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punktfunk/clients/apple/Sources/PunktfunkKit/Support/Licenses.swift
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enricobuehler 3ba19f28a2
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feat(apple): the gamepad UI comes to tvOS - focus-driven, with real session controls
The console UI now runs on tvOS through the NATIVE focus engine: carousel
cards and settings rows are focusable Buttons (Siri Remote and pads both
navigate; imperative scrollTo replaces the drop-prone scrollPosition binding),
while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what
focus has no concept of: X/Y screen actions and left/right value adjust with
the poll's dominant-axis feel (onMoveCommand proved input-source-dependent:
keyboard intercepted, pad dpad not -> double steps). Text entry uses the
system fullscreen keyboard (TVTextEntry); pairing + library present as covers
under the launcher; the game library defaults ON; settings values slide a
quiet 14 pt in the step's direction.

Session controls: controller/remote input routes EXCLUSIVELY through
GameController during a stream (GCEventViewController, interaction disabled) -
a pad's B no longer doubles as a UIKit menu press that ended sessions
mid-game. Deliberate exits only: the cross-client escape chord (hold
L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all
Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream
banner (now also on tvOS) teaches both. The Siri Remote's touch surface
drives the host pointer - press = left click, Play/Pause = right click,
release-tail jumps gated so motion stays truly relative.

tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every
unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root
font shrank the whole platform (29 pt there), plus 10-foot sizing across host
cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu"
hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops
instead of suspending; full-width focusSections make the home actions
reachable from any column. The presenter defaults to stage-3 glass pacing on
tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind
the 50 ms display stage) and is pickable from the gamepad settings; HDR
capability advertises from AVPlayer.eligibleForHDRPlayback instead of the
current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:59:01 +02:00

78 lines
3.9 KiB
Swift

import Foundation
/// Open-source license / attribution text bundled with PunktfunkKit (see `Resources/`).
///
/// Exposed from the kit so the app shell can show an Acknowledgements screen. The text files are
/// bundled as SwiftPM resources and read via `Bundle.module`, which works both for `swift build`
/// and for the Xcode app (it links the PunktfunkKit product, so the resource bundle rides along).
public enum Licenses {
private static func resource(_ name: String) -> String {
guard let url = Bundle.module.url(forResource: name, withExtension: "txt"),
let text = try? String(contentsOf: url, encoding: .utf8)
else { return "" }
return text
}
/// Punktfunk's own license — MIT OR Apache-2.0, at your option.
public static var appLicense: String {
let mit = resource("LICENSE-MIT")
let apache = resource("LICENSE-APACHE")
if mit.isEmpty && apache.isEmpty {
return "Punktfunk is licensed under MIT OR Apache-2.0, at your option."
}
return "Punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n"
+ "================================ MIT ================================\n\n"
+ mit
+ "\n\n============================== Apache-2.0 ==============================\n\n"
+ apache
}
/// The bundled brand typeface (Geist Sans + Geist Mono) — SIL Open Font License 1.1. The
/// license file ships alongside the OTFs in `Resources/Fonts/`, satisfying the OFL's
/// distribution requirement; this surfaces it in the Acknowledgements screen too.
public static var fontLicense: String {
guard let url = Bundle.module.url(
forResource: "Geist-OFL", withExtension: "txt", subdirectory: "Fonts"),
let text = try? String(contentsOf: url, encoding: .utf8)
else { return "" }
return text
}
/// Third-party software notices for the linked Rust crates (generated by
/// `scripts/gen-third-party-notices.sh`).
public static var thirdPartyNotices: String {
let text = resource("THIRD-PARTY-NOTICES")
return text.isEmpty ? "Third-party notices unavailable." : text
}
/// `thirdPartyNotices` pre-split into render-sized line chunks. The full notices are ~885 KB /
/// 16k lines; a single SwiftUI `Text` that large overshoots CoreText/CoreAnimation's max
/// renderable height — it lays out for ages and draws blank past the limit — so the
/// Acknowledgements screen renders these chunks in a `LazyVStack` (only on-screen chunks lay
/// out, and no chunk is tall enough to clip). Split at line boundaries and joined with "\n";
/// the inter-chunk break is the `LazyVStack` row boundary, so no text is lost. Computed once.
public static let thirdPartyNoticesChunks: [String] = chunked(thirdPartyNotices)
/// Lines per chunk: tvOS reads much smaller chunks — focus is how tvOS scrolls, and each
/// chunk is one focus stop, so a 200-line chunk (~5 screens tall there) would skip most of
/// itself per step; ~24 lines ≈ two thirds of a screen reads like a page turn. Elsewhere the
/// only constraint is the text-render height limit, so chunks stay big.
private static var chunkLines: Int {
#if os(tvOS)
24
#else
200
#endif
}
/// `text` split at line boundaries into render/focus-sized chunks (joined with "\n"; the
/// inter-chunk break is the caller's stack-row boundary, so no text is lost). tvOS pages
/// focus through these — every license wall on the Acknowledgements screen renders this way.
public static func chunked(_ text: String) -> [String] {
let lines = text.split(separator: "\n", omittingEmptySubsequences: false)
return stride(from: 0, to: lines.count, by: chunkLines).map { start in
lines[start..<min(start + chunkLines, lines.count)].joined(separator: "\n")
}
}
}