The runbook was a dozen copy-pasted lines with three separate ways to get it subtly wrong, so it is a script now. It prints the thumbprint, writes the two secret values to files (not to the terminal, so they stay out of scrollback), and never puts the private key in a certificate store — the only thing to clean up is the output folder. `-TestOnly` does a full dry run and keeps nothing. Three things the script exists to get right, all of which bit during testing: Generation uses the .NET CertificateRequest API rather than New-SelfSignedCertificate, so no key container is involved and it works over SSH. New-SelfSignedCertificate fails there with NTE_PERM 0x80090010 — a network logon has no key container. CONSUMING a .pfx still needs one, so the signtool self-test reports SKIPPED over SSH instead of failing; distinguishing "cannot test here" from "test failed" matters, because the first is a property of the session and the second is a broken key. Any other signtool error is still fatal. The extension set is explicit and matches what the drivers have actually been signed with, read off the certs sitting on the runner: KeyUsage=DigitalSignature (critical), EKU=codeSigning (non-critical), SubjectKeyIdentifier, and NO basicConstraints. Improvising here would surface as a failed driver install on a user's machine rather than as a build error, so it copies the known-good shape. .NET's PKCS#12 writer, not OpenSSL — OpenSSL 3's default AES-256/PBKDF2 produces a .pfx that Windows CryptoAPI frequently cannot read. And RandomNumberGenerator for the passphrase, not Get-Random, which is System.Random. Dry-run verified on the windows-amd64 runner: 3072-bit, 10-year, the three expected extensions, self-test correctly SKIPPED with the NTE_PERM reason. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
253 lines
19 KiB
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253 lines
19 KiB
Markdown
# Windows host packaging — signed Inno Setup installer
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A one-file, signed `setup.exe` for the punktfunk streaming **host** on Windows, published to Gitea's
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generic package registry (`punktfunk-host-windows`) by `.gitea/workflows/windows-host.yml`.
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> Full picture (drivers-from-source, toolchain, CI, dev loop): **punktfunk-planning: `windows-build-and-packaging.md`** (internal planning repo). This README is the `packaging/windows/` file index.
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## Windows 11 22H2+ only (no Windows 10)
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The installer refuses anything below **Windows 11 22H2 (build 22621)** — `MinVersion=10.0.22621` in
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`punktfunk-host.iss`, with a `[Messages]` override naming the requirement. The floor comes from the
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**pf-vdisplay** driver: it is built against the **IddCx 1.10** class extension (the HDR `*2` DDIs +
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the FP16 adapter cap, linked via the 1.10 `IddCxStub`, no runtime `IddCxGetVersion` downgrade), and
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IddCx 1.10 first shipped in Windows 11 22H2. On older Windows — **all of Windows 10 including LTSC,
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and Windows 11 21H2** — the driver *package* installs fine, but the device then fails to start with
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**Code 10 `STATUS_DEVICE_POWER_FAILURE`** in Device Manager and every session dies with "pf-vdisplay
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driver interface not found". Gating the installer turns that late, confusing failure into an upfront
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message. (Down-level SDR-only support would need a runtime IddCx version check in the driver —
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tracked as a possible future feature, not planned.)
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## x64 only (no ARM64)
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Unlike the client (which ships x64 + ARM64 MSIX), the host is **x64-only by design**. It is coupled to
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an NVIDIA GPU (NVENC, via `nvEncodeAPI64.dll` from the driver) and the **pf-vdisplay** virtual-display
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driver — neither exists on Windows ARM64 (no ARM64 NVIDIA driver; the driver builds x64-only). An
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ARM64 host would install but couldn't encode or create a virtual display, so we don't build one.
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Revisit if NVIDIA-ARM Windows PCs ever ship.
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## Why not MSIX (like the client)
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The host installs a **`LocalSystem` SCM service** that `CreateProcessAsUserW`'s from Session 0 into the
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interactive session for secure-desktop (UAC / lock screen) capture, adds firewall rules, and depends
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on the **pf-vdisplay** UMDF/IDD virtual-display driver. MSIX's sandbox can install **neither** a SYSTEM
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service of this kind **nor** a driver. So the host ships as a classic elevated installer.
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The installer is deliberately thin: the real install logic lives in `punktfunk-host` subcommands, not
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in PowerShell — `service install` (SCM registration, firewall rules, the default `host.env`, the
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SYSTEM→interactive-session supervisor; `service.rs`), `driver install [--gamepad]` and `web setup`
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(driver/console provisioning; `windows/install.rs`). The installer lays the exe into
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`C:\Program Files\punktfunk\` and calls those subcommands elevated. Keeping the logic in the compiled
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exe — not a `.ps1` *file* PowerShell reads in the machine codepage — is the fix for the ANSI-codepage
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parse breakage that silently failed installs on non-English boxes.
