Files
punktfunk/clients/windows/README.md
T
enricobuehler 9074781acd feat(clients/windows): screen-module restructure + parity features (speed test, native mode, capture UX)
Structure: split the 1400-line app.rs into per-screen app/ modules (mod=root/
router, hosts, connect, pair, speed, settings, licenses, stream, style) with
shared card/header/busy-page builders and setting_combo/toggle helpers; the
re-render rule (thread-driven state lives in root use_async_state, flows down
as props) is now documented at the module root.

Parity features the other clients already had:
- "Native display" resolves the real monitor mode at connect
  (MonitorFromWindow -> EnumDisplaySettingsW; was a hardcoded 1080p60)
- per-host network speed test: saved-host card button + a results screen
  (probe burst -> goodput/loss -> ~70% recommended bitrate applied in one
  tap; stale runs invalidated by generation) and `--headless --speed-test`;
  the bitrate setting becomes a free-form NumberBox so the recommendation
  round-trips
- forget host (ContentDialog confirm -> KnownHosts::remove_by_fp)
- settings: forwarded-controller picker (pads/pinned/set_pinned now wired),
  gamepad type, host compositor, capture-system-shortcuts; the previously
  dead Settings.compositor / inhibit_shortcuts are honored (shortcuts off =
  Alt+Tab/Alt+Esc/Ctrl+Esc/Win act locally)
- click-to-recapture after a Ctrl+Alt+Shift+Q release; the HUD hint tracks
  the live capture state

Perf: the input hook caches lock geometry (clip rect + contain-fit scale) at
engage instead of GetClientRect per WM_MOUSEMOVE; the audio jitter ring trims
via drain() and reuses the render scratch buffer.

Validated on the bare-metal box: --discover, synthetic-host loopback E2E
(TOFU -> clock skew -> HEVC negotiate -> D3D11VA init -> session end),
speed-test E2E, and the WinUI shell rendering in the console session via
PsExec (SSH/session-0 cannot create windows, pre-existing 0x80070005).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 12:16:19 +02:00

81 lines
4.6 KiB
Markdown

# punktfunk — Windows client
The native **Windows** app for streaming a punktfunk host to your PC. A modern WinUI 3 app that
discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and
refresh rate — with a hardware-accelerated D3D11 video path and HDR.
It's **pure Rust**: the UI is WinUI 3 driven through [windows-reactor](https://github.com/microsoft/windows-rs)
(a declarative, React-like framework), and it links the shared **`punktfunk-core`** directly to speak
the fast **`punktfunk/1`** protocol.
## Features
- **Hardware decode, GPU present** — FFmpeg HEVC with a **D3D11VA zero-copy path** (decoder and
presenter share one D3D11 device; NV12/P010 textures sampled straight into a `SwapChainPanel`
composition swapchain), with a robust software-decode fallback.
- **HDR10** — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to `R10G10B10A2` +
ST.2084 with HDR10 metadata.
- **Your display's native mode** — the host builds a virtual display at exactly your WxH@Hz.
- **Audio both ways** — WASAPI render + mic capture.
- **Full controller support** — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
- **Your display's native mode, really** — "Native display" resolves the actual size + refresh of
the monitor the window is on at connect time.
- **Find hosts automatically** — mDNS discovery lists hosts on your LAN, alongside saved and manual
entries. First connect does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then
reconnects on a pinned identity. Saved hosts carry per-host actions: a **network speed test**
(probe burst over the real data plane → recommended bitrate, applied in one tap) and **forget**.
- **Polished shell** — host cards, settings (resolution / refresh / host compositor / decoder /
codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels /
mic), a status-chip stream HUD, and the full trust surface. Stream input uses Win32 low-level
hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream
re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.
Builds and ships for both **x64** and **ARM64** as a signed **MSIX**.
## Get it
Install the signed MSIX from the package registry — see
**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
A stock [Moonlight](https://moonlight-stream.org/) client also works over GameStream if you prefer.
## Build from source
Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need
the MSVC toolchain, an `FFMPEG_DIR` FFmpeg tree, and CMake (SDL3 builds from source). windows-reactor's
`build.rs` downloads the Windows App SDK NuGets and needs `CARGO_WORKSPACE_DIR` set.
```sh
cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc
# CLI paths for testing (no window):
punktfunk-client --discover # list hosts on the LAN
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
punktfunk-client --headless --speed-test --connect host[:port] # probe burst → recommended bitrate
```
> `CARGO_HOME` must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header
> build. Packaging (MSIX manifest, signing) lives in [`packaging/`](packaging/).
## Layout
```
src/
main.rs entry point + CLI paths (--discover · --headless · --speed-test)
app/ WinUI 3 shell (windows-reactor), one module per screen:
mod (root/router) · hosts · connect · pair · speed · settings ·
licenses · stream · style (shared cards/pills/monograms)
present.rs · gpu.rs SwapChainPanel D3D11 composition swapchain; shared D3D11 device
video.rs FFmpeg HEVC decode (D3D11VA zero-copy + software fallback)
audio.rs WASAPI render + mic capture
gamepad.rs SDL3 controllers + rumble/lightbar/DualSense feedback
input.rs Win32 low-level hooks → host input (pointer lock · click-to-capture)
session.rs session lifecycle over the NativeClient connector (+ speed probe)
trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
packaging/ MSIX manifest, signing, pack script
```
## Related
- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together