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punktfunk/packaging/windows/drivers/pf-dualsense/README.md
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docs: repo-wide housekeeping — sync README & docs with the code as shipped
Six parallel audits swept the root docs, docs-site, every per-directory
README, and the packaging docs; every claim below was verified against
the source before editing.

- README: Layout gains the six missing crates (pf-client-core,
  pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray),
  clients/session, api/ and ci/; Linux/Windows client rows reflect the
  shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA ->
  software decode chains; the "every client over a C ABI" claim is
  corrected (Rust clients link the core directly); tiered stats overlay
  + console shell noted; Apple row mentions AV1.
- CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked);
  point at the README's build/invariants sections. SECURITY: 0.9.0.
- host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy
  names — pairing is required by default, --allow-tofu is the real flag;
  document --data-port and --idle-timeout-ms.
- configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash
  recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT.
- virtual-displays/gnome: GNOME per-client scaling shipped (host-
  persisted) — flip the  to  and describe how it works.
- stats: new "Detail levels" section (Off/Compact/Normal/Detailed +
  per-platform cycle gestures); retire the GTK hand-off note.
- clients/install-client/status/roadmap: decode chains, Windows client
  validation narrowed to HDR-only pending, adaptive bitrate, console
  shell, Apple AV1, Windows host vendor list.
- Sub-READMEs: clients/linux rewritten for the re-architecture; session
  Windows decode rung + d3d11va knob; Windows tiered overlay; Android
  minSdk 28; decky file table; host zerocopy/ path; scripts port
  47992 and steamos-host.md; pf-dualsense source path.
- packaging: canary version bases are tag-derived (<next-minor> via
  pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the
  pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers.
- Convert 15 dangling design/*.md links to the punktfunk-planning
  prose convention (those docs live in the private planning repo).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 09:13:42 +02:00

