ecec7cc062
`punktfunk-host plugins add/remove/list` forward to the bun runner, which on
Windows is resolved relative to the running exe (<exe-dir>\bun\bun.exe +
<exe-dir>\scripting\runner-cli.js). Only the installer ever laid that payload
down, so on a deploy-host.ps1 dev box — where the service runs out of
target\release — both paths are absent and the CLI bails with "the plugin
runner isn't installed". deploy-all.ps1 was host + web console only.
Add build-scripting.ps1: it mirrors CI (bun install --frozen-lockfile
--ignore-scripts + bun build src/runner-cli.ts --target=bun, gated on the same
`attempt=` sentinel that proves the dynamic plugin import stayed a runtime
import), then lays the bundle + scripting-run.cmd + the shared bun next to every
host exe it finds — the built one and whatever the PunktfunkHost service runs —
so it is correct on a dev checkout or an installed {app}. It stops a running
PunktfunkScripting first (a live runner holds bun.exe open) and does not
silently enable the opt-in task (-EnableTask to do so).
deploy-all.ps1 is now host -> web console -> runner, always, so the host binary
and the runner bundle never drift apart.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
99 lines
4.7 KiB
Markdown
99 lines
4.7 KiB
Markdown
# Windows host build/deploy scripts
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Helper scripts for the Windows host box (the RTX `.173` lab box, repo at
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`C:\Users\Public\punktfunk-native`). Run them from the repo root in an **elevated** PowerShell.
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## One-time: persist the build environment
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\setup-build-env.ps1
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```
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Persists (Machine scope) the vars the host build needs (NVENC itself needs none — its entry
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points are runtime-loaded from the driver's `nvEncodeAPI64.dll`):
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| var | value | why |
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| --- | --- | --- |
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| `LIBCLANG_PATH` | `C:\Program Files\LLVM\bin` | bindgen (`libclang.dll`) |
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| `CMAKE_POLICY_VERSION_MINIMUM` | `3.5` | `audiopus_sys` / cmake crates |
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`FFMPEG_DIR` is **not** set — the `--features nvenc` build the RTX box uses does not link
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libavcodec (that is only the `amf-qsv` feature). The VS C++ toolchain is loaded per-build via
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`vcvars64.bat` (auto-discovered with `vswhere`).
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## Rebuild + redeploy the host service
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
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```
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Stops `PunktfunkHost`, backs up the current binary (`punktfunk-host.exe.bak`), builds
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`--release -p punktfunk-host --features nvenc` from the current source, then restarts the
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service on the new binary — **with automatic rollback** if the build fails or the new binary
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won't start. The service is down only for the build duration.
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## Web management console
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On an **installed** host (the `setup.exe`) the console is set up automatically — no manual steps.
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The installer bundles the built (self-contained, no-`node_modules`) `.output` server + a portable
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bun and runs `punktfunk-host.exe web setup`, which registers the **`PunktfunkWeb`** scheduled task
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(at boot, as SYSTEM, restart-on-failure) running `{app}\web\web-run.cmd` →
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`bun …\.output\server\index.mjs` on `:47992`, opens inbound TCP 47992, and writes the login password to
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`%ProgramData%\punktfunk\web-password` (ACL'd to Administrators + SYSTEM). The mgmt bearer token it
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proxies with is the host's own `%ProgramData%\punktfunk\mgmt-token`. Browse `https://<host-ip>:47992`
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and log in with the password the installer shows on its final page. To change it, edit
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`web-password` and re-run the task: `schtasks /run /tn PunktfunkWeb`.
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### Rebuild + restart the console (dev box)
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
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```
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`bun install && bun run build` (Nitro `noExternals` -> a self-contained `.output`, no
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`node_modules`/`.npmrc`), then restarts the `PunktfunkWeb` task and checks `:47992/login`. Use
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this to iterate on the console against an installed host - `punktfunk-host.exe web setup` (or a
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fresh install) is what creates the task in the first place.
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## Plugin/script runner
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-scripting.ps1
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powershell -ExecutionPolicy Bypass -File scripts\windows\build-scripting.ps1 -EnableTask
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```
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`bun install && bun build src/runner-cli.ts --target=bun` in `sdk\` -> one self-contained
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`runner-cli.js` (effect + the SDK inlined; the operator's plugin `import()` stays a runtime import,
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gated on the same `attempt=` check CI and the `.deb` builder use), then lays it out as
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`<exe-dir>\scripting\runner-cli.js` + `scripting-run.cmd` with the bun runtime at `<exe-dir>\bun\bun.exe`.
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**That layout is load-bearing.** `punktfunk-host plugins add/remove/list` forwards package ops to the
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runner, and on Windows it resolves the runner *relative to the running exe* (`crates\punktfunk-host\src\plugins.rs`).
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Since `deploy-host.ps1` runs the service out of `target\release`, a bundle sitting only in the
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installed `{app}` leaves the freshly built exe reporting *"the plugin runner isn't installed"*. The
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script deploys next to **every** host exe it finds - the built one and whatever the `PunktfunkHost`
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service actually runs.
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The `PunktfunkScripting` task is registered **disabled** (opt-in) by the installer, so the script
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stages the bundle but does not silently enable it. Pass `-EnableTask` on a box you are validating
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plugins on (equivalent to `punktfunk-host plugins enable`).
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## Rebuild + redeploy everything
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```powershell
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1 -EnableScriptingTask
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```
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Thin wrapper: runs `deploy-host.ps1`, `build-web.ps1` then `build-scripting.ps1` in sequence — the
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web console and plugin runner are **always** included, so the host binary and the runner bundle
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never drift apart. If the host build/start fails, `deploy-host.ps1` rolls itself back and throws,
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which stops this script before the later steps run.
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## Typical flow after pulling new code
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```powershell
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git pull
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powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1
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```
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