Files
punktfunk/packaging/windows/drivers/pf-vdisplay/src/frame_transport.rs
T
enricobuehler 3d9b329084 fix(host): name the lid-closed/no-frames failure — display-write decode, console-session guard, driver-truth attach diagnostics
Field report (Windows laptop, lid closed, Tailscale): v0.12.0's activation
fix works — the pf-vdisplay target activates in ~200ms — but the session
still dies at the first-frame gate: 'driver_status=1 but no frame published
within 4s'. Triage showed three independent blind spots; this names all of
them at their source instead of guessing downstream:

- pf-win-display: decode ChangeDisplaySettingsExW failures (-1 FAILED — a
  display write rejected, the wrong/remote-session signature — vs -2 BADMODE,
  which the old 'mode not advertised?' text conflated), and WARN on every
  non-zero SetDisplayConfig rc in the CCD isolate even when verification
  passes vacuously (the lid-closed case: nothing else active, so the INFO
  swallowed rc=0x5 ERROR_ACCESS_DENIED while the load-bearing COMMIT_MODES →
  ASSIGN_SWAPCHAIN re-commit silently never applied). Access-denied rcs get
  the remedy appended (console session / installed service).

- host: console-session guard (interactive::console_session_mismatch) — a
  host outside the active console session (a hand-launched host after an RDP
  round-trip) fails every display write, reads the wrong session's GDI view,
  and its SendInput compose kicks go nowhere. Named ERROR at vdisplay
  acquire + appended to the first-frame timeout, instead of the misleading
  generic failure. (The idd_push diagnosis half of this landed in 9a36ea21;
  this commit adds the proto helpers + session guard it references, healing
  the windows-cfg build.)

- proto + driver: while OPENED, driver_status_detail now carries a live
  packed word (bit31 live-marker | offered 15-bit | mismatch-dropped 16-bit)
  maintained by the publisher, so the host's first-frame timeout can tell
  apart: never-attached (no swap-chain worker ran), attached-but-DWM-composed-
  zero-frames (undamaged/powered-off desktop, kicks blocked on the secure
  desktop), and composed-but-every-frame-mismatched (ring sized from a stale/
  foreign-session GDI mode). Zero layout change, old drivers read as 'no
  detail'; unit-tested pack/unpack in pf-driver-proto.

Verified on winbox: cargo check + clippy -p punktfunk-host -p pf-win-display
-p pf-driver-proto EXIT 0, drivers ws cargo check -p pf-vdisplay EXIT 0
(Version_Number=10.0.26100.0), cargo fmt --all --check clean; pf-driver-proto
tests 13/13 pass locally.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 10:47:47 +02:00

725 lines
38 KiB
Rust

//! STEP 6 — IDD-push frame publisher (DRIVER side), attached over the **sealed channel**.
//!
//! The restricted WUDFHost token canNOT create named kernel objects — and since the frame channel
//! carries whole-desktop pixels, the objects are not merely host-created but **unnamed**: nothing to
//! enumerate, open by name, or pre-create ("squat"). The **host** creates the shared header +
//! frame-ready event + ring of keyed-mutex textures with no names, duplicates the handles INTO this
//! WUDFHost process (`DuplicateHandle` — SYSTEM can, we can't reciprocate, which is why the host is the
//! broker), and delivers the handle VALUES over `IOCTL_SET_FRAME_CHANNEL` ([`crate::control`] stashes
//! them per monitor as a [`FrameChannel`]). The swap-chain worker picks the stash up and attaches with
//! [`FramePublisher::from_channel`]. Only the two endpoint processes ever hold a handle to any frame
//! object — see `design/idd-push-security.md`.
//!
//! The driver writes its actual render-adapter LUID + a status code back into the host-created header
//! (our only driver-visibility channel: UMDF hides OutputDebugString in ETW and the token can't write
//! files), then copies each acquired swap-chain surface into the next ring slot and signals the host.
//!
//! Host counterpart: `crates/punktfunk-host/src/capture/windows/idd_push.rs`. The shared `SharedHeader`
//! layout, the [`FrameToken`] packing, the `MAGIC`/`RING_LEN`, the `DRV_STATUS_*` codes and the
//! channel-delivery struct are NOT hand-duplicated here: both sides `use pf_driver_proto::{control,
//! frame}`, which OWNS the contract (with `const` size asserts so any drift is a compile error).
//!
