
bin/punktfunk-console.rs the couch/HTPC Start-menu entry (re-execs with --console)
app/ WinUI 3 shell (windows-reactor), one module per screen:
mod (root/router) · hosts · connect · pair · speed · settings ·
library · help · licenses · stream · style (shared cards/pills)
deeplink.rs punktfunk:// activation, single-instance hand-off, shortcut writer
spawn.rs punktfunk-session child process + its stdout event contract
shell_window.rs hide/restore the shell HWND around a session
gpu.rs DXGI adapter enumeration for the GPU picker
trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
probe.rs · wol.rs speed probe · Wake-on-LAN
logfile.rs log tee to %LOCALAPPDATA%
packaging/ MSIX manifest, signing, pack script
```
## Manual smoke checklist
The windows-reactor pin is a moving target and WinUI regressions rarely show up in `cargo check`
walk this after a reactor bump or a change to the render/state architecture:
- **Hosts** — discovery populates tiles; tile hover fill; "…" menu → Forget and Rename;
add-host modal connects; WOL wait screen cancels.
- **Settings** — every section renders; combos still show their selection after a section
switch AND a scope switch (the historic blank-combo reconciler bug); profile create /
rename / delete (with confirm); colour swatches repaint; the Overridden marker appears on
edit and clears on Reset; GPU combo lists adapters.
- **Pair** — PIN entry pairs (the typed PIN must reach the Connect click — `use_ref` mirror path).
- **Session** — connect → session spawns → HUD stats tick; Ctrl+Alt+Shift+Q releases the pointer;
shell window restores on exit.
- **Shell** — speed test completes; library grid loads; `punktfunk://` deep link routes (second
instance hands off and exits); window icon appears; screen-entrance animations play.
## Related
- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together