e925d00194
- library.rs + ui_library.rs: the host's unified game library over the management API (the Apple LibraryClient/LibraryView ported) — mTLS with the paired identity, host verified by its pinned cert fingerprint (ureq + rustls, unified with the workspace rustls 0.23); posters load async with monogram placeholders, and picking a title starts a session that asks the host to launch it (the library id rides the Hello). - app.rs (~800 lines lighter) splits into cli.rs (argv/headless pairing/--connect/screenshot scenes), launch.rs (mode resolve + session worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN / delegated-approval dialogs); ui_hosts/ui_stream reworked around the split. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
87 lines
4.8 KiB
Markdown
87 lines
4.8 KiB
Markdown
# punktfunk — Linux client
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The native **Linux** app for streaming a punktfunk host to your desktop, laptop, or Steam Deck.
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It's a clean GTK4/libadwaita app that finds hosts on your network, pairs with a PIN, and puts a
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low-latency stream on glass at your display's own resolution and refresh rate.
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Built in Rust, it links the shared **`punktfunk-core`** directly (no C ABI) and speaks the fast
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**`punktfunk/1`** protocol — QUIC control plane, GF(2¹⁶) FEC + AES-GCM data plane.
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## Features
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- **Zero-copy hardware decode** — FFmpeg VAAPI decode → DRM-PRIME dmabuf → `GdkDmabufTexture`
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(Tier-1 zero-copy on Intel and AMD), with an automatic software-HEVC fallback on NVIDIA or when
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VAAPI is unavailable.
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- **Your display's native mode** — the host builds a virtual output at exactly your WxH@Hz; no
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scaling, no letterboxing. Steady 60 fps at 1080p60, ~6 ms capture→decoded on the LAN.
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- **Audio both ways** — PipeWire playback with a jitter ring, plus mic uplink to the host.
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- **Full controller support** — SDL3 gamepads with rumble and DualSense fidelity (lightbar, player
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LEDs, touchpad, motion, adaptive-trigger replay). Click-to-capture keyboard and mouse, with a
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release chord (Ctrl+Alt+Shift+Q) and focus-loss release.
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- **Find hosts automatically** — mDNS discovery lists hosts on your LAN; saved hosts persist.
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First connect does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then reconnects on
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a pinned identity.
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- **Per-host speed test** to pick a bitrate, plus compositor and mode preferences in Settings.
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- **Game library browser** *(experimental, off by default)* — "Browse library…" on a saved host
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shows its games (Steam + custom) as a poster grid; click one to launch it in the session.
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Fetched from the host's management API over mTLS — paired devices are authorized by their
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certificate, no extra host setup.
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## Get it
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Most people should install a package rather than build from source:
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| Distro | Install |
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|--------|---------|
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| **Flatpak** (any distro, Steam Deck) | `io.unom.Punktfunk` — see [`packaging/flatpak`](../../packaging/flatpak/README.md) |
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| **Ubuntu / Debian** (apt) | `sudo apt install punktfunk-client` *(after adding the repo)* |
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| **Fedora / Bazzite** (rpm) | `rpm-ostree install punktfunk-client` |
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| **Arch** (PKGBUILD) | see [`packaging/arch`](../../packaging/arch/README.md) |
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Per-device install steps and pairing walkthrough:
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**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
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## Build & run from source
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Requires GTK ≥ 4.16, libadwaita ≥ 1.5, FFmpeg 7 or 8 (with VAAPI for hardware decode), PipeWire,
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and SDL3 (with hidapi) development packages.
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```sh
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# from the repo root
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cargo run -p punktfunk-client-linux # launch the app
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cargo run -p punktfunk-client-linux -- --discover # list hosts on the LAN, then exit
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cargo run -p punktfunk-client-linux -- --connect HOST[:PORT] # skip the host list and connect
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```
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The binary is named **`punktfunk-client`**. Handy flags: `--connect host[:port]` (start a session
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immediately — for scripting and the Steam Deck launcher), `--discover [secs]`, and
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`--pair <PIN> --connect host[:port]` (run the pairing ceremony headlessly), and
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`--library host[:mgmt_port]` (print a host's game library headlessly). Force a decoder with
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`PUNKTFUNK_DECODER=software|vaapi`.
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## Layout
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```
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src/
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main.rs · app.rs entry point, GTK application, primary menu, CSS
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cli.rs CLI paths (--connect, headless --pair, screenshot scenes)
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ui_hosts.rs host card grids (saved + discovered) · add-host dialog · banner
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ui_library.rs game-library poster grid (per-host, launches titles)
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ui_trust.rs TOFU / PIN-pairing / request-access dialogs
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ui_settings.rs resolution · refresh · decoder · bitrate · compositor · mic
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ui_stream.rs the stream window (GtkGraphicsOffload present) + input capture
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launch.rs · session.rs session launch/UI glue; lifecycle over the NativeClient connector
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video.rs FFmpeg VAAPI / software decode → dmabuf / texture
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audio.rs PipeWire playback + mic uplink
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gamepad.rs · keymap.rs SDL3 controllers + feedback; keyboard VK mapping
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trust.rs · discovery.rs persistent identity, known hosts + settings, mDNS browse
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library.rs mgmt-API library client (mTLS + pinned fingerprint, art proxy)
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tools/screenshots.sh store screenshot capture (app self-capture; Xvfb fallback)
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```
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## Related
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- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
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- **[Steam Deck plugin](../decky/README.md)** — launches this client fullscreen in Gaming Mode
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- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
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