516efcc3a3
On a clean link the flat 20% FEC is pure waste: extra wire bytes AND extra
packets. On a packet-rate-bound uplink (the Steam Deck's WiFi tx caps ~22k pps
regardless of bitrate) those extra packets directly cost goodput — measured at
200 Mbps goodput, 20% FEC drove ~10% loss vs ~2.6% at 0% (it saturated the link).
Adaptive FEC closes the loop:
- Client measures the loss FEC is absorbing each ~750 ms window from session stats
(recovered shards / received, + a bump when a frame went unrecoverable) and sends
a periodic `LossReport { loss_ppm }` on the control stream (new message;
`window_loss_ppm` helper, shared + unit-tested). Connector (Apple/Linux/Windows)
and probe both report; suppressed during a speed test so its filler can't skew it.
- Host maps loss → recovery % (`adapt_fec`: ≈ loss×1.4 + 1pt, clamped 1..50) and
applies it live via `Session::set_fec_percent` (the wire is self-describing — each
packet carries its block's data/recovery counts, so the receiver needs no notice).
A clean link decays to ~1%; loss ramps it up and converges.
- `PUNKTFUNK_FEC_PCT`, when set, now PINS FEC static (disables adaptation) so
speed-test / measurement runs keep a fixed, known overhead. Unset ⇒ adaptive,
starting at 10%.
An older host ignores LossReport (unknown control message) and keeps static FEC;
an older client simply never reports and the host holds its start value. Builds +
clippy + fmt + tests green (adapt_fec / window_loss_ppm / loss_report unit tests).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
974 lines
42 KiB
C
974 lines
42 KiB
C
/* punktfunk-core C ABI — see crates/punktfunk-core/src/abi.rs */
|
||
|
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#ifndef PUNKTFUNK_CORE_H
|
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#define PUNKTFUNK_CORE_H
|
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|
||
#pragma once
|
||
|
||
/* Generated by cbindgen from punktfunk-core. Do not edit by hand. */
|
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|
||
#include <stdarg.h>
|
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#include <stdbool.h>
|
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#include <stdint.h>
|
||
#include <stdlib.h>
|
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|
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// Bump on any breaking change to the [C ABI](crate::abi). Mirrors
|
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// `punktfunk_abi_version()` and is checked by clients before use.
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//
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// v2: `punktfunk_connect` gained `client_cert_pem`/`client_key_pem` (pairing identities);
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// added `punktfunk_pair` / `punktfunk_generate_identity` / `punktfunk_connection_request_mode`.
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#define ABI_VERSION 2
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// `PunktfunkHidOutput::kind` — lightbar RGB (`r`/`g`/`b` valid).
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#define PUNKTFUNK_HIDOUT_LED 1
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// `PunktfunkHidOutput::kind` — player-indicator LEDs (`player_bits` valid, low 5 bits).
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#define PUNKTFUNK_HIDOUT_PLAYER_LEDS 2
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// `PunktfunkHidOutput::kind` — one adaptive-trigger effect (`which` + `effect`/`effect_len` valid).
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#define PUNKTFUNK_HIDOUT_TRIGGER 3
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// Capacity of `PunktfunkHidOutput::effect` (the DualSense trigger parameter block).
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#define PUNKTFUNK_HID_EFFECT_MAX 11
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// `PunktfunkRichInput::kind` — a touchpad contact (`finger`/`active`/`x`/`y` valid).
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#define PUNKTFUNK_RICH_TOUCHPAD 1
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// `PunktfunkRichInput::kind` — a motion sample (`gyro`/`accel` valid).
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#define PUNKTFUNK_RICH_MOTION 2
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// Compositor preference for [`punktfunk_connect_ex`] (`compositor` arg). `AUTO` lets the host
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// pick (auto-detect from its running desktop); a concrete value is honored only if that backend
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// is available on the host right now, else the host falls back to auto-detect. The resolved
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// choice is reported back over the protocol (see `punktfunk/1` `Welcome`).
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#define PUNKTFUNK_COMPOSITOR_AUTO 0
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// KWin / KDE Plasma.
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#define PUNKTFUNK_COMPOSITOR_KWIN 1
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// wlroots (Sway / Hyprland).
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#define PUNKTFUNK_COMPOSITOR_WLROOTS 2
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// Mutter / GNOME.
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#define PUNKTFUNK_COMPOSITOR_MUTTER 3
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// gamescope (spawned nested).
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#define PUNKTFUNK_COMPOSITOR_GAMESCOPE 4
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// Gamepad-backend preference for [`punktfunk_connect_ex2`] (`gamepad` arg): which virtual pad
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// the host creates for this session's controllers. Precedence host-side: an explicit client
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// choice > the host's `PUNKTFUNK_GAMEPAD` env var > X-Box 360. `AUTO` (or any unrecognized
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// value) = host decides. The resolved choice is echoed over the protocol (`Welcome`) and
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// readable via [`punktfunk_connection_gamepad`].
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#define PUNKTFUNK_GAMEPAD_AUTO 0
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// uinput X-Box 360 pad (the universal default — every game speaks XInput).
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#define PUNKTFUNK_GAMEPAD_XBOX360 1
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// UHID DualSense (kernel `hid-playstation`): adaptive triggers, lightbar, touchpad, motion —
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// feedback arrives on the HID-output plane ([`punktfunk_connection_next_hidout`]). Honored
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// only where available (Linux hosts); otherwise the host falls back to X-Box 360.
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#define PUNKTFUNK_GAMEPAD_DUALSENSE 2
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// 16-byte AEAD authentication tag appended by GCM.
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#define TAG_LEN 16
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// Wire tag distinguishing an input datagram from a video packet.
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#define INPUT_MAGIC 200
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// Fixed serialized size of an [`InputEvent`] on the wire (tag + fields).