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Markdown

# pf-dualsense — virtual DualSense UMDF2 HID minidriver
A self-authored **Rust UMDF2 HID minidriver** that presents a virtual Sony **DualSense**
(VID `054C` / PID `0CE6`) to Windows, so games drive adaptive triggers / lightbar / rumble —
capabilities ViGEm structurally cannot deliver. It's how the punktfunk Windows host gives a client's
DualSense a near-native feel with **no external gamepad dependencies** (no ViGEmBus).
Shipping: the driver is one member of the in-tree driver workspace
([`packaging/windows/drivers/`](../../README.md)), built from source in CI, and bundled +
`pnputil`-installed by the Windows host [installer](../../README.md). The host feeds it over a shared
memory channel from `crates/punktfunk-host/src/inject/windows/dualsense_windows.rs`. The same UMDF driver also
serves the **DualShock 4** identity per a `device_type` byte the host stamps.
This README captures the driver-authoring lore — the bugs and the signing recipe that make a
self-signed UMDF HID driver actually load. The authoritative build/sign/package flow (CI + Inno Setup)
lives in the [Windows host packaging README](../../README.md).
## Build workspace
This crate builds as a member of the [`packaging/windows/drivers/`](../../drivers) workspace, which
uses the published **crates.io `wdk`/`wdk-sys`/`wdk-build`** (0.4/0.5) — not the old dev-box
`windows-drivers-rs` path-deps. It's a separate cargo workspace from the main tree because driver
crates are cdylibs built with the WDK toolchain on Windows only; it path-deps the shared ABI crate
[`crates/pf-driver-proto`](../../../../crates/pf-driver-proto/README.md).
## Build / sign / install recipe (the one that actually loads)
Prereqs on the Windows box: **WDK 26100**, **LLVM** (the current default; bindgen 0.72 builds on clang
22), Rust MSVC. Built as a member of the `packaging/windows/drivers/` workspace (plain `cargo build`, no
cargo-make). A self-signed CodeSigning cert in `CurrentUser\My` + `LocalMachine\Root` +
`TrustedPublisher`.
Every build needs:
```powershell
$env:LIBCLANG_PATH = 'C:\Program Files\LLVM\bin'
$env:Version_Number = '10.0.26100.0' # else wdk-build picks 10.0.28000.0 (no km/crt) and bindgen fails
```
The shipping flow is `build-gamepad-drivers.ps1` (one level up): workspace `cargo build --release`
plus the sign steps below, staged for the installer. The original manual dev-box recipe, kept as
lore (paths reflect that era's cargo-make layout):
```powershell
cargo make # -> target\debug\pf_dualsense_package\ (.inf/.cat/.dll)
# *** CRITICAL: clear the PE FORCE_INTEGRITY bit ***
# windows-drivers-rs links the DLL with /INTEGRITYCHECK, which forces a CI-trusted page-hash
# signature a self-signed cert cannot satisfy (CodeIntegrity 3004 "hash not found" /
# 3089 VerificationError 7). SudoVDA.dll (third-party VDD prior art, not used by punktfunk) has
# this bit OFF. Clear bit 0x80 at PE-header offset +0x5e:
$f = 'target\debug\pf_dualsense_package\pf_dualsense.dll'
$b = [IO.File]::ReadAllBytes($f); $pe = [BitConverter]::ToInt32($b,0x3c); $off = $pe + 0x5e
$dc = [BitConverter]::ToUInt16($b,$off); $bb = [BitConverter]::GetBytes([uint16]($dc -band 0xFF7F))
$b[$off]=$bb[0]; $b[$off+1]=$bb[1]; [IO.File]::WriteAllBytes($f,$b)
signtool sign /fd SHA256 /sha1 <cert-thumbprint> $f
Remove-Item target\debug\pf_dualsense_package\pf_dualsense.cat
Inf2Cat /driver:target\debug\pf_dualsense_package /os:10_x64
signtool sign /fd SHA256 /sha1 <cert-thumbprint> target\debug\pf_dualsense_package\pf_dualsense.cat
pnputil /add-driver target\debug\pf_dualsense_package\pf_dualsense.inf /install
devgen /add /hardwareid "root\pf_dualsense" # creates the (transient, SWD) device node
```
`devgen` (under `Windows Kits\10\Tools\<ver>\x64\`) is only for manual testing — the shipping
install is `punktfunk-host.exe driver install --gamepad`, and the host SwDeviceCreate's the device
per session (no persistent devnode). SWD devgen devices clear on reboot. TODO: drop the post-build
PE patch by stopping wdk-build emitting `/INTEGRITYCHECK`.
## The three bugs that made it work (porting a WDK C sample to Rust)
`WDF_*_CONFIG_INIT` / `WDF_OBJECT_ATTRIBUTES_INIT` macros set **non-zero** defaults — `mem::zeroed()`
silently breaks them:
1. **FORCE_INTEGRITY** (above) — the load wall.
2. **Timer `ExecutionLevel`** — zeroed = Invalid → `WdfTimerCreate` 0xC0200209. Set
`ExecutionLevel/SynchronizationScope = InheritFromParent` + `AutomaticSerialization = TRUE`
(the working vhidmini2 shape).
3. **Queue `Settings.Parallel.NumberOfPresentedRequests`** — zeroed = 0 → a parallel queue presents
zero requests → `EvtIoDeviceControl` never fires → no HID handshake → ~5 s timeout →
`CM_PROB_FAILED_START`. Set to `u32::MAX`.
## Notes
- **Multi-pad** works via `UmdfHostProcessSharing=ProcessSharingDisabled` — each pad gets its own
WUDFHost (so the per-instance statics don't collide), and the driver reads its pad index from the
device Location (`WdfDeviceAllocAndQueryProperty`) to poll its own `*-boot-<index>` bootstrap
mailbox (the DATA section itself is unnamed — the sealed pad channel,
punktfunk-planning: `gamepad-channel-sealing.md` — and its `pad_index` is validated against this
index on attach).
- Port of the WDK `vhidmini2` UMDF2 sample; the DualSense identity + 273-byte descriptor + feature
blobs `0x05`/`0x09`/`0x20` come from `crates/punktfunk-host/src/inject/proto/dualsense_proto.rs`.