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## What the installer does
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- Installs `punktfunk-host.exe` (+ `host.env.example`, this README) to `{app}` (`C:\Program Files\punktfunk`).
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- **Optional task** *Install the pf-vdisplay virtual display driver* — `punktfunk-host.exe driver install`
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imports the driver's self-signed cert (machine `Root` + `TrustedPublisher`), creates the
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`root\pf_vdisplay` device node (only if absent, via nefconc — never devgen), and stages the driver with
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`pnputil /add-driver /install`.
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Best-effort: a driver failure warns but never aborts the install (the host degrades to a physical
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display without it).
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- Runs `punktfunk-host service install` (idempotent; writes a default `host.env` only if absent, so
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user config survives upgrades) and, by the *Start service now* task, `service start`.
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- **Web management console** (bundled when packed with `-WebDir`/`-BunExe`, which the CI always is):
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lays down the built **self-contained** `.output` server (Nitro `noExternals` — deps bundled +
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tree-shaken, ~75 files, no `node_modules`) + a portable **bun**, prompts for a console login
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password (pre-filled with a secure random default, shown again on the final page; kept on upgrade),
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then `punktfunk-host.exe web setup` writes the ACL'd `%ProgramData%\punktfunk\web-password`, registers the
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**`PunktfunkWeb`** scheduled task (boot, SYSTEM, restart-on-failure → `web-run.cmd` → `bun` on
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`:47992`), opens TCP 47992, and starts it. It proxies the host's loopback mgmt API with the host's
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own `%ProgramData%\punktfunk\mgmt-token`.
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- **GameStream (Moonlight) compatibility is a wizard task** (**unchecked** by default — it pairs over
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plain HTTP, so it is opt-in like the Public-firewall task): the choice is passed to
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`service install --gamestream=on|off`, which writes `PUNKTFUNK_HOST_CMD=serve --gamestream` (or
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`serve`, the secure native-only host) into `host.env`. Unattended, add it with
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`/MERGETASKS=gamestream`. Upgrade-safe: a hand-customized `PUNKTFUNK_HOST_CMD` is never
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overwritten, and on an upgrade the task is inert entirely (the flag is omitted, so `host.env`
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keeps whatever it already says) — change an existing host with
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`punktfunk-host service install --gamestream=on|off` plus a service restart.
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- **Branded, modern wizard**: `WizardStyle=modern dynamic windows11` (Inno ≥ 6.6 — Windows-11-style
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controls following the system light/dark theme; pre-6.6 compilers fall back to plain `modern`), with
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the punktfunk lens mark on the side panel / header tile and a multi-size `punktfunk.ico`
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(`SetupIconFile` + the Apps & features entry). Assets are generated **and committed** by
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`branding/gen-branding.ps1` from the canonical brand geometry (`web/src/components/brand-mark.tsx`);
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re-run it only when the brand changes.
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- **Upgrade:** stops a running `PunktfunkHost` service and waits for `STOPPED` before replacing files
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(otherwise the locked exe / respawning supervisor would block the copy), then re-points the service;
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the existing console password is kept (the wizard page is skipped).
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- **Uninstall** (Add/Remove Programs): runs `service uninstall` (stop + delete service + remove
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firewall rules), removes the `PunktfunkWeb` task + its firewall rule, then `driver uninstall` (+
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`--gamepad`) removes the punktfunk virtual-device drivers — the pf-vdisplay device node(s) and the
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pf-vdisplay / pf-gamepad / pf-xusb driver-store packages (the field report was that they survived
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uninstall). **VB-CABLE is intentionally NOT removed** (a third-party shared component the user may
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use elsewhere — its own uninstaller is `VBCABLE_Setup_x64.exe -u -h`); the `%ProgramData%\punktfunk`
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config (incl. `web-password`) is also left in place.
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Silent install: `punktfunk-host-setup-<ver>.exe /VERYSILENT` (omit the driver with
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`/MERGETASKS="!installdriver"`; disable Moonlight compat with `/MERGETASKS="!gamestream"`). A silent
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fresh install uses the generated random console password — read it from
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`%ProgramData%\punktfunk\web-password`.
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## Prerequisites on the target box
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- A **GPU for hardware encode**: an NVIDIA GPU + driver (NVENC), an AMD GPU (native AMF), or an
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Intel GPU (native QSV via the statically linked VPL dispatcher; the runtime ships in the Intel
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driver) — the CI exe is built `--features nvenc,amf-qsv,qsv`. Software H.264 is the GPU-less
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fallback.