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#define INPUT_WIRE_LEN (((((1 + 1) + 4) + 4) + 4) + 4)
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#define PUNKTFUNK_BTN_DPAD_UP 1
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#define PUNKTFUNK_BTN_DPAD_DOWN 2
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#define PUNKTFUNK_BTN_DPAD_LEFT 4
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#define PUNKTFUNK_BTN_DPAD_RIGHT 8
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#define PUNKTFUNK_BTN_START 16
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#define PUNKTFUNK_BTN_BACK 32
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#define PUNKTFUNK_BTN_LS_CLICK 64
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#define PUNKTFUNK_BTN_RS_CLICK 128
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#define PUNKTFUNK_BTN_LB 256
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#define PUNKTFUNK_BTN_RB 512
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#define PUNKTFUNK_BTN_GUIDE 1024
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#define PUNKTFUNK_BTN_A 4096
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#define PUNKTFUNK_BTN_B 8192
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#define PUNKTFUNK_BTN_X 16384
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#define PUNKTFUNK_BTN_Y 32768
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// DualSense touchpad click. Moonlight's extended-button position (`buttonFlags2`
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// merges in at `<< 16`, see `gamestream/gamepad.rs`), so GameStream clients land on
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// the same bit. Only the DualSense backend renders it; the xpad has no such button.
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#define PUNKTFUNK_BTN_TOUCHPAD 1048576
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// Axis ids for `InputKind::GamepadAxis`.
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#define PUNKTFUNK_AXIS_LS_X 0
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#define PUNKTFUNK_AXIS_LS_Y 1
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#define PUNKTFUNK_AXIS_RS_X 2
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#define PUNKTFUNK_AXIS_RS_Y 3
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// Triggers: value range 0..255.
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#define PUNKTFUNK_AXIS_LT 4
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#define PUNKTFUNK_AXIS_RT 5
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// Identifies a punktfunk video packet (vs. an input datagram, see [`crate::input`]).
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#define PUNKTFUNK_MAGIC 201
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#define FLAG_PIC 1
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#define FLAG_EOF 2
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#define FLAG_SOF 4
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// Bandwidth-probe filler, not decodable video: a [`crate::quic::ProbeRequest`] speed test makes
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// the host burst access units carrying this flag so the client measures throughput/loss without
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// feeding them to the decoder. Punktfunk/1 only (GameStream never sets it).
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#define FLAG_PROBE 8
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// Largest UDP datagram the core will send or accept. `Config::validate` bounds
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// `shard_payload` so `HEADER_LEN + shard_payload + CRYPTO_OVERHEAD ≤ MAX_DATAGRAM_BYTES`.
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#define MAX_DATAGRAM_BYTES 2048
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// [`Hello::video_caps`] bit: the client can decode a 10-bit (Main10) HEVC stream.
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#define VIDEO_CAP_10BIT 1
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// [`Hello::video_caps`] bit: the client can present BT.2020 PQ HDR10 (implies 10-bit).
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#define VIDEO_CAP_HDR 2
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Longest device name carried in a [`Hello`] (bytes of UTF-8; longer names are truncated on
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// encode, rejected on decode — a one-byte length prefix caps it at 255 anyway).
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#define HELLO_NAME_MAX 64
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Longest library id carried in a [`Hello::launch`] (bytes of UTF-8). Ids are short
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// (`steam:<appid>` / `custom:<12 hex>`); the cap just bounds an attacker-controlled field.
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#define HELLO_LAUNCH_MAX 128
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`Reconfigure`] (first byte after the magic).
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#define MSG_RECONFIGURE 1
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`Reconfigured`].
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#define MSG_RECONFIGURED 2
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`RequestKeyframe`].
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#define MSG_REQUEST_KEYFRAME 3
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`LossReport`].
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#define MSG_LOSS_REPORT 4
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`ProbeRequest`].
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#define MSG_PROBE_REQUEST 32
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`ProbeResult`].
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#define MSG_PROBE_RESULT 33
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`ClockProbe`].
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#define MSG_CLOCK_PROBE 48
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`ClockEcho`].
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#define MSG_CLOCK_ECHO 49
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`PairRequest`].
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#define MSG_PAIR_REQUEST 16
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`PairChallenge`].
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#define MSG_PAIR_CHALLENGE 17
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`PairProof`].
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#define MSG_PAIR_PROOF 18
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Type byte of [`PairResult`].
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#define MSG_PAIR_RESULT 19
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Datagram wire tags. Video rides UDP; everything low-rate rides QUIC datagrams,
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// demultiplexed by the first byte: input = [`crate::input::INPUT_MAGIC`] (0xC8, client→host),
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// audio = [`AUDIO_MAGIC`] (0xC9, host→client), rumble = [`RUMBLE_MAGIC`] (0xCA, host→client),
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// mic = [`MIC_MAGIC`] (0xCB, client→host), rich-input = [`RICH_INPUT_MAGIC`] (0xCC, client→host),
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// HID-output = [`HIDOUT_MAGIC`] (0xCD, host→client).
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#define PUNKTFUNK_AUDIO_MAGIC 201
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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#define PUNKTFUNK_RUMBLE_MAGIC 202
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Microphone uplink: the client's mic, Opus-encoded, client → host (the inverse of
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// [`AUDIO_MAGIC`]). The host feeds it into a virtual PipeWire source so its apps can record it.
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#define MIC_MAGIC 203
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// Rich client→host input: events too big for the fixed 18-byte [`InputEvent`]
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// (crate::input::InputEvent) — the DualSense touchpad and motion sensors. Variable-length,
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// kind-tagged (see [`RichInput`]).
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#define RICH_INPUT_MAGIC 204
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#endif
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#if defined(PUNKTFUNK_FEATURE_QUIC)
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// HID output, host → client: DualSense feedback a game wrote to the host's virtual controller
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// (lightbar, player LEDs, adaptive triggers) — the rich analog of [`RUMBLE_MAGIC`]. See
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// [`HidOutput`].
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#define HIDOUT_MAGIC 205
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#endif
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// Stable C ABI status codes. `Ok` is 0; all errors are negative so callers can
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// test `rc < 0`. Do not renumber existing variants — only append.