//! This module also owns the [`FrameStash`] — the driver-retained copy of the most recent composed
//! frame that the swap-chain worker republishes into every freshly-attached ring, so a session
//! opening onto an IDLE desktop gets its first frame immediately instead of waiting for something
//! to dirty the display (the first-frame guarantee; see the type docs). Purely driver-internal
//! behavior — no proto change: the host just sees a normal `seq = 1` publish right after attach.
use std::sync::atomic::{AtomicU32, AtomicU64, Ordering};
use std::time::Instant;
use pf_driver_proto::control::SetFrameChannelRequest;
use pf_driver_proto::frame::{
AttachReject, DRV_STATUS_BIND_FAIL, DRV_STATUS_NO_DEVICE1, DRV_STATUS_OPENED,
DRV_STATUS_TEX_FAIL, FrameToken, RING_LEN, SharedHeader, check_attach, pack_opened_detail,
};
use windows::Win32::Foundation::{CloseHandle, HANDLE};
use windows::Win32::Graphics::Direct3D11::{
D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, ID3D11Device, ID3D11Device1, ID3D11DeviceContext,
ID3D11Texture2D,
};
use windows::Win32::Graphics::Dxgi::Common::DXGI_SAMPLE_DESC;
use windows::Win32::Graphics::Dxgi::IDXGIKeyedMutex;
use windows::Win32::System::Memory::{
FILE_MAP_READ, FILE_MAP_WRITE, MEMORY_MAPPED_VIEW_ADDRESS, MapViewOfFile, UnmapViewOfFile,
};
use windows::Win32::System::Threading::SetEvent;
use windows::core::Interface;
/// `WAIT_TIMEOUT` as an HRESULT — `AcquireSync` returns this when the slot is held by the consumer.
/// SUCCESS-severity (positive), so the windows-rs `Result` wrapper can never surface it (`.ok()` maps
/// every non-negative HRESULT to `Ok(())`) — the publish loop reads the raw vtable HRESULT instead.
const WAIT_TIMEOUT_HRESULT: i32 = 0x0000_0102;
/// `WAIT_ABANDONED` as an HRESULT — the host died while holding the slot's keyed mutex. Also
/// SUCCESS-severity, and ownership DID transfer to the caller.
const WAIT_ABANDONED_HRESULT: i32 = 0x0000_0080;
/// One monitor's sealed-channel bootstrap: the handle VALUES the host duplicated into THIS process
/// (`IOCTL_SET_FRAME_CHANNEL`). Owning a `FrameChannel` means owning those handles — exactly one of
/// {the monitor stash ([`crate::monitor`]), a [`FramePublisher`] under construction} holds it at any
/// time, and `Drop` closes every entry not consumed, so a replaced/unmatched/failed delivery can never
/// leak entries in the WUDFHost handle table. A `0` field means "taken" (or never valid) and is skipped.
pub struct FrameChannel {
/// The ring generation these textures belong to (checked against the header at attach).
generation: u32,
ring_len: u32,
header: u64,
event: u64,
textures: [u64; RING_LEN as usize],
}
impl FrameChannel {
/// Validate + adopt the handle values from the host's IOCTL. `None` on a malformed request (bad
/// `ring_len`, zero handles) — the caller completes with `STATUS_INVALID_PARAMETER` and nothing is
/// adopted (a zero value is never treated as a handle).
pub fn from_request(req: &SetFrameChannelRequest) -> Option<Self> {
if req.ring_len == 0 || req.ring_len > RING_LEN {
return None;
}
if req.header_handle == 0
|| req.event_handle == 0
|| req.texture_handles[..req.ring_len as usize].contains(&0)
{
return None;
}
Some(Self {
generation: req.generation,
ring_len: req.ring_len,
header: req.header_handle,
event: req.event_handle,
textures: req.texture_handles,
})
}
/// Move a handle value out of the channel: the caller now owns it; `Drop` skips the zeroed slot.
fn take(v: &mut u64) -> HANDLE {
HANDLE(core::mem::take(v) as usize as *mut core::ffi::c_void)
}
/// Disarm without closing anything — for the adopt-on-success-only contract: a delivery rejected
/// with an error completion was never adopted, and the HOST reaps its remote duplicates on that
/// error, so closing here too would double-close (see `crate::control::set_frame_channel`).
pub fn into_unowned(mut self) {
self.header = 0;
self.event = 0;
self.textures = [0; RING_LEN as usize];
}
}
impl Drop for FrameChannel {
fn drop(&mut self) {
for v in [&mut self.header, &mut self.event]
.into_iter()
.chain(self.textures.iter_mut())
{
if *v != 0 {
let h = Self::take(v);
// SAFETY: `h` is a live handle the host duplicated into this process for us to own; it
// was not consumed (non-zero), so this is its sole close.
