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refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
Two bodies of work in one commit (the rename moved files the fixes also touched).

Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
  m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
  Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
  clients/probe (crate punktfunk-probe), client-linux->clients/linux,
  client-windows->clients/windows, punktfunk-android->clients/android/native
  (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
  contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
  kept only in docs/implementation-plan.md. docs/m2-plan.md->
  docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.

Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
  tracked it for the client keyframe-recovery loop; it was never reachable from
  the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
  frames_dropped and request a keyframe when it climbs -- the same loss-driven
  recovery Linux/Windows already had. Under infinite GOP the decoder silently
  conceals reference-missing frames, so the decode-error trigger rarely fires.

Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
  interruption / server reset) and drop the permanent `broken` latch on a
  transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.

Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:05:58 +00:00

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2.9 KiB
Markdown

---
title: Running as a Service
description: Start the host at boot — for a desktop you log into, or a fully headless always-on machine.
---
Running `serve --native` in a terminal is fine for trying punktfunk out. To make a machine an
always-available host, run it as a service. There are two cases.
## A. A desktop you log into
If you sit at the machine (or it auto-logs-in to a desktop), run the host as a **systemd user
service** that starts with your session:
```sh
mkdir -p ~/.config/systemd/user
cp scripts/punktfunk-host.service ~/.config/systemd/user/
# Put your host.env in place first — see the setup guide for your desktop.
systemctl --user daemon-reload
systemctl --user enable --now punktfunk-host
```
The host now starts whenever you log in. Check it with `systemctl --user status punktfunk-host`.
## B. A headless, always-on host
To run with **no monitor and no login** — a machine in a closet that's always ready — you need two
things: a desktop session that comes up at boot, and the host service started without a login.
Start by making the host service start at boot even when nobody logs in:
```sh
sudo loginctl enable-linger "$USER"
```
Then bring up a session automatically, depending on your desktop:
### Headless GNOME
Have GDM auto-login your user, so a GNOME Wayland session is always running:
```ini
# /etc/gdm3/custom.conf (Ubuntu) · /etc/gdm/custom.conf (Fedora)
[daemon]
AutomaticLoginEnable = true
AutomaticLogin = your-user
```
Then **disable the screen lock** — a locked GNOME session blocks screen capture, and there's no one to
unlock a headless box:
```sh
gsettings set org.gnome.desktop.screensaver lock-enabled false
gsettings set org.gnome.desktop.session idle-delay 0
```
Enable the host user service (section A) and reboot. The host comes up on the auto-login session.
### Headless KDE
punktfunk ships a unit that brings up a headless KWin/Plasma session with no display manager, so the
host has a desktop to stream even with no monitor attached:
```sh
cp scripts/punktfunk-kde-session.service scripts/punktfunk-host.service ~/.config/systemd/user/
# host.env: PUNKTFUNK_COMPOSITOR=kwin, WAYLAND_DISPLAY=wayland-kde
systemctl --user daemon-reload
systemctl --user enable punktfunk-kde-session punktfunk-host
sudo loginctl enable-linger "$USER"
reboot
```
The session unit starts headless KWin; the host unit follows it and starts listening. (KWin only needs
to be up by the time a client connects, so the ordering is soft.)
### Headless Bazzite
On Bazzite, the host launches its own gamescope/Steam session per client, so you don't need a separate
session unit — see [Bazzite](/docs/bazzite).
## Verifying
After a reboot, from another machine on the network:
```sh
punktfunk-probe --discover # or just look for the host in the Apple app / Moonlight
```
If the host is listed, it's up. If not, check `journalctl --user -u punktfunk-host` on the host.