f85d51b9f9
SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are soname-mismatched) actually installs a working host on a Steam Deck. The proven path (distrobox-built native binary + systemd-run units) was 100% manual. Make it one command. - scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie distrobox + toolchain → build host (+web console) → write config (generated web login password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility across OS updates); VAAPI on the Deck's AMD GPU. - scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist). - scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas). - docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the stale "NVENC-only" note (VAAPI host encode landed). Live-validated on the Deck: installer runs clean, both services come up, host listens (QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes (hevc_vaapi) — full pipeline confirmed in the host journal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
148 lines
7.6 KiB
Markdown
148 lines
7.6 KiB
Markdown
# punktfunk on Arch Linux / SteamOS
|
||
|
||
Packaging for punktfunk on Arch and Arch-derived immutable distros. The `PKGBUILD` is a **split
|
||
package** producing **`punktfunk-host`** (the gaming-rig host) and **`punktfunk-client`** (the GTK4
|
||
couch/Deck client) — mirrors the rpm subpackages (`packaging/rpm/punktfunk.spec`) and the deb build
|
||
scripts. On a **Steam Deck used as a client you want `punktfunk-client`** (it's what the
|
||
[Decky plugin](../../clients/decky/) launches); on a gaming rig, `punktfunk-host`.
|
||
|
||
> **Steam Deck as a HOST:** don't use this PKGBUILD — SteamOS's read-only root makes `makepkg`/sysext
|
||
> awkward, and a prebuilt binary breaks on OS library bumps. Use the on-device build script instead:
|
||
> **[`scripts/steamdeck/install.sh`](../../scripts/steamdeck/)** (it builds in a Debian-trixie distrobox
|
||
> ABI-matched to SteamOS and uses **VAAPI** on the Deck's AMD GPU). The Deck host path is the one
|
||
> exception to "host encode is NVENC-only" below.
|
||
|
||
A third member, **`punktfunk-web`** (the browser management console — pairing + status), is
|
||
**opt-in**: build it by setting `PF_WITH_WEB=1`, which requires **`bun`** at build time (`bun-bin`
|
||
from the AUR if it isn't in your repos; the console then runs on plain `nodejs`). A default
|
||
`makepkg` builds only host+client with no JS tooling — mirroring the RPM spec's `%bcond_with web`.
|
||
|
||
> **Host encode: NVENC on NVIDIA, VAAPI on AMD/Intel** (`PUNKTFUNK_ENCODER=auto` picks one). The host
|
||
> now has a VAAPI encoder + zero-copy dmabuf path alongside NVENC/CUDA, so `punktfunk-host` works on
|
||
> Arch + NVIDIA **and** AMD/Intel (incl. the Steam Deck — see the on-device path above). The client
|
||
> decodes via VAAPI on AMD/Intel with a software fallback.
|
||
|
||
## Arch Linux (mutable)
|
||
|
||
```sh
|
||
cd packaging/arch
|
||
# Build the working tree (CI / dev) — no git fetch:
|
||
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
|
||
# …or build the tagged release the AUR way:
|
||
makepkg -si
|
||
# …add the web console too (needs bun / bun-bin):
|
||
PF_WITH_WEB=1 PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
|
||
```
|
||
Then the standard first-run (printed by the install scriptlet):
|
||
```sh
|
||
sudo usermod -aG input "$USER" # virtual gamepads; re-login after
|
||
mkdir -p ~/.config/punktfunk
|
||
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # gamescope backend
|
||
systemctl --user enable --now punktfunk-host
|
||
# Web console (if you installed the punktfunk-web package): enable it + read the login password.
|
||
systemctl --user enable --now punktfunk-web
|
||
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # open http://<host-ip>:3000
|
||
```
|
||
NVENC/EGL come from the NVIDIA driver: `sudo pacman -S --needed nvidia-utils`. Arch's stock
|
||
`ffmpeg` already has NVENC built in — no RPM-Fusion-style swap needed (unlike Fedora).
|
||
|
||
### Runtime dependency map (Fedora/Debian → Arch)
|
||
|
||
| Need | Arch package |
|
||
|------|--------------|
|
||
| FFmpeg + NVENC | `ffmpeg` (NVENC built in) |
|
||
| PipeWire + Pulse + session mgr | `pipewire` `pipewire-pulse` `wireplumber` |
|
||
| Opus / input injection | `opus` `libei` |
|
||
| GL/EGL + gbm + xkb + wayland | `libglvnd` `mesa` `libxkbcommon` `wayland` |
|
||
| NVIDIA driver (NVENC/EGL/CUDA) | `nvidia-utils` *(optdepend — never a hard dep)* |
|
||
| Compositor backends | `gamescope` (≥3.16.22) / `kwin` / `mutter` / `sway` *(optdepends)* |
|
||
|
||
## SteamOS 3 (immutable) — use a systemd-sysext
|
||
|
||
SteamOS has a **read-only `/usr` on A/B partitions**, and every OS update reimages the rootfs —
|
||
so `steamos-readonly disable` + `pacman` (and flatpak/distrobox) are fragile or unusable for a
|
||
host that needs `/dev/uinput`, `/dev/uhid`, the host PipeWire socket, the GPU render node, and the
|
||
right to spawn a compositor. The update-survivable, SteamOS-blessed mechanism is a
|
||
**systemd-sysext**: an overlay image merged read-only over `/usr` at boot, living in the writable
|
||
`/var/lib/extensions/` (so it persists across A/B updates, no readonly-disable).
