6263108e15
The Windows DualSense and DualShock 4 managers passed the raw wire buttons straight into `DsState::from_gamepad`, so a client's Steam back grips (BTN_PADDLE1..4) were silently dropped and `PUNKTFUNK_STEAM_REMAP` was ignored — the Linux DS/DS4 backends already fold them via `steam_remap::fold_paddles`. Bring the Windows backends to parity: add a `remap: steam_remap::RemapConfig` field (`::from_env()` in `new()`) to both managers and fold the paddles before `from_gamepad`, exactly as `linux/dualsense.rs` / `linux/dualshock4.rs`. Default policy stays Drop (don't fire buttons the user didn't ask for); set the env to map the grips onto stick-clicks or shoulders. `steam_remap` was gated `target_os = "linux"`; widened to `any(linux, windows)`. It's pure (only punktfunk_core + std::env); its Linux-only Deck motion rescale is `pub` so it compiles clean on Windows with no dead-code warning. Verified: Linux .21 (clippy -D warnings clean, inject tests 32 pass / 0 fail — the gate widening is a no-op there); Windows .173 (clean-recheck of punktfunk-host, cargo clippy --all-targets -D warnings EXITCODE 0, steam_remap + both managers compiling on Windows for the first time). On-glass with a real DualSense/DS4 + PUNKTFUNK_STEAM_REMAP still owed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
548 lines
25 KiB
Rust
548 lines
25 KiB
Rust
//! Virtual Sony DualSense on Windows via the UMDF minidriver (`packaging/windows/drivers/pf-dualsense`).
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//!
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//! The Windows analogue of the Linux UHID backend ([`super::dualsense`]): same [`DsState`] model and
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//! the same byte-level report codec ([`super::dualsense_proto`]), but a different transport. Where
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//! the Linux backend writes report `0x01` to `/dev/uhid` and reads report `0x02` via `UHID_OUTPUT`,
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//! the Windows backend talks to the UMDF driver over an **unnamed shared DATA section** (256 B `PadShm`:
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//! magic `u32@0`, input report `@8`, output seq `u32@72`, output report `@76`) reached over the
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//! **sealed channel** ([`PadChannel`], `design/gamepad-channel-sealing.md`): the host duplicates the
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//! section handle into the driver's WUDFHost, bootstrapped via the named `Global\pfds-boot-<idx>`
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//! mailbox. The driver feeds game `READ_REPORT`s from the input bytes and publishes a game's `0x02`
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//! (rumble / lightbar / player-LEDs / adaptive triggers) into the output bytes. `hidclass` gates the
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//! device stack, so this user-mode IPC is the only viable channel (a UMDF driver has no control
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//! device); see `windows-dualsense-scoping.md`.
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//!
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//! Device lifecycle: each pad `SwDeviceCreate`s a `pf_pad_<index>` software devnode (hardware id
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//! `pf_dualsense`, enumerator `punktfunk`) on open and `SwDeviceClose`s it on drop, so the virtual
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//! DualSense appears/disappears with the session — matching the Linux UHID pad. (The driver itself
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//! must already be installed; the installer stages it.)
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use super::dualsense_proto::{
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parse_ds_output, serialize_state, DsFeedback, DsState, DS_INPUT_REPORT_LEN, DS_TOUCH_H,
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DS_TOUCH_W,
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};
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use super::gamepad_raii::PadChannel;
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use crate::gamestream::gamepad::{GamepadEvent, MAX_PADS};
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use crate::inject::pad_gate::PadGate;
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use anyhow::{anyhow, Result};
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use punktfunk_core::quic::{HidOutput, RichInput};
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use std::ffi::c_void;
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use std::time::{Duration, Instant};
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use windows::core::{w, GUID, HRESULT, PCWSTR};
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use windows::Win32::Devices::Enumeration::Pnp::{
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SwDeviceClose, SwDeviceCreate, HSWDEVICE, SW_DEVICE_CREATE_INFO,
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};
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use windows::Win32::Foundation::{CloseHandle, E_FAIL, HANDLE, WAIT_OBJECT_0};
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use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
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/// Shared-section layout — the single source of truth is [`pf_driver_proto::gamepad::PadShm`] (offset
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/// asserts pin every field; the `pf_dualsense` driver maps the same struct). Derive the size/offsets/magic
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/// from it so a layout change is a compile error, not a hand-synced literal (audit §6.1). `pub(super)` so
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/// the sibling DualShock 4 backend ([`super::dualshock4_windows`]) reuses the exact offsets.
