ef4786387e
The secure (Winlogon: UAC/lock/login) desktop presents via fullscreen independent-flip/MPO — it scans out bypassing DWM composition, so DXGI Desktop Duplication returns born-lost DXGI_ERROR_ACCESS_LOST (the client sees black; the UAC only "flashes" during the brief composed transition). Confirmed live: stable 4090 LUID across the storm (NOT reparenting) on an FP16 HDR output, recovering only when the screen changes. Fix (non-input, no system-wide registry change): capture/composed_flip.rs keeps a tiny click-through near-invisible TOPMOST LAYERED window alive on the current input desktop. Any visible window on the output disqualifies independent-flip → DWM composites → DDA can capture. A dedicated thread follows the input desktop (Default↔Winlogon) and recreates the window there on each switch (a window is bound to its desktop), re-asserting topmost + pumping messages every 200ms. Started for the two-process stream's lifetime; gated by PUNKTFUNK_FORCE_COMPOSED (default on, =0 to disable). Needs GENERIC_ALL on OpenInputDesktop for DESKTOP_CREATEWINDOW (0x80070005 otherwise). Validated: overlay creates on the Default desktop; live lock test pending. Also includes SET_RENDER_ADAPTER (sudovda.rs, Apollo item #16): pins the IDD render GPU to the NVENC GPU before ADD — issued + accepted live, though the secure-desktop storm was proven to be independent-flip (stable LUID), not reparenting, so it's correctness/hygiene here rather than this bug's fix. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
170 lines
8.9 KiB
TOML
170 lines
8.9 KiB
TOML
[package]
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name = "punktfunk-host"
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description = "punktfunk Linux streaming host: virtual display, capture, encode, input injection"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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[dependencies]
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punktfunk-core = { path = "../punktfunk-core", features = ["quic"] }
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# M3 native control plane (the `punktfunk/1` QUIC handshake; data plane stays native-thread UDP).
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quinn = "0.11"
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anyhow = "1"
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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axum = "0.8"
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mdns-sd = "0.20"
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tokio = { version = "1", features = ["full"] }
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rsa = "0.9"
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sha2 = { version = "0.10", features = ["oid"] }
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aes = "0.8"
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aes-gcm = "0.10"
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cbc = { version = "0.1", features = ["alloc"] }
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rand = "0.8"
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hex = "0.4"
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rcgen = { version = "0.13", default-features = false, features = ["aws_lc_rs", "pem"] }
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x509-parser = "0.16"
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axum-server = { version = "0.7", features = ["tls-rustls"] }
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rustls = "0.23"
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rustls-pemfile = "2"
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# Manual HTTPS+mTLS serve loop for the mgmt API (axum-server can't surface the peer cert): a
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# tokio-rustls handshake exposes the client cert, then hyper serves the axum Router with the
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# verified fingerprint injected as a request extension. Versions match the workspace lock.
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tokio-rustls = "0.26"
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hyper = { version = "1", features = ["server", "http1", "http2"] }
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hyper-util = { version = "0.1", features = ["server", "server-auto", "tokio", "service"] }
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tower = { version = "0.5", features = ["util"] }
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rusty_enet = "0.4"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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# Management/control-plane REST API + OpenAPI (control pane, M2). `axum_extras` wires
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# utoipa into axum 0.8 extractors; utoipa-axum collects `#[utoipa::path]` routes into the
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# spec; utoipa-scalar serves the interactive docs. Codegen-friendly: the spec is emitted
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# verbatim by the `openapi` subcommand. Control plane only — never the per-frame path.
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utoipa = { version = "5", features = ["axum_extras"] }
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utoipa-axum = "0.2"
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utoipa-scalar = { version = "0.3", features = ["axum"] }
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[dev-dependencies]
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# Drive the management API router in-process (no socket) in the handler tests.
