The stable cert is live and CI is signing with it. Fills in the placeholder in both docs and adds the one-liner to check an installed driver against it. Thumbprint 4B8493E7CD565758D335F8F4F05C5A7261A13E02, verified off the .cer a real windows-host build produced on the runner, not from the key material: RSA 3072, valid to 2036, extensions 2.5.29.15/37/14 and nothing else. The decisive part is that the pf-vdisplay and gamepad bundles now carry the SAME thumbprint — the per-build fallback had each script mint its own 2048-bit cert, so they never matched. That is what proves the secret reached the build rather than the fallback quietly running again. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
20 KiB
Windows host packaging — signed Inno Setup installer
A one-file, signed setup.exe for the punktfunk streaming host on Windows, published to Gitea's
generic package registry (punktfunk-host-windows) by .gitea/workflows/windows-host.yml.
Full picture (drivers-from-source, toolchain, CI, dev loop): punktfunk-planning:
windows-build-and-packaging.md(internal planning repo). This README is thepackaging/windows/file index.
Windows 11 22H2+ only (no Windows 10)
The installer refuses anything below Windows 11 22H2 (build 22621) — MinVersion=10.0.22621 in
punktfunk-host.iss, with a [Messages] override naming the requirement. The floor comes from the
pf-vdisplay driver: it is built against the IddCx 1.10 class extension (the HDR *2 DDIs +
the FP16 adapter cap, linked via the 1.10 IddCxStub, no runtime IddCxGetVersion downgrade), and
IddCx 1.10 first shipped in Windows 11 22H2. On older Windows — all of Windows 10 including LTSC,
and Windows 11 21H2 — the driver package installs fine, but the device then fails to start with
Code 10 STATUS_DEVICE_POWER_FAILURE in Device Manager and every session dies with "pf-vdisplay
driver interface not found". Gating the installer turns that late, confusing failure into an upfront
message. (Down-level SDR-only support would need a runtime IddCx version check in the driver —
tracked as a possible future feature, not planned.)
x64 only (no ARM64)
Unlike the client (which ships x64 + ARM64 MSIX), the host is x64-only by design. It is coupled to
an NVIDIA GPU (NVENC, via nvEncodeAPI64.dll from the driver) and the pf-vdisplay virtual-display
driver — neither exists on Windows ARM64 (no ARM64 NVIDIA driver; the driver builds x64-only). An
ARM64 host would install but couldn't encode or create a virtual display, so we don't build one.
Revisit if NVIDIA-ARM Windows PCs ever ship.
Why not MSIX (like the client)
The host installs a LocalSystem SCM service that CreateProcessAsUserW's from Session 0 into the
interactive session for secure-desktop (UAC / lock screen) capture, adds firewall rules, and depends
on the pf-vdisplay UMDF/IDD virtual-display driver. MSIX's sandbox can install neither a SYSTEM
service of this kind nor a driver. So the host ships as a classic elevated installer.
The installer is deliberately thin: the real install logic lives in punktfunk-host subcommands, not
in PowerShell — service install (SCM registration, firewall rules, the default host.env, the
SYSTEM→interactive-session supervisor; service.rs), driver install [--gamepad] and web setup
(driver/console provisioning; windows/install.rs). The installer lays the exe into
C:\Program Files\punktfunk\ and calls those subcommands elevated. Keeping the logic in the compiled
exe — not a .ps1 file PowerShell reads in the machine codepage — is the fix for the ANSI-codepage
parse breakage that silently failed installs on non-English boxes.
