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Adds the SDL3 gamepad service (near-verbatim port of the GTK client's — SDL3 is cross-platform) and wires it into the winit app: per-session capture (buttons/axes, DualSense touchpad + motion 0xCC), feedback (rumble, lightbar, raw DualSense effects), single-pad-forwarded model with auto pad-type from the physical controller. Built from source on Windows (no system SDL3). - gamepad.rs: GamepadService (app-lifetime SDL thread) attach/detach on session connect/end; auto_pref resolves "Automatic" to the attached pad's type. - app.rs: hold the service, attach on Connected, detach on Ended/Failed/close. Also simplify the keydown path (drop the identical if/else arms). - main.rs: start the service for the windowed path, resolve GamepadPref from settings + the physical pad. Build gotcha documented + fixed in the dev loop: SDL3's build-from-source MSVC precompiled-header chokes on the `ü` in the dev box's username embedded in the cargo registry path (MSB8084/C4828) — CARGO_HOME must be an ASCII path (C:\Users\Public\.cargo). Unrelated to our code. Docs: CLAUDE.md M4 + docs/windows-client-bootstrap.md status banner (winit-not-Reactor rationale, CARGO_HOME gotcha, what's pending) + docs-site clients.md "Windows desktop client (in development)". Crate is build + clippy + fmt + test green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
95 lines
4.5 KiB
Markdown
95 lines
4.5 KiB
Markdown
---
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title: Clients
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description: The ways to connect to a punktfunk host — the Apple app, Moonlight, or the Linux client.
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---
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A punktfunk host accepts clients over its own `punktfunk/1` protocol (the Apple and Linux apps) and
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over GameStream (Moonlight). Pick whichever fits the device you're streaming *to*.
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## Apple app (Mac, iPhone, iPad, Apple TV)
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The native app for Apple devices speaks punktfunk's own [`punktfunk/1`](/docs/how-it-works#two-protocols)
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protocol — the lowest-latency, most resilient path, with the full feature set:
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- **Automatic host discovery** — hosts on your network appear under *On this network*; no IP typing.
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- **PIN pairing** built in, and pinned reconnects after that.
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- **Controllers**, including DualSense — rumble, adaptive triggers, lightbar, motion, and touchpad.
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- A live **stats overlay** (resolution, fps, bitrate, latency) and a built-in **network speed test**
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to pick a bitrate for your link.
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Open the app, pick your host, [pair](/docs/pairing) once, and stream. It builds from the
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`clients/apple` directory in the repo (Swift / VideoToolbox / Metal).
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## Moonlight (anything else)
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punktfunk also speaks the **GameStream** protocol, so any [Moonlight](https://moonlight-stream.org/)
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client — Windows, Android, Steam Deck, a browser, an old phone — connects with no punktfunk-specific
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software. See [Connect with Moonlight](/docs/moonlight).
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This is the broadest-compatibility option and great for couch gaming. It doesn't use the native
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protocol's FEC/encryption extensions, but for a healthy LAN that rarely matters.
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## Linux desktop client (GTK4)
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`punktfunk-client` is the native graphical Linux client — a GTK4 / libadwaita app that speaks
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`punktfunk/1` directly, with hardware decode (VAAPI → dmabuf on Intel/AMD, software fallback),
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PipeWire audio, and SDL3 controllers (rumble, lightbar, DualSense touchpad/motion). Like the Apple
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app it discovers hosts on your network automatically, does PIN pairing, and pins reconnects.
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It ships as a real package, not just a source build:
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- **Ubuntu / Debian** — `apt install punktfunk-client` from the punktfunk apt registry
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(see `packaging/debian/README.md`).
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- **Fedora / Bazzite** — `rpm-ostree install punktfunk-client` from the Gitea RPM registry
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(see `packaging/rpm/README.md`).
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- **Arch / SteamOS** — the `punktfunk-client` split package from the `PKGBUILD`
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(see `packaging/arch/README.md`).
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- **Steam Deck / any Flatpak distro** — the `io.unom.Punktfunk` Flatpak bundle
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(see `packaging/flatpak/README.md`); this is what the Decky plugin launches.
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Launch it, pick your host from the list, and stream. For scripting you can skip the host list and
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connect straight away:
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```sh
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punktfunk-client --connect <host>:9777 # skip the picker, start a session immediately
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```
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## Windows desktop client (in development)
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`punktfunk-client` for Windows (`crates/punktfunk-client-windows`) is the native graphical client
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for Windows — pure Rust, the same `punktfunk/1` core as the Apple and Linux apps, with a winit +
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Direct3D11 present surface, WASAPI audio, FFmpeg decode, SDL3 controllers, network discovery, and
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PIN pairing. It builds on `x86_64-pc-windows-msvc` and runs the connect/decode/present/input path;
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hardware (D3D11VA) decode, 10-bit/HDR present, and a native host-list/settings window are in
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progress, so it is not yet packaged. For now it is driven from the command line:
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```sh
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punktfunk-client --discover # list hosts on the network
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punktfunk-client --connect <host>:9777 # stream (trust-on-first-use)
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punktfunk-client --connect <host>:9777 --pair 1234 # pair with the PIN the host shows
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```
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Until it ships, **Moonlight** remains the recommended way to stream to Windows (see below).
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## Linux reference client (headless)
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`punktfunk-client-rs` (in the repo) is a command-line client for the native protocol, used for
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testing, development, and latency measurement — not an everyday client. It connects, streams to a
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file, runs the speed test, and can discover hosts:
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```sh
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punktfunk-client-rs --discover # list hosts on the network
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punktfunk-client-rs --connect <host>:9777 --pin <fp> # connect to one
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```
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## Which should I use?
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| You're streaming to… | Use |
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|---|---|
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| A Mac, iPhone, iPad, or Apple TV | The **Apple app** |
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| A Linux desktop or laptop, or a Steam Deck | **`punktfunk-client`** (GTK4) |
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| Windows, Android, a browser, a TV | **Moonlight** |
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| Automated tests / latency measurement | **`punktfunk-client-rs`** (headless) |
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Whichever you choose, the first connection needs a one-time [pairing](/docs/pairing).
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