unsafe {
let _ = CloseHandle(h);
}
}
}
}
}
// NB: `FrameChannel` is plain integers, so it is auto-`Send` — it crosses from the control-plane
// dispatch thread (stash) to the swap-chain worker (attach) with `MONITOR_MODES` serializing the
// hand-off; no manual impl needed (handle values are process-global tokens, not thread-affine).
struct Slot {
tex: ID3D11Texture2D,
mutex: IDXGIKeyedMutex,
}
/// The driver-retained copy of the most recent composed frame — the FIRST-FRAME GUARANTEE.
///
/// DWM presents a display only when something DIRTIES it, so a ring freshly attached over an idle
/// desktop could wait forever for its first frame (session open onto a static desktop = black
/// stream until something repaints). DXGI Desktop Duplication never had this problem because the
/// OS seeds a new duplication with the CURRENT desktop image; this stash reconstructs that
/// guarantee for the IDD-push path. The swap-chain worker copies into it every composed frame it
/// canNOT deliver to a live ring (no publisher attached, or a size/format-mismatched surface
/// racing the host's ring recreate) and HARVESTS a superseded publisher's last-published slot, so
/// at every attach the freshest desktop image is republished into the new ring immediately — no
/// compose to wait for, no synthetic-input "kick" needed on the host.
///
/// Costs nothing at steady state: a matched publish goes ONLY into the ring, and between sessions
/// the still-attached publisher keeps writing the (dead) previous ring, which the harvest then
/// reads — the extra `CopyResource` happens only for unattached/mismatched frames, which are
/// damage-driven and rare.
pub struct FrameStash {
/// Lazily (re)created at the source's size/format: a plain default-usage texture (no bind or
/// misc flags — a pure copy source/target) on the worker's pooled device.
tex: Option<ID3D11Texture2D>,
/// When the retained content was captured (monotonic). Harvest only overwrites OLDER content,
/// so a superseded publisher's last frame can never clobber a fresher mismatch-stashed surface
/// (e.g. the first FP16 frames of an HDR flip stashed while the ring was still BGRA).
stored_at: Option<Instant>,
}
// SAFETY: like `FramePublisher` — created and used only on the swap-chain worker thread; the
// preserved hand-off across workers is serialized by the monitor stash's Mutex.
unsafe impl Send for FrameStash {}
impl Default for FrameStash {
fn default() -> Self {
Self::new()
}
}
impl FrameStash {
pub const fn new() -> Self {
Self {
tex: None,
stored_at: None,
}
}
/// The retained frame, if any content has been stored.
pub fn texture(&self) -> Option<&ID3D11Texture2D> {
if self.stored_at.is_some() {
self.tex.as_ref()
} else {
None
}
}
/// When the retained content was captured (`None` = empty).
pub fn stored_at(&self) -> Option<Instant> {
self.stored_at
}
/// Copy `src` into the stash — (re)creating the stash texture if the size/format differ — and
/// stamp `at` as the content's capture instant. Best-effort: a failed texture create leaves the
/// stash empty (the attach republish then simply has nothing, which is the old behavior).
///
/// The CALLER owns `src`'s synchronization: a ring slot's keyed mutex must be held across this
/// call (harvest), and a swap-chain surface is exclusively ours pre-`FinishedProcessingFrame`.
pub fn store(
&mut self,
device: &ID3D11Device,
context: &ID3D11DeviceContext,
src: &ID3D11Texture2D,
at: Instant,
) {
let mut desc = D3D11_TEXTURE2D_DESC::default();
// SAFETY: `src` is a live texture per the caller's contract; `desc` is a valid local out-param.
unsafe { src.GetDesc(&mut desc) };
let matches = self.tex.as_ref().is_some_and(|t| {
let mut d = D3D11_TEXTURE2D_DESC::default();
// SAFETY: `t` is the live stash texture; `d` is a valid local out-param.
unsafe { t.GetDesc(&mut d) };
d.Width == desc.Width && d.Height == desc.Height && d.Format == desc.Format
});
if !matches {
self.tex = None;
self.stored_at = None;
// Struct-update from `default()` so the flag fields keep their zero default whatever
// their windows-crate type — a copy-only texture wants no bind/misc/CPU flags (in
// particular NOT the source's SHARED_KEYEDMUTEX, which would gate every copy).