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pub(super) const SHM_SIZE: usize = core::mem::size_of::<pf_driver_proto::gamepad::PadShm>();
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pub(super) const SHM_MAGIC: u32 = pf_driver_proto::gamepad::PAD_MAGIC; // "PFDS"
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pub(super) const OFF_INPUT: usize = core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, input);
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pub(super) const OFF_OUT_SEQ: usize =
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core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, out_seq);
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pub(super) const OFF_OUTPUT: usize =
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core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, output);
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/// Device-type selector the driver reads to choose which HID identity/descriptor it serves: 0 =
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/// DualSense (the default — the section is zeroed), 1 = DualShock 4.
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pub(super) const OFF_DEVTYPE: usize =
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core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, device_type);
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pub(super) const OFF_DRIVER_PROTO: usize =
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core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, driver_proto);
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pub(super) const OFF_PAD_INDEX: usize =
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core::mem::offset_of!(pf_driver_proto::gamepad::PadShm, pad_index);
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pub(super) const DEVTYPE_DUALSHOCK4: u8 = pf_driver_proto::gamepad::DEVTYPE_DUALSHOCK4;
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/// A single virtual DualSense: the SwDeviceCreate'd `pf_pad_<index>` software devnode (the driver
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/// loads on it and the HID DualSense appears to games) plus the sealed shared-memory channel.
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/// Dropping it removes the devnode (`SwDeviceClose`) and closes both sections.
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struct DsWinPad {
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/// Per-session devnode from SwDeviceCreate, when it succeeds (RAII — `SwDeviceClose` on drop).
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/// `None` falls back to an out-of-band `pf_dualsense` devnode (installer/devgen).
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_sw: Option<super::gamepad_raii::SwDevice>,
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/// The sealed channel: unnamed DATA section (`PadShm`) + bootstrap mailbox + handle delivery.
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channel: PadChannel,
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/// Watches the section's `driver_proto` field and logs attach / never-attached diagnosis.
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attach: super::gamepad_raii::DriverAttach,
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seq: u8,
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ts: u32,
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last_out_seq: u32,
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}
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/// Context for the `SwDeviceCreate` completion callback: an event to signal, the HRESULT it reports,
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/// and the PnP instance id PnP assigned (captured for devnode health diagnostics).
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#[repr(C)]
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struct SwCreateCtx {
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event: HANDLE,
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result: HRESULT,
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instance_id: [u16; 128],
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}
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/// `SwDeviceCreate` fires this once PnP has enumerated the device; stash the result and wake the
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/// creator, which blocks on the event (so there's no concurrent access to `*ctx`).
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unsafe extern "system" fn sw_create_cb(
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_dev: HSWDEVICE,
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result: HRESULT,
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ctx: *const c_void,
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id: PCWSTR,
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) {
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if !ctx.is_null() {
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// SAFETY: ctx is the &mut SwCreateCtx the creator passed; it outlives this callback (the
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// creator blocks on the event). `id` is a NUL-terminated string for the callback's duration.
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unsafe {
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let c = ctx as *mut SwCreateCtx;
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(*c).result = result;
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if !id.is_null() {
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for i in 0..(*c).instance_id.len() - 1 {
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let ch = *id.0.add(i);
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(*c).instance_id[i] = ch;
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if ch == 0 {
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break;
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}
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}
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}
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let _ = SetEvent((*c).event);
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}
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}
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}
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impl SwCreateCtx {
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fn instance_id(&self) -> Option<String> {
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let len = self.instance_id.iter().position(|&c| c == 0)?;
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(len > 0).then(|| String::from_utf16_lossy(&self.instance_id[..len]))
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}
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}
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/// The PnP identity for a virtual controller devnode — varies by controller type so the same
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/// [`create_swdevice`] builds a DualSense (`VID_054C&PID_0CE6`) or a DualShock 4
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/// (`VID_054C&PID_09CC`). The fields map onto the `SW_DEVICE_CREATE_INFO` identity discussed below.
