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Replace the dev/agent-log pages with a proper user-facing doc set: - Getting Started: Introduction (rewritten), How It Works, Quick Start. - Host Setup: Requirements, then clean per-platform guides — Ubuntu GNOME, Ubuntu KDE, Fedora KDE (new), Bazzite (rewritten) — plus Running as a Service (desktop / headless GNOME / headless KDE). - Connecting: Clients overview, Moonlight, Pairing & Trust. - Configuration: host.env reference, Host CLI, Troubleshooting. - The dev/design notes (architecture, roadmap, the deferred design specs, CI) move to a clearly-separated "Project & Internals" nav section. Removes the superseded box-specific pages (gnome-box, headless-box, linux-setup, overview). status.md (the internal progress tracker, with box IPs) is kept as a file but dropped from the public nav. Site builds clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
41 lines
1.9 KiB
Markdown
41 lines
1.9 KiB
Markdown
---
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title: Connect with Moonlight
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description: Stream from a punktfunk host using any Moonlight client.
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---
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punktfunk speaks the **GameStream** protocol, so [Moonlight](https://moonlight-stream.org/) connects
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to it like it would to any GameStream host — no punktfunk-specific app needed. This is the easiest way
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to stream to Windows, Android, the Steam Deck, a browser, or a TV.
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## 1. Make sure the host is running
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On the host machine, `serve --native` (or your [service](/docs/running-as-a-service)) should be up.
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The host advertises itself on the network, so Moonlight usually finds it on its own.
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## 2. Add the host in Moonlight
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Open Moonlight. Your host should appear automatically on the same network. If it doesn't, use **Add
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Host manually** and enter the host machine's IP address.
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## 3. Pair
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Select the host and choose **Pair**. Moonlight shows a 4-digit PIN. On the host, you confirm pairing
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(from the web console, or it accepts the ceremony when armed) — see [Pairing & Trust](/docs/pairing).
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Once paired, Moonlight remembers the host.
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## 4. Stream
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Pick an app/desktop and start streaming. The host creates a virtual display at the resolution and
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frame rate Moonlight requests (set these in Moonlight's settings), encodes it on the GPU, and streams
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it. Mouse, keyboard, and controllers flow back to the host.
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## Tips
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- **Set your resolution and frame rate in Moonlight's settings** before connecting — the host matches
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whatever Moonlight asks for, creating the virtual display at that exact mode.
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- **Codec:** HEVC (H.265) is a good default; AV1 is available if your client supports it.
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- **Bitrate:** start moderate and raise it. For very high bitrates, the native [Apple
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app](/docs/clients) has a built-in speed test; with Moonlight, set the bitrate manually.
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- Moonlight uses the GameStream protocol, not punktfunk's native FEC/encryption extensions. On a
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solid LAN this is fine; on a lossy link the [Apple app](/docs/clients) holds up better.
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