let make = D3D11_TEXTURE2D_DESC {
Width: desc.Width,
Height: desc.Height,
MipLevels: 1,
ArraySize: 1,
Format: desc.Format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
..Default::default()
};
let mut t: Option<ID3D11Texture2D> = None;
// SAFETY: `device` is the worker's live pooled device; `make` is a fully-initialized
// local desc and `t` a valid out-param, checked below (best-effort on failure).
if unsafe { device.CreateTexture2D(&make, None, Some(&mut t)) }.is_err() {
return;
}
self.tex = t;
}
if let Some(t) = self.tex.as_ref() {
// SAFETY: `t` and `src` are live, size/format-matched textures on the same (pooled)
// device; the pooled immediate context is multithread-protected (`Direct3DDevice`).
unsafe { context.CopyResource(t, src) };
self.stored_at = Some(at);
}
}
}
/// What [`FramePublisher::publish`] did with a surface — the worker feeds the [`FrameStash`] on
/// the outcomes where the ring did NOT take the frame.
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum PublishOutcome {
/// Copied into a slot + signaled the host.
Published,
/// The surface's size/format doesn't match the ring (a display mode-set / HDR flip racing the
/// host's ring recreate) — worth stashing: it is the freshest desktop image, in exactly the
/// descriptor the recreated ring will want.
DescMismatch,
/// Dropped without publishing (all slots busy / device error) — the host is alive and
/// consuming, so there is nothing to retain.
Dropped,
}
/// Publishes acquired swap-chain surfaces into the HOST-created ring. Owned by the swap-chain processor
/// thread; attached lazily once the host's channel delivery lands in the monitor stash.
pub struct FramePublisher {
context: ID3D11DeviceContext,
map: HANDLE,
header: *mut SharedHeader,
event: HANDLE,
slots: Vec<Slot>,
next: u32,
seq: u64,
/// The host-created ring textures' DXGI format (from the shared header). A swap-chain surface whose
/// format differs (e.g. an FP16 HDR frame vs a BGRA ring) is dropped in `publish` — `CopyResource`
/// needs matching formats.
ring_format: u32,
/// The ring generation this publisher attached to. The host BUMPS the header generation when it
/// recreates the ring at a new format mid-session (the display's HDR mode flipped) — [`Self::is_stale`]
/// detects that so `run_core` re-attaches to the new ring (whose channel the host re-delivers)
/// instead of dropping every frame.
generation: u32,
/// Set when a surface is dropped for a descriptor mismatch (a game mode-set the display), cleared on a
/// matched publish — throttles the drop log to once per mismatch episode (game-capture bug GB1).
mismatch_logged: bool,
/// Live diagnostic counters mirrored into `SharedHeader::driver_status_detail` after every
/// `publish()` (see proto `pack_opened_detail`): surfaces OFFERED to the ring, and how many of
/// those were DROPPED for a descriptor mismatch. What lets the host's first-frame timeout tell
/// "DWM never composed" from "every compose mismatched the ring".
offered: u32,
mismatch_drops: u32,
/// The slot of the most recent successful publish + when it happened — what [`Self::harvest_into`]
/// reads when this publisher is superseded. `None` until the first publish.
last_published: Option<(u32, Instant)>,
/// The render adapter (LUID) this publisher's device + opened ring textures live on. A worker
/// re-adopts a publisher preserved across a swap-chain unassign→reassign flap ONLY when the
/// freshly-assigned swap-chain renders on this SAME adapter (else the opened textures would be
/// cross-device); see [`Self::render_adapter`] + `swap_chain_processor::run_core`.
render_luid_low: u32,
render_luid_high: i32,
}
// SAFETY: created and used only on the swap-chain processor thread.
unsafe impl Send for FramePublisher {}
impl FramePublisher {
/// Attach to the host ring from a delivered [`FrameChannel`]. Consumes the channel: on ANY failure
/// every handle is closed (taken ones explicitly, the rest by the channel's `Drop`) and the host
/// re-delivers on the next recreate — there is nothing to poll, so failure is terminal for THIS
/// delivery (the host's `wait_for_attach` sees the status code and fails the session open). All
/// early-return paths clean up explicitly (raw-handle style, no RAII — matches the rest of this
/// driver). `target_id` is the OWNING monitor's OS target id: the mapped ring must name it
/// (proto v3 binding validation — see step 3), so a cross-delivered ring can never carry this
/// monitor's frames into another client's stream.
