ci / web (push) Successful in 1m9s
ci / docs-site (push) Successful in 1m14s
ci / rust-arm64 (push) Successful in 3m28s
deb / build-publish-client-arm64 (push) Successful in 2m28s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 10s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 9s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 11s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 9s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 12s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 29s
android / android (push) Successful in 5m47s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m16s
docker / builders-arm64cross (push) Successful in 9s
deb / build-publish (push) Successful in 6m5s
docker / deploy-docs (push) Successful in 35s
deb / build-publish-host (push) Successful in 6m35s
ci / rust (push) Successful in 6m38s
arch / build-publish (push) Successful in 9m13s
apple / swift (push) Failing after 13m37s
apple / screenshots (push) Skipped
windows-host / package (push) Successful in 17m4s
windows-host / winget-source (push) Skipped
windows-host / canary-manifest (push) Successful in 20s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 16m17s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Canceled after 39s
Field report (RX 5700 / SteamOS): 10-bit HEVC "unsupported" — but the GPU was
never the blocker (RADV probed Main10 fine on that box). The session stayed SDR
because stock gamescope offers no 10-bit PQ capture formats and nothing shipped
our pipewire-hdr build outside the Bazzite sysext, while PUNKTFUNK_GAMESCOPE_HDR
additionally defaulted off everywhere. Close all three gaps:
- PUNKTFUNK_GAMESCOPE_HDR now defaults ON (explicit-off grammar, the flip the
config comment planned post-canary). Safe by construction: the +pfhdr banner
probe, managed-spawn term, and client 10-bit cap keep stock-gamescope boxes on
the exact 8-bit path. The nix module's gamescopeHdr (default true now) only
controls whether the patched binary is on PATH; it no longer sets the env.
- SteamOS: new scripts/steamdeck/build-gamescope.sh builds the HDR gamescope in
the same pf2 trixie distrobox (apt dep list validated by a full build in a
debian:trixie container), installs ~/.local/bin/punktfunk-gamescope, and
maintains PUNKTFUNK_GAMESCOPE_BIN in host.env ONLY while the binary passes its
on-glass --version/+pfhdr check — a stale absolute override would break
session spawning, not just HDR. Wired into install.sh (§3b), update.sh
(retrofit), and rebuild-check.sh (ldd-probes it like the host binary).
- Arch: build-sysext.sh gains a --gamescope fold-in (banner-verified by
execution, host-image-only), and punktfunk-host optdepends the companion.
Deliberately NO CI-published host sysext: per the 2026-07-22 packaging
verdict a prebuilt SteamOS host breaks on A/B soname bumps (and /var is
per-partition-set), so arch.yml records that instead — SteamOS hosts use the
distrobox flow above.
Also fixes a latent bug that made build-sysext.sh fail every invocation as
documented: a literal `}` inside `${1:?usage …{host,client}…}` terminates the
expansion early and corrupts $PKG (caught by the new synthetic-package test,
which also covers the fold-in, the unmarked-gamescope refusal, and the
client-image guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
163 lines
7.9 KiB
Markdown
163 lines
7.9 KiB
Markdown
---
|
|
title: Bazzite
|
|
description: Set up a punktfunk host on Bazzite — it follows the box between Steam Gaming Mode (gamescope) and the KDE Plasma desktop automatically.
|
|
---
|
|
|
|
[Bazzite](https://bazzite.gg/) already ships everything a punktfunk host needs — the NVIDIA driver,
|
|
NVENC, PipeWire, **gamescope**, and the **KDE Plasma desktop**. So a Bazzite host is the most
|
|
"appliance-like" setup, and it streams **both** of Bazzite's faces:
|
|
|
|
- **Steam Gaming Mode** (gamescope) — the couch/handheld game UI.
|
|
- **The KDE Plasma desktop** — the full desktop you get from "Switch to Desktop".
|
|
|
|
The host **auto-detects which one is live and follows the box across the switch** — including
|
|
mid-stream. You flip between Gaming Mode and Desktop with Bazzite's normal Steam UI /
|
|
"Switch to Desktop"; the host just re-targets whatever's running and keeps streaming. Nothing in
|
|
`host.env` forces a mode.