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tower = { version = "0.5", features = ["util"] }
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http-body-util = "0.1"
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# Opus stereo encode for the host->client audio plane. The `opus` crate vendors libopus via
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# `audiopus_sys` (cmake-built from source — no system lib, no vcpkg), so it builds on Windows MSVC
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# too (needs CMake + NASM, both on the box). Both platforms that have an audio-capture backend.
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[target.'cfg(any(target_os = "linux", target_os = "windows"))'.dependencies]
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opus = "0.3"
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[target.'cfg(target_os = "linux")'.dependencies]
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# `screencast` gates the ScreenCast portal module; `remote_desktop` adds the RemoteDesktop
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# portal we use for libei input on KWin/GNOME; `tokio` is the default runtime.
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# `open_pipe_wire_remote` is unconditional, so ashpd's own `pipewire` feature is not
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# needed — we drive PipeWire with the `pipewire` crate below.
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ashpd = { version = "0.13", features = ["screencast", "remote_desktop"] }
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ffmpeg-next = "8"
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libc = "0.2"
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# Must match the pipewire crate ashpd 0.13 links (libspa/pipewire-sys `links` key is
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# unique per build), i.e. 0.9 — NOT the 0.10 the setup doc mentions.
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pipewire = "0.9"
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# ashpd 0.13 uses the tokio runtime; a current-thread runtime drives the one-time
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# portal handshake (control plane — never the per-frame path).
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tokio = { version = "1", features = ["rt", "rt-multi-thread", "net", "time"] }
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# Input injection into headless Sway via the wlroots virtual-input Wayland protocols
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# (uinput won't reach a compositor running with WLR_LIBINPUT_NO_DEVICES=1).
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wayland-client = "0.31"
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wayland-protocols-wlr = { version = "0.3", features = ["client"] }
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wayland-protocols-misc = { version = "0.3", features = ["client"] }
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# Codegen for KDE's `zkde_screencast_unstable_v1` (vendored in `protocols/`): create a KWin
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# virtual output sized to the client's resolution and get its PipeWire node (KRdp's path).
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# `wayland-backend` is referenced by the generated interface tables.
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wayland-scanner = "0.31"
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wayland-backend = "0.3"
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# Parse `pw-dump` JSON to find gamescope's PipeWire node (gamescope backend).
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serde_json = "1"
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# Builds/validates the xkb keymap uploaded to the virtual keyboard + tracks modifier state.
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xkbcommon = "0.8"
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# The safe `opus` crate is stereo-only; surround (5.1/7.1) needs the libopus *multistream*
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# encoder (`opus_multistream_encoder_*`). `audiopus_sys` is the sys layer `opus` already
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# vendors (same libopus link), so this adds bindings, not a second copy of the library.
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audiopus_sys = "0.2"
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# libei (EI sender) for the portable input path on KWin/GNOME (RemoteDesktop portal).
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# The `tokio` feature wires reis's event stream into tokio's reactor.
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reis = { version = "0.6.1", features = ["tokio"] }
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# `StreamExt::next` on reis's tokio event stream in the libei worker loop.
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futures-util = "0.3"
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# Zero-copy capture (plan §9): EGL imports the PipeWire dmabuf, CUDA maps it, NVENC encodes
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# it with no CPU roundtrip. `khronos-egl` (dynamic = load the NVIDIA libEGL at runtime) gives
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# eglCreateImage + the dma_buf import; the CUDA driver API (EGL interop) and libgbm are linked
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# via hand-rolled FFI in `src/zerocopy/` (no Rust crate exposes the EGL-interop driver calls).
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khronos-egl = { version = "6", features = ["dynamic"] }
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# Vulkan bridge for LINEAR dmabufs (gamescope): import via VK_EXT_external_memory_dma_buf,
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# GPU-copy into an exportable allocation, export OPAQUE_FD → cuImportExternalMemory (the
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# officially-supported CUDA pairing; raw dmabuf fds are rejected by the desktop driver).