pub fn from_channel(
mut channel: FrameChannel,
target_id: u32,
render_luid_low: u32,
render_luid_high: i32,
device: &ID3D11Device,
context: &ID3D11DeviceContext,
) -> windows::core::Result<Self> {
let ring_len = channel.ring_len;
// 1. Map the header from the duplicated section handle (ours from here on).
let map = FrameChannel::take(&mut channel.header);
// SAFETY: `map` is the live section handle the host duplicated into this process; mapping
// size_of::<SharedHeader>() bytes of it (the host created the mapping at >= that size). The null
// `view.Value` is checked below.
let view = unsafe {
// Read/write only — the host now duplicates the header handle with least access
// (`SECTION_MAP_READ | SECTION_MAP_WRITE`), so `FILE_MAP_ALL_ACCESS` would exceed the
// granted rights and fail. We read the layout + write status/publish-token fields; RW covers it.
MapViewOfFile(
map,
FILE_MAP_READ | FILE_MAP_WRITE,
0,
0,
core::mem::size_of::<SharedHeader>(),
)
};
if view.Value.is_null() {
let err = windows::core::Error::from_win32();
// SAFETY: `map` is the taken section handle, closed once here on the error path (the rest of
// `channel` closes via its Drop).
unsafe {
let _ = CloseHandle(map);
}
return Err(err);
}
let header = view.Value.cast::<SharedHeader>();
// 2. Report our render adapter to the host immediately (lets it detect a mismatch).
// SAFETY: `header` points to the mapped, non-null host header (>= size_of::<SharedHeader>()
// bytes); these scalar writes are within it.
unsafe {
(*header).driver_render_luid_low = render_luid_low;
(*header).driver_render_luid_high = render_luid_high;
}
// 3. The host stamps magic==MAGIC BEFORE delivering the channel, this channel's generation
// must match the header's CURRENT generation (a mismatch means the host recreated the ring
// again before we attached — a fresh delivery is on its way; drop this stale one), and —
// proto v3, `design/idd-push-security.md` invariant #10 — the mapped ring must NAME THIS
// MONITOR: the host stamps `target_id` before the magic, so with parallel displays a
// host-side stash cross-wire fails CLOSED here instead of publishing this monitor's frames
// into another client's ring. The shared `check_attach` (unit-tested in pf-driver-proto)
// owns the precedence: staleness first, binding second.
// SAFETY: `header` is the mapped host header; `magic`/`generation` live within it and are read
// atomically (Acquire) to pair with the host's Release publishes; `target_id` is a plain
// in-bounds u32 read, stamped before the magic the Acquire load ordered us behind.
let (magic, header_gen, header_target) = unsafe {
(
(*(core::ptr::addr_of!((*header).magic) as *const AtomicU32))
.load(Ordering::Acquire),
(*(core::ptr::addr_of!((*header).generation) as *const AtomicU32))
.load(Ordering::Acquire),
(*header).target_id,
)
};
match check_attach(
magic,
header_gen,
header_target,
channel.generation,
target_id,
) {
Ok(()) => {}
Err(AttachReject::Stale) => {
dbglog!(
"[pf-vd] frame-push(driver): dropping channel delivery (channel gen {} vs header gen {header_gen}) — superseded",
channel.generation
);
// SAFETY: `header`/`map` are the live mapped view + taken handle; unmapped + closed once
// on this path.
unsafe {
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: header.cast(),
});
let _ = CloseHandle(map);
}
// E_BOUNDS — stand-in for "stale delivery"; the caller only drops the attempt.
return Err(windows::core::HRESULT(0x8000_000Bu32 as i32).into());
}
Err(AttachReject::BindMismatch) => {
dbglog!(
"[pf-vd] frame-push(driver): REFUSING attach — ring names target {header_target}, this monitor is {target_id} (host stash cross-wire?)"
);
// Report the refusal through the header so the host's wait_for_attach fails the open
// LOUDLY (DRV_STATUS_BIND_FAIL) instead of timing out mute; the detail carries the
// target id the ring claims.