What the installer does
- Installs
punktfunk-host.exe(+host.env.example, this README) to{app}(C:\Program Files\punktfunk). - Optional task Install the pf-vdisplay virtual display driver —
punktfunk-host.exe driver installimports the driver's self-signed cert (machineRoot+TrustedPublisher), creates theroot\pf_vdisplaydevice node (only if absent, via nefconc — never devgen), and stages the driver withpnputil /add-driver /install. Best-effort: a driver failure warns but never aborts the install (the host degrades to a physical display without it). - Runs
punktfunk-host service install(idempotent; writes a defaulthost.envonly if absent, so user config survives upgrades) and, by the Start service now task,service start. - Web management console (bundled when packed with
-WebDir/-BunExe, which the CI always is): lays down the built self-contained.outputserver (NitronoExternals— deps bundled + tree-shaken, ~75 files, nonode_modules) + a portable bun, prompts for a console login password (pre-filled with a secure random default, shown again on the final page; kept on upgrade), thenpunktfunk-host.exe web setupwrites the ACL'd%ProgramData%\punktfunk\web-password, registers thePunktfunkWebscheduled task (boot, SYSTEM, restart-on-failure →web-run.cmd→bunon:47992), opens TCP 47992, and starts it. It proxies the host's loopback mgmt API with the host's own%ProgramData%\punktfunk\mgmt-token. - GameStream (Moonlight) compatibility is a wizard task (unchecked by default — it pairs over
plain HTTP, so it is opt-in like the Public-firewall task): the choice is passed to
service install --gamestream=on|off, which writesPUNKTFUNK_HOST_CMD=serve --gamestream(orserve, the secure native-only host) intohost.env. Unattended, add it with/MERGETASKS=gamestream. Upgrade-safe: a hand-customizedPUNKTFUNK_HOST_CMDis never overwritten, and on an upgrade the task is inert entirely (the flag is omitted, sohost.envkeeps whatever it already says) — change an existing host withpunktfunk-host service install --gamestream=on|offplus a service restart. - Branded, modern wizard:
WizardStyle=modern dynamic windows11(Inno ≥ 6.6 — Windows-11-style controls following the system light/dark theme; pre-6.6 compilers fall back to plainmodern), with the punktfunk lens mark on the side panel / header tile and a multi-sizepunktfunk.ico(SetupIconFile+ the Apps & features entry). Assets are generated and committed bybranding/gen-branding.ps1from the canonical brand geometry (web/src/components/brand-mark.tsx); re-run it only when the brand changes. - Upgrade: stops a running
PunktfunkHostservice and waits forSTOPPEDbefore replacing files (otherwise the locked exe / respawning supervisor would block the copy), then re-points the service; the existing console password is kept (the wizard page is skipped). - Uninstall (Add/Remove Programs): runs
service uninstall(stop + delete service + remove firewall rules), removes thePunktfunkWebtask + its firewall rule, thendriver uninstall(+--gamepad) removes the punktfunk virtual-device drivers — the pf-vdisplay device node(s) and the pf-vdisplay / pf-gamepad / pf-xusb driver-store packages (the field report was that they survived uninstall). VB-CABLE is intentionally NOT removed (a third-party shared component the user may use elsewhere — its own uninstaller isVBCABLE_Setup_x64.exe -u -h); the%ProgramData%\punktfunkconfig (incl.web-password) is also left in place.
Silent install: punktfunk-host-setup-<ver>.exe /VERYSILENT (omit the driver with
/MERGETASKS="!installdriver"; disable Moonlight compat with /MERGETASKS="!gamestream"). A silent
fresh install uses the generated random console password — read it from
%ProgramData%\punktfunk\web-password.