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ash = "0.38"
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[target.'cfg(target_os = "windows")'.dependencies]
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# Windows host backends. `windows` covers the Win32/CCD APIs the SudoVDA virtual-display backend
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# drives (SetupAPI device enumeration, DeviceIoControl IOCTLs, QueryDisplayConfig name resolution);
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# capture/encode/input/audio backends extend the feature set as they land.
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windows = { version = "0.62", features = [
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"Win32_Foundation",
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"Win32_Security",
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"Win32_Devices_DeviceAndDriverInstallation",
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"Win32_Devices_Display",
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"Win32_Storage_FileSystem",
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"Win32_System_IO",
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"Win32_UI_Input_KeyboardAndMouse",
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"Win32_UI_WindowsAndMessaging",
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"Win32_System_StationsAndDesktops",
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"Win32_Graphics_Dxgi",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Direct3D_Fxc",
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"Win32_Graphics_Gdi",
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# Windows.Graphics.Capture (WGC) backend — composed-desktop capture (overlay/MPO-correct HDR).
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"Foundation",
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"Graphics",
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"Graphics_Capture",
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"Graphics_DirectX",
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"Graphics_DirectX_Direct3D11",
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"Win32_System_WinRT_Direct3D11",
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"Win32_System_WinRT_Graphics_Capture",
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# WGC runs under SYSTEM via interactive-user impersonation (WGC won't activate as SYSTEM).
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"Win32_System_RemoteDesktop",
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# Two-process secure-desktop design: the SYSTEM host spawns the WGC helper in the interactive
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# user session (CreateProcessAsUserW) with stdout/stdin redirected to anonymous pipes.
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"Win32_System_Threading",
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"Win32_System_Pipes",
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"Win32_System_Environment",
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# Force-composed-flip overlay: a topmost layered window on the Winlogon desktop disqualifies the
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# secure desktop's fullscreen independent-flip so Desktop Duplication can capture it.
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"Win32_System_LibraryLoader",
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] }
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# Software H.264 encoder (GPU-less path + NVENC fallback). The default `source` feature statically
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# compiles OpenH264 (BSD-2) — no system lib, builds on MSVC; nasm on PATH adds the SIMD fast path.
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openh264 = "0.9"
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# WASAPI loopback audio capture (default render endpoint -> 48 kHz stereo f32 for the Opus path).
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wasapi = "0.23"
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# Virtual Xbox 360 gamepad via ViGEmBus (the uinput-xpad analogue) — driver installed separately.
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# `unstable_xtarget_notification` exposes the rumble/LED back-channel (the game's force-feedback →
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# `request_notification`), the analogue of the Linux uinput EV_FF read path.
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vigem-client = { version = "0.1", features = ["unstable_xtarget_notification"] }
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# NVENC hardware encoder (NVENC SDK, D3D11 input). The SDK pins `cudarc` with
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# `cuda-version-from-build-system` (a build-time CUDA-toolkit probe); its `ci-check` feature switches
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# cudarc to `dynamic-loading` (loads nvcuda.dll at runtime — nothing needed at build), which is how
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# the crate builds on docs.rs/CI. We enable it so the GPU-less VM/CI compiles; the DirectX NVENC path
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# never calls CUDA at runtime, so the pinned CUDA bindings version is irrelevant.
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nvidia-video-codec-sdk = { version = "0.4", features = ["ci-check"], optional = true }
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[features]
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# NVENC hardware encode (Windows). OFF by default: it pulls the NVENC SDK, and the host then needs
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# the NVENC entry points (NvEncodeAPICreateInstance / NvEncodeAPIGetMaxSupportedVersion) at link
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# time — i.e. `nvencodeapi.lib` from the NVIDIA Video Codec SDK (or an import lib generated from
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# nvEncodeAPI64.dll) on the linker path. Build the GPU host with `--features nvenc`.
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nvenc = ["dep:nvidia-video-codec-sdk"]
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