38c68c33e5
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
capture/{windows,linux}/ encode/{windows,linux}/ inject/{windows,linux,proto}/
audio/{windows,linux}/ vdisplay/{windows,linux}/
src/windows/ (service, wgc_helper, win_adapter, win_display)
src/linux/ (dmabuf_fence, drm_sync, zerocopy/)
Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.
Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
214 lines
9.0 KiB
Rust
214 lines
9.0 KiB
Rust
//! Zero-copy capture→encode (plan §9): the PipeWire dmabuf is imported into CUDA via EGL and
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//! handed straight to NVENC, eliminating the per-frame CPU copies (at 5K the CPU-copy path
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//! moves ~3.5 GB/s). Opt in with `PUNKTFUNK_ZEROCOPY=1`; the CPU-copy path stays the default and
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//! the runtime fallback (foreign-allocator / no-dmabuf / import failure).
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//!
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//! Pieces: [`cuda`] (driver-API FFI + the shared `CUcontext` + device buffers), [`egl`] (the
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//! headless EGLDisplay + dmabuf→`EGLImage`→CUDA import). The encoder's CUDA-frame path lives in
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//! `encode/linux.rs`; the dmabuf negotiation lives in `capture/linux.rs`.
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pub mod cuda;
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pub mod egl;
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pub mod vulkan;
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pub use cuda::DeviceBuffer;
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pub use egl::{DmabufPlane, EglImporter};
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/// Whether a `PUNKTFUNK_*` flag is truthy (`1`/`true`/`yes`/`on`).
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fn flag(name: &str) -> bool {
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std::env::var(name)
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.map(|v| matches!(v.trim(), "1" | "true" | "yes" | "on"))
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.unwrap_or(false)
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}
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/// Whether the zero-copy path is opted in (`PUNKTFUNK_ZEROCOPY` truthy).
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pub fn enabled() -> bool {
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flag("PUNKTFUNK_ZEROCOPY")
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}
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/// Whether the NV12 convert path is opted in (`PUNKTFUNK_NV12` truthy). When set AND the zero-copy
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/// tiled-GL path is active, the capturer produces native NV12 (BT.709 limited range) on the GPU and
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/// feeds NVENC YUV directly — deleting NVENC's internal RGB→YUV CSC (Tier 2A). Off by default: the
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/// existing RGB/BGRx path is then 100% unchanged.
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pub fn nv12_enabled() -> bool {
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flag("PUNKTFUNK_NV12")
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}
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/// DRM FourCC for a packed 32-bit format name (little-endian, e.g. `b"XR24"`).
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const fn fourcc(c: &[u8; 4]) -> u32 {
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(c[0] as u32) | ((c[1] as u32) << 8) | ((c[2] as u32) << 16) | ((c[3] as u32) << 24)
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}
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/// Map a SPA/our [`crate::capture::PixelFormat`] to the DRM FourCC EGL expects for import.
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/// SPA byte order `BGRx` ⇒ DRM `XRGB8888` (memory B,G,R,X), etc.
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pub fn drm_fourcc(format: crate::capture::PixelFormat) -> Option<u32> {
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use crate::capture::PixelFormat::*;
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Some(match format {
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Bgrx => fourcc(b"XR24"), // DRM_FORMAT_XRGB8888
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Bgra => fourcc(b"AR24"), // DRM_FORMAT_ARGB8888
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Rgbx => fourcc(b"XB24"), // DRM_FORMAT_XBGR8888
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Rgba => fourcc(b"AB24"), // DRM_FORMAT_ABGR8888
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// 24-bit packed RGB/BGR have no straightforward dmabuf import here; use the CPU path.
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// Rgb10a2/Nv12/P010 are the Windows HDR / video-processor formats — never produced on Linux.
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Rgb | Bgr | Rgb10a2 | Nv12 | P010 => return None,
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})
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}
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/// Standalone probe (the `zerocopy-probe` subcommand): initialize the EGL importer + CUDA
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/// context and report. De-risks the FFI/linking/GPU-access without needing a capture session.
