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Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP (#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5, a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing + per-direction AEAD nonces) has neither. So flip the default to secure-by-default: - `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface). - `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias. - The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified GameStream+native host is `serve --gamestream`. `gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native plane + mgmt + native-pairing handle always run. To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare `serve` default (new/manual use) is secure. Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README, …): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
58 lines
2.4 KiB
Markdown
58 lines
2.4 KiB
Markdown
---
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title: Quick Start
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description: From nothing to streaming — set up a host and connect your first client.
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---
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This is the shortest path to a working stream. Each step links to the details.
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## 1. Set up the host
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On your Linux + NVIDIA machine, follow the guide for your system:
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- [Ubuntu — GNOME](/docs/ubuntu-gnome)
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- [Ubuntu — KDE Plasma](/docs/ubuntu-kde)
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- [Fedora — KDE Plasma](/docs/fedora-kde)
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- [Bazzite — gamescope / Steam](/docs/bazzite)
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Each one covers the NVIDIA driver, the dependencies, and how to build and run the host. Check the
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[Requirements](/docs/requirements) first if you're not sure your machine is a fit.
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## 2. Start the host
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From a terminal **inside your desktop session** (so the host can reach your compositor):
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```sh
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punktfunk-host serve
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```
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This is the secure native-only default — the native `punktfunk/1` plane plus the web console. To also
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serve stock Moonlight clients, add `--gamestream` (trusted-LAN only; see [Moonlight](/docs/moonlight)).
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The host starts listening and prints its identity fingerprint. It advertises itself on your local
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network, so clients can find it by name. Leave it running. (To start it automatically at boot, see
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[Running as a Service](/docs/running-as-a-service).)
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## 3. Connect and pair a client
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On the device you want to stream to, use a [native punktfunk client](/docs/clients) for the lowest
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latency, or any Moonlight client:
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- **Native client (Apple, Linux, Windows, Android):** open the punktfunk app — your host appears in
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the list of hosts found on your network. Select it, and when prompted, **pair**.
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- **Anything with Moonlight:** add the host (it should be discovered automatically), then pair.
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To pair, the host needs to show a PIN. Arm pairing from the host's web console — the host displays a
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4-digit PIN, you type it into the client, and they trust each other from then on. Pairing is required
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by default. Full details: [Pairing & Trust](/docs/pairing).
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## 4. Stream
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Once paired, select the host and start streaming. The host creates a virtual display at your device's
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resolution and refresh, and the picture comes up. Mouse, keyboard, and controllers flow back to the
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host.
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## Next steps
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- Tune [resolution, refresh, and bitrate](/docs/configuration).
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- Run the host [as a background service](/docs/running-as-a-service) so it's always available.
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- Hit a snag? See [Troubleshooting](/docs/troubleshooting).
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