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pub(super) struct SwDeviceProfile<'a> {
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/// PnP instance id — distinct namespaces per type (`pf_pad_<idx>` vs `pf_ds4_<idx>`) so the two
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/// never reuse the same devnode shell.
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pub instance: &'a str,
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/// Index for the deterministic per-pad ContainerId.
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pub container_index: u8,
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/// The INF-matched hardware id (`pf_dualsense` / `pf_dualshock4`), listed FIRST so the INF binds.
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pub hwid: &'a str,
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/// The USB VID&PID token (`VID_054C&PID_0CE6`) used to synthesize the USB hardware/compatible ids.
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pub usb_vid_pid: &'a str,
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/// Device description shown in Device Manager.
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pub description: &'a str,
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}
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/// Spawn the per-session virtual controller devnode under enumerator `punktfunk` (instance
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/// `profile.instance`). The returned `HSWDEVICE` owns it — `SwDeviceClose` removes it on drop, so the
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/// pad appears/disappears with the session and nothing persists.
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///
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/// **Game-detection identity** (see `design/windows-dualsense-game-detection.md`). `HIDD_ATTRIBUTES`
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/// alone (VID/PID via the IOCTL) satisfies SDL/HIDAPI/RawInput, but a native PS5 path (libScePad-
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/// style raw HID) classifies the *connection type* by walking from the HID child to its parent
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/// (`CM_Get_Parent`) and string-matching `"USB"`/`"BTHENUM"` in that parent's
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/// `DEVPKEY_Device_CompatibleIds`; with no bus identity the pad reads as `UNKNOWN` and the native
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/// path rejects it. So we set, via `SW_DEVICE_CREATE_INFO` (NOT `pProperties` — bus/identity info is
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/// create-time-only and a `DEVPROPERTY` write of these keys is ignored):
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/// - `pszzCompatibleIds` starting with a `USB\` token → the parent walk resolves `bus_type = USB`.
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/// - `pszzHardwareIds` = `pf_dualsense` **first** (so the INF still binds our UMDF driver) followed
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/// by `USB\VID_054C&PID_0CE6[&REV_0100]`, which makes hidclass derive the real-DualSense child
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/// hardware ids `HID\VID_054C&PID_0CE6[&REV_0100]` (the set a genuine USB DS5 exposes).
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/// - a deterministic, non-sentinel per-pad `pContainerId` (groups the pad's devnodes; avoids the
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/// null-sentinel ContainerId that trips an `xinput1_4` slot-skip bug).
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///
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/// (Validated live on `.173`: the INF still binds, the child gains the `HID\VID&PID` ids, and the
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/// parent walk reports USB. Remaining gap: GameInput parses VID/PID from the child *instance path*
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/// `HID\punktfunk\…`, which only a real USB-bus instance path — a bus driver — would change.)
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///
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/// Two requirements each yield E_INVALIDARG if violated: the enumerator name must not contain `_`
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/// (hence `punktfunk`, not `pf_dualsense`), and the completion callback is mandatory (the docs mark
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/// `pCallback` as `[in]`, not optional — a NULL callback is rejected). The caller must be
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/// Administrator (the host service runs as LocalSystem).
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pub(super) fn create_swdevice(p: &SwDeviceProfile) -> Result<(HSWDEVICE, Option<String>)> {
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// Build a double-NUL-terminated UTF-16 multi-sz from a list of ids.
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let multi_sz = |ids: &[&str]| -> Vec<u16> {
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ids.iter()
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.flat_map(|s| s.encode_utf16().chain(std::iter::once(0)))
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.chain(std::iter::once(0))
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.collect()
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};
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let usb_rev = format!("USB\\{}&REV_0100", p.usb_vid_pid);
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let usb = format!("USB\\{}", p.usb_vid_pid);
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let hwids = multi_sz(&[
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p.hwid, // FIRST → the INF binds our UMDF driver on this id
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usb_rev.as_str(),
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usb.as_str(),
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]);
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let compat = multi_sz(&[
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usb.as_str(), // a `USB\` token → native bus-type detection resolves USB
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"USB\\Class_03&SubClass_00&Prot_00",
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"USB\\Class_03",
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]);
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let instid: Vec<u16> = p
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.instance
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.encode_utf16()
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.chain(std::iter::once(0))
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.collect();
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let desc: Vec<u16> = p
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.description
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.encode_utf16()
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.chain(std::iter::once(0))
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.collect();
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// The pad index, stamped into the device Location — the driver reads it to poll `pfds-boot-<index>`
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// (multi-pad). The buffer outlives the SwDeviceCreate call (we wait on the event before return).
