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Stream reliability - Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation). Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback. - Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 = identity) and let the layer's contentsGravity scale via the system compositor — the same path stage-1's videoGravity used — instead of scaling in-shader. - Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR actually lands, so a keyframe request swallowed by the throttle can't strand a frozen frame; 100 ms keyframe throttle to match the Android path. - Fix "Publishing changes from within view updates": defer the HostStore writes out of the .onChange(of: model.phase) callback. - Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial queue) to stop the UI-stall warning. Controllers - Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811) so a transient server interruption self-heals instead of cascading; playsHapticsOnly so a controller engine doesn't join the always-active streaming audio session. - Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic. UI / design - Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the license surfaced in Acknowledgements. - Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel with custom-resolution entry; 10-bit HDR toggle in Display. - Industrial host-card redesign (left-aligned, bold, brand monogram tiles). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
40 lines
1.5 KiB
Swift
40 lines
1.5 KiB
Swift
// App-wide brand chrome. SwiftUI has no single switch to put a custom font on every navigation
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// title, so the iOS large/inline nav titles are themed through UINavigationBar's appearance proxy
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// (set once at launch). Backgrounds are left at the system defaults — transparent at the scroll
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// edge (the large title floats on the content), blurred once scrolled — so only the typeface
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// changes: Geist, matching the cards and the website.
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#if os(iOS)
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import PunktfunkKit
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import UIKit
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enum BrandTheme {
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static func apply() {
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BrandFont.registerIfNeeded()
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let scrollEdge = UINavigationBarAppearance()
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scrollEdge.configureWithTransparentBackground()
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applyFonts(to: scrollEdge)
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let standard = UINavigationBarAppearance()
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standard.configureWithDefaultBackground()
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applyFonts(to: standard)
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let proxy = UINavigationBar.appearance()
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proxy.scrollEdgeAppearance = scrollEdge
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proxy.standardAppearance = standard
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proxy.compactAppearance = standard
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}
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/// Override only the title fonts; leave colors/backgrounds at the configured defaults.
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private static func applyFonts(to appearance: UINavigationBarAppearance) {
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if let large = UIFont(name: "Geist-Bold", size: 34) {
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appearance.largeTitleTextAttributes[.font] = large
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}
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if let inline = UIFont(name: "Geist-SemiBold", size: 17) {
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appearance.titleTextAttributes[.font] = inline
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}
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}
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}
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#endif
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