Prerequisites on the target box
- A GPU for hardware encode: an NVIDIA GPU + driver (NVENC), an AMD GPU (native AMF), or an
Intel GPU (native QSV via the statically linked VPL dispatcher; the runtime ships in the Intel
driver) — the CI exe is built
--features nvenc,amf-qsv,qsv. Software H.264 is the GPU-less fallback. - Virtual gamepads need no prerequisite. The DualSense / DualShock 4 / Xbox 360 (XUSB) UMDF drivers
are bundled in the installer (the Install the virtual gamepad drivers task) and
pnputil-installed. ViGEmBus is no longer used. - The streaming microphone uses VB-CABLE, bundled + silently installed by the installer (the Install
VB-CABLE virtual audio task). The host writes the client's mic into VB-CABLE's input; its
CABLE Outputcapture endpoint surfaces as a host mic. A Windows audio device can only be created by a kernel-mode driver (no UMDF path exists), so unlike our self-signed UMDF drivers we cannot ship our own — VB-CABLE is a vendor-signed cable that loads with no test-signing. It is donationware by VB-Audio, redistributed under VB-Audio's bundling grant (only the single base cable) — the grant requires the end user to see VB-CABLE's origin + donationware status, which the wizard task text andlicenses/VB-CABLE-NOTICE.txtsurface. The package binary is not in the repo — CI provisions the pinned, SHA-256-verified official package onto the runner (scripts/ci/provision-windows-punktfunk-extras.ps1→C:\Users\Public\vbcable) andwindows-host.ymlpasses it via$env:VBCABLE_DIR, so published installers always bundle it; locally supply-VbCableDir/$env:VBCABLE_DIR(the extracted official package, containingVBCABLE_Setup_x64.exe). Unset → the installer is built without it and the host falls back to auto-installing the Steam Streaming pair; set-but-invalid → the pack fails (a broken provisioning must not silently ship a mic-less installer again). (Endgame: attestation-sign our own MIT virtual-audio driver to drop this dependency.)
Files here
| File | Role |
|---|---|
punktfunk-host.iss |
Inno Setup script (the installer definition). |
branding/ |
Wizard branding: gen-branding.ps1 renders the brand mark into the committed wizard-image-*.bmp / wizard-small-*.bmp (100–200% DPI) + punktfunk.ico. Re-run only on a brand change. |
pack-host-installer.ps1 |
Orchestrator: cert + sign exe, build + sign the drivers from source, stage them + FFmpeg + VB-CABLE + the web console (.output + bun) + the HDR layer + branding, run ISCC, sign setup.exe. |
build-pf-vdisplay.ps1 |
Build pf-vdisplay from source (the drivers/ workspace) + clear FORCE_INTEGRITY + sign .dll/.cat + export .cer. |
build-gamepad-drivers.ps1 |
Sign + catalog the gamepad drivers (pf-gamepad + pf-xusb) from the same workspace build (-SkipBuild), one shared cert. |
install-vbcable.ps1 |
On-target: seed VB-Audio's cert into TrustedPublisher, silently install the bundled VB-CABLE (-i -h). Run by the installer's Install VB-CABLE virtual audio task; idempotent + always exits 0 (non-fatal). |
make-driver-cert.ps1 |
Generate the stable CN=punktfunk-driver code-signing cert (the DRIVER_CERT_PFX_B64 / DRIVER_CERT_PASSWORD secrets). No key container, so it works over SSH; self-tests with signtool where it can. See Driver signing above. |
clear-force-integrity.ps1 |
Clear the /INTEGRITYCHECK PE bit so a self-signed driver loads (reused by every driver build). |
stage-pf-vdisplay.ps1 |
Stage the just-built pf-vdisplay bundle + fetch/verify the pinned nefcon release. |
../../scripts/windows/web-run.cmd |
The PunktfunkWeb task action: loads the mgmt token + login password env, runs the bundled bun on the Nitro server (:47992). |
drivers/ |
The all-Rust IddCx driver source workspace: the pf-vdisplay crate on wdk-sys / windows-drivers-rs + the owned pf-driver-proto ABI + wdk-iddcx / wdk-probe, plus deploy-dev.ps1 (build/sign/install for dev). |
reset-pf-vdisplay.ps1 |
Dev: recover a wedged driver — stop host → reap ghost monitor nodes → reload the adapter → start host (no reboot). See Dev iteration below. |
redeploy-pf-vdisplay.ps1 |
Dev: one-shot redeploy — (optional) build → stop host → deploy-dev.ps1 -Install → reload adapter → start host. |
pf-vkhdr-layer/ |
HDR Vulkan layer (standalone cdylib): lets Vulkan games (Doom: The Dark Ages, etc.) enable HDR over the virtual display by advertising the HDR surface formats the NVIDIA/AMD ICDs hide on an indirect display. Built by the packer, laid into {app}\vklayer, registered under HKLM64\…\Khronos\Vulkan\ImplicitLayers (opt-out Install the HDR Vulkan layer task). Self-gated on the display's HDR state. See its README. |
Drivers are built from source, not vendored. All three (pf-vdisplay + the gamepad pf-gamepad / pf-xusb) are members of the all-Rust
drivers/workspace (windows-drivers-rs / IddCx) and are rebuilt + signed every release bybuild-pf-vdisplay.ps1+build-gamepad-drivers.ps1- the checked-in prebuilt binaries were deleted (a stale.catonce stopped covering its.inf→SPAPI_E_FILE_HASH_NOT_IN_CATALOGon every box, and a frozen binary predated a driver IOCTL the host needed). Building from source keeps.dll/.inf/.catin lockstep. nefcon (the device-node tool - the install creates theroot\pf_vdisplaynode with it, neverdevgen, which leaves persistent phantom devices) is fetched + SHA-256-verified from its pinned release instage-pf-vdisplay.ps1. See punktfunk-planning:windows-build-and-packaging.md(internal planning repo) for the toolchain
- signing details.