// SAFETY: `header`/`map` are the live mapped view + taken handle; the status writes are
// in-bounds scalar writes, then both are released exactly once on this path.
unsafe {
(*header).driver_status_detail = header_target;
(*header).driver_status = DRV_STATUS_BIND_FAIL;
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: header.cast(),
});
let _ = CloseHandle(map);
}
// E_INVALIDARG — the delivery itself is wrong; the caller only drops the attempt.
return Err(windows::core::HRESULT(0x8007_0057u32 as i32).into());
}
}
// 4. The frame-ready event (duplicated with the host handle's full access, so SetEvent works).
let event = FrameChannel::take(&mut channel.event);
// 5. Open device1 + the ring textures from their duplicated shared handles (same render adapter
// required). Each NT handle is closed right after the open — the COM object holds its own
// reference, and the HOST keeps the resource alive with its own handle.
let device1: ID3D11Device1 = match device.cast() {
Ok(d) => d,
Err(e) => {
// SAFETY: `header` is the mapped host header (status write within it); `event`/`map` are
// the taken live handles, all released once on this error path.
unsafe {
(*header).driver_status = DRV_STATUS_NO_DEVICE1;
let _ = CloseHandle(event);
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: header.cast(),
});
let _ = CloseHandle(map);
}
return Err(e);
}
};
let mut slots = Vec::new();
// Take each texture handle one at a time (NOT the whole array up front), so an error return
// mid-loop still lets `channel`'s Drop close every not-yet-taken handle.
for value in channel.textures.iter_mut().take(ring_len as usize) {
let tex_handle = FrameChannel::take(value);
// SAFETY: `device1` is a live ID3D11Device1; `tex_handle` is the duplicated shared NT handle
// for this ring texture.
let opened: windows::core::Result<ID3D11Texture2D> =
unsafe { device1.OpenSharedResource1(tex_handle) };
// SAFETY: `tex_handle` is ours (taken above) and no longer needed whether the open succeeded
// (the COM object holds the resource) or failed — close it exactly once here.
unsafe {
let _ = CloseHandle(tex_handle);
}
let failed = match opened {
Ok(tex) => match tex.cast::<IDXGIKeyedMutex>() {
Ok(mutex) => {
slots.push(Slot { tex, mutex });
None
}
Err(e) => Some(e),
},
// Most likely a render-adapter mismatch (the host made the textures on a different GPU
// than the swap-chain renders on). Tell the host so it can report it.
Err(e) => Some(e),
};
if let Some(e) = failed {
// SAFETY: `header` is the mapped host header (status writes within it); `event`/`map`
// are the taken live handles, all released once on this error path (the not-yet-taken
// texture handles close via `channel`'s Drop).
unsafe {
(*header).driver_status = DRV_STATUS_TEX_FAIL;
(*header).driver_status_detail = e.code().0 as u32;
let _ = CloseHandle(event);
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: header.cast(),
});
let _ = CloseHandle(map);
}
return Err(e);
}
}
// Stamp the LIVE diagnostic word BEFORE the status flip, so a host that reads OPENED can
// trust the detail field is ours (zero counters = "attached, nothing offered yet" — the
// host's wait-for-attach uses this to tell a never-composed display from a pre-detail
// driver). Plain best-effort writes, same contract as `driver_status` itself.
// SAFETY: `header` is the mapped host header; the status/detail fields live within it.
unsafe {
(*header).driver_status_detail = pack_opened_detail(0, 0);
(*header).driver_status = DRV_STATUS_OPENED;
}
dbglog!(
"[pf-vd] frame-push(driver): attached to host ring gen {header_gen} ({ring_len} slots, sealed channel)"
);
Ok(Self {
context: context.clone(),
map,
header,
event,
slots,
next: 0,
seq: 0,
// SAFETY: `header` is the mapped host header; `dxgi_format` lives within it.
ring_format: unsafe { (*header).dxgi_format },
generation: header_gen,
mismatch_logged: false,
offered: 0,
mismatch_drops: 0,
last_published: None,
render_luid_low,
render_luid_high,
})
}
/// Mirror the live diagnostic counters into the header's detail word (proto
/// `pack_opened_detail`) — read by the host's first-frame timeout to name a no-frames failure.
#[inline]
fn write_opened_detail(&self) {
// SAFETY: `self.header` stays mapped for the publisher's lifetime (unmapped only in Drop);
// `driver_status_detail` is a plain in-bounds u32 field — a best-effort diagnostic write.
unsafe {
(*self.header).driver_status_detail =
pack_opened_detail(self.offered, self.mismatch_drops);
}
}
#[inline]
fn latest_cell(&self) -> &AtomicU64 {
// SAFETY: `self.header` stays mapped for the publisher's lifetime (unmapped only in Drop); the
// `latest` field lives within it and is naturally aligned, so this AtomicU64 reference is valid.
unsafe { &*(core::ptr::addr_of!((*self.header).latest) as *const AtomicU64) }
}
/// True once the host has recreated the ring (bumped the header generation) — e.g. the display's HDR
/// mode flipped, so the ring format changed (FP16 ⇄ BGRA) and a fresh channel delivery is coming.