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let loc: Vec<u16> = format!("{}", p.container_index)
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.encode_utf16()
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.chain(std::iter::once(0))
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.collect();
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// Deterministic per-pad ContainerId {50464453-0000-0000-0000-0000000000<idx>} ("PFDS").
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let container = GUID::from_values(
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0x5046_4453,
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0x0000,
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0x0000,
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[0, 0, 0, 0, 0, 0, 0, p.container_index],
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);
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// SAFETY: zeroed then the fields we use are set; cbSize identifies the struct version. The id
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// buffers and `container` outlive the SwDeviceCreate call (we wait on the event before return).
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let mut info: SW_DEVICE_CREATE_INFO = unsafe { std::mem::zeroed() };
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info.cbSize = std::mem::size_of::<SW_DEVICE_CREATE_INFO>() as u32;
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info.pszInstanceId = PCWSTR(instid.as_ptr());
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info.pszzHardwareIds = PCWSTR(hwids.as_ptr());
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info.pszzCompatibleIds = PCWSTR(compat.as_ptr());
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info.pContainerId = &container;
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info.pszDeviceDescription = PCWSTR(desc.as_ptr());
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info.pszDeviceLocation = PCWSTR(loc.as_ptr());
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info.CapabilityFlags = 0x0000_000B; // DriverRequired | SilentInstall | Removable
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// SAFETY: a manual-reset, initially-unsignaled, unnamed event.
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let event = unsafe { CreateEventW(None, true, false, PCWSTR::null())? };
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// `result` starts as E_FAIL, NOT S_OK: if the wait below times out, a zero-initialised HRESULT
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// would read as success and mask the failure (found by the 2026-07 driver-health audit).
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let mut ctx = SwCreateCtx {
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event,
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result: E_FAIL,
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instance_id: [0; 128],
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};
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// SAFETY: info + the buffers + ctx outlive the call (we wait on the event before returning);
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// windows-rs returns the HSWDEVICE (the C out-param) as the Result value.
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let hsw = match unsafe {
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SwDeviceCreate(
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w!("punktfunk"),
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w!("HTREE\\ROOT\\0"),
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&info,
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None,
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Some(sw_create_cb),
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Some(&mut ctx as *mut SwCreateCtx as *const c_void),
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)
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} {
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Ok(h) => h,
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Err(e) => {
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// SAFETY: event is valid.
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unsafe {
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let _ = CloseHandle(event);
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}
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return Err(anyhow!("SwDeviceCreate failed: {e}"));
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}
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};
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// Block until PnP finishes enumerating (the callback signals), then check its result.
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// SAFETY: event is valid.
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let wait = unsafe { WaitForSingleObject(event, 10_000) };
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// SAFETY: event is valid.
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unsafe {
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let _ = CloseHandle(event);
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}
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if wait != WAIT_OBJECT_0 {
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// SAFETY: hsw is the handle SwDeviceCreate returned.
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unsafe { SwDeviceClose(hsw) };
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return Err(anyhow!(
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"SwDeviceCreate enumeration callback never fired (10s) — PnP may be wedged"
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));
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}
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if ctx.result.is_err() {
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// SAFETY: hsw is the handle SwDeviceCreate returned.
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unsafe { SwDeviceClose(hsw) };
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return Err(anyhow!(
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"SwDeviceCreate enumeration failed: {:?}",
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ctx.result
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));
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}
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Ok((hsw, ctx.instance_id()))
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}
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impl DsWinPad {
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/// Create the sealed channel (unnamed DATA section + `Global\pfds-boot-<index>` mailbox), stamp
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/// the pad index + neutral report + the magic LAST, then spawn the `pf_pad_<index>` devnode (the
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/// driver loads on it and receives the DATA handle over the bootstrap). The devnode lives for the
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/// pad's lifetime — dropping the pad removes it (`SwDeviceClose`).