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enum PunktfunkStatus
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#if defined(__cplusplus) || __STDC_VERSION__ >= 202311L
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: int32_t
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#endif // defined(__cplusplus) || __STDC_VERSION__ >= 202311L
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{
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PUNKTFUNK_STATUS_OK = 0,
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PUNKTFUNK_STATUS_INVALID_ARG = -1,
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PUNKTFUNK_STATUS_FEC = -2,
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PUNKTFUNK_STATUS_CRYPTO = -3,
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PUNKTFUNK_STATUS_BAD_PACKET = -4,
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PUNKTFUNK_STATUS_NO_FRAME = -5,
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PUNKTFUNK_STATUS_UNSUPPORTED = -6,
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PUNKTFUNK_STATUS_IO = -7,
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PUNKTFUNK_STATUS_NULL_POINTER = -8,
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PUNKTFUNK_STATUS_TIMEOUT = -9,
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PUNKTFUNK_STATUS_CLOSED = -10,
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PUNKTFUNK_STATUS_PANIC = -99,
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};
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#ifndef __cplusplus
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#if __STDC_VERSION__ >= 202311L
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typedef enum PunktfunkStatus PunktfunkStatus;
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#else
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typedef int32_t PunktfunkStatus;
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#endif // __STDC_VERSION__ >= 202311L
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#endif // __cplusplus
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// Kinds of input event. `#[repr(u8)]` so it crosses the C ABI as a byte tag.
|
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enum PunktfunkInputKind
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#if defined(__cplusplus) || __STDC_VERSION__ >= 202311L
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: uint8_t
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#endif // defined(__cplusplus) || __STDC_VERSION__ >= 202311L
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{
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PUNKTFUNK_INPUT_KIND_KEY_DOWN = 0,
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PUNKTFUNK_INPUT_KIND_KEY_UP = 1,
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// Relative motion: `x`/`y` carry `dx`/`dy`.
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PUNKTFUNK_INPUT_KIND_MOUSE_MOVE = 2,
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// Absolute motion: `x`/`y` carry pixel coordinates and `flags` packs the client's
|
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// coordinate-space size as `(width << 16) | height` (the same contract as
|
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// [`TouchDown`](Self::TouchDown)) — injectors normalize against it before mapping
|
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// into the output region and **drop the event when it is zero**.
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PUNKTFUNK_INPUT_KIND_MOUSE_MOVE_ABS = 3,
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PUNKTFUNK_INPUT_KIND_MOUSE_BUTTON_DOWN = 4,
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PUNKTFUNK_INPUT_KIND_MOUSE_BUTTON_UP = 5,
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// `x` carries the (signed) scroll delta.
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PUNKTFUNK_INPUT_KIND_MOUSE_SCROLL = 6,
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// `code` = button bit ([`gamepad`] `BTN_*`), `x` ≠ 0 = pressed, `flags` = pad index.
|
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PUNKTFUNK_INPUT_KIND_GAMEPAD_BUTTON = 7,
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// `code` = axis id ([`gamepad`] `AXIS_*`), `x` = axis value, `flags` = pad index.
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// Sticks are i16 range (−32768..32767) in the XInput/Moonlight convention — **+y =
|
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// up** (unlike mouse coordinates); triggers 0..255.
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PUNKTFUNK_INPUT_KIND_GAMEPAD_AXIS = 8,
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// Touch begins. `code` = touch id (which finger; reusable after `TouchUp`), `x`/`y` =
|
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// pixel coordinates and `flags` = `(width << 16) | height` of the client's touch surface
|
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// — the same absolute mapping as [`MouseMoveAbs`](Self::MouseMoveAbs).
|
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PUNKTFUNK_INPUT_KIND_TOUCH_DOWN = 9,
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// Touch moves. Same field meaning as [`TouchDown`](Self::TouchDown).
|
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PUNKTFUNK_INPUT_KIND_TOUCH_MOVE = 10,
|
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// Touch ends. Only `code` (the touch id) is used.
|
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PUNKTFUNK_INPUT_KIND_TOUCH_UP = 11,
|
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};
|
||
#ifndef __cplusplus
|
||
#if __STDC_VERSION__ >= 202311L
|
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typedef enum PunktfunkInputKind PunktfunkInputKind;
|
||
#else
|
||
typedef uint8_t PunktfunkInputKind;
|
||
#endif // __STDC_VERSION__ >= 202311L
|
||
#endif // __cplusplus
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Opaque handle to a live `punktfunk/1` connection (QUIC control plane + UDP data plane, all
|
||
// pumped on internal threads).
|
||
//
|
||
// Thread contract: each plane (video `next_au`, audio `next_audio`, rumble `next_rumble`)
|
||
// may be pulled from its own thread, at most one thread per plane. The accessors only
|
||
// take shared references internally (per-plane mutexed borrow slots), so cross-plane
|
||
// concurrency is sound — never two threads on the *same* plane.
|
||
typedef struct PunktfunkConnection PunktfunkConnection;
|
||
#endif
|
||
|
||
// Opaque session handle. Pointer-only from C.
|
||
typedef struct PunktfunkSession PunktfunkSession;
|
||
|
||
// Forward-compatible session configuration. The caller MUST set `struct_size` to
|
||
// `sizeof(PunktfunkConfig)`; the core uses it to detect ABI skew.
|
||
typedef struct {
|
||
uint32_t struct_size;
|
||
// 0 = host, 1 = client.
|
||
uint32_t role;
|
||
// 1 = P1 (GameStream-compatible), 2 = P2 (`punktfunk/1`).
|
||
uint32_t phase;
|
||
// 0 = GF(2⁸), 1 = GF(2¹⁶).
|
||
uint32_t fec_scheme;
|
||
uint32_t fec_percent;
|
||
uint32_t max_data_per_block;
|
||
uint32_t shard_payload;
|
||
// Non-zero enables AES-128-GCM.
