9e015304ee
Make the host docs match the real distribution path and the actual CLI. Reviewed by a multi-agent pass (6 editors against one verified fact sheet + an accuracy reviewer); its findings (a wrong client-Recommends claim, a native-concurrency overstatement) folded in. - Install front door: new README "Install (host)" method-picker + docs-site/install.md (+ nav), routing each distro to its package registry; source build demoted to a fallback. - Registry-first install: ubuntu-gnome/ubuntu-kde now lead with the apt registry (not a cargo build); bazzite leads with the Gitea RPM registry (was COPR/source). Source builds moved to an appendix. - CLI accuracy: serve --native arms pairing from the web console (NOT --allow-pairing, which with --require-pairing/--max-concurrent is m3-host-only); --open disables mandatory pairing. host-cli/configuration/pairing/quickstart/troubleshooting corrected; mgmt API documented as always HTTPS+token. Native host serves one session at a time (extras queue) — not multi. - Firewall: real ports documented (native UDP 9777 + the ephemeral data port caveat + GameStream ports) for Debian + Arch (ufw + nftables), not just Bazzite. - Sync/accuracy: punktfunk-client (GTK4) presented as a shipping client (not "roadmap"), punktfunk-client-rs as the headless tool; host Recommends punktfunk-web only (not the client); COPR chroots f43/44; bootc header says Gitea registry not COPR. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
145 lines
7.3 KiB
Markdown
145 lines
7.3 KiB
Markdown
# punktfunk on Arch Linux / SteamOS
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Packaging for punktfunk on Arch and Arch-derived immutable distros (SteamOS 3, etc.). The
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`PKGBUILD` is a **split package** producing **`punktfunk-host`** (the gaming-rig host) and
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**`punktfunk-client`** (the GTK4 couch/Deck client) — mirrors the rpm subpackages
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(`packaging/rpm/punktfunk.spec`) and the deb build scripts. On a **Steam Deck you want
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`punktfunk-client`** (it's what the [Decky plugin](../../clients/decky/) launches); on a gaming
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rig, `punktfunk-host`.
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A third member, **`punktfunk-web`** (the browser management console — pairing + status), is
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**opt-in**: build it by setting `PF_WITH_WEB=1`, which requires **`bun`** at build time (`bun-bin`
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from the AUR if it isn't in your repos; the console then runs on plain `nodejs`). A default
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`makepkg` builds only host+client with no JS tooling — mirroring the RPM spec's `%bcond_with web`.
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> ⚠️ **Host encode is NVENC-only today.** `crates/punktfunk-host/src/encode/linux.rs` implements
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> `hevc_nvenc`/`av1_nvenc`/`h264_nvenc` + a CUDA zero-copy path — there is **no VAAPI encoder**. So
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> `punktfunk-host` works on **Arch + NVIDIA** (incl. `bazzite-deck-nvidia`); an **AMD Deck-as-host**
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> can't encode until a `hevc_vaapi` backend is added (a code change, not packaging). The **client
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> is unaffected** — `punktfunk-client` decodes via **VAAPI on AMD/Intel** (the Deck) with a software
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> fallback, so streaming *to* a Deck works today.
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## Arch Linux (mutable)
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```sh
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cd packaging/arch
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# Build the working tree (CI / dev) — no git fetch:
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PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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# …or build the tagged release the AUR way:
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makepkg -si
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# …add the web console too (needs bun / bun-bin):
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PF_WITH_WEB=1 PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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```
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Then the standard first-run (printed by the install scriptlet):
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```sh
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sudo usermod -aG input "$USER" # virtual gamepads; re-login after
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mkdir -p ~/.config/punktfunk
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cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # gamescope backend
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systemctl --user enable --now punktfunk-host
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# Web console (if you installed the punktfunk-web package): enable it + read the login password.
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systemctl --user enable --now punktfunk-web
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # open http://<host-ip>:3000
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```
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NVENC/EGL come from the NVIDIA driver: `sudo pacman -S --needed nvidia-utils`. Arch's stock
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`ffmpeg` already has NVENC built in — no RPM-Fusion-style swap needed (unlike Fedora).