/// `run_core` drops the publisher on this so it re-attaches to the new ring.
pub fn is_stale(&self) -> bool {
// SAFETY: `self.header` stays mapped for the publisher's lifetime; `generation` lives within it and
// is read atomically (Acquire) to pair with the host's Release bump on a mid-session ring recreate.
let cur = unsafe {
(*(core::ptr::addr_of!((*self.header).generation) as *const AtomicU32))
.load(Ordering::Acquire)
};
cur != self.generation
}
/// The render adapter (LUID) this publisher's device + opened ring textures live on. The swap-chain
/// worker re-adopts a publisher preserved across an unassign→reassign flap only when the freshly-
/// assigned swap-chain renders on this same adapter (see the field docs + `run_core`).
pub fn render_adapter(&self) -> (u32, i32) {
(self.render_luid_low, self.render_luid_high)
}
/// Copy the most recently PUBLISHED frame out of the ring into `stash` — called just before this
/// publisher is dropped for a supersede (a mid-session ring recreate, or a new session's channel
/// delivery), when the ring it wrote is about to become unreachable. Between sessions the driver
/// keeps publishing into the previous (host-side dead) ring, so the last-written slot IS the
/// current desktop image — harvesting it seeds the next attach's first-frame republish. Skips
/// when the stash already holds fresher content (see [`FrameStash::stored_at`]) or the slot's
/// keyed mutex can't be had within 8 ms (a live host mid-consume — frames are flowing anyway).
pub fn harvest_into(&self, device: &ID3D11Device, stash: &mut FrameStash) {
let Some((slot, at)) = self.last_published else {
return;
};
if stash.stored_at().is_some_and(|s| s >= at) {
return;
}
let Some(s) = self.slots.get(slot as usize) else {
return;
};
// SAFETY: `s.mutex` is the live keyed mutex on this ring slot's shared texture; an 8 ms
// try-acquire of key 0. Raw vtable call for the same reason as `publish` below: the `Result`
// wrapper erases the success-severity WAIT_TIMEOUT/WAIT_ABANDONED codes.
let hr =
unsafe { (Interface::vtable(&s.mutex).AcquireSync)(Interface::as_raw(&s.mutex), 0, 8) };
match hr.0 {
// Acquired — S_OK, or WAIT_ABANDONED (the host died holding the slot: ownership
// transferred to us; exactly the between-sessions case the harvest exists for).
0 | WAIT_ABANDONED_HRESULT => {
// STRAIGHT-LINE between acquire and release (`store` is infallible-by-contract:
// best-effort, no early return propagates past it), so the lock cannot leak.
stash.store(device, &self.context, &s.tex, at);
// SAFETY: the keyed mutex is held (acquired above); release it exactly once.
unsafe {
let _ = s.mutex.ReleaseSync(0);
}
}
// Busy or a genuine error — keep whatever the stash had.
_ => {}
}
}
/// Copy `surface` into the next free ring slot and signal the host. Never blocks (0 ms try-acquire).
pub fn publish(&mut self, surface: &ID3D11Texture2D) -> PublishOutcome {
let ring_len = self.slots.len() as u32;
if ring_len == 0 {
return PublishOutcome::Dropped;
}
// Format guard: `CopyResource` needs the surface + ring textures to share a DXGI format. Drop a
// frame that doesn't match (e.g. an FP16 HDR surface arriving while the ring is still BGRA, before
// the host recreates the ring as FP16) instead of corrupting / failing the copy.
let mut desc = D3D11_TEXTURE2D_DESC::default();
// SAFETY: `surface` is a live ID3D11Texture2D (borrowed from IddCx); `desc` is a valid local out-param.
unsafe { surface.GetDesc(&mut desc) };
// Descriptor guard: CopyResource needs the surface + ring textures to share format AND dimensions.
// A fullscreen game can mode-set the display, changing the surface's format/size before the host
// recreates the ring to match (game-capture bug GB1) — drop a mismatched frame (else garbage) and
// report the ACTUAL descriptor once per episode so a repro shows exactly what changed.
