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Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
64 lines
3.1 KiB
Markdown
64 lines
3.1 KiB
Markdown
---
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title: Configuration
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description: The host.env settings — compositor, resolution, bitrate, input — and how to tune them.
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---
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The host reads its settings from **`~/.config/punktfunk/host.env`** (a simple `KEY=value` file). Your
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[setup guide](/docs/requirements) gives you a starting `host.env` for your desktop; this page is the
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reference.
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## Session settings
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These tell the host which desktop session to attach to. Your setup guide sets them for you.
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| Setting | What it does |
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| `WAYLAND_DISPLAY` | The Wayland socket of your session (`wayland-0` for a normal desktop). |
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| `XDG_CURRENT_DESKTOP` | Your desktop (`GNOME`, `KDE`). |
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| `XDG_RUNTIME_DIR`, `DBUS_SESSION_BUS_ADDRESS` | Needed when the host runs outside your interactive session (e.g. as a service). |
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## Core settings
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| Setting | Values | Meaning |
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|---|---|---|
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| `PUNKTFUNK_COMPOSITOR` | `mutter` · `kwin` · `gamescope` · `wlroots` | Which backend creates the virtual display. Match your desktop. |
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| `PUNKTFUNK_VIDEO_SOURCE` | `virtual` · `portal` | `virtual` creates a per-client display at its exact mode (the normal choice). `portal` captures an existing monitor instead. |
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| `PUNKTFUNK_ZEROCOPY` | `1` · `0` | GPU zero-copy capture→encode. Leave on; it falls back to a CPU path automatically. |
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| `PUNKTFUNK_INPUT_BACKEND` | `libei` · `gamescope` · `wlr` · `uinput` | How input is injected. `libei` for GNOME/KDE, `gamescope` for Bazzite. |
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## Resolution and refresh rate
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You don't set these on the host — **the client chooses them**. When a device connects, the host
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creates a virtual display at that device's resolution and refresh rate. A 1080p60 laptop and a
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1440p120 desktop each get their own. (With Moonlight, set the mode in Moonlight's settings; the
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native clients let you pick a mode or default to the device's display.)
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## Bitrate
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The client requests a bitrate; the host encodes to it. To find a good value for your link:
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- **Native clients (Apple, Linux, and more):** use the built-in **speed test** (from a host's menu).
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It measures your link, suggests a bitrate, and applies it.
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- **Moonlight:** set the bitrate in Moonlight's settings. Start moderate and raise it.
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## Multiple devices at once
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Today the native `punktfunk/1` host (`serve --native`) streams **one session at a time** — additional
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clients wait in the accept queue until the active session ends. Each session gets its own virtual
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display at the client's exact resolution; concurrent native sessions are on the roadmap.
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(`punktfunk1-host`, the standalone test host, has a `--max-concurrent N` knob, default 4, bounded by your
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GPU's encoder — see the [Host CLI](/docs/host-cli) reference — but `serve --native` does **not** take
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that flag.)
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## Codec and FEC
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- The host encodes **HEVC (H.265)** by default; **AV1** is available for clients that support it.
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- The native protocol adds forward error correction for lossy links. `PUNKTFUNK_FEC_PCT=N` sets the
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redundancy percentage (the default is sensible for a normal LAN).
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## Diagnostics
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- `PUNKTFUNK_PERF=1` logs per-stage timing (capture, encode, send) — handy when tuning latency.
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- `RUST_LOG=info` (or `debug`) controls log verbosity.
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