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The Windows DualSense and DualShock 4 managers passed the raw wire buttons straight into `DsState::from_gamepad`, so a client's Steam back grips (BTN_PADDLE1..4) were silently dropped and `PUNKTFUNK_STEAM_REMAP` was ignored — the Linux DS/DS4 backends already fold them via `steam_remap::fold_paddles`. Bring the Windows backends to parity: add a `remap: steam_remap::RemapConfig` field (`::from_env()` in `new()`) to both managers and fold the paddles before `from_gamepad`, exactly as `linux/dualsense.rs` / `linux/dualshock4.rs`. Default policy stays Drop (don't fire buttons the user didn't ask for); set the env to map the grips onto stick-clicks or shoulders. `steam_remap` was gated `target_os = "linux"`; widened to `any(linux, windows)`. It's pure (only punktfunk_core + std::env); its Linux-only Deck motion rescale is `pub` so it compiles clean on Windows with no dead-code warning. Verified: Linux .21 (clippy -D warnings clean, inject tests 32 pass / 0 fail — the gate widening is a no-op there); Windows .173 (clean-recheck of punktfunk-host, cargo clippy --all-targets -D warnings EXITCODE 0, steam_remap + both managers compiling on Windows for the first time). On-glass with a real DualSense/DS4 + PUNKTFUNK_STEAM_REMAP still owed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>