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fn open(index: u8) -> Result<DsWinPad> {
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let boot_name = pf_driver_proto::gamepad::pad_boot_name(index);
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let mut channel = PadChannel::create(boot_name.clone(), SHM_SIZE)?;
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let base = channel.data_base();
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// Stamp the pad index (the driver validates it on attach) + the neutral input report, then
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// the magic LAST (the driver only accepts the section once magic is set). The device-type
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// stays 0 (DualSense — the section arrives zeroed).
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// SAFETY: base points at SHM_SIZE writable bytes; OFF_PAD_INDEX/OFF_INPUT are in range.
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unsafe {
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std::ptr::write_unaligned(base.add(OFF_PAD_INDEX) as *mut u32, index as u32);
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std::ptr::write_unaligned(base.add(OFF_INPUT) as *mut [u8; DS_INPUT_REPORT_LEN], {
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let mut r = [0u8; DS_INPUT_REPORT_LEN];
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serialize_state(&mut r, &DsState::neutral(), 0, 0);
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r
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});
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std::ptr::write_unaligned(base as *mut u32, SHM_MAGIC);
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}
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// Spawn the per-session devnode via SwDeviceCreate; `SwDeviceClose` removes it on drop. On the
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// rare failure we keep the section + data plane and fall back to an out-of-band `pf_dualsense`
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// devnode (installer / dev-box devgen) — its persistent driver polls the same mailbox name.
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let inst = format!("pf_pad_{index}");
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let (hsw, instance_id) = match create_swdevice(&SwDeviceProfile {
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instance: &inst,
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container_index: index,
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hwid: "pf_dualsense",
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usb_vid_pid: "VID_054C&PID_0CE6",
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description: "punktfunk Virtual DualSense",
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}) {
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Ok((h, id)) => (Some(h), id),
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Err(e) => {
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tracing::warn!(error = %format!("{e:#}"), "SwDeviceCreate failed; falling back to an out-of-band pf_dualsense devnode");
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(None, None)
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}
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};
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let _sw = hsw.map(super::gamepad_raii::SwDevice::new);
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// Bounded eager delivery so the driver holds the DATA section before hidclass asks it for
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// descriptors (the driver reads `device_type` from the section to pick its HID identity).
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channel.deliver_eager(Duration::from_millis(1500));
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Ok(DsWinPad {
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_sw,
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channel,
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attach: super::gamepad_raii::DriverAttach::new(
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"pf_dualsense",
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"pf_dualsense.inf",
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"C:\\Users\\Public\\pfds-driver.log",
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boot_name,
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instance_id,
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),
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seq: 0,
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ts: 0,
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last_out_seq: 0,
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})
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}
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/// Serialize `st` into report `0x01` and publish it to the section's input slot.
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fn write_state(&mut self, st: &DsState) {
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self.seq = self.seq.wrapping_add(1);
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self.ts = self.ts.wrapping_add(1);
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let mut r = [0u8; DS_INPUT_REPORT_LEN];
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serialize_state(&mut r, st, self.seq, self.ts);
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// SAFETY: base points at SHM_SIZE bytes; input slot is OFF_INPUT..OFF_INPUT+64.
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unsafe {
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std::ptr::copy_nonoverlapping(
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r.as_ptr(),
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self.channel.data_base().add(OFF_INPUT),
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r.len(),
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)
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};
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}
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/// Poll the section's output slot; parse a new `0x02` report (rumble / LEDs / triggers) into a
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/// [`DsFeedback`] for pad `pad`. Returns empty feedback if the driver hasn't published anything
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/// new. Also ticks the sealed-channel delivery and feeds the driver-attach health watcher (the
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/// driver's ~125 Hz timer stamps `driver_proto` while it has the section mapped).