Driver signing (DRIVER_CERT_PFX_B64)
Our three UMDF drivers are signed with a stable self-signed code-signing cert, subject
CN=punktfunk-driver, supplied to build-pf-vdisplay.ps1 / build-gamepad-drivers.ps1 as the
DRIVER_CERT_PFX_B64 + DRIVER_CERT_PASSWORD Actions secrets. On a v* tag build a missing cert
is a hard failure (-RequireSignedCert, default auto off GITHUB_REF); canary and local
builds still fall back to a per-build throwaway.
Current fingerprint (SHA-1 thumbprint): 4B8493E7CD565758D335F8F4F05C5A7261A13E02
Verify a shipped driver against it:
$dll = Get-ChildItem C:\Windows\System32\DriverStore\FileRepository\pf_vdisplay*\pf_vdisplay.dll |
Select-Object -First 1 -Expand FullName
(Get-AuthenticodeSignature $dll).SignerCertificate.Thumbprint
Why stable matters here. The installer trusts the .cer that ships in the bundle
(certutil -addstore -f Root + TrustedPublisher, crates/punktfunk-host/src/windows/install.rs),
which is unavoidable for a self-signed cert — a self-signed leaf is its own root, so the chain only
validates if the root is present. That means the signature does not authenticate the download:
anyone who can alter the bundle can put their own cert next to their own driver. What a stable cert
buys is everything downstream of that: one anchor imported once instead of two more roots per
upgrade, a fingerprint we can publish out-of-band so a substituted driver is detectable, a
publisher an admin can allowlist, and continuity across releases. driver install purges stale
CN=punktfunk-driver certs before adding the current one, and driver uninstall removes them
entirely — including the pile left by the per-build-cert era.
⚠️ The private key is now worth stealing. It is trusted as a machine root on every punktfunk box, with code-signing EKU and no practical revocation path (nobody removes a stale root, and self-signed roots aren't in any CRL users honour). Keep it in the CI secret and nowhere else — not on a dev laptop. This is the trade for stability, and the reason attestation signing (which chains to Microsoft and needs no root import at all) remains the real fix.
Generating it — run make-driver-cert.ps1 yourself on a Windows box; it prints the thumbprint
and writes the two secret values to files, and the private key never touches a certificate store:
pwsh -File packaging\windows\make-driver-cert.ps1 -TestOnly # dry run: generates, self-tests, keeps nothing
pwsh -File packaging\windows\make-driver-cert.ps1 # the real thing
Then add both values as repo-level Gitea Actions secrets on unom/punktfunk — same scope as
the MSIX_CERT_PFX_B64 cert next door, and only this repo builds drivers (RPM_GPG_PRIVATE_KEY is
org-level because other repos publish RPMs; nothing else needs this one). Back up the .pfx and its
password somewhere you'd keep a signing key, then delete the output folder.