|
||
uint32_t encrypt;
|
||
uint8_t key[16];
|
||
uint8_t salt[4];
|
||
// Test hook for the loopback transport; 0 in production.
|
||
uint32_t loopback_drop_period;
|
||
// Largest encoded access unit the receiver will accept (bounds reassembler memory).
|
||
uint64_t max_frame_bytes;
|
||
} PunktfunkConfig;
|
||
|
||
// A reassembled access unit. `data`/`len` borrow session-owned memory valid until the
|
||
// next `punktfunk_client_poll_frame`/`punktfunk_session_free` on the same session.
|
||
typedef struct {
|
||
const uint8_t *data;
|
||
uintptr_t len;
|
||
uint32_t frame_index;
|
||
uint64_t pts_ns;
|
||
uint32_t flags;
|
||
} PunktfunkFrame;
|
||
|
||
// A single input event. `#[repr(C)]` — shared verbatim with the C ABI as
|
||
// `PunktfunkInputEvent`.
|
||
typedef struct {
|
||
PunktfunkInputKind kind;
|
||
uint8_t _pad[3];
|
||
// keycode / button id / axis id, depending on `kind`.
|
||
uint32_t code;
|
||
// x / dx / abs-x / axis-value / scroll-delta, depending on `kind`.
|
||
int32_t x;
|
||
// y / dy / abs-y, depending on `kind`.
|
||
int32_t y;
|
||
// modifier bitmask or gamepad index.
|
||
uint32_t flags;
|
||
} PunktfunkInputEvent;
|
||
|
||
// Snapshot of session counters.
|
||
typedef struct {
|
||
uint64_t frames_submitted;
|
||
uint64_t frames_completed;
|
||
uint64_t frames_dropped;
|
||
uint64_t packets_sent;
|
||
uint64_t packets_received;
|
||
uint64_t packets_dropped;
|
||
// Packets dropped on the host send path because the kernel buffer was full (WouldBlock) — the
|
||
// dominant loss mode at very high bitrate; distinct from `packets_dropped` (recv-side).
|
||
uint64_t packets_send_dropped;
|
||
uint64_t fec_recovered_shards;
|
||
uint64_t bytes_sent;
|
||
uint64_t bytes_received;
|
||
} PunktfunkStats;
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// One Opus audio packet pulled off a `punktfunk/1` connection (48 kHz stereo, 5 ms frames).
|
||
// `data` borrows connection memory until the next `punktfunk_connection_next_audio` call.
|
||
typedef struct {
|
||
const uint8_t *data;
|
||
uintptr_t len;
|
||
uint32_t seq;
|
||
uint64_t pts_ns;
|
||
} PunktfunkAudioPacket;
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// One DualSense HID-output feedback event a game wrote to the host's virtual pad
|
||
// ([`punktfunk_connection_next_hidout`]). `kind` selects which fields are meaningful — replay it
|
||
// on a real DualSense (lightbar color, player LEDs, or an adaptive-trigger effect via the
|
||
// platform's `GCDualSenseAdaptiveTrigger`-style API).
|
||
typedef struct {
|
||
// One of `PUNKTFUNK_HIDOUT_*`.
|
||
uint8_t kind;
|
||
// Gamepad index.
|
||
uint8_t pad;
|
||
// LED: lightbar red.
|
||
uint8_t r;
|
||
// LED: lightbar green.
|
||
uint8_t g;
|
||
// LED: lightbar blue.
|
||
uint8_t b;
|
||
// PlayerLeds: lit player indicators (low 5 bits).
|
||
uint8_t player_bits;
|
||
// Trigger: 0 = L2, 1 = R2.
|
||
uint8_t which;
|
||
// Trigger: number of valid bytes in `effect` (≤ `PUNKTFUNK_HID_EFFECT_MAX`).
|
||
uint8_t effect_len;
|
||
// Trigger: the raw DualSense trigger parameter block (mode + params).
|
||
uint8_t effect[11];
|
||
} PunktfunkHidOutput;
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// One rich client→host input for the host's virtual DualSense
|
||
// ([`punktfunk_connection_send_rich_input`]): a touchpad contact or a motion sample. Set `kind`
|
||
// and the matching fields; the others are ignored.
|
||
typedef struct {
|
||
// One of `PUNKTFUNK_RICH_*`.
|
||
uint8_t kind;
|
||
// Gamepad index.
|
||
uint8_t pad;
|
||
// Touchpad: contact id (0 or 1).
|
||
uint8_t finger;
|
||
// Touchpad: 1 = finger down, 0 = lifted.
|
||
uint8_t active;
|
||
// Touchpad: normalized x, 0..=65535 across the touchpad.
|
||
uint16_t x;
|
||
// Touchpad: normalized y, 0..=65535 across the touchpad.
|
||
uint16_t y;
|
||
// Motion: gyro (pitch, yaw, roll), raw signed-16.
|
||
int16_t gyro[3];
|
||
// Motion: accelerometer (x, y, z), raw signed-16.
|
||
int16_t accel[3];
|
||
} PunktfunkRichInput;
|
||
#endif
|
||
|
||
// A speed-test measurement, filled by [`punktfunk_connection_probe_result`]. `done` is 0 until
|
||
// the host's end-of-burst report lands, then 1 (the numbers are final). `throughput_kbps` is the
|
||
// delivered wire throughput to drive a bitrate choice from; `loss_pct` is the link loss and
|
||
// `host_drop_pct` the host-side send-buffer drop (raise `net.core.wmem_max`) — they're measured
|
||
// separately so a host that can't keep up reads differently from a lossy link.
|
||
typedef struct {
|
||
// 1 once the host's end-of-burst report arrived (measurement final); else 0 (partial).
|
||
uint8_t done;
|
||
// Delivered wire bytes (header + shard) / packets the client received during the burst.
|
||
uint64_t recv_bytes;
|
||
uint32_t recv_packets;
|
||
// Application goodput bytes / access units the host offered.