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fn service(&mut self, pad: u8) -> DsFeedback {
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self.channel.pump();
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|
let mut fb = DsFeedback::default();
|
|
// SAFETY: base points at SHM_SIZE bytes.
|
|
let proto = unsafe {
|
|
std::ptr::read_unaligned(self.channel.data_base().add(OFF_DRIVER_PROTO) as *const u32)
|
|
};
|
|
self.attach.observe(proto);
|
|
// SAFETY: base points at SHM_SIZE bytes.
|
|
let seq = unsafe {
|
|
std::ptr::read_unaligned(self.channel.data_base().add(OFF_OUT_SEQ) as *const u32)
|
|
};
|
|
if seq != self.last_out_seq {
|
|
self.last_out_seq = seq;
|
|
let mut out = [0u8; 64];
|
|
// SAFETY: output slot is OFF_OUTPUT..OFF_OUTPUT+64 within the section.
|
|
unsafe {
|
|
std::ptr::copy_nonoverlapping(
|
|
self.channel.data_base().add(OFF_OUTPUT),
|
|
out.as_mut_ptr(),
|
|
64,
|
|
)
|
|
};
|
|
parse_ds_output(pad, &out, &mut fb);
|
|
}
|
|
fb
|
|
}
|
|
}
|
|
|
|
/// All virtual DualSense pads of a session — the Windows analogue of
|
|
/// [`DualSenseManager`](super::dualsense::DualSenseManager). Same method surface so the session input
|
|
/// thread drives either backend identically.
|
|
pub struct DualSenseWindowsManager {
|
|
pads: Vec<Option<DsWinPad>>,
|
|
state: Vec<DsState>,
|
|
last_rumble: Vec<(u16, u16)>,
|
|
last_write: Vec<Instant>,
|
|
/// Create-retry gate: a transient UMDF-channel failure backs off and retries instead of
|
|
/// permanently disabling every pad for the session.
|
|
gate: PadGate,
|
|
/// Fallback policy for the Steam back grips a client may send (the DualSense has no back-button
|
|
/// HID slot). `PUNKTFUNK_STEAM_REMAP=paddles=…`; default drop. Parity with `linux/dualsense.rs`.
|
|
remap: crate::inject::steam_remap::RemapConfig,
|
|
}
|
|
|
|
impl Default for DualSenseWindowsManager {
|
|
fn default() -> DualSenseWindowsManager {
|
|
DualSenseWindowsManager::new()
|
|
}
|
|
}
|
|
|
|
impl DualSenseWindowsManager {
|
|
pub fn new() -> DualSenseWindowsManager {
|
|
DualSenseWindowsManager {
|
|
pads: (0..MAX_PADS).map(|_| None).collect(),
|
|
state: vec![DsState::neutral(); MAX_PADS],
|
|
last_rumble: vec![(0, 0); MAX_PADS],
|
|
last_write: vec![Instant::now(); MAX_PADS],
|
|
gate: PadGate::new(),
|
|
remap: crate::inject::steam_remap::RemapConfig::from_env(),
|
|
}
|
|
}
|
|
|
|
/// Handle one decoded controller event (create/destroy by mask, then merge button/stick state).
|
|
pub fn handle(&mut self, ev: &GamepadEvent) {
|
|
match ev {
|
|
GamepadEvent::Arrival { index, kind, .. } => {
|
|
tracing::info!(index, kind, "controller arrival (DualSense/Windows)");
|
|
self.ensure(*index as usize);
|
|
}
|
|
GamepadEvent::State(f) => {
|
|
let idx = f.index as usize;
|
|
if idx >= MAX_PADS {
|
|
return;
|
|
}
|
|
for (i, slot) in self.pads.iter_mut().enumerate() {
|
|
if slot.is_some() && f.active_mask & (1 << i) == 0 {
|
|
tracing::info!(index = i, "controller unplugged (DualSense/Windows)");
|
|
*slot = None;
|
|
self.state[i] = DsState::neutral();
|
|
self.last_rumble[i] = (0, 0);
|
|
}
|
|
}
|
|
if f.active_mask & (1 << idx) == 0 {
|
|
return;
|
|
}
|
|
self.ensure(idx);
|
|
let prev = self.state[idx];
|
|
// Steam back grips have no DualSense slot — fold them onto standard buttons per the
|
|
// configured policy (default drop) so they aren't silently lost, exactly as
|
|
// `linux/dualsense.rs` does.