Two details the script exists to get right, both learned the hard way:
- It builds the cert with the .NET
CertificateRequestAPI instead ofNew-SelfSignedCertificate, so no key container is involved and generation works over SSH.New-SelfSignedCertificatefails there withNTE_PERM 0x80090010— a network logon has no key container. Note that consuming a.pfx(signtool, or loading it in .NET) still needs one, which is why the script's signtool self-test reports SKIPPED over SSH rather than failing. The key is valid either way; run it at a console/RDP session to exercise the self-test, or let a canary build be the proof. - The extension set is explicit and matches what the drivers have always been signed with —
KeyUsage=DigitalSignature(critical),EKU=codeSigning(non-critical), SubjectKeyIdentifier, and deliberately no basicConstraints. This is not the place to improvise: a chain-building difference would surface as a failed driver install on a user's machine, not as a build error.
It also avoids Get-Random for the .pfx passphrase (that's System.Random, not a cryptographic
RNG) and uses .NET's own PKCS#12 writer rather than OpenSSL, whose 3.x default AES-256/PBKDF2
encryption produces a .pfx Windows CryptoAPI often cannot read.
Keep an offline backup of the .pfx + password somewhere you'd keep a signing key. Losing it means the next release ships a cert nobody has trusted before, and every user's installer adds a second root — recoverable, but only by re-running the install.
Dev iteration on the test box (driver)
Two helpers wrap the painful manual steps of iterating on the pf-vdisplay driver against a live host
service. Run elevated; both default to the PunktfunkHost service. (The C:\t-goal1\... probe
path below is the maintainer's test box — substitute your own punktfunk-probe.exe build.)
# Recover a WEDGED driver. Symptom: every session fails with
# create virtual output: pf-vdisplay ADD ...: DeviceIoControl(0x222400): Element nicht gefunden (0x80070490)
# i.e. ERROR_NOT_FOUND — sustained ADD/REMOVE churn exhausted the IddCx monitor slots (ghost
# "Generic Monitor (punktfunk)" nodes pile up, target_ids climb). A host restart's CLEAR_ALL does NOT
# fix it; the driver instance must be reloaded. This clears the ghosts + cycles the adapter (no reboot —
# this box boots to Proxmox).
powershell -ExecutionPolicy Bypass -File reset-pf-vdisplay.ps1 -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
# Redeploy a driver build cleanly (stop host → install with a strictly-increasing DriverVer → reload
# adapter → start host). -Build runs `cargo build` first, but ONLY from an MSVC dev shell
# (LIBCLANG_PATH + Version_Number=10.0.26100.0); otherwise build separately and omit -Build.
powershell -ExecutionPolicy Bypass -File redeploy-pf-vdisplay.ps1 -Build -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
The driver should reclaim monitor slots on REMOVE so churn can't wedge it; until it does, reset is
the recovery. From a Linux box drive either over SSH, e.g.
ssh user@box 'powershell -ExecutionPolicy Bypass -File C:\...\reset-pf-vdisplay.ps1'.
Build locally (Windows, MSVC + Windows SDK + Inno Setup)
# 1. build the host (NVENC needs no import lib — its entry points are runtime-loaded; `qsv`
# statically links the vendored VPL dispatcher — needs cmake + a libclang, no FFmpeg)
cargo build --release -p punktfunk-host --features nvenc,qsv
# 2. pack (self-signed unless MSIX_CERT_PFX_B64/MSIX_CERT_PASSWORD are set; -NoDriver to skip pf-vdisplay)
pwsh -File packaging\windows\pack-host-installer.ps1 -Version 0.0.0-dev -TargetDir C:\t\release -OutDir C:\t\out
Release
Push a vX.Y.Z tag — one tag releases every platform (see
Release Channels). The workflow builds, signs, and
publishes punktfunk-host-setup-X.Y.Z.exe + the public .cer, refreshes the stable latest/
alias, and attaches the installer to the unified Gitea Release. Main pushes publish rolling
<next-minor>.<run> canary builds (base derived from the latest stable tag by
scripts/ci/pf-version.ps1) to the canary/ alias.