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The console UI now runs on tvOS through the NATIVE focus engine: carousel cards and settings rows are focusable Buttons (Siri Remote and pads both navigate; imperative scrollTo replaces the drop-prone scrollPosition binding), while iOS/macOS keep the 60 Hz poll untouched - on tvOS it carries only what focus has no concept of: X/Y screen actions and left/right value adjust with the poll's dominant-axis feel (onMoveCommand proved input-source-dependent: keyboard intercepted, pad dpad not -> double steps). Text entry uses the system fullscreen keyboard (TVTextEntry); pairing + library present as covers under the launcher; the game library defaults ON; settings values slide a quiet 14 pt in the step's direction. Session controls: controller/remote input routes EXCLUSIVELY through GameController during a stream (GCEventViewController, interaction disabled) - a pad's B no longer doubles as a UIKit menu press that ended sessions mid-game. Deliberate exits only: the cross-client escape chord (hold L1+R1+Start+Select 1.5 s - pf-client-core's contract, now implemented on all Apple platforms) and holding the remote's Back >= 1 s; the start-of-stream banner (now also on tvOS) teaches both. The Siri Remote's touch surface drives the host pointer - press = left click, Play/Pause = right click, release-tail jumps gated so motion stays truly relative. tvOS 26 regressions fixed at the root: the app-wide brand tint rendered every unfocused control as a blank pill (tint dropped on tvOS) and the 17 pt root font shrank the whole platform (29 pt there), plus 10-foot sizing across host cards, the gamepad screens, and the stats HUD (whose misleading "Press Menu" hint is gone). Acknowledgements scrolls by focus-sized chunks and Menu pops instead of suspending; full-width focusSections make the home actions reachable from any column. The presenter defaults to stage-3 glass pacing on tvOS (a 60 Hz panel fed a 60 fps stream is the sticky-FIFO worst case behind the 50 ms display stage) and is pickable from the gamepad settings; HDR capability advertises from AVPlayer.eligibleForHDRPlayback instead of the current mode's EDR headroom, so an SDR home screen no longer hides an HDR TV. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
89 lines
3.6 KiB
Swift
89 lines
3.6 KiB
Swift
// PunktfunkClient — the macOS client app (also runs unbundled via swift run).
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// Hosts grid → trust-on-first-use → StreamView (AVSampleBufferDisplayLayer HEVC) + input.
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#if os(macOS)
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import AppKit
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#endif
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import SwiftUI
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@main
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struct PunktfunkClientApp: App {
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#if os(macOS)
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@NSApplicationDelegateAdaptor(AppDelegate.self) private var appDelegate
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#endif
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init() {
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#if os(iOS)
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// Put Geist on the navigation titles before any bar is built.
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BrandTheme.apply()
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#endif
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}
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var body: some Scene {
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WindowGroup("Punktfunk") {
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// Pin the whole app's tint to the brand purple explicitly — the asset-catalog accent
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// resolution is environment/timing-sensitive and can fall back to system blue. Wraps the
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// screenshot harness too, so captured screens are on-brand.
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Group {
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#if DEBUG
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// PUNKTFUNK_SHOT_SCENE=<name> → show that single mock-populated screen full-bleed for
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// the App Store screenshot capture (tools/screenshots.sh). Normal launch otherwise;
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// the whole path is absent from Release builds.
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if let scene = ScreenshotMode.requestedScene {
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ScreenshotHostView(scene: scene)
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} else {
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ContentView()
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}
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#else
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ContentView()
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#endif
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}
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// NOT on tvOS: under the tvOS 26 glass button style a tinted UNFOCUSED control fills
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// AND labels itself in the tint — every plain Button/TextField renders as a blank
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// brand-violet pill until focused. Untinted, tvOS keeps the system glass look
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// (visible labels, white focus lift); brand color stays on explicit Color.brand uses.
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#if !os(tvOS)
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.tint(.brand)
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#endif
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// Geist Sans is the app's typeface. This sets the default for unstyled text and the
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// form row labels; views that pick an explicit size/weight use `.geist(…)` directly.
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// tvOS reads from across the room: its system body is 29pt, so pinning the phone's
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// 17pt there shrank every unstyled control (rows, fields, buttons) to postage size.
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#if os(tvOS)
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.font(.geist(29, relativeTo: .body))
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#else
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.font(.geist(17, relativeTo: .body))
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#endif
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}
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// The Stream menu (Release Mouse ⌃⌥⇧Q, Disconnect ⌃⌥⇧D, Show/Hide Statistics ⌃⌥⇧S —
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// the cross-client Ctrl+Alt+Shift set) — a real menu bar on macOS, hardware-keyboard
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// shortcuts on iPad. tvOS has neither.
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#if !os(tvOS)
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.commands { StreamCommands() }
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#endif
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#if os(macOS)
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Settings {
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// A separate scene — `.tint` does not cross scene boundaries, so re-apply the brand
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// tint here or the Preferences window falls back to the (unreliable) asset accent.
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SettingsView()
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.tint(.brand)
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}
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#endif
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}
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}
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#if os(macOS)
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final class AppDelegate: NSObject, NSApplicationDelegate {
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func applicationDidFinishLaunching(_ notification: Notification) {
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// `swift run` launches an unbundled binary; promote it to a regular app so the
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// window fronts and receives keyboard/mouse focus (GameController needs focus).
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NSApp.setActivationPolicy(.regular)
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NSApp.activate(ignoringOtherApps: true)
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}
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func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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true
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}
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}
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#endif
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