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### Runtime dependency map (Fedora/Debian → Arch)
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| Need | Arch package |
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|------|--------------|
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| FFmpeg + NVENC | `ffmpeg` (NVENC built in) |
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| PipeWire + Pulse + session mgr | `pipewire` `pipewire-pulse` `wireplumber` |
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| Opus / input injection | `opus` `libei` |
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| GL/EGL + gbm + xkb + wayland | `libglvnd` `mesa` `libxkbcommon` `wayland` |
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| NVIDIA driver (NVENC/EGL/CUDA) | `nvidia-utils` *(optdepend — never a hard dep)* |
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| Compositor backends | `gamescope` (≥3.16.22) / `kwin` / `mutter` / `sway` *(optdepends)* |
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## SteamOS 3 (immutable) — use a systemd-sysext
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SteamOS has a **read-only `/usr` on A/B partitions**, and every OS update reimages the rootfs —
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so `steamos-readonly disable` + `pacman` (and flatpak/distrobox) are fragile or unusable for a
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host that needs `/dev/uinput`, `/dev/uhid`, the host PipeWire socket, the GPU render node, and the
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right to spawn a compositor. The update-survivable, SteamOS-blessed mechanism is a
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**systemd-sysext**: an overlay image merged read-only over `/usr` at boot, living in the writable
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`/var/lib/extensions/` (so it persists across A/B updates, no readonly-disable).
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Build the package, then wrap its `/usr` payload into a sysext image:
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```sh
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# 1. build the pacman package (needs an Arch environment / container)
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cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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# 2. turn it into a sysext .raw (extracts the package's /usr into an image + extension-release)
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bash build-sysext.sh punktfunk-host-*.pkg.tar.zst
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# 3. on the SteamOS box:
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sudo cp punktfunk-host.raw /var/lib/extensions/
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sudo systemctl enable --now systemd-sysext # merges it; survives OS updates
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systemctl --user enable --now punktfunk-host # the user unit is now under /usr/lib
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```
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The udev rule, sysctl, and systemd **user** unit all live under `/usr/lib`, so the merged sysext
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exposes them. `systemd-sysext refresh` re-merges after a reboot.
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## Steam Deck — the client (what the Decky plugin launches)
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To stream *to* a Deck, you install **`punktfunk-client`** there — same sysext mechanism, but
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wrapping the client package instead. The split `makepkg` produces both `.pkg.tar.zst` files; on the
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Deck use the client one:
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```sh
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cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
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bash build-sysext.sh punktfunk-client-*.pkg.tar.zst # → punktfunk-client.raw
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# on the Deck:
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sudo cp punktfunk-client.raw /var/lib/extensions/
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sudo systemctl enable --now systemd-sysext
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sudo pacman -S --needed libva-mesa-driver # VAAPI hw decode on the Deck's AMD APU
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```
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Now `punktfunk-client` is on `PATH`, so the **[Decky plugin](../../clients/decky/)** finds and
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launches it (`punktfunk-client --connect host:port`) — gamescope composites its video like a game.
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The client needs no `/dev/uinput` or compositor-spawning rights (it captures input and decodes),
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so it's a much lighter sysext than the host.
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## Firewall
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If the host box runs a firewall, open the ports it listens on. The **native `punktfunk/1`** plane:
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- **QUIC control plane: UDP 9777** (`serve --native --native-port N` to change).
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- **Data plane: an *ephemeral* UDP port** — negotiated per session, so there is no fixed port to
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open. For a restrictive firewall you'd need to allow a UDP range (the repo does not pin one).
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And the **GameStream / Moonlight** ports (fixed):
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| Port | Proto | Purpose |
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|---|---|---|
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| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
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| 47989 | TCP | HTTP nvhttp (`/serverinfo`, `/pair` PIN flow) |
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| 48010 | TCP | RTSP handshake |
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| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
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| 5353 | UDP | mDNS auto-discovery |
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The mgmt API (TCP 47990) binds to loopback by default — leave it closed unless you move it off
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loopback with `--mgmt-bind IP:PORT` (which then requires `--mgmt-token`).
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With `ufw`:
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```sh
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sudo ufw allow 9777/udp # punktfunk/1 control plane
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sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
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sudo ufw allow 47998:48010/udp
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sudo ufw allow 5353/udp
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# plus the ephemeral punktfunk/1 data port — open a UDP range you reserve for it.
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```
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With raw `nftables` (add to your `inet filter input` chain):
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```
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udp dport 9777 accept # punktfunk/1 control plane
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tcp dport { 47984, 47989, 48010 } accept
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udp dport { 47998-48010, 5353 } accept
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# plus the ephemeral punktfunk/1 data port (a reserved UDP range).
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```
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## Files
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- `PKGBUILD` — split package: `punktfunk-host` + `punktfunk-client` (builds the working tree via
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`PF_SRCDIR`, or a git tag for AUR).
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- `punktfunk-host.install` / `punktfunk-client.install` — pacman scriptlets (udev reload + sysctl +
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first-run hint), mirror the RPM `%post` / deb postinst.
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- `build-sysext.sh` — wraps either built `.pkg.tar.zst` into a `systemd-sysext` `.raw` for SteamOS
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(derives the name from the package, so it works for host or client).
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