|
||
|
||
Build the package, then wrap its `/usr` payload into a sysext image:
|
||
```sh
|
||
# 1. build the pacman package (needs an Arch environment / container)
|
||
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
|
||
# 2. turn it into a sysext .raw (extracts the package's /usr into an image + extension-release)
|
||
bash build-sysext.sh punktfunk-host-*.pkg.tar.zst
|
||
# 3. on the SteamOS box:
|
||
sudo cp punktfunk-host.raw /var/lib/extensions/
|
||
sudo systemctl enable --now systemd-sysext # merges it; survives OS updates
|
||
systemctl --user enable --now punktfunk-host # the user unit is now under /usr/lib
|
||
```
|
||
The udev rule, sysctl, and systemd **user** unit all live under `/usr/lib`, so the merged sysext
|
||
exposes them. `systemd-sysext refresh` re-merges after a reboot.
|
||
|
||
## Steam Deck — the client (what the Decky plugin launches)
|
||
|
||
To stream *to* a Deck, you install **`punktfunk-client`** there — same sysext mechanism, but
|
||
wrapping the client package instead. The split `makepkg` produces both `.pkg.tar.zst` files; on the
|
||
Deck use the client one:
|
||
```sh
|
||
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
|
||
bash build-sysext.sh punktfunk-client-*.pkg.tar.zst # → punktfunk-client.raw
|
||
# on the Deck:
|
||
sudo cp punktfunk-client.raw /var/lib/extensions/
|
||
sudo systemctl enable --now systemd-sysext
|
||
sudo pacman -S --needed libva-mesa-driver # VAAPI hw decode on the Deck's AMD APU
|
||
```
|
||
Now `punktfunk-client` is on `PATH`, so the **[Decky plugin](../../clients/decky/)** finds and
|
||
launches it (`punktfunk-client --connect host:port`) — gamescope composites its video like a game.
|
||
The client needs no `/dev/uinput` or compositor-spawning rights (it captures input and decodes),
|
||
so it's a much lighter sysext than the host.
|
||
|
||
## Firewall
|
||
|
||
If the host box runs a firewall, open the ports it listens on. The **native `punktfunk/1`** plane:
|
||
|
||
- **QUIC control plane: UDP 9777** (`serve --native --native-port N` to change).
|
||
- **Data plane: an *ephemeral* UDP port** — negotiated per session, so there is no fixed port to
|
||
open. For a restrictive firewall you'd need to allow a UDP range (the repo does not pin one).
|
||
|
||
And the **GameStream / Moonlight** ports (fixed):
|
||
|
||
| Port | Proto | Purpose |
|
||
|---|---|---|
|
||
| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
|
||
| 47989 | TCP | HTTP nvhttp (`/serverinfo`, `/pair` PIN flow) |
|
||
| 48010 | TCP | RTSP handshake |
|
||
| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
|
||
| 5353 | UDP | mDNS auto-discovery |
|
||
|
||
The mgmt API (TCP 47990) binds to loopback by default — leave it closed unless you move it off
|
||
loopback with `--mgmt-bind IP:PORT` (which then requires `--mgmt-token`).
|
||
|
||
With `ufw`:
|
||
|
||
```sh
|
||
sudo ufw allow 9777/udp # punktfunk/1 control plane
|
||
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
|
||
sudo ufw allow 47998:48010/udp
|
||
sudo ufw allow 5353/udp
|
||
# plus the ephemeral punktfunk/1 data port — open a UDP range you reserve for it.
|
||
```
|
||
|
||
With raw `nftables` (add to your `inet filter input` chain):
|
||
|
||
```
|
||
udp dport 9777 accept # punktfunk/1 control plane
|
||
tcp dport { 47984, 47989, 48010 } accept
|
||
udp dport { 47998-48010, 5353 } accept
|
||
# plus the ephemeral punktfunk/1 data port (a reserved UDP range).
|
||
```
|
||
|
||
## Files
|
||
- `PKGBUILD` — split package: `punktfunk-host` + `punktfunk-client` (builds the working tree via
|
||
`PF_SRCDIR`, or a git tag for AUR).
|
||
- `punktfunk-host.install` / `punktfunk-client.install` — pacman scriptlets (udev reload + sysctl +
|
||
first-run hint), mirror the RPM `%post` / deb postinst.
|
||
- `build-sysext.sh` — wraps either built `.pkg.tar.zst` into a `systemd-sysext` `.raw` for SteamOS
|
||
(derives the name from the package, so it works for host or client).
|