|
||
uint64_t host_bytes;
|
||
uint32_t host_packets;
|
||
// The host's measured burst duration, milliseconds (the throughput denominator).
|
||
uint32_t elapsed_ms;
|
||
// Delivered wire throughput = `recv_bytes * 8 / elapsed_ms` (kilobits/second).
|
||
uint32_t throughput_kbps;
|
||
// Link loss `(wire_packets_sent − recv_packets) / wire_packets_sent` as a percentage.
|
||
float loss_pct;
|
||
// Host-side send-buffer drop `send_dropped / (wire_packets_sent + send_dropped)`, percent.
|
||
float host_drop_pct;
|
||
// Wire packets the host put on the link, and the ones its send buffer dropped (raw counts).
|
||
uint32_t wire_packets_sent;
|
||
uint32_t send_dropped;
|
||
} PunktfunkProbeResult;
|
||
|
||
#ifdef __cplusplus
|
||
extern "C" {
|
||
#endif // __cplusplus
|
||
|
||
// Current ABI version. Mismatch with [`crate::ABI_VERSION`] means incompatible core.
|
||
uint32_t punktfunk_abi_version(void);
|
||
|
||
// Create a session over a real UDP transport (`local`/`peer` are `host:port` strings).
|
||
// Returns NULL on error.
|
||
//
|
||
// # Safety
|
||
// `cfg`, `local`, `peer` must be valid pointers; the strings must be NUL-terminated.
|
||
PunktfunkSession *punktfunk_session_new(const PunktfunkConfig *cfg,
|
||
const char *local,
|
||
const char *peer);
|
||
|
||
// Create a connected host+client session pair sharing an in-process loopback
|
||
// transport. Test/dev only — exercises the full FEC + framing path without a network.
|
||
//
|
||
// # Safety
|
||
// All four pointers must be valid; the two out-params receive owned handles.
|
||
PunktfunkStatus punktfunk_test_loopback_pair(const PunktfunkConfig *host_cfg,
|
||
const PunktfunkConfig *client_cfg,
|
||
PunktfunkSession **out_host,
|
||
PunktfunkSession **out_client);
|
||
|
||
// Free a session handle. Safe to call with NULL.
|
||
//
|
||
// # Safety
|
||
// `s` must be a handle from `punktfunk_session_new`/`punktfunk_test_loopback_pair`, freed once.
|
||
void punktfunk_session_free(PunktfunkSession *s);
|
||
|
||
// Host: FEC-protect, packetize, seal and send one encoded access unit.
|
||
//
|
||
// # Safety
|
||
// `s` is a valid host handle; `data` points to `len` readable bytes (or `len == 0`).
|
||
PunktfunkStatus punktfunk_host_submit_frame(PunktfunkSession *s,
|
||
const uint8_t *data,
|
||
uintptr_t len,
|
||
uint64_t pts_ns,
|
||
uint32_t flags);
|
||
|
||
// Client: poll for the next reassembled access unit. Returns [`PunktfunkStatus::NoFrame`]
|
||
// when nothing is ready yet. On `Ok`, `*out` borrows session memory until the next poll.
|
||
//
|
||
// # Safety
|
||
// `s` is a valid client handle; `out` points to a writable `PunktfunkFrame`.
|
||
PunktfunkStatus punktfunk_client_poll_frame(PunktfunkSession *s, PunktfunkFrame *out);
|
||
|
||
// Client: serialize and send one input event to the host.
|
||
//
|
||
// # Safety
|
||
// `s` is a valid client handle; `ev` points to a valid [`InputEvent`].
|
||
PunktfunkStatus punktfunk_send_input(PunktfunkSession *s, const PunktfunkInputEvent *ev);
|
||
|
||
// Register the host-side input callback (pass a NULL fn pointer to clear). The callback
|
||
// fires from within [`punktfunk_host_poll_input`], on the calling thread.
|
||
//
|
||
// # Safety
|
||
// `s` is a valid host handle; `user` is passed back verbatim to `cb`.
|
||
PunktfunkStatus punktfunk_set_input_callback(PunktfunkSession *s,
|
||
void (*cb)(const PunktfunkInputEvent *event, void *user),
|
||
void *user);
|
||
|
||
// Host: drain all pending input events, invoking the registered callback for each.
|
||
// Returns the count dispatched (≥ 0), or a negative [`PunktfunkStatus`] on error.
|
||
//
|
||
// # Safety
|
||
// `s` is a valid host handle.
|
||
int32_t punktfunk_host_poll_input(PunktfunkSession *s);
|
||
|
||
// Copy session counters into `*out`.
|
||
//
|
||
// # Safety
|
||
// `s` is a valid handle; `out` points to a writable `PunktfunkStats`.
|
||
PunktfunkStatus punktfunk_get_stats(PunktfunkSession *s, PunktfunkStats *out);
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Connect to a `punktfunk/1` host and start a session at `width`x`height`@`refresh_hz`.
|
||
// Blocks up to `timeout_ms` for the handshake. Returns NULL on failure. Equivalent to
|
||
// [`punktfunk_connect_ex`] with `compositor = PUNKTFUNK_COMPOSITOR_AUTO`.
|
||
//
|
||
// Trust: `pin_sha256` (NULL or 32 bytes) is the expected SHA-256 fingerprint of the host's
|
||
// certificate — a mismatching host is rejected. NULL = trust on first use; persist the
|
||
// fingerprint written to `observed_sha256_out` (NULL or 32 bytes, filled on success) and
|
||
// pass it as the pin on every later connect.
|
||
//
|
||
// Identity: `client_cert_pem`/`client_key_pem` (both NULL, or both NUL-terminated PEM
|
||
// strings — see [`punktfunk_generate_identity`]) are presented via TLS client auth so a
|
||
// host can recognize this client once paired ([`punktfunk_pair`]). NULL = anonymous;
|
||
// hosts running `--require-pairing` reject anonymous sessions.