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pub fn probe() -> anyhow::Result<()> {
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let _importer = EglImporter::new()?;
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let ctx = cuda::context()?;
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tracing::info!(cuda_ctx = ?ctx, "zero-copy probe OK — EGL display + CUDA context initialized");
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Ok(())
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}
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/// Reference BT.709 LIMITED-range conversion of one full-range RGB pixel (`u8`) to (Y, U, V) in
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/// `f64`, matching the GPU shaders in [`egl`]. Y in [16,235], U/V in [16,240].
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fn bt709_limited(r: u8, g: u8, b: u8) -> (f64, f64, f64) {
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let (r, g, b) = (r as f64 / 255.0, g as f64 / 255.0, b as f64 / 255.0);
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let y = 16.0 + 219.0 * (0.2126 * r + 0.7152 * g + 0.0722 * b);
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let u = 128.0 + 224.0 * (-0.1146 * r - 0.3854 * g + 0.5000 * b);
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let v = 128.0 + 224.0 * (0.5000 * r - 0.4542 * g - 0.0458 * b);
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(y, u, v)
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}
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/// NV12 colour self-test (the `nv12-selftest` subcommand): stand up the EGL/GL + CUDA stack, upload
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/// a known synthetic RGBA pattern, run the real NV12 convert shaders on the GPU, read the Y and UV
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/// planes back, and compare against a Rust BT.709 limited-range reference. Validates colour
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/// correctness on the GPU **without a display** (the project's green-screen bugs came from exactly
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/// this kind of plane/layout error). PASS if max abs error Y ≤ 2, U/V ≤ 3.
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pub fn nv12_selftest() -> anyhow::Result<()> {
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use anyhow::bail;
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// 64x64, even dims. A 4x4 grid of 16x16 flat-colour blocks (so each 2x2 chroma footprint is
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// uniform → exact chroma comparison) covering the primaries + gray/black/white, then the rest
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// is a diagonal gradient (every pixel changes — a Y-channel stress that also exercises the
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// chroma averaging; the gradient blocks are compared on Y only).
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const W: u32 = 64;
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const H: u32 = 64;
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const BLK: u32 = 16;
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// (name, r, g, b) for the labelled blocks in row-major grid order; the rest fall to gradient.
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let named: [(&str, u8, u8, u8); 8] = [
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("red", 255, 0, 0),
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("green", 0, 255, 0),
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("blue", 0, 0, 255),
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("white", 255, 255, 255),
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("black", 0, 0, 0),
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("gray128", 128, 128, 128),
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("yellow", 255, 255, 0),
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("cyan", 0, 255, 255),
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];
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// Build the RGBA pattern + a parallel record of each pixel's (r,g,b) and whether it sits in a
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// flat block (chroma-comparable) or the gradient (Y-only).
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let mut rgba = vec![0u8; (W * H * 4) as usize];
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let mut flat = vec![false; (W * H) as usize];
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let grid_cols = W / BLK; // 4
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let pixel_rgb = |x: u32, y: u32| -> (u8, u8, u8, bool) {
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let bx = x / BLK;
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let by = y / BLK;
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let idx = (by * grid_cols + bx) as usize;
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if idx < named.len() {
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let (_, r, g, b) = named[idx];
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(r, g, b, true)
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} else {
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// Diagonal gradient — distinct per pixel.
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let r = ((x * 4) & 0xff) as u8;
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let g = ((y * 4) & 0xff) as u8;
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let b = (((x + y) * 2) & 0xff) as u8;
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(r, g, b, false)
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}
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};
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for y in 0..H {
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for x in 0..W {
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let (r, g, b, is_flat) = pixel_rgb(x, y);
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let i = ((y * W + x) * 4) as usize;
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rgba[i] = r;
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rgba[i + 1] = g;
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rgba[i + 2] = b;
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rgba[i + 3] = 255;
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flat[(y * W + x) as usize] = is_flat;
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}
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}
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// GPU convert.