|
|
let buttons =
|
|
crate::inject::steam_remap::fold_paddles(f.buttons, self.remap.paddles);
|
|
let mut s = DsState::from_gamepad(
|
|
buttons,
|
|
f.ls_x,
|
|
f.ls_y,
|
|
f.rs_x,
|
|
f.rs_y,
|
|
f.left_trigger,
|
|
f.right_trigger,
|
|
);
|
|
s.touch = prev.touch;
|
|
s.gyro = prev.gyro;
|
|
s.accel = prev.accel;
|
|
s.touch_click = prev.touch_click;
|
|
self.state[idx] = s;
|
|
self.write(idx);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Apply one rich client→host event (touchpad contact / motion sample) to an existing pad.
|
|
pub fn apply_rich(&mut self, rich: RichInput) {
|
|
let idx = match rich {
|
|
RichInput::Touchpad { pad, .. }
|
|
| RichInput::Motion { pad, .. }
|
|
| RichInput::TouchpadEx { pad, .. } => pad as usize,
|
|
};
|
|
if idx >= MAX_PADS || self.pads[idx].is_none() {
|
|
return;
|
|
}
|
|
// The shared DualSense-family mapping (dualsense_proto::DsState::apply_rich): Steam
|
|
// dual pads split the one touchpad left/right, pad clicks ride touch_click.
|
|
self.state[idx].apply_rich(rich, DS_TOUCH_W, DS_TOUCH_H);
|
|
self.write(idx);
|
|
}
|
|
|
|
fn write(&mut self, idx: usize) {
|
|
let st = self.state[idx];
|
|
if let Some(pad) = self.pads[idx].as_mut() {
|
|
pad.write_state(&st);
|
|
}
|
|
self.last_write[idx] = Instant::now();
|
|
}
|
|
|
|
/// Re-emit each live pad's current report if it's been silent for `max_gap` (the driver's timer
|
|
/// streams whatever's in the section, so this just keeps the section fresh / future-proofs parity
|
|
/// with the UHID backend's heartbeat).
|
|
pub fn heartbeat(&mut self, max_gap: Duration) {
|
|
let now = Instant::now();
|
|
for i in 0..self.pads.len() {
|
|
if self.pads[i].is_some() && now.duration_since(self.last_write[i]) >= max_gap {
|
|
self.write(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn ensure(&mut self, idx: usize) {
|
|
if idx >= MAX_PADS || self.pads[idx].is_some() || !self.gate.allow(Instant::now()) {
|
|
return;
|
|
}
|
|
match DsWinPad::open(idx as u8) {
|
|
Ok(p) => {
|
|
tracing::info!(
|
|
index = idx,
|
|
"virtual DualSense created (Windows UMDF shm channel)"
|
|
);
|
|
self.pads[idx] = Some(p);
|
|
self.state[idx] = DsState::neutral();
|
|
self.last_rumble[idx] = (0, 0);
|
|
self.last_write[idx] = Instant::now();
|
|
self.gate.on_success();
|
|
}
|
|
Err(e) => {
|
|
tracing::error!(error = %format!("{e:#}"), "virtual DualSense creation failed — retrying with backoff (install/repair: punktfunk-host.exe driver install --gamepad)");
|
|
self.gate.on_failure(Instant::now());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Service every pad: poll the section for a game's feedback. `rumble` fires `(index, low, high)`
|
|
/// only on change (universal 0xCA plane); `hidout` fires for each rich DualSense feedback event
|
|
/// (lightbar / player LEDs / adaptive triggers — 0xCD plane).
|
|
pub fn pump(
|
|
&mut self,
|
|
mut rumble: impl FnMut(u16, u16, u16),
|
|
mut hidout: impl FnMut(HidOutput),
|
|
) {
|
|
for i in 0..self.pads.len() {
|
|
let Some(pad) = self.pads[i].as_mut() else {
|
|
continue;
|
|
};
|
|
let fb = pad.service(i as u8);
|
|
if let Some(r) = fb.rumble {
|
|
if self.last_rumble[i] != r {
|
|
self.last_rumble[i] = r;
|
|
rumble(i as u16, r.0, r.1);
|
|
}
|
|
}
|
|
for h in fb.hidout {
|
|
hidout(h);
|
|
}
|
|
}
|
|
}
|
|
}
|