|
||
//
|
||
// # Safety
|
||
// `host` is a NUL-terminated UTF-8 string (IP or hostname resolvable by the platform);
|
||
// `pin_sha256`/`observed_sha256_out` are each NULL or valid for 32 bytes;
|
||
// `client_cert_pem`/`client_key_pem` are each NULL or NUL-terminated UTF-8.
|
||
PunktfunkConnection *punktfunk_connect(const char *host,
|
||
uint16_t port,
|
||
uint32_t width,
|
||
uint32_t height,
|
||
uint32_t refresh_hz,
|
||
const uint8_t *pin_sha256,
|
||
uint8_t *observed_sha256_out,
|
||
const char *client_cert_pem,
|
||
const char *client_key_pem,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Like [`punktfunk_connect`], but requests a specific `compositor` backend on the host (one of
|
||
// the `PUNKTFUNK_COMPOSITOR_*` values). `PUNKTFUNK_COMPOSITOR_AUTO` (or any unrecognized value)
|
||
// lets the host decide; a concrete value is honored only if available, else the host falls back
|
||
// to auto-detect. The resolved choice is logged host-side and returned over the protocol.
|
||
// Equivalent to [`punktfunk_connect_ex2`] with `gamepad = PUNKTFUNK_GAMEPAD_AUTO`.
|
||
//
|
||
// # Safety
|
||
// Same as [`punktfunk_connect`].
|
||
PunktfunkConnection *punktfunk_connect_ex(const char *host,
|
||
uint16_t port,
|
||
uint32_t width,
|
||
uint32_t height,
|
||
uint32_t refresh_hz,
|
||
uint32_t compositor,
|
||
const uint8_t *pin_sha256,
|
||
uint8_t *observed_sha256_out,
|
||
const char *client_cert_pem,
|
||
const char *client_key_pem,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Like [`punktfunk_connect_ex`], but additionally requests which virtual `gamepad` backend the
|
||
// host creates for this session's pads (one of the `PUNKTFUNK_GAMEPAD_*` values).
|
||
// `PUNKTFUNK_GAMEPAD_AUTO` (or any unrecognized value) lets the host decide (its
|
||
// `PUNKTFUNK_GAMEPAD` env var, else X-Box 360); a concrete value is honored only if that
|
||
// backend is available on the host. The resolved choice is readable via
|
||
// [`punktfunk_connection_gamepad`] — only a DualSense session emits HID-output feedback.
|
||
//
|
||
// # Safety
|
||
// Same as [`punktfunk_connect`].
|
||
PunktfunkConnection *punktfunk_connect_ex2(const char *host,
|
||
uint16_t port,
|
||
uint32_t width,
|
||
uint32_t height,
|
||
uint32_t refresh_hz,
|
||
uint32_t compositor,
|
||
uint32_t gamepad,
|
||
const uint8_t *pin_sha256,
|
||
uint8_t *observed_sha256_out,
|
||
const char *client_cert_pem,
|
||
const char *client_key_pem,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Like [`punktfunk_connect_ex2`], but additionally requests the video encoder `bitrate_kbps`
|
||
// (kilobits per second). `0` lets the host pick its default; any other value is clamped to the
|
||
// host's supported range. After a speed test ([`punktfunk_connection_speed_test`]) a client can
|
||
// reconnect (or pick at connect time) with the measured rate. The value the host actually
|
||
// configured is readable via [`punktfunk_connection_bitrate`].
|
||
//
|
||
// # Safety
|
||
// Same as [`punktfunk_connect`].
|
||
PunktfunkConnection *punktfunk_connect_ex3(const char *host,
|
||
uint16_t port,
|
||
uint32_t width,
|
||
uint32_t height,
|
||
uint32_t refresh_hz,
|
||
uint32_t compositor,
|
||
uint32_t gamepad,
|
||
uint32_t bitrate_kbps,
|
||
const uint8_t *pin_sha256,
|
||
uint8_t *observed_sha256_out,
|
||
const char *client_cert_pem,
|
||
const char *client_key_pem,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Like [`punktfunk_connect_ex3`], but additionally asks the host to launch a library title in
|
||
// this session. `launch_id` is a store-qualified [`crate::library`-style] id as returned by the
|
||
// host's `GET /api/v1/library` (`steam:<appid>` / `custom:<id>`); the host resolves it against
|
||
// its OWN library and runs the matching recipe — the client never sends a raw command. `NULL`
|
||
// (or an empty / unknown id) ⇒ the host's default session, no game launched.
|
||
//
|
||
// # Safety
|
||
// Same as [`punktfunk_connect`]; `launch_id`, when non-NULL, must be a NUL-terminated C string.
|
||
PunktfunkConnection *punktfunk_connect_ex4(const char *host,
|
||
uint16_t port,
|
||
uint32_t width,
|
||
uint32_t height,
|
||
uint32_t refresh_hz,
|
||
uint32_t compositor,
|
||
uint32_t gamepad,
|
||
uint32_t bitrate_kbps,
|
||
const char *launch_id,
|
||
const uint8_t *pin_sha256,
|
||
uint8_t *observed_sha256_out,
|
||
const char *client_cert_pem,
|
||
const char *client_key_pem,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Generate a persistent client identity: a self-signed certificate + private key, both
|
||
// PEM, NUL-terminated, written into the caller's buffers. Generate ONCE, store both
|
||
// strings (Keychain etc.), pass them to [`punktfunk_pair`] and every
|
||
// [`punktfunk_connect`] — the certificate's fingerprint is how hosts recognize this
|
||
// client. 4096-byte buffers are ample.
|
||
//
|
||
// # Safety
|
||
// `cert_pem_out` is writable for `cert_cap` bytes; `key_pem_out` for `key_cap`.