// SAFETY: `self.header` stays mapped for the publisher's lifetime; width/height are plain u32 fields.
let (rw, rh) = unsafe { ((*self.header).width, (*self.header).height) };
// Live diagnostics: count every surface offered (and, below, every mismatch drop) into the
// header's detail word — what lets the host's first-frame timeout tell "DWM never composed"
// from "every compose mismatched the ring". Written once per call, after the outcome is known.
self.offered = self.offered.saturating_add(1);
if desc.Format.0 as u32 != self.ring_format || desc.Width != rw || desc.Height != rh {
self.mismatch_drops = self.mismatch_drops.saturating_add(1);
self.write_opened_detail();
if !self.mismatch_logged {
self.mismatch_logged = true;
dbglog!(
"[pf-vd] frame-push DROP: surface {}x{} fmt={} != ring {}x{} fmt={} — display mode-set? (host should recreate the ring)",
desc.Width,
desc.Height,
desc.Format.0 as u32,
rw,
rh,
self.ring_format
);
}
return PublishOutcome::DescMismatch;
}
self.mismatch_logged = false;
self.write_opened_detail();
let start = self.next;
for attempt in 0..ring_len {
let slot = (start + attempt) % ring_len;
let s = &self.slots[slot as usize];
// SAFETY: `s.mutex` is the live keyed mutex on this ring slot's shared texture; a 0 ms
// try-acquire of key 0 (released below; on WAIT_TIMEOUT it's never held). Raw vtable
// call, NOT the `Result` wrapper: `.ok()` erases success codes, so through `Result` a
// WAIT_TIMEOUT (host holds the slot) is indistinguishable from a real acquire — the
// wrapper made the busy-skip arm below dead code and had us copying into (and
// publishing) a slot the host was still reading.
let hr = unsafe {
(Interface::vtable(&s.mutex).AcquireSync)(Interface::as_raw(&s.mutex), 0, 0)
};
match hr.0 {
// Acquired — S_OK, or WAIT_ABANDONED (the host died holding the slot: ownership
// still transferred; publish normally, a dead host consumes nothing either way).
0 | WAIT_ABANDONED_HRESULT => {
// STRAIGHT-LINE, NO `?` between acquire + release — a `?`-return here would leak the
// keyed-mutex lock and wedge the host on this slot. The ordering below is load-bearing:
// the CopyResource is GPU-ordered before the consumer via the slot keyed mutex, and the
// `latest` store (Release) publishes the slot only AFTER the copy is queued + the mutex
// released.
// SAFETY: `s.tex`/`surface` are live, format-matched (checked above) D3D textures on
// `self.context`'s device; the keyed mutex is held here, so we release it exactly once.
unsafe {
self.context.CopyResource(&s.tex, surface);
let _ = s.mutex.ReleaseSync(0);
}
self.seq = self.seq.wrapping_add(1);
// `latest` = (generation << 40) | (seq << 8) | slot, packed by the proto's `FrameToken`
// (single source of truth — the host unpacks with the same type). Stamping the generation
// lets the host REJECT a publish from a stale ring (an old-generation publisher racing the
// host's mid-session ring recreate) so it never consumes an unwritten new-ring slot.
let latest = FrameToken {
generation: self.generation,
seq: self.seq as u32,
slot: slot as u8,
}
.pack();
self.latest_cell().store(latest, Ordering::Release);
// SAFETY: `self.event` is the live host-created frame-ready event, duplicated into
// this process with the creator's access; signalling it wakes the host consumer.
unsafe {
let _ = SetEvent(self.event);
}
self.next = (slot + 1) % ring_len;
self.last_published = Some((slot, Instant::now()));
return PublishOutcome::Published;
}
// Busy — the host holds this slot (the designed backpressure): try the next one.
WAIT_TIMEOUT_HRESULT => continue,
// Genuine failure (negative HRESULT — device removed / invalid call): drop the frame.
_ => return PublishOutcome::Dropped,
}
}
// All slots busy — drop this frame (never block the swap-chain thread).
PublishOutcome::Dropped
}
}
impl Drop for FramePublisher {
fn drop(&mut self) {
// Slots FIRST (release the shared textures + keyed mutexes), THEN unmap the header, THEN the
// handles — nothing of the channel outlives the publisher (teardown invariant,
// `design/idd-push-security.md`).
self.slots.clear();
// SAFETY: drop runs once; `self.header` (if non-null) is the live mapped view and `self.event`/
// `self.map` are the live handles this publisher owns — each unmapped/closed exactly once here.
unsafe {
if !self.header.is_null() {
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: self.header.cast(),
});
}
let _ = CloseHandle(self.event);
let _ = CloseHandle(self.map);
}
}
}