Files
punktfunk/clients/session/Cargo.toml
T
enricobuehler 491a344f23
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fix(client/windows): repair the v0.15.0 MSIX build — ARM64 feature leak + illegal XML comment
Both MSIX matrix jobs failed at the v0.15.0 tag, for two unrelated reasons, both
introduced by this release. 0.13.0 and 0.14.0 shipped both packages; 0.15.0 shipped
neither.

ARM64 failed to BUILD. The PyroWave Windows un-gating (1ef0229b) moved `pyrowave-sys`
in pf-client-core out of `cfg(target_os = "linux")` into a general optional dependency
that pf-client-core's own `default = ["pyrowave"]` turns on. The ARM64 leg builds
`--no-default-features` precisely to skip it, but that only disables defaults for the
two packages named with `-p` — every internal edge kept inheriting them:
clients/windows -> pf-client-core, clients/session -> pf-client-core, clients/session
-> pf-presenter, and pf-presenter's own `default = ["pyrowave"]` -> pf-client-core.
So the vendored Granite C++ compiled on ARM64 and stopped where it always does:
muglm.cpp reaching for _MM_TRANSPOSE4_PS/_mm_storeu_ps, then
`simd.hpp:103 #error "Implement me."`.

Those three internal edges now pass `default-features = false`; the feature is enabled
only through an explicit chain (clients/session's `pyrowave` -> pf-client-core/pyrowave
+ pf-presenter/pyrowave, and pf-presenter's `pyrowave` -> pf-client-core/pyrowave), so
`--no-default-features` finally means what it says. Verified by feature resolution
rather than assertion — `cargo tree -i pyrowave-sys`:

  aarch64-pc-windows-msvc, --no-default-features -> not in the graph (was: present)
  x86_64-pc-windows-msvc,  default features      -> present
  x86_64-unknown-linux-gnu, default features     -> present

PyroWave is NOT dropped from the Windows client. Decode has always run in the spawned
punktfunk-session binary, whose own default keeps the feature on, and unification turns
it back on for the shared pf-client-core wherever that binary is in the build (x64,
Linux). The shell only ever offered "pyrowave" as a codec preference string — it holds
no decoder and never called one, so linking the C++ into it was dead weight even on x64.

x64 built fine and failed at PACKAGING: `makepri new` rejected the manifest with
PRI191 "Appx manifest not found or is invalid" / malformed comment syntax. The console
tile added in 2508b720 documented its flag inside an XML comment, and XML forbids `--`
anywhere in a comment body, so the literal flag spelling made the whole manifest
unparseable. Reworded, with a note to keep the next person from reintroducing it.
Confirmed by parsing both revisions after template substitution: the tagged manifest
fails at line 63 col 9, this one parses.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 23:18:57 +02:00

48 lines
2.3 KiB
TOML

[package]
name = "punktfunk-client-session"
description = "punktfunk/1 Vulkan session binary — SDL3 window, ash presenter, terminal stats; the power-user / gamescope stream client"
version.workspace = true
edition.workspace = true
rust-version.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
[[bin]]
name = "punktfunk-session"
path = "src/main.rs"
[features]
default = ["ui", "pyrowave"]
# PyroWave client decode (the wired-LAN wavelet codec) — enables the decode backend + the
# planar present path. ON by default; each session still opts in explicitly (the Settings
# codec pick, or PUNKTFUNK_PREFER_PYROWAVE=1). The Windows ARM64 leg builds
# --no-default-features and so skips it (video decode is Linux-only anyway).
pyrowave = ["pf-client-core/pyrowave", "pf-presenter/pyrowave"]
# The Skia console UI (stats OSD, capture HUD, later the gamepad library). Dropping it
# (`--no-default-features`) is the ~15 MB-smaller power-user build: same streaming,
# stats on stdout only.
ui = ["dep:pf-console-ui", "dep:serde_json"]
# Same Linux+Windows gating as the rest of the client stack; elsewhere this is a stub
# binary.
[target.'cfg(any(target_os = "linux", windows))'.dependencies]
# `default-features = false` on both: THIS crate's `pyrowave` feature (above) is the single
# switch that turns the wavelet codec on, and it enables it explicitly on each. Inheriting their
# defaults instead would make `--no-default-features` a lie — the Windows ARM64 leg builds that
# way precisely to skip the vendored PyroWave C++, which has no ARM64 SIMD path.
pf-presenter = { path = "../../crates/pf-presenter", default-features = false }
pf-console-ui = { path = "../../crates/pf-console-ui", optional = true }
pf-client-core = { path = "../../crates/pf-client-core", default-features = false }
punktfunk-core = { path = "../../crates/punktfunk-core", features = ["quic"] }
# The fake-library dev hook (`PUNKTFUNK_FAKE_LIBRARY`, browse mode) parses GameEntry JSON.
serde_json = { version = "1", optional = true }
anyhow = "1"
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
# Embeds the app icon as an exe resource (build.rs) — Windows hosts only (rc.exe from
# the SDK); same pattern as clients/windows.
[target.'cfg(windows)'.build-dependencies]
winresource = "0.1"