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Replace the dev/agent-log pages with a proper user-facing doc set: - Getting Started: Introduction (rewritten), How It Works, Quick Start. - Host Setup: Requirements, then clean per-platform guides — Ubuntu GNOME, Ubuntu KDE, Fedora KDE (new), Bazzite (rewritten) — plus Running as a Service (desktop / headless GNOME / headless KDE). - Connecting: Clients overview, Moonlight, Pairing & Trust. - Configuration: host.env reference, Host CLI, Troubleshooting. - The dev/design notes (architecture, roadmap, the deferred design specs, CI) move to a clearly-separated "Project & Internals" nav section. Removes the superseded box-specific pages (gnome-box, headless-box, linux-setup, overview). status.md (the internal progress tracker, with box IPs) is kept as a file but dropped from the public nav. Site builds clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
43 lines
2.4 KiB
Plaintext
43 lines
2.4 KiB
Plaintext
---
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title: Introduction
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description: Low-latency desktop and game streaming from a Linux host to any of your devices.
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---
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import { Cards, Card } from 'fumadocs-ui/components/card'
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**punktfunk** streams your Linux desktop or games to your other devices — a laptop, a Mac, a tablet,
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a TV — at low latency and at **each device's own resolution and refresh rate**. Run the host on a
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Linux machine with an NVIDIA GPU, connect a client, and you're streaming.
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It's built for the things that make streaming feel native:
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- **Your device's exact mode.** The host spins up a virtual display sized to the client that's
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connecting — 1080p60 to your laptop, 1440p120 to your desktop, 4K to your TV — at the same time.
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No letterboxing, no scaling, no juggling your real monitors.
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- **Low latency, GPU end to end.** Frames go straight from the compositor to the GPU encoder
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(NVENC) with zero CPU copies, and over a transport tuned for responsiveness rather than throughput.
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- **Works with the apps you already have.** punktfunk speaks the GameStream protocol, so any
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**Moonlight** client connects out of the box — and a faster **native protocol** with a dedicated
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app for Apple devices.
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- **Secure by default.** Hosts require a one-time PIN pairing; after that, devices reconnect on a
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pinned identity. No accounts, no cloud.
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## Pick your path
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<Cards>
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<Card title="How It Works" href="/docs/how-it-works" description="The ideas behind punktfunk in a few minutes — virtual displays, the two protocols, pairing." />
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<Card title="Quick Start" href="/docs/quickstart" description="From nothing to streaming: set up a host and connect your first client." />
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<Card title="Host Setup" href="/docs/requirements" description="Install the host on Ubuntu (GNOME or KDE), Fedora (KDE), or Bazzite." />
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<Card title="Connect a Client" href="/docs/clients" description="Stream with the Apple app, Moonlight, or the Linux client." />
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</Cards>
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## What you need
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- A **Linux host** with an **NVIDIA GPU** (for the NVENC hardware encoder) running one of the
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[supported setups](/docs/requirements): **Ubuntu** (GNOME or KDE), **Fedora** (KDE), or **Bazzite**.
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- A **client device** to stream to — a Mac/iPhone/iPad/Apple TV (native app), or anything that runs
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**Moonlight**.
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- Both on the **same network** (LAN or VPN). punktfunk is designed for a trusted local network.
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Ready? Head to the [Quick Start](/docs/quickstart).
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