|
||
PunktfunkStatus punktfunk_generate_identity(char *cert_pem_out,
|
||
uintptr_t cert_cap,
|
||
char *key_pem_out,
|
||
uintptr_t key_cap);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Run the PIN pairing ceremony against a host (see the protocol docs in punktfunk-core):
|
||
// the host displays a short PIN; the user types it into the client app, which passes it
|
||
// here. On success the host has stored this client's identity, the now-verified host
|
||
// fingerprint is written to `host_sha256_out` (32 bytes) — persist it and pass it as
|
||
// `pin_sha256` to [`punktfunk_connect`] from then on. Returns
|
||
// [`PunktfunkStatus::Crypto`] for a wrong PIN.
|
||
//
|
||
// # Safety
|
||
// `host`/`client_cert_pem`/`client_key_pem`/`pin`/`name` are NUL-terminated UTF-8;
|
||
// `host_sha256_out` is writable for 32 bytes.
|
||
PunktfunkStatus punktfunk_pair(const char *host,
|
||
uint16_t port,
|
||
const char *client_cert_pem,
|
||
const char *client_key_pem,
|
||
const char *pin,
|
||
const char *name,
|
||
uint8_t *host_sha256_out,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Pull the next reassembled access unit, waiting up to `timeout_ms`. Returns
|
||
// [`PunktfunkStatus::NoFrame`] on timeout and [`PunktfunkStatus::Closed`] once the session ended.
|
||
// On `Ok`, `*out` borrows connection memory **until the next `next_au` call** on this
|
||
// handle (the audio/rumble planes do not invalidate it).
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `out` is writable. At most one thread pulls video —
|
||
// it may run concurrently with one audio-pulling and one rumble-pulling thread.
|
||
PunktfunkStatus punktfunk_connection_next_au(PunktfunkConnection *c,
|
||
PunktfunkFrame *out,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Pull the next Opus audio packet, waiting up to `timeout_ms`. Returns
|
||
// [`PunktfunkStatus::NoFrame`] on timeout and [`PunktfunkStatus::Closed`] once the session ended.
|
||
// On `Ok`, `out->data` borrows connection memory **until the next audio call** on this
|
||
// handle (independent of the video slot). Drain from a dedicated audio thread — packets
|
||
// arrive every 5 ms and the internal queue holds 320 ms.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `out` is writable. At most one thread pulls audio —
|
||
// it may run concurrently with the video/rumble pullers.
|
||
PunktfunkStatus punktfunk_connection_next_audio(PunktfunkConnection *c,
|
||
PunktfunkAudioPacket *out,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Pull the next rumble (force-feedback) update, waiting up to `timeout_ms`. Amplitudes
|
||
// are 0..0xFFFF (`low` = low-frequency motor, `high` = high-frequency), `(0, 0)` = stop.
|
||
// Same timeout/closed semantics as [`punktfunk_connection_next_audio`].
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; out pointers are writable (NULLs are skipped). At
|
||
// most one thread pulls rumble — it may run concurrently with the video/audio pullers.
|
||
PunktfunkStatus punktfunk_connection_next_rumble(PunktfunkConnection *c,
|
||
uint16_t *pad,
|
||
uint16_t *low,
|
||
uint16_t *high,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Pull the next DualSense HID-output feedback event (lightbar / player LEDs / adaptive trigger)
|
||
// the host's virtual pad received from a game, into `*out`. [`PunktfunkStatus::NoFrame`] on
|
||
// timeout, [`PunktfunkStatus::Closed`] once the session ended. Only the DualSense host backend
|
||
// emits these. Same threading rules as [`punktfunk_connection_next_rumble`] (one puller, may run
|
||
// alongside the other planes).
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `out` is writable for one `PunktfunkHidOutput`.
|
||
PunktfunkStatus punktfunk_connection_next_hidout(PunktfunkConnection *c,
|
||
PunktfunkHidOutput *out,
|
||
uint32_t timeout_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Send one input event to the host as a QUIC datagram (non-blocking enqueue).
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `ev` points to a valid [`InputEvent`].
|
||
PunktfunkStatus punktfunk_connection_send_input(PunktfunkConnection *c,
|
||
const PunktfunkInputEvent *ev);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Send one Opus mic frame to the host as a QUIC datagram (48 kHz; the host decodes it into a
|
||
// virtual microphone source its apps can record). Non-blocking enqueue; the host uses `seq`/
|
||
// `pts_ns` (the caller's own counters) only for diagnostics. `opus_data`/`len` may be empty
|
||
// (a DTX silence frame). The data is copied; the caller may reuse the buffer after this returns.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `opus_data` is valid for `len` bytes (or `len == 0`).
|
||
PunktfunkStatus punktfunk_connection_send_mic(PunktfunkConnection *c,
|
||
const uint8_t *opus_data,
|
||
uintptr_t len,
|
||
uint32_t seq,
|
||
uint64_t pts_ns);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Send one rich input event (DualSense touchpad contact or motion sample) to the host as a QUIC
|
||
// datagram (non-blocking enqueue). The host applies it to its virtual DualSense pad — a no-op
|
||
// unless the host runs the DualSense gamepad backend. [`PunktfunkStatus::InvalidArg`] on an
|
||
// unknown `kind`.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `rich` points to a valid [`PunktfunkRichInput`].
|
||
PunktfunkStatus punktfunk_connection_send_rich_input(PunktfunkConnection *c,
|
||
const PunktfunkRichInput *rich);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// The currently active session mode — the Welcome's, until an accepted
|
||
// [`punktfunk_connection_request_mode`] switches it. Safe any time after connect.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; out pointers are writable (NULLs are skipped).
|
||
PunktfunkStatus punktfunk_connection_mode(const PunktfunkConnection *c,
|
||
uint32_t *width,
|
||
uint32_t *height,
|
||
uint32_t *refresh_hz);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// The virtual gamepad backend the host actually resolved for this session (one of the
|
||
// `PUNKTFUNK_GAMEPAD_*` values; the `Welcome`'s echo of the [`punktfunk_connect_ex2`]
|
||
// preference). `PUNKTFUNK_GAMEPAD_AUTO` = an older host that didn't say — assume X-Box 360,
|
||
// no HID-output feedback. Safe any time after connect.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `gamepad` is writable (NULL is skipped).