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let mut importer = EglImporter::new()?;
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let nv12 = importer.convert_rgba_for_test(&rgba, W, H)?;
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let (uv_ptr, uv_pitch) = nv12
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.uv
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.ok_or_else(|| anyhow::anyhow!("self-test buffer is not NV12"))?;
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// Read both planes back to host (tightly packed).
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let y_host = cuda::read_plane_to_host(nv12.ptr, nv12.pitch, W as usize, H as usize)?;
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let uv_host = cuda::read_plane_to_host(uv_ptr, uv_pitch, (W as usize / 2) * 2, H as usize / 2)?;
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// Compare Y over every pixel.
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let mut max_y_err = 0.0f64;
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for y in 0..H {
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for x in 0..W {
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let (r, g, b, _) = pixel_rgb(x, y);
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let (ref_y, _, _) = bt709_limited(r, g, b);
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let got = y_host[(y * W + x) as usize] as f64;
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max_y_err = max_y_err.max((got - ref_y).abs());
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}
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}
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// Compare U/V over flat blocks only (each 2x2 footprint is a single colour → exact reference).
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// Chroma is W/2 × H/2 samples, interleaved [U,V] per sample.
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let cw = W / 2;
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let ch = H / 2;
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let mut max_u_err = 0.0f64;
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let mut max_v_err = 0.0f64;
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for cy in 0..ch {
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for cx in 0..cw {
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// The 2x2 source footprint of this chroma sample.
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let (sx, sy) = (cx * 2, cy * 2);
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// Only compare where all 4 source pixels are flat (uniform colour).
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let all_flat =
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(0..2).all(|dy| (0..2).all(|dx| flat[((sy + dy) * W + (sx + dx)) as usize]));
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if !all_flat {
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continue;
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}
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let (r, g, b, _) = pixel_rgb(sx, sy);
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let (_, ref_u, ref_v) = bt709_limited(r, g, b);
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let base = ((cy * cw + cx) * 2) as usize;
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let got_u = uv_host[base] as f64;
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let got_v = uv_host[base + 1] as f64;
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max_u_err = max_u_err.max((got_u - ref_u).abs());
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max_v_err = max_v_err.max((got_v - ref_v).abs());
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}
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}
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// Per-primary actual-vs-expected (block centre for chroma).
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println!("NV12 self-test ({W}x{H}, BT.709 limited range)");
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println!(
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" {:<8} {:>14} {:>14} {:>14}",
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"color", "Y exp/got", "U exp/got", "V exp/got"
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);
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for (idx, (name, r, g, b)) in named.iter().enumerate() {
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let bx = (idx as u32 % grid_cols) * BLK + BLK / 2;
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let by = (idx as u32 / grid_cols) * BLK + BLK / 2;
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let (ey, eu, ev) = bt709_limited(*r, *g, *b);
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let gy = y_host[(by * W + bx) as usize] as f64;
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let (ccx, ccy) = (bx / 2, by / 2);
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let cbase = ((ccy * cw + ccx) * 2) as usize;
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let gu = uv_host[cbase] as f64;
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let gv = uv_host[cbase + 1] as f64;
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println!(
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" {:<8} {:>6.1}/{:<6.0} {:>6.1}/{:<6.0} {:>6.1}/{:<6.0}",
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name, ey, gy, eu, gu, ev, gv
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);
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}
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println!(
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" max abs error: Y={max_y_err:.2} (≤2) U={max_u_err:.2} (≤3) V={max_v_err:.2} (≤3)"
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);
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if max_y_err <= 2.0 && max_u_err <= 3.0 && max_v_err <= 3.0 {
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println!("PASS");
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Ok(())
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} else {
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println!("FAIL");
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bail!("NV12 self-test FAILED (Y={max_y_err:.2} U={max_u_err:.2} V={max_v_err:.2})");
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}
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}
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