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- **Virtual gamepads need no prerequisite.** The DualSense / DualShock 4 / Xbox 360 (XUSB) UMDF drivers
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are **bundled** in the installer (the *Install the virtual gamepad drivers* task) and
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`pnputil`-installed. **ViGEmBus is no longer used.**
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- **The streaming microphone uses VB-CABLE**, bundled + silently installed by the installer (the *Install
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VB-CABLE virtual audio* task). The host writes the client's mic into VB-CABLE's input; its `CABLE
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Output` capture endpoint surfaces as a host mic. A Windows audio device can only be created by a
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**kernel-mode** driver (no UMDF path exists), so unlike our self-signed UMDF drivers we cannot ship our
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own — VB-CABLE is a vendor-signed cable that loads with no test-signing. It is **donationware** by
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VB-Audio, redistributed under VB-Audio's bundling grant (only the single base cable) — the grant
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requires the end user to see VB-CABLE's origin + donationware status, which the wizard task text and
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`licenses/VB-CABLE-NOTICE.txt` surface. The package binary is **not** in the repo — CI provisions the
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**pinned, SHA-256-verified official package** onto the runner (`scripts/ci/provision-windows-punktfunk-extras.ps1`
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→ `C:\Users\Public\vbcable`) and `windows-host.yml` passes it via `$env:VBCABLE_DIR`, so **published
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installers always bundle it**; locally supply `-VbCableDir` / `$env:VBCABLE_DIR` (the extracted
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official package, containing `VBCABLE_Setup_x64.exe`). Unset → the installer is built without it and
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the host falls back to auto-installing the Steam Streaming pair; set-but-invalid → the pack **fails**
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(a broken provisioning must not silently ship a mic-less installer again). *(Endgame:
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attestation-sign our own MIT virtual-audio driver to drop this dependency.)*
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## Files here
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| File | Role |
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|------|------|
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| `punktfunk-host.iss` | Inno Setup script (the installer definition). |
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| `branding/` | Wizard branding: `gen-branding.ps1` renders the brand mark into the committed `wizard-image-*.bmp` / `wizard-small-*.bmp` (100–200% DPI) + `punktfunk.ico`. Re-run only on a brand change. |
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| `pack-host-installer.ps1` | Orchestrator: cert + sign exe, **build + sign the drivers from source**, stage them + FFmpeg + VB-CABLE + the **web console** (`.output` + bun) + the HDR layer + branding, run ISCC, sign setup.exe. |
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| `build-pf-vdisplay.ps1` | Build pf-vdisplay from source (the `drivers/` workspace) + clear FORCE_INTEGRITY + sign `.dll`/`.cat` + export `.cer`. |
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| `build-gamepad-drivers.ps1` | Sign + catalog the gamepad drivers (`pf-gamepad` + `pf-xusb`) from the same workspace build (`-SkipBuild`), one shared cert. |
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| `install-vbcable.ps1` | On-target: seed VB-Audio's cert into `TrustedPublisher`, silently install the bundled VB-CABLE (`-i -h`). Run by the installer's *Install VB-CABLE virtual audio* task; idempotent + always exits 0 (non-fatal). |
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| `make-driver-cert.ps1` | Generate the stable `CN=punktfunk-driver` code-signing cert (the `DRIVER_CERT_PFX_B64` / `DRIVER_CERT_PASSWORD` secrets). No key container, so it works over SSH; self-tests with signtool where it can. See *Driver signing* above. |
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| `clear-force-integrity.ps1` | Clear the `/INTEGRITYCHECK` PE bit so a self-signed driver loads (reused by every driver build). |
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| `stage-pf-vdisplay.ps1` | Stage the just-built pf-vdisplay bundle + fetch/verify the **pinned** nefcon release. |
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| `../../scripts/windows/web-run.cmd` | The `PunktfunkWeb` task action: loads the mgmt token + login password env, runs the bundled `bun` on the Nitro server (`:47992`). |
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| `drivers/` | The all-Rust IddCx **driver source** workspace: the `pf-vdisplay` crate on `wdk-sys` / windows-drivers-rs + the owned `pf-driver-proto` ABI + `wdk-iddcx` / `wdk-probe`, plus `deploy-dev.ps1` (build/sign/install for dev). |
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| `reset-pf-vdisplay.ps1` | **Dev:** recover a wedged driver — stop host → reap ghost monitor nodes → reload the adapter → start host (no reboot). See *Dev iteration* below. |
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| `redeploy-pf-vdisplay.ps1` | **Dev:** one-shot redeploy — (optional) build → stop host → `deploy-dev.ps1 -Install` → reload adapter → start host. |
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| `pf-vkhdr-layer/` | **HDR Vulkan layer** (standalone `cdylib`): lets Vulkan games (Doom: The Dark Ages, etc.) enable HDR over the virtual display by advertising the HDR surface formats the NVIDIA/AMD ICDs hide on an indirect display. Built by the packer, laid into `{app}\vklayer`, registered under `HKLM64\…\Khronos\Vulkan\ImplicitLayers` (opt-out *Install the HDR Vulkan layer* task). Self-gated on the display's HDR state. See its README. |