|
|
|
|
> Ideal for a dedicated game-streaming box that you also occasionally want as a remote desktop. For a
|
|
> pure desktop machine, install on [Ubuntu](/docs/ubuntu) or [Fedora](/docs/fedora) and configure the
|
|
> [KDE](/docs/kde) or [GNOME](/docs/gnome) desktop directly — simpler.
|
|
|
|
> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
|
|
> the machine, so keep it on a trusted LAN or VPN and require pairing.
|
|
|
|
## Install
|
|
|
|
The host installs as a **systemd system extension (sysext)** — no `rpm-ostree` layering. The
|
|
Bazzite docs treat layering as a last resort (layered packages slow every OS update and can block
|
|
upgrades until removed); a sysext never enters an rpm-ostree transaction: it overlays `/usr`
|
|
read-only from `/var/lib/extensions/`, survives OS updates, installs and updates **without a
|
|
reboot**, and is removable in one command. This is the same mechanism the Fedora Atomic
|
|
maintainers ship via the [fedora-sysexts](https://fedora-sysexts.github.io/) project.
|
|
|
|
```sh
|
|
# One-time bootstrap (afterwards the updater is on PATH as `punktfunk-sysext`):
|
|
curl -fsSLO https://git.unom.io/unom/punktfunk/raw/branch/main/packaging/bazzite/punktfunk-sysext.sh
|
|
sudo bash punktfunk-sysext.sh install # add `--channel canary` for rolling builds
|
|
```
|
|
|
|
That downloads the newest image (host + tray + web console, SHA-256-verified over HTTPS from
|
|
punktfunk's package registry), merges it, and applies the udev/sysctl setup on the spot — the
|
|
host is usable immediately, no reboot. From then on:
|
|
|
|
```sh
|
|
sudo punktfunk-sysext update # fetch + merge the newest build
|
|
sudo punktfunk-sysext status # channel, installed vs latest version
|
|
sudo punktfunk-sysext remove # unmerge and delete — the box is back to stock
|
|
```
|
|
|
|
Two things to know:
|
|
|
|
- **After a Bazzite major rebase** (Fedora 43 → 44) the old image **refuses to load** rather than
|
|
run against mismatched system libraries — run `sudo punktfunk-sysext update` once and it fetches
|
|
the image built for the new base.
|
|
- **Already layering punktfunk?** Install the sysext (it shadows the layered copy immediately),
|
|
then drop the layer so it stops slowing your updates:
|
|
`sudo rpm-ostree uninstall punktfunk punktfunk-web && systemctl reboot`.
|
|
|
|
For a fully baked appliance image there's also a **bootc** Containerfile that installs the RPMs
|
|
from the registry at image-build time — see `packaging/bootc/` in the repo. Plain `rpm-ostree`
|
|
layering from the [RPM registry](https://git.unom.io/unom/-/packages) keeps working too (see
|
|
`packaging/bazzite/README.md`), but the sysext is the supported default. Building from source
|
|
also works (Bazzite is Fedora Atomic underneath — same steps as [Fedora](/docs/fedora)).
|
|
|
|
## Allow controller input
|
|
|
|
Gamepad and DualSense input needs your user in the `input` group. On Bazzite, don't use
|
|
`usermod` — the base is immutable and the group is managed by a recipe. Use:
|
|
|
|
```sh
|
|
ujust add-user-to-input-group
|
|
```
|
|
|
|
Then **log out and back in**. (A controller that's "detected but does nothing" is almost always this
|
|
permission, not a client problem.)
|
|
|
|
## Configure
|
|
|
|
The RPM ships a Bazzite-tuned config you can copy as your starting point:
|
|
|
|
```sh
|
|
mkdir -p ~/.config/punktfunk
|
|
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env
|
|
```
|
|
|
|
The template is deliberately minimal — it does **not** force a compositor, because the host
|
|
auto-detects Gaming Mode (gamescope) vs Desktop (KWin) on every connect and follows the switch
|
|
mid-stream. No session anchors are needed either (a user service inherits the right runtime dir).
