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apple / swift (push) Successful in 1m0s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 43s
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android / android (push) Successful in 3m26s
deb / build-publish (push) Successful in 2m37s
apple / screenshots (push) Successful in 5m9s
decky / build-publish (push) Successful in 14s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 25s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-host / package (push) Successful in 6m51s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
ci / bench (push) Successful in 4m35s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 47s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m3s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m8s
docker / deploy-docs (push) Successful in 19s
The Windows installer ballooned to 154 MB and installed forever because the node-server
bundle externalized the WHOLE @unom/ui dependency tree (payload, lexical, date-fns,
prismjs…) to .output/server/node_modules — 47,567 files / 730 MB copied into Program
Files. Set Nitro `noExternals: true` so every dependency is bundled + tree-shaken into the
server output: .output drops to ~75 files / 10 MB, and the bare external imports
(srvx, seroval…) bun couldn't resolve at runtime are gone — so the console runs on bun
(no node, no node_modules), which is the issue we previously worked around with node.
Windows installer now ships bun.exe + the ~75-file .output (was node.exe + a node_modules
forest) and runs `bun .output\server\index.mjs`:
- windows-host.yml: fetch a pinned portable bun (build tool AND shipped runtime); drop the
node fetch + the .output/server install; smoke-boot under the bundled bun.
- pack-host-installer.ps1 / punktfunk-host.iss: -NodeExe -> -BunExe; stage {app}\bun\bun.exe.
- web-run.cmd / build-web.ps1: run/restart on bun; docs updated.
Net win everywhere: the Linux .deb shrinks (node still runs the self-contained output), and
the docker web image — which already ran `bun run .output/server/index.mjs` with only
.output copied — is fixed (the externals had no node_modules to resolve at runtime).
Validated locally: noExternals build = 75 files / 10 MB; node AND bun both serve /login
(200) + static assets (200) + gate /api (401).
(A true single binary via `bun build --compile` is blocked for now: Nitro serves public
assets from an import.meta-relative path `--compile` doesn't embed (/$bunfs/public); the
75-file payload is the clean result.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
65 lines
2.9 KiB
Markdown
65 lines
2.9 KiB
Markdown
# Windows host build/deploy scripts
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Helper scripts for the Windows host box (the RTX `.173` lab box, repo at
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`C:\Users\Public\punktfunk-native`). Run them from the repo root in an **elevated** PowerShell.
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## One-time: persist the build environment
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\setup-build-env.ps1
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```
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Persists (Machine scope) the three vars the NVENC build needs:
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| var | value | why |
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| `PUNKTFUNK_NVENC_LIB_DIR` | `C:\Users\Public\nvenc` | NVENC import lib (`nvencodeapi.lib`) |
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| `LIBCLANG_PATH` | `C:\Program Files\LLVM\bin` | bindgen (`libclang.dll`) |
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| `CMAKE_POLICY_VERSION_MINIMUM` | `3.5` | `audiopus_sys` / cmake crates |
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`FFMPEG_DIR` is **not** set — the `--features nvenc` build the RTX box uses does not link
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libavcodec (that is only the `amf-qsv` feature). The VS C++ toolchain is loaded per-build via
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`vcvars64.bat` (auto-discovered with `vswhere`).
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## Rebuild + redeploy the host service
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
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```
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Stops `PunktfunkHost`, backs up the current binary (`punktfunk-host.exe.bak`), builds
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`--release -p punktfunk-host --features nvenc` from the current source, then restarts the
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service on the new binary — **with automatic rollback** if the build fails or the new binary
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won't start. The service is down only for the build duration.
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## Web management console
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On an **installed** host (the `setup.exe`) the console is set up automatically — no manual steps.
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The installer bundles the built (self-contained, no-`node_modules`) `.output` server + a portable
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bun and runs `scripts\windows\web-setup.ps1`, which registers the **`PunktfunkWeb`** scheduled task
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(at boot, as SYSTEM, restart-on-failure) running `{app}\web\web-run.cmd` →
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`bun …\.output\server\index.mjs` on `:3000`, opens inbound TCP 3000, and writes the login password to
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`%ProgramData%\punktfunk\web-password` (ACL'd to Administrators + SYSTEM). The mgmt bearer token it
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proxies with is the host's own `%ProgramData%\punktfunk\mgmt-token`. Browse `http://<host-ip>:3000`
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and log in with the password the installer shows on its final page. To change it, edit
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`web-password` and re-run the task: `schtasks /run /tn PunktfunkWeb`.
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### Rebuild + restart the console (dev box)
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
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```
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`bun install && bun run build`, installs the externalized server deps into `.output/server`
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(with the `@unom` `.npmrc`), then restarts the `PunktfunkWeb` task and checks `:3000/login`. Use
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this to iterate on the console against an installed host — `web-setup.ps1` (or a fresh install) is
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what creates the task in the first place.
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## Typical flow after pulling new code
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```powershell
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git pull
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
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```
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