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> **Drivers are built from source, not vendored.** All three (pf-vdisplay + the gamepad pf-gamepad /
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> pf-xusb) are members of the all-Rust `drivers/` workspace (windows-drivers-rs / IddCx) and are
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> **rebuilt + signed every release** by `build-pf-vdisplay.ps1` + `build-gamepad-drivers.ps1` - the
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> checked-in prebuilt binaries were deleted (a stale `.cat` once stopped covering its `.inf` →
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> `SPAPI_E_FILE_HASH_NOT_IN_CATALOG` on every box, and a frozen binary predated a driver IOCTL the host
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> needed). Building from source keeps `.dll`/`.inf`/`.cat` in lockstep. nefcon (the device-node tool -
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> the install creates the `root\pf_vdisplay` node with it, **never** `devgen`, which leaves persistent
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> phantom devices) is fetched + SHA-256-verified from its pinned release in `stage-pf-vdisplay.ps1`. See
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> punktfunk-planning: `windows-build-and-packaging.md` (internal planning repo) for the toolchain
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> + signing details.
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## Driver signing (`DRIVER_CERT_PFX_B64`)
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Our three UMDF drivers are signed with a **stable self-signed code-signing cert**, subject
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`CN=punktfunk-driver`, supplied to `build-pf-vdisplay.ps1` / `build-gamepad-drivers.ps1` as the
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`DRIVER_CERT_PFX_B64` + `DRIVER_CERT_PASSWORD` Actions secrets. On a `v*` tag build a missing cert
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is a **hard failure** (`-RequireSignedCert`, default `auto` off `GITHUB_REF`); canary and local
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builds still fall back to a per-build throwaway.
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**Current fingerprint (SHA-1 thumbprint):** `<fill in after generating — see below>`
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Why stable matters here. The installer trusts the `.cer` that ships in the bundle
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(`certutil -addstore -f Root` + `TrustedPublisher`, `crates/punktfunk-host/src/windows/install.rs`),
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which is unavoidable for a self-signed cert — a self-signed leaf is its own root, so the chain only
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validates if the root is present. That means the signature does **not** authenticate the download:
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anyone who can alter the bundle can put their own cert next to their own driver. What a stable cert
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buys is everything downstream of that: one anchor imported once instead of two more roots per
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upgrade, a fingerprint we can publish out-of-band so a substituted driver is *detectable*, a
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publisher an admin can allowlist, and continuity across releases. `driver install` purges stale
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`CN=punktfunk-driver` certs before adding the current one, and `driver uninstall` removes them
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entirely — including the pile left by the per-build-cert era.
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> ⚠️ **The private key is now worth stealing.** It is trusted as a machine **root** on every
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> punktfunk box, with code-signing EKU and no practical revocation path (nobody removes a stale
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> root, and self-signed roots aren't in any CRL users honour). Keep it in the CI secret and nowhere
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> else — not on a dev laptop. This is the trade for stability, and the reason attestation signing
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> (which chains to Microsoft and needs no root import at all) remains the real fix.
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Generating it — **run `make-driver-cert.ps1` yourself** on a Windows box; it prints the thumbprint
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and writes the two secret values to files, and the private key never touches a certificate store:
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```powershell
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pwsh -File packaging\windows\make-driver-cert.ps1 -TestOnly # dry run: generates, self-tests, keeps nothing
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pwsh -File packaging\windows\make-driver-cert.ps1 # the real thing
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```
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Then add both values as **repo**-level Gitea Actions secrets on `unom/punktfunk` — same scope as
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the `MSIX_CERT_PFX_B64` cert next door, and only this repo builds drivers (`RPM_GPG_PRIVATE_KEY` is
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org-level because other repos publish RPMs; nothing else needs this one). Back up the `.pfx` and its
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password somewhere you'd keep a signing key, then delete the output folder.