|
||
PunktfunkStatus punktfunk_connection_gamepad(const PunktfunkConnection *c, uint32_t *gamepad);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// The compositor backend the host actually resolved for this session (one of the
|
||
// `PUNKTFUNK_COMPOSITOR_*` values; the `Welcome`'s echo of the [`punktfunk_connect_ex`]
|
||
// preference). `PUNKTFUNK_COMPOSITOR_AUTO` = an older host that didn't say. Clients use it for
|
||
// compositor-specific behavior — e.g. a client-side cursor by default on
|
||
// `PUNKTFUNK_COMPOSITOR_GAMESCOPE`, whose PipeWire capture carries no cursor. Safe any time after
|
||
// connect.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `compositor` is writable (NULL is skipped).
|
||
PunktfunkStatus punktfunk_connection_compositor(const PunktfunkConnection *c, uint32_t *compositor);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// The video encoder bitrate (kilobits per second) the host actually configured for this session
|
||
// — the [`punktfunk_connect_ex3`] request clamped to the host's range, or its default when `0`
|
||
// was requested. `0` = an older host that didn't report it. Safe any time after connect.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `bitrate_kbps` is writable (NULL is skipped).
|
||
PunktfunkStatus punktfunk_connection_bitrate(const PunktfunkConnection *c, uint32_t *bitrate_kbps);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// The host↔client wall-clock offset (nanoseconds, **host minus client**) measured by the
|
||
// connect-time skew handshake. Add it to a local receive/present timestamp (same realtime clock,
|
||
// `CLOCK_REALTIME` / `gettimeofday`-epoch nanoseconds) to express that instant in the host's
|
||
// capture clock — the clock the per-access-unit `pts_ns` is stamped in — so glass-to-glass latency
|
||
// (e.g. present-time minus `pts_ns`) is valid across machines. `0` = no correction: either an older
|
||
// host that didn't answer the handshake, or genuinely synchronized clocks. Safe any time after
|
||
// connect.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `offset_ns` is writable (NULL is skipped).
|
||
PunktfunkStatus punktfunk_connection_clock_offset_ns(const PunktfunkConnection *c,
|
||
int64_t *offset_ns);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Ask the host to switch the live session to `width`x`height`@`refresh_hz` without
|
||
// reconnecting (window resized, refresh changed). Non-blocking enqueue: on acceptance the
|
||
// stream continues at the new mode — the first new-mode access unit is an IDR with
|
||
// in-band parameter sets (rebuild the decoder from it) — and
|
||
// [`punktfunk_connection_mode`] reflects the switch. A rejected request leaves the
|
||
// session unchanged.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle.
|
||
PunktfunkStatus punktfunk_connection_request_mode(const PunktfunkConnection *c,
|
||
uint32_t width,
|
||
uint32_t height,
|
||
uint32_t refresh_hz);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Ask the host's encoder to emit a fresh IDR keyframe now — client recovery when the
|
||
// decoder has stalled (the infinite-GOP stream sends one opening IDR then P-frames only, so
|
||
// a wedged decoder would otherwise freeze until the next loss-triggered recovery keyframe).
|
||
// Non-blocking, fire-and-forget; the recovered keyframe is the only ack. The caller should
|
||
// THROTTLE — the decode stays wedged for several frames until the IDR lands, so requesting
|
||
// every frame would flood the control stream.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle.
|
||
PunktfunkStatus punktfunk_connection_request_keyframe(const PunktfunkConnection *c);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Cumulative access units the host→client reassembler dropped as unrecoverable (FEC couldn't
|
||
// rebuild them). A video loop polls this and calls [`punktfunk_connection_request_keyframe`]
|
||
// when it climbs — the correct loss trigger under the host's infinite GOP, where unrecoverable
|
||
// loss yields reference-missing delta frames the decoder *silently conceals* (frozen / garbage
|
||
// picture, no decode error), so a decode-error trigger rarely fires. Monotonic for the session;
|
||
// compare against the last observed value. Writes 0 to `out` on a NULL connection.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `out` is writable (NULL is skipped).
|
||
PunktfunkStatus punktfunk_connection_frames_dropped(const PunktfunkConnection *c, uint64_t *out);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Start a bandwidth speed test: ask the host to burst filler over the data plane at
|
||
// `target_kbps` of goodput for `duration_ms` (each clamped host-side to ≤ 3 Gbps / ≤ 5 s),
|
||
// *briefly pausing video*. Non-blocking — poll [`punktfunk_connection_probe_result`] until its
|
||
// `done` field is 1. Starting a probe resets any prior measurement.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle.
|
||
PunktfunkStatus punktfunk_connection_speed_test(const PunktfunkConnection *c,
|
||
uint32_t target_kbps,
|
||
uint32_t duration_ms);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Read the current speed-test measurement into `*out` (partial until `out->done == 1`). Safe to
|
||
// poll repeatedly after [`punktfunk_connection_speed_test`]; before any probe it reports zeros.
|
||
//
|
||
// # Safety
|
||
// `c` is a valid connection handle; `out` is writable for one `PunktfunkProbeResult` (NULL is an
|
||
// error).
|
||
PunktfunkStatus punktfunk_connection_probe_result(const PunktfunkConnection *c,
|
||
PunktfunkProbeResult *out);
|
||
#endif
|
||
|
||
#if defined(PUNKTFUNK_FEATURE_QUIC)
|
||
// Close the connection and free the handle (joins the internal threads). NULL is a no-op.
|
||
//
|
||
// # Safety
|
||
// `c` was returned by [`punktfunk_connect`] and is not used after this call.
|
||
void punktfunk_connection_close(PunktfunkConnection *c);
|
||
#endif
|
||
|
||
#ifdef __cplusplus
|
||
} // extern "C"
|
||
#endif // __cplusplus
|
||
|
||
#endif /* PUNKTFUNK_CORE_H */
|