|
|
The only settings that matter (GPU zero-copy is on by default):
|
|
|
|
```sh
|
|
PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
# GPU zero-copy (dmabuf → CUDA → NVENC) is ON by default; auto-falls back to CPU. Set =0 to force CPU.
|
|
PUNKTFUNK_GAMESCOPE_ATTACH=1 # Gaming Mode = attach to the box's own session (see below)
|
|
```
|
|
|
|
### Gaming Mode: attach vs managed
|
|
|
|
For Gaming Mode there are two models (pick one; the shipped default is **attach**):
|
|
|
|
- **Attach** (`PUNKTFUNK_GAMESCOPE_ATTACH=1`, the template's default) — the **box** owns its
|
|
gamescope session on its own display, and the host attaches to whatever's live without ever
|
|
tearing it down (on a headless box, a box-owned autologin session is restarted at the client's
|
|
resolution on a mismatch; with a display connected it streams at the box's own mode). Switching
|
|
Desktop ↔ Game is rock-solid.
|
|
- **Managed** (`PUNKTFUNK_GAMESCOPE_MANAGED=1`, and remove the attach line) — the host takes the
|
|
box's gamescope over and relaunches it **headless** at the *client's* exact resolution and
|
|
refresh — Game Mode on the virtual screen — restoring the box on idle.
|
|
|
|
Full treatment: [Steam / gamescope → Attach vs managed](/docs/gamescope#attach-vs-managed).
|
|
|
|
Mid-stream Gaming ↔ Desktop following (`PUNKTFUNK_SESSION_WATCH`) is **on by default** on
|
|
Bazzite/SteamOS. See [Configuration](/docs/configuration) for the full list of knobs.
|
|
|
|
### Streaming the KDE Plasma desktop
|
|
|
|
The **virtual output** (video) for the Desktop session needs no config — the host package ships an
|
|
`io.unom.Punktfunk.Host.desktop` file whose `X-KDE-Wayland-Interfaces` grants the host KWin's
|
|
restricted screencast protocol on a normal interactive Plasma session (background:
|
|
[KDE Plasma](/docs/kde)). After a **fresh host install, log out and back into the Desktop session
|
|
once** so KWin re-reads that grant.
|
|
|
|
The one thing a normal KDE login lacks is the RemoteDesktop grant for headless **input** injection.
|
|
Seed it once (as the streaming user, no root) so the host auto-approves instead of popping an
|
|
un-answerable dialog:
|
|
|
|
```sh
|
|
bash /usr/share/punktfunk/bazzite/kde-desktop-setup.sh
|
|
```
|
|
|
|
Gaming Mode needs none of this — it auto-attaches.
|
|
|
|
## Run as an always-on host
|
|
|
|
Bazzite hosts are typically headless. Enable the host service and linger so it starts at boot — see
|
|
[Running as a Service](/docs/running-as-a-service). One host service covers both Gaming Mode and the
|
|
Desktop; it follows whichever the box is in.
|
|
|
|
```sh
|
|
systemctl --user enable --now punktfunk-host
|
|
systemctl --user enable --now punktfunk-web # web console: pairing + status
|
|
```
|
|
|
|
Then open [The Web Console](/docs/web-console) for the login password and to
|
|
[arm pairing](/docs/web-console#arm-pairing).
|
|
|
|
## Good to know
|
|
|
|
These apply to the **Gaming Mode (gamescope)** path; the KDE Desktop path is unaffected:
|
|
|
|
- **gamescope 3.16.22 or newer is required.** Older versions can deadlock during capture. Bazzite's
|
|
current gamescope is fine; this only bites if you've pinned an old one.
|
|
- **The mouse cursor isn't included in the captured image** — a gamescope limitation for now. (The
|
|
KDE Desktop path renders the cursor normally.)
|
|
- **HDR needs the punktfunk gamescope build** (`punktfunk-gamescope`, shipped in the sysext) and
|
|
is attempted by default when it is present (`PUNKTFUNK_GAMESCOPE_HDR=0` forces SDR). Without
|
|
the build sessions stream SDR — correctly, including SDR versions of HDR games.
|
|
|
|
Canonical list: [gamescope → Known limits](/docs/gamescope#known-limits).
|
|
|
|
Then [connect a client](/docs/clients) — Moonlight works great for couch gaming, and the Apple app for
|
|
Apple TV / iPad.
|