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Two details the script exists to get right, both learned the hard way:
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- It builds the cert with the .NET `CertificateRequest` API instead of `New-SelfSignedCertificate`,
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so **no key container is involved** and generation works over SSH. `New-SelfSignedCertificate`
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fails there with `NTE_PERM 0x80090010` — a network logon has no key container. Note that
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*consuming* a `.pfx` (signtool, or loading it in .NET) still needs one, which is why the script's
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signtool self-test reports SKIPPED over SSH rather than failing. The key is valid either way; run
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it at a console/RDP session to exercise the self-test, or let a canary build be the proof.
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- The extension set is explicit and matches what the drivers have always been signed with —
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`KeyUsage=DigitalSignature` (critical), `EKU=codeSigning` (non-critical), SubjectKeyIdentifier,
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and deliberately **no** basicConstraints. This is not the place to improvise: a chain-building
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difference would surface as a failed driver install on a user's machine, not as a build error.
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It also avoids `Get-Random` for the .pfx passphrase (that's `System.Random`, not a cryptographic
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RNG) and uses .NET's own PKCS#12 writer rather than OpenSSL, whose 3.x default AES-256/PBKDF2
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encryption produces a `.pfx` Windows CryptoAPI often cannot read.
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Keep an offline backup of the .pfx + password somewhere you'd keep a signing key. Losing it means
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the next release ships a cert nobody has trusted before, and every user's installer adds a second
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root — recoverable, but only by re-running the install.
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## Dev iteration on the test box (driver)
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Two helpers wrap the painful manual steps of iterating on the pf-vdisplay driver against a live host
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service. Run **elevated**; both default to the `PunktfunkHost` service. (The `C:\t-goal1\...` probe
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path below is the maintainer's test box — substitute your own `punktfunk-probe.exe` build.)
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```powershell
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# Recover a WEDGED driver. Symptom: every session fails with
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# create virtual output: pf-vdisplay ADD ...: DeviceIoControl(0x222400): Element nicht gefunden (0x80070490)
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# i.e. ERROR_NOT_FOUND — sustained ADD/REMOVE churn exhausted the IddCx monitor slots (ghost
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# "Generic Monitor (punktfunk)" nodes pile up, target_ids climb). A host restart's CLEAR_ALL does NOT
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# fix it; the driver instance must be reloaded. This clears the ghosts + cycles the adapter (no reboot —
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# this box boots to Proxmox).
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powershell -ExecutionPolicy Bypass -File reset-pf-vdisplay.ps1 -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
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# Redeploy a driver build cleanly (stop host → install with a strictly-increasing DriverVer → reload
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# adapter → start host). -Build runs `cargo build` first, but ONLY from an MSVC dev shell
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# (LIBCLANG_PATH + Version_Number=10.0.26100.0); otherwise build separately and omit -Build.
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powershell -ExecutionPolicy Bypass -File redeploy-pf-vdisplay.ps1 -Build -Verify -Probe C:\t-goal1\debug\punktfunk-probe.exe
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```
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The driver should reclaim monitor slots on REMOVE so churn can't wedge it; until it does, `reset` is
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the recovery. From a Linux box drive either over SSH, e.g.
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`ssh user@box 'powershell -ExecutionPolicy Bypass -File C:\...\reset-pf-vdisplay.ps1'`.
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## Build locally (Windows, MSVC + Windows SDK + Inno Setup)
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```powershell
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# 1. build the host (NVENC needs no import lib — its entry points are runtime-loaded; `qsv`
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# statically links the vendored VPL dispatcher — needs cmake + a libclang, no FFmpeg)
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cargo build --release -p punktfunk-host --features nvenc,qsv
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# 2. pack (self-signed unless MSIX_CERT_PFX_B64/MSIX_CERT_PASSWORD are set; -NoDriver to skip pf-vdisplay)
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pwsh -File packaging\windows\pack-host-installer.ps1 -Version 0.0.0-dev -TargetDir C:\t\release -OutDir C:\t\out
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```
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## Release
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Push a `vX.Y.Z` tag — one tag releases every platform (see
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[Release Channels](https://punktfunk.unom.io/docs/channels)). The workflow builds, signs, and
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publishes `punktfunk-host-setup-X.Y.Z.exe` + the public `.cer`, refreshes the stable `latest/`
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alias, and attaches the installer to the unified Gitea Release. Main pushes publish rolling
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`<next-minor>.<run>` **canary** builds (base derived from the latest stable tag by
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`scripts/ci/pf-version.ps